Sub Rosa Issue 20
Sub Rosa Issue 20
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Scenario
Bestiary
Dies Irae
Authors: Mark Lawford, Ben McFarland, Matt Ryan, Mark Shirley
Cover Artist: Christian St. Pierre
Stock Number: AG0314 | ISBN: 978-1-58978-162-7 | MSRP: $29.95 US
Format: 144 pages, hardcover
Release Date: Available Now
Fiction
Setting
Thrice-Told Tales
Authors: Christian Roesenkjaer Andersen, David MacGregor, Christian Jensen Romer,
Matt Ryan, Mark Shirley
Character
Sub Rosa
2
Contributors
Scenario
Publisher: Distant Lands Publishing
Contributors: Gerald Wylie, Robin Bland, Berengar
Drexel, Benoît Léoutre, Pelle Kofod, Christian R
Andersen
Cover Art: Jeff Menges
Interior Artists: Jeff Menges, Elizabeth Porter, Angela
Taylor, Jason Tseng, Patrick Demo, Troy Taylor
Issue 20 December 2017 Art Coordinator: Ben McFarland
Bestiary
Editors: Ben McFarland, Mark Lawford
Design/Layout: Mark Lawford
Contents
Contact Sub Rosa
Email: [email protected]
Under the Rose .......................................................................... Page 4 Facebook: www.facebook.com/subrosamagazine/
Tales from GenCon .................................................................... Page 5 Google+: https://plus.google.com/u/0/
Wizards and their Everyday Magics...................................... Page 6 communities/110703677278654478962
Fiction
Twitter: @subrosamagazine
By Gerald Wylie
Hidden Powers: The Midsummer Cult ................................ Page 17 Legal Disclaimer
By Robin Bland Sub Rosa is an independent publication not affiliated with Atlas
Games or White Wolf Gaming Studios. Distant Lands Publishing
The Beast that is Not a Beast ................................................ Page 24 is not affiliated with Atlas Games or White Wolf.
By Pelle Kofod
Ars Magica is © Trident Inc. d/b/a Atlas Games. Ars Magica,
The Cult of Shape-Stealers .................................................... Page 28
Setting
Mythic Europe, Covenants and Charting new Realms of the
By Christian R Andersen Imagination are trademarks of Trident Inc.
Set Piece: An Urban Merchant Company............................ Page 41 Order of Hermes, Tremere and Doissetep are trademarks of
By Christian R Andersen White Wolf Gaming Studios. Ars Magica was created by
Jonathan Tweet and Mark Rein-Hagen.
Franciscan Doubts ...................................................................... Page 49
By Berengar Drexel The intellectual content of Sub Rosa is © and held by the
authors. All rights reserved. Reproduction of any issue of Sub
Legio Lupii .................................................................................... Page 76 Rosa for commercial use by any means without written
Rules
By Benoît Léoutre permission from the Publisher, except short excerpts for the
purpose of reviews, is expressly prohibited.
Codes and Ciphers in Mundane Manuscripts ..................... Page 90
By Guy Leopold References to any Trademarks, Registered Trademarks or
Copyrights held by any company or individual in Sub Rosa is for
Mappa Mundi................................................................................. Page 93 promotional and recreational use. Use of these terms should not
be construed a challenge to their ownership.
Character
Editorial
Sub Rosa
There is a core of deceit that runs through every issue of Sub Rosa since issue 6. Multiple, nominal lies hiding secrets known to just a few. There’s even a clue in this by line.
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Scenario
Bestiary
Secrets and Lies. They go hand in Another secret cult, a cult of Roman learnings? We have just the thing, an
hand. For every secret there are a -inspired lycanthropes written by article describing the creation, use, and
multitude of lies designed to conceal it, Christian R Andersen, rounds out our cracking of codes and ciphers and their
keep it safe. We conceal secrets to list of themed articles for this issue. The application to mundane written texts.
preserve someone or something; a cult provides a perfect background for Never again send messages to your
reputation, a goal, ambitions, a way of those with the Dark Secret Story Flaw. agents without first reading this article.
