Program-1
1. The code defines a class named `Form1`.
2. It declares a private integer variable `clickCount` initialized to 0.
3. There's a method `Button1_Click` to handle the click event of `Button1`.
4. The `clickCount` variable increments each time `Button1` is clicked.
5. The text of `Label1` updates to display the current click count.
Program-2
1. The code defines a class named `Form1`.
2. It handles the `Load` event of the form (`Form1_Load` method).
3. Three images (`Image1`, `Image2`, and `Image3`) are added to an `ImageList` named `ImageList1`.
4. The `LargeImageList` property of `ListView1` is set to `ImageList1`, indicating that `ImageList1` will
be used to display large icons in `ListView1`.
5. A loop iterates over the images in `ImageList1`, creating `ListViewItem` objects with
corresponding image indices and text ("Item 1", "Item 2", etc.), and adds them to `ListView1`.
Program-3
1. The code defines a class named `Form1`.
2. It contains a method named `button_click`, which handles the click event of `Button1`.
3. Inside the `button_click` method, a message box is displayed using `[Link]`.
4. The message box shows the entered text from `RichTextBox1`, preceded by the text
"Entered text:", and includes line breaks using `vbCrLf`.
5. The title of the message box is set to "Text Display".
Program-4
1. The code imports the `[Link]` namespace.
2. It defines a class named `Form1`.
3. There's a method `OpenToolStripMenuItem_Click` that handles the click event of the
"Open" menu item.
4. Inside the `OpenToolStripMenuItem_Click` method, an instance of `OpenFileDialog` is created
to prompt the user to select a text file.
5. If the user selects a file, its contents are read using `[Link]`, and then displayed in a
message box.
6. Another method `savetoolstripmenuitem_click` handles the click event of the "Save" menu item.
7. Inside this method, an instance of `SaveFileDialog` is created to prompt the user to specify
a location to save the text file.
8. If the user chooses a location and confirms, the text "this is a sample text saved
using savefiledialog in [Link]." is written to the specified file using `[Link]`.
9. A message box confirms the successful saving of the file.
Program-5
1. The code defines a class named `Form1`.
2. It contains a method `Button1_click` to handle the click event of `Button1`.
3. Inside the method, it attempts to convert the text from `TextBox1` and `TextBox2` to integers
(`dividend` and `divisor`).
4. It performs integer division and assigns the result to the `result` variable.
5. The code is wrapped in a try-catch block to handle potential exceptions:
- If a `DivideByZeroException` occurs (divisor is 0), it shows an error message.
- If a `FormatException` occurs (input is not a valid integer), it shows an error message.
- If any other exception occurs, it catches it and displays a generic error message along with
the exception message.
Program-6
1. The code defines a module named `Module1`.
2. Inside the module, there's a `Main` method serving as the entry point of the program.
3. The `Main` method prompts the user to enter two numbers via the console.
4. It then reads and converts the input into integers, storing them in `num1` and `num2`.
5. The `addnumbers` function takes two integers as parameters and returns their sum.
6. The `multiplynumbers` function takes two integers as parameters and returns their product.
7. Inside the `Main` method, the sum and product of the two numbers are calculated using
these functions and printed to the console.
8. Finally, the program waits for the user to press Enter before closing, accomplished with
`[Link]()`.
Program-7
1. The code defines a base class `Animal` with a method `MakeSound`, which is marked as
`Overridable`.
2. Two derived classes, `Dog` and `Cat`, inherit from the `Animal` class.
3. Both `Dog` and `Cat` override the `MakeSound` method to provide specific implementations.
4. In the `Program` module, a list `myAnimals` of type `Animal` is created.
5. Instances of `Dog` and `Cat` are added to the `myAnimals` list.
6. A loop iterates over each animal in the list and calls the `MakeSound` method for each.
7. Polymorphism is demonstrated as the appropriate `MakeSound` method for each animal type
is called based on the actual object type in the list.
8. Finally, a message prompts the user to press any key to exit the program.
Program-8
1. The code defines a base class `Animal` with a public method `Eat`, which prints "Animal is
eating" to the console.
