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OPERATING
SYSTEM
CONCEPTS
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OPERATING
SYSTEM
CONCEPTS
ABRAHAM SILBERSCHATZ
:BMF6OJWFSTJUZ
PETER BAER GALVIN
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GREG GAGNE
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Publisher Laurie Rosatone
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Library of Congress Cataloging-in-Publication Data
Names: Silberschatz, Abraham, author. | Galvin, Peter B., author. | Gagne,
Greg, author.
Title: Operating system concepts / Abraham Silberschatz, Yale University,
Peter Baer Galvin, Pluribus Networks, Greg Gagne, Westminster College.
Description: 10th edition. | Hoboken, NJ : Wiley, [2018] | Includes
bibliographical references and index. |
Identifiers: LCCN 2017043464 (print) | LCCN 2017045986 (ebook) | ISBN
9781119320913 (enhanced ePub)
Subjects: LCSH: Operating systems (Computers)
Classification: LCC QA76.76.O63 (ebook) | LCC QA76.76.O63 S55825 2018 (print)
| DDC 005.4/3--dc23
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The inside back cover will contain printing identification and country of origin if omitted from this page. In
addition, if the ISBN on the back cover differs from the ISBN on this page, the one on the back cover is
correct.
Enhanced ePub ISBN 978-1-119-32091-3
Printed in the United States of America
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To my children, Lemor, Sivan, and Aaron
and my Nicolette
Avi Silberschatz
To my wife, Carla,
and my children, Gwen, Owen, and Maddie
Peter Baer Galvin
To my wife, Pat,
and our sons, Tom and Jay
Greg Gagne
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Preface
Operating systems are an essential part of any computer system. Similarly, a
course on operating systems is an essential part of any computer science edu-
cation. This field is undergoing rapid change, as computers are now prevalent
in virtually every arena of day-to-day life—from embedded devices in auto-
mobiles through the most sophisticated planning tools for governments and
multinational firms. Yet the fundamental concepts remain fairly clear, and it is
on these that we base this book.
We wrote this book as a text for an introductory course in operating sys-
tems at the junior or senior undergraduate level or at the first-year graduate
level. We hope that practitioners will also find it useful. It provides a clear
description of the concepts that underlie operating systems. As prerequisites,
we assume that the reader is familiar with basic data structures, computer
organization, and a high-level language, such as C or Java. The hardware topics
required for an understanding of operating systems are covered in Chapter 1.
In that chapter, we also include an overview of the fundamental data structures
that are prevalent in most operating systems. For code examples, we use pre-
dominantly C, as well as a significant amount of Java, but the reader can still
understand the algorithms without a thorough knowledge of these languages.
Concepts are presented using intuitive descriptions. Important theoretical
results are covered, but formal proofs are largely omitted. The bibliographical
notes at the end of each chapter contain pointers to research papers in which
results were first presented and proved, as well as references to recent material
for further reading. In place of proofs, figures and examples are used to suggest
why we should expect the result in question to be true.
The fundamental concepts and algorithms covered in the book are often
based on those used in both open-source and commercial operating systems.
Our aim is to present these concepts and algorithms in a general setting that
is not tied to one particular operating system. However, we present a large
number of examples that pertain to the most popular and the most innovative
operating systems, including Linux, Microsoft Windows, Apple macOS (the
original name, OS X, was changed in 2016 to match the naming scheme of other
Apple products), and Solaris. We also include examples of both Android and
iOS, currently the two dominant mobile operating systems.
The organization of the text reflects our many years of teaching courses
on operating systems. Consideration was also given to the feedback provided
vii
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viii Preface
by the reviewers of the text, along with the many comments and suggestions
we received from readers of our previous editions and from our current and
former students. This Tenth Edition also reflects most of the curriculum guide-
lines in the operating-systems area in Computer Science Curricula 2013, the most
recent curriculum guidelines for undergraduate degree programs in computer
science published by the IEEE Computing Society and the Association for Com-
puting Machinery (ACM).