Fiction
life, or a life itself. But in the world of They also make for dangerous Enemies,
Mythic Europe, how can secrets be kept for those with that Flaw. They could be And it’s worth a special mention to
when any number of supernatural spells, coaxed into allegiance, or identified as the artists working on this issue. From
potions, devices, and effects might threats by covenant, Tribunal, House, the fantastic cover by the ever-gracious
reveal the truth at any given moment. or Order, and thereby provide Jeff Menges, to the characterful work by
opportunities for research, investigation, Angela Taylor, via Elizabeth Porter, the
So with that in mind, we have a and possibly hunting. detailed map of Palermo by Troy
Setting
number of articles this time out that Talylor, and more pieces by Jason
play with the notion of secrets and lies, Mixed in with those, we have a Tseng, and Patrick Demo.
giving you secret societies, cults, and review of the rules available for
plots and a view on how you might Spontaneous Magic by Gerald Wylie. This issue has been a long time in
embrace secrecy. He looks at how to make best use of it, the making and we’d like to thank our
both from a practical perspective and noble contributors for their patience
Think secrecy is reserved for great also to enhance the storytelling around and, as ever, for the fantastic energy
magical powers? Think again. Robin your magus. There’s even a handy they continue to bring to Ars Magica
Rules
Bland introduces us to the first of our Spontaneous Magic casting total and Sub Rosa. We could tell you why
Hidden Powers series with the calculator included with this issue to try it’s taken us so long to produce issue 20,
Midsummer Cult. This rural faerie cult to make working out your effect totals a but, well, that’s possibly a secret. The
is low on power but high on story little easier. And a sample character answer might be disclosed somewhere
potential. It demonstrates that to the optimized for ceremonial magic should within this issue*. Ten Mythic Pounds
ordinary folk of Mythic Europe any provide inspiration if that’s something to the first one to write in with the
Character
place in a hidden Divine regio if the in your stories. In this article we explore always open for submissions.
animals listen carefully to the words of an urban merchant company, their chief
Saint Francis of Assisi. Proof that the location, the characters behind the
Sub Rosa
word of God in Mythic Europe extends company, and the opportunities for
to all of creation, whether we might see staging encounters and action there.
it or not.
Finally, have your characters ever
And we have an adventure from needed to send coded messages to each
Berengar Dexel; Franciscan Doubts. other? Have they ever intercepted
The characters potentially uncover the letters that appear to be written in
truth behind a web of lies; a truth that strange languages or entirely new
may change the way the entire Empire alphabets? Have they ever needed to
is viewed. conceal the true nature of their infernal * Unless of course that’s a lie...
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Scenario
Bestiary
Gencon was an exciting time this inside cover of my copy of Ars By Ben McFarland
year, for many reasons. It was Gen Magica 5th Edition, and this handiwork gracing these pages in the
Con 50, it was the 35th anniversary convention seemed like a prime coming months. We had an excellent
of Ars Magica, and I came bearing opportunity. I caught a few in the meetup afterwards with several
a secret plan buried in my pack. Dealer Hall, seeing Mark members of the forums, including
Rein*Hagen and Lisa Stevens, but I Eric Vesbit. Peter’s agreed to let us
Fiction
Gencon sold out, for the first thought my best shot would be at share that adventure here in Sub
time ever, and I worried I wouldn’t the Ars Magica panel, and that’s Rosa next issue. Hopefully, those
get into the games I wanted, or the where I managed to find Jonathan discussions from the meetup will
Dealer Hall might be insanely Tweet. The panelists discussed the bear fruit in some side projects next
packed. Artist alley was full of early aspects of the games design; year, but I get ahead of myself...