2. It also contains a private method `Animal_load` which appears to be an event handler, but it's
not used in the provided code.
3. There's a derived class `Dog` which inherits from `Animal`.
4. The `Dog` class has a public method `Bark`, which prints "Dog is barking" to the console.
5. In the `Program` module, an instance of `Dog` named `myDog` is created.
6. The `Eat` and `Bark` methods of `myDog` are called subsequently to demonstrate the behavior
of both methods.
7. A message prompts the user to press any key to continue, and the program waits for a key press
before exiting.
Program-9
1. The code snippet handles a button click event (`Button1_Click`) to implement a basic login
functionality.
2. It initializes `username` and `password` variables to capture user input from text boxes
(`txtUser` for both).
3. The login validation checks if both `username` and `password` are equal to `"admin"`,
which is a hardcoded and insecure method.
4. Upon successful login (both `username` and `password` are `"admin"`), a message box
with "Login Success" is displayed.
5. If the login credentials are incorrect, an "Error" message box is shown.
Program-10
1. This is a [Link] Windows Forms application.
2. The `Form1_Load` event handler is triggered when the form is loaded.
3. The `TextBox1_Validating` event handler is invoked when `TextBox1` is being validated.
4. It checks if `TextBox1` is empty or contains only whitespace using `[Link]` and
`Trim`.
5. The `ErrorProvider1` control is used to display an error message if validation fails, indicating
that "Name is required".
Program-11
1. This is a console application written in Visual Basic ([Link]).
2. The `Main` subroutine is the entry point of the program.
3. It initializes a boolean variable `isLoggedIn` based on the result of the `Login` function.
4. The `Login` function prompts the user to enter a username and password via console input.
5. If the entered username and password match "admin" and "password" respectively, it returns
`True` indicating a successful login; otherwise, it returns `False`.
6. Depending on the value of `isLoggedIn`, either `RedirectToMainMenu` is called or a
message indicating login failure is displayed.
7. The `RedirectToMainMenu` subroutine simulates redirecting to the main menu by displaying
a message.
Program-12
1. This is a Windows Forms application using Visual Basic ([Link]).
2. The `Student` structure defines properties such as `ID`, `Name`, `Age`, and `Grade`.
3. A `List(Of Student)` named `studentList` is used to store instances of `Student`.
4. `DisplayStudents` method populates a `DataGridView` (`DataGridView1`) with data from
`studentList`.
5. `ClearTextBoxes` method clears all textboxes (`TextBox1`, `TextBox2`, `TextBox3`, `TextBox4`).
6. `AddStudent` method adds a new `Student` object to `studentList` with provided parameters.
7. `UpdateStudent` method modifies an existing `Student` object at a specified index in `studentList`.
8. `DeleteStudent` method removes a `Student` object from `studentList` at a specified index.
9. `Button1_Click` event handler reads data from textboxes, adds a new student, displays students,
and clears textboxes.
10. `Button2_Click` event handler updates a selected student's details if a row is selected in
`DataGridView1`.
11. `Button3_Click` event handler deletes a selected student if a row is selected in `DataGridView1`.
12. `Form1_Load` event handler initializes the form by adding some default students and displaying
them in `DataGridView1`.
Program-13
1. This is a Windows Forms application written in Visual Basic ([Link]).
2. The `Form1_Load` event handler is triggered when the form is loaded.
3. Inside `Form1_Load`, columns are added to `DataGridView1` to represent "ID", "Name",
and "Age".
4. Rows are then added to `DataGridView1` with specific data for each column.
5. The `Button1_Click` event handler is triggered when `Button1` is clicked.
6. When `Button1` is clicked, a new row is added to `DataGridView1` with ID "4", Name "Charlie",
and Age "40".
7. The `DataGridView1` control is used to display and manipulate tabular data visually on the form.
8. In this example, initial data is loaded into `DataGridView1` upon form loading, and additional data
can be added dynamically using the button click event.
9. The use of `DataGridView` allows for interactive and dynamic data presentation and manipulation
within the form.
10. This code demonstrates basic data population and manipulation with `DataGridView` in a
Windows Forms application.