What’s New in This Edition
For the Tenth Edition, we focused on revisions and enhancements aimed at
lowering costs to the students, better engaging them in the learning process,
and providing increased support for instructors.
According to the publishing industry’s most trusted market research firm,
Outsell, 2015 represented a turning point in text usage: for the first time,
student preference for digital learning materials was higher than for print, and
the increase in preference for digital has been accelerating since.
While print remains important for many students as a pedagogical tool, the
Tenth Edition is being delivered in forms that emphasize support for learning
from digital materials. All forms we are providing dramatically reduce the cost
to students compared to the Ninth Edition. These forms are:
• Stand-alone e-text now with significant enhancements. The e-text format
for the Tenth Edition adds new self-assessment questions at the ends of
main sections, hide/reveal definitions for key terms, and a number of ani-
mated figures. It also includes additional “Practice Exercises” with answ-
ers for each chapter, regular exercises, programming problems and proj-
ects, “Further Reading” sections, a complete glossary, and four appendices
for legacy operating systems.
• E-text with print companion bundle. For a nominal additional cost, the
e-text also is available with an abridged print companion that includes
the main chapter text, end-of-chapter “Practice Exercises,” and “Further
Reading” sections.
Although we highly encourage all instructors and students to take advantage
of the cost, content, and learning advantages of the e-text edition, it is possible
for instructors to work with their Wiley Account Manager to create a custom
print edition.
To explore these options further or to discuss other options, contact your
Wiley account manager (http://www.wiley.com/go/whosmyrep) or visit the
product information page for this text on wiley.com
Book Material
The book consists of 21 chapters and 4 appendices. Each chapter and appendix
contains the text, as well as all or some of the following enhancements:
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Preface ix
• A set of practice exercises, including solutions
• A set of regular exercises
• A set of programming problems
• A set of programming projects
• A Further Reading section
• Pop-up definitions of important (blue) terms
• A glossary of important terms
• Animations that describe specific key concepts
A hard copy of the text available in the e-text and print companion bundle has
the same text chapters as the electronic version. It does not, however, include
the appendices, the regular exercises, the solutions to the practice exercises,
the programming problems, the programming projects, and some of the other
enhancements found in the e-text.
Content of This Book
The text is organized in ten major parts:
• Overview. Chapters 1 and 2 explain what operating systems are, what
they do, and how they are designed and constructed. These chapters dis-
cuss what the common features of an operating system are and what an
operating system does for the user. We include coverage of both tradi-
tional PC and server operating systems and operating systems for mobile
devices. The presentation is motivational and explanatory in nature. We
have avoided a discussion of how things are done internally in these chap-
ters. Therefore, they are suitable for individual readers or for students in
lower-level classes who want to learn what an operating system is without
getting into the details of the internal algorithms.
• Process management. Chapters 3 through 5 describe the process concept
and concurrency as the heart of modern operating systems. A process is
the unit of work in a system. Such a system consists of a collection of
concurrently executing processes, some executing operating-system code
and others executing user code. These chapters cover methods for process
scheduling and interprocess communication. Also included is a detailed
discussion of threads, as well as an examination of issues related to multi-
core systems and parallel programming.
• Process synchronization. Chapters 6 through 8 cover methods for process
synchronization and deadlock handling. Because we have increased the
coverage of process synchronization, we have divided the former Chapter
5 (Process Synchronization) into two separate chapters: Chapter 6, Syn-
chronization Tools, and Chapter 7, Synchronization Examples.
• Memory management. Chapters 9 and 10 deal with the management of
main memory during the execution of a process. To improve both the
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x Preface
utilization of the CPU and the speed of its response to its users, the com-
puter must keep several processes in memory. There are many different
memory-management schemes, reflecting various approaches to memory
management, and the effectiveness of a particular algorithm depends on
the situation.
• Storage management. Chapters 11 and 12 describe how mass storage and
I/O are handled in a modern computer system. The I/O devices that attach
to a computer vary widely, and the operating system needs to provide a
wide range of functionality to applications to allow them to control all
aspects of these devices. We discuss system I/O in depth, including I/O
system design, interfaces, and internal system structures and functions.