familiar faces, and I dropped in to some of the details familiar after my
see the gracious and talented Jeff interview with Lisa Stevens and Sub Finally, I went with a secret
Setting
Menges (whose art graces our cover Rosa #8, but others were new. mission. I carried with me a pitch for
this issue!) We talked a bit over a crowd funded book which just
coffee, I wished him a happy Tantalizing new elements might interest the readers of this
birthday and then plunged back into included the existence of ghosts fanzine. I won’t lie. I wanted this
the chaos of the show. Surprisingly, houses, lost to the mists of time and meeting more than anything else at
the hall was quite navigable and I including one founded by Pendule, Gencon, even the Ennie award I was
had no trouble making my way from or that Twilight’s inspiration came nominated for (and managed to
booth to booth to booth, managing from the madness mechanics of Call win)! We met at a bar before the
Rules
to pick up my souvenirs, work on a of Cthulhu, or that the Code of ceremony, and I walked through the
personal quest of acquiring Hermes was created and the wizards elements, the mockup, the author
signatures, and still check out were kept secret to ensure Mythic list, and the schedule. I’m pleased to
Blades in the Dark, Tales From Europe remained authentically say it seemed to go well, but we’ll
The Loop, and even Invisible Sun. Mythic Europe, and not see, and hopefully soon. I don’t want
overwhelmed by spell-slinging to jinx the project before it’s
Character
Invisible Sun might be a game wizards, or the spontaneous casting underway...
of particular interest to fans of Ars mechanics were Jonathan Tweet’s
Magica. In it, you play a group of favorite original element. The crowd So when you wonder, “Why has
wizards in a surreal, dreamlike city was a good 20 or 30 strong, which is Sub Rosa taken so long?” Well,
and realm, cooperatively building the most I’ve seen at an Ars Magica there’s the reason. We’ve been
and neighborhood and pursuing panel in the last 3 or 4 years. Overall, quietly nesting a phoenix egg here in
magics based on traditions which it was an illuminating hour well the sanctum, and it’s about to hatch.
Editorial
felt very familiar to this sodale. I spent, and it makes me want to find
don’t want to spoil it, but I’ll leave it out more about those lost houses.
for the seekers among you to check We’ll have to see if I can’t squirrel it
out. The actual system hasn’t been out of him in an interview next year
Sub Rosa
released yet but the themes, the or perhaps sooner, over email.
style, and the art all looked like
something worth further I got to play an outstanding Ars
investigation. Magica adventure from veteran
storyguide Peter DeCraene. His
As the 35th anniversary of Ars adventure took five wizards across
Magica, my personal quest involved Eire, into Faerie, and back again. We
me attempting to acquire the had newbies and veterans alike, and
signatures of all the founders on the with any luck you’ll see his
5
Scenario
Bestiary
By Gerald Wylie
The joy of Ars Magica is that we
play magi who possess the Gift of
magic and an almost boundless ability
to use that Gift to interrogate and
Fiction
6
underline the mythic in Mythic Europe,
Scenario
and secondly to make the lives of your
magi that much easier and more
comfortable.
A RECAP ON
Bestiary
SPONTANEOUS
MAGIC
As with other types of Hermetic
spells, spontaneous magic draws upon a
Casting Score and a Casting Total.
Fiction
Barring Virtues, Flaws, or other
adaptations found in the rules this is:
Setting
We’ve included the “other bonuses”
in there as there a number of other
assorted modifiers that have been added
through the ArM5 canon – such as
props, prepared casting spaces,
ceremonial bonuses, assistance from
familiars, and talismans, etc.
Rules
There are two types of spontaneous
magic, fatiguing and non-fatiguing,
representing the difference between
simple effects and those requiring more
consideration and effort:
Character
FATIGUING SPONTANEOUS
MAGIC
We must also consider, as listed on Fatiguing spontaneous magic is that
CASTING TOTAL: ArM5, page 83, that there are specific most suited to “magics of
modifiers to the Casting Score for inconvenience”, that is those moments
(Casting Score + Stress Die)/2 casting spells with voice and gestures where the magus has a requirement to
Editorial
other than in the default firm voice and use some magical effect and yet does
NON-FATIGUING bold gestures. As these are applied to not know a prepared, learned formulaic
SPONTANEOUS MAGIC the Casting Score, these are applied to spell or have an appropriate magical
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make their passing easier. We can Stamina of 3. Much simpler to expend
Scenario
further describe these trivial acts of the fatigue, which then adds the bonus
magic in two ways; gestures and intents. of a die roll for additional surety. A NOTE ON
Gestures
There are also some conceptually ROTES
simple effects, the likes of which we
Gestures are those acts of magic that might expect magi to call upon, that are The Mysteries Revised Edition (page 92)
flow naturally and almost unbidden by simply too difficult to be realistically introduces the concept of Rotes.
Bestiary
the magus. A light breeze accompanying achieved through non -fatiguing These are minor formulaic spells
the sweep of a hand as the magus cleans spontaneous magic. Look at the invented by Hermetic Numerologists
dust from the cover of a book, a example of calling a servant to the and cast typically with the aid of the
brightening of the candle as he peers magus. Assume the servant could be Numerologist’s book. They are
down the corridor, a light pull upon the anywhere in the covenant but that the limited to similar levels as non-
door to close it as the magus moves magus has an arcane connection to fatiguing spontaneous spells but are
through. These small effects surround them. easier to cast.
Fiction
the magic to him. They are silent and that by five. That’s a required Casting Still, for the maga following the
there are no magical gestures associated Score of 75. If we’re doing it without Numerologist’s path, Rotes are an
(we call these “gestures” as they are voice or gesture, the requirement is for efficient way to broaden her magical
small, simple accompaniments to the a Casting Score of 90. capabilities.
magus’ actions, but they bear no
relation to the complex and precise In practice, such an effect is likely to
magical gestures used to channel magic) be done consciously and expending Magics of Intent
and so they are naturally very weak – fatigue (and likely using standard voice)
Rules
subtract 15 from the Casting Score – which makes the required Casting Magics of Intent are effects that the
(Silent and No Gestures) before Score 35. That’s starting to become magus consciously employs to achieve
dividing by 5 in order to get the Casting much more achievable. So we can see some aim; opening the door from
Total and the potential level of effect. that very minor magic can be called to across the room, lighting a candle,
bear but unless the magus wants to calling out to a servant, etc.
The aim of discussing these gestures expend fatigue, every effect level
Character
here is to give the troupe a view on the requires a further five points of Arts, These are again non-fatiguing – they
kinds of simple magical effects that they Aura, Stamina, or other bonus. are being used to save on effort rather
can simply accept as de-facto within the than replace one effort with another –
covenant given the power level of the As a player, it is worth noting what and tend to use quiet voice and subtle
magi involved. As the magus grows kinds of gestures their magus can gestures (for a -5 and -2 respectively, for
older, their reliance on such magical achieve so that these can be woven into a -7 combined penalty). Again, the
ticks grows. And it does require a the narrative. Once identified as effects magus is not fatiguing himself and so
Editorial
degree of experience or power to make the magus can achieve, the player can we divide the casting total by 5 to
use of them, as the appendix to this simply describe their magus using them, achieve the casting score, which must
article shows. surrounding the character with a be equal to or greater than the desired
Sub Rosa
magical air appropriate for their effect level.
Unfortunately, even the simplest of growing power. The player will find that
effects require a relatively high Casting the number of gestures achievable will
Score to achieve silently and without increase over time, and this is one way Location
magical gestures and without fatiguing in which the increasing potency of the Gestures and Magics of Intent are
the magus. This restricts them to the magus can be displayed within the both most likely to be used in familiar
likes of experienced magi or specialists; narrative. surroundings, such as a covenant, where
to get a Casting Score of 30 in a magical the covenant’s aura is magical and
aura of 5, the magus might typically beneficial to the magus. Using gestures
need a Form + Technique of 22 and a or magics of intent within the
8
Scenario
SUGGESTED MODIFIERS
Modifier Bonus Book Reference Type of Magic
Bestiary
Exaggerated Gestures +1 ArM5, page 83 All
+1-5 (plus bonus
Casting Props Houses of Hermes: Societates, page 59 Ceremonial
for quality)
An Appropriate Ligature +1-3 Art & Academe, page 68 All
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Vis +2 per pawn used ArM5, page 82 All
Talisman Attunement Variable ArM5, page 98 All
Artes Liberales +Ability score ArM5, page 83 Ceremonial
Philosophiae +Ability score ArM5, page 83 Ceremonial
Setting
Dominion is typically not viable for is always tiring and carries no guarantee along. A couple of options are available
most magi. of success. with this issue but it should be easy
enough to work something out –
potent ia ll y wor kin g out bas i c
Inventing Spells to Magic in the Moment spontaneous casting scores for the ten
Make Life Easier Magic in the moment might forms and a basic set of assumptions.