In many ways, I/O devices are the slowest major components of the com-
puter. Because they represent a performance bottleneck, we also examine
performance issues associated with I/O devices.
• File systems. Chapters 13 through 15 discuss how file systems are handled
in a modern computer system. File systems provide the mechanism for on-
line storage of and access to both data and programs. We describe the clas-
sic internal algorithms and structures of storage management and provide
a firm practical understanding of the algorithms used—their properties,
advantages, and disadvantages.
• Security and protection. Chapters 16 and 17 discuss the mechanisms nec-
essary for the security and protection of computer systems. The processes
in an operating system must be protected from one another’s activities.
To provide such protection, we must ensure that only processes that have
gained proper authorization from the operating system can operate on
the files, memory, CPU, and other resources of the system. Protection is
a mechanism for controlling the access of programs, processes, or users
to computer-system resources. This mechanism must provide a means
of specifying the controls to be imposed, as well as a means of enforce-
ment. Security protects the integrity of the information stored in the system
(both data and code), as well as the physical resources of the system, from
unauthorized access, malicious destruction or alteration, and accidental
introduction of inconsistency.
• Advanced topics. Chapters 18 and 19 discuss virtual machines and
networks/distributed systems. Chapter 18 provides an overview of
virtual machines and their relationship to contemporary operating
systems. Included is a general description of the hardware and software
techniques that make virtualization possible. Chapter 19 provides an
overview of computer networks and distributed systems, with a focus on
the Internet and TCP/IP.
• Case studies. Chapter 20 and 21 present detailed case studies of two real
operating systems—Linux and Windows 10.
• Appendices. Appendix A discusses several old influential operating sys-
tems that are no longer in use. Appendices B through D cover in great
detaisl three older operating systems— Windows 7, BSD, and Mach.
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Preface xi
Programming Environments
The text provides several example programs written in C and Java. These
programs are intended to run in the following programming environments:
• POSIX. POSIX (which stands for Portable Operating System Interface) repre-
sents a set of standards implemented primarily for UNIX-based operat-
ing systems. Although Windows systems can also run certain POSIX pro-
grams, our coverage of POSIX focuses on Linux and UNIX systems. POSIX-
compliant systems must implement the POSIX core standard (POSIX.1);
Linux and macOS are examples of POSIX-compliant systems. POSIX also
defines several extensions to the standards, including real-time extensions
(POSIX.1b) and an extension for a threads library (POSIX.1c, better known
as Pthreads). We provide several programming examples written in C
illustrating the POSIX base API, as well as Pthreads and the extensions for
real-time programming. These example programs were tested on Linux 4.4
and macOS 10.11 systems using the gcc compiler.
• Java. Java is a widely used programming language with a rich API and
built-in language support for concurrent and parallel programming. Java
programs run on any operating system supporting a Java virtual machine
(or JVM). We illustrate various operating-system and networking concepts
with Java programs tested using Version 1.8 of the Java Development Kit
(JDK).
• Windows systems. The primary programming environment for Windows
systems is the Windows API, which provides a comprehensive set of func-
tions for managing processes, threads, memory, and peripheral devices.
We supply a modest number of C programs illustrating the use of this API.
Programs were tested on a system running Windows 10.
We have chosen these three programming environments because we
believe that they best represent the two most popular operating-system
models—Linux/UNIX and Windows—along with the widely used Java
environment. Most programming examples are written in C, and we expect
readers to be comfortable with this language. Readers familiar with both the
C and Java languages should easily understand most programs provided in
this text.
In some instances—such as thread creation—we illustrate a specific con-
cept using all three programming environments, allowing the reader to con-
trast the three different libraries as they address the same task. In other situa-
tions, we may use just one of the APIs to demonstrate a concept. For example,
we illustrate shared memory using just the POSIX API; socket programming in
TCP/IP is highlighted using the Java API.
Linux Virtual Machine
To help students gain a better understanding of the Linux system, we pro-
vide a Linux virtual machine running the Ubuntu distribution with this text.
The virtual machine, which is available for download from the text website