Rules
represent a need to force open a door,
It is entirely probable that at least leap across a chasm, pull down a wall,
one magus across the history of the pull a memory from an unwilling Magic with Time to
Order has invented such minor magics
as formulaic spells and made them
contact, or to act defensively against an
incoming spell. That last example is
Prepare
available as laboratory texts. Given their already well-described in ArM5, page 83 This essentially means ceremonial
Character
low level, inventing such spells is trivial under Fast Casting so we won’t dwell magic. Ceremonial magic is potentially
especially when guided by a text. on it here. But these effects are all quite powerful as the maga has the
However, few magi might want to typically fatiguing – the maga intends to opportunity to prepare and to draw
spend their time learning such minor exert herself in order to maximize the upon knowledge from outside the
effects, perhaps seeing them as being effect – and voice and gestures are of purely magical Arts in order to generate
beneath their dignity. little concern, so bold and loud wins the more power.
day.
Editorial
Although limited to non-ritual
MAGICS OF This is the straight Spontaneous effects, the time taken to prepare allows
Magic casting formula and when the the maga to apply her knowledge of
INCONVENIENCE
Sub Rosa
troupe faces an obstacle befitting a little Artes Liberales and Philosophiae directly to
spontaneous magic this is likely what the casting score and to create a ligature
These are moments where the they’re considering. They’ll work out the that applies a further bonus. We’ll cover
magus faces a particular challenge or Casting Score on the fly while also these in further detail below.
obstacle and would like to rely upon his determining the required level of effect
magic but has learned no formulaic or to overcome the presented obstacle. As this is a ceremony, there is little
ritual spells that suit his requirements. benefit in using soft voice and gestures,
In such cases, the magus must call upon Given the number of parameters and so loud voice and exaggerated
his raw understanding of the Arts to that might be involved, using some kind gestures can be employed to full effect.
produce the desired effect. Such magic of tool or chart might help speed things
9
Preparing a casting space makes spell to 12-minutes per target effect
Scenario
Arts used and gain +2 for each pawn To find one of the covenfolk who has 22 is enough to beat the spell level
used. become lost in the woods, Juliet (see and the ceremony is successful. She did
below) decides to use ceremonial magic not need to burn any vis or resort to her
And of course you get to a Stress to mimic the effects of The Inexorable Life-Linked Spontaneous Magic Virtue.
Die into the casting score, which is then Search (InCo20).
divided by two in order to get the Luck was on her side with the die roll,
potential level of effect. She starts with In 8, Co 5, Stamina 3, but even with a roll of four, the
Fiction
effective Artes Liberales and Philosophiae required level would still have been met
of 7 and 4, expends a Confidence Point and the spell cast. What is clear is that,
Casting Spaces and for +3, and plans to use loud and even discounting the use of vis, Juliet
Casting Props exaggerated voice and gestures for +2. could potentially use her Life-Linked
She also spends some time before the Spontaneous Magic Virtue to cast
Ceremonial magic may be prepared ceremony creating a Ligature (assisted ceremonial magic of level 30 for the
for well in advance through the by resources from the apothecary’s cost of two additional Fatigue Levels –
Setting
preparation of casting spaces and the stores), which gives her a further +1 this might allow her to cast Eyes of the
carrying and use of prepared casting bonus to Intellego magic in this case. Sage to see what is around the missing
props. Casting spaces reduce the time covenfolk and thereby see what danger
required taken to cast ceremonial magic We’ll assume a covenant magical aura they might be in.
while props add bonuses to the maga’s of +3 but as this is a starting character
Casting Score. we’ll also assume she doesn’t yet have a A further ten pawns of vis (less than
prepared casting space or any props to the maximum Juliet could use) sees a
Ordinarily, regardless of the Casting help during her ceremony. Mindful that further ten levels-worth of effects,
Rules
Score, the final spell level is limited by a hastily-prepared space is better than which might be used to increase the
the time spent by the maga to one none, she inscribes a circle, which duration from Concentration to Sun,
magnitude per fifteen minutes of reduces the time needed to cast the for instance.
preparation and ceremony. This means,
a maga spending one hour in
preparation and ceremony is limited to might prefer to prepare a dedicated into a space provide +5. So the maga
Character
generating spell effects no higher than casting space in another place of might have several sets of these
level 20. magical significance as this reduces the ceremonial props for different
time required for each magnitude to just situations.
A hastily-prepared casting space, a minute.
consisting of chalk circles inscribed on The maga may also wish to look at
the floor, reduces the time per A space within the covenant may be the craftsmanship of the ceremonial
magnitude to 12 minutes (allowing a used, especially where the aura is props she uses. As per the rules in City
Editorial
level 25 effect for one hour’s strongest or within a region. Such a & Guild craftsman may make superior
preparation and ceremony). A place space is also then available for all magi and excellent quality items, which
designed and outfitted solely for the to use and all might be invested in provide bonuses to the use the items are
Sub Rosa
casting of ceremonial magic reduces the preparing and maintaining such a space. put to. This applies equally to props
time requirement to one minute per made to be used in a ceremony. To
magnitude of effect. Magical props might be more benefit from such a bonus, all props
personal to the maga. These directly add being used must be of superior or
The maga’s sanctum always counts bonuses to the casting score, the size of excellent quality and the lowest bonus
as a prepared casting space for them the bonus being based on the size of the from among the items applies. So a
(allowing three minutes per magnitude), props themselves. As per Houses of maga who uses a small bag of
given their familiarity with their Hermes: Societates, page 59, small props gemstones as props when out travelling
surroundings. For the most part, that might be carried in a belt pouch must ensure that all are of superior or
however, the ceremonial specialist provide a +1 bonus, while props built
10
excellent cut in order to benefit from Applying Philosphical Under the rules presented in Art &
Scenario
the additional bonus for quality. Understanding Academe, page 68, the maga can also use
those Abilities to craft Ligatures, small
This provides a reason for magi to Learning both Artes Liberales and charms that use natural components to
seek out and patronize talented Philosophiae is particularly important for enhance specific activities of the wearer.
craftsmen; a master stonemason or ceremonial magic specialists as these They are easy to make (assuming the
sculptor might outfit a casting space Ability scores add directly to the required components are to hand) and
with columns or statues in the classical ceremonial magic Casting Score. The easy to get a simple +1 bonus. Larger
Bestiary
mold providing +5 for being large and magus can also take a specialty in bonuses are possible, but high
immobile props and a further bonus of ceremonial magic for both of these and Intelligence and/or Ability Scores are
between +1 and +5 for the quality of take Virtues that also enhance these required in addition to favorable die
the work. That could potentially add a Abilities (Puissance or Affinity), which rolls. Given that there is little cost to the
further five levels to the achievable left provide for valuable bonuses straight magus (and limited cost to the
of effect. out of character creation. apothecary), there is little reason not to
make the Ligature.
Fiction
Reducing the Risk
Binding a familiar is the most
immediate thing the maga can do to
mitigate some of the risk involved in
using magic. The rituals most common
Setting
across the Order for binding familiars
create three mystical cords between
maga and familiar. The strength of the
Gold Cord is subtracted from number
of botch dice to be rolled by the magus
(to a minimum of one). This reduces
the risk of catastrophic results, twilight,
and excessive warping. A ceremonial
Rules
magic specialist would do well to bind a
familiar and develop the Gold Cord.
Character
development path and this reduces the
number of botch dice rolled during spell
casting by three (to a minimum of one).
Editorial
good investments.
VIRTUES OF
Sub Rosa
NOTE
There are a few important Virtues to
consider when building a magus
intended to focus on spontaneous
magic; Life-Linked Spontaneous Magic
and Diedne Magic and the Subtle and
Quiet Magic Virtues.
11
Scenario
Bestiary
Fiction
Setting
Rules
Life-Linked number of botch die that are rolled in obliged to follow them up with
spell-casting. challenges and stories through the
Spontaneous Magic course of the saga.
The Life-Linked Spontaneous Magic
Virtue augments the magus’ casting of Diedne Magic
Subtle and Quiet Magic
Character
fatiguing spontaneous magic. The level Ignoring the story elements inherent
of effect is declared (including any levels in this Virtue for the moment, Diedne The Virtues discussed above each
given over to Penetration) and then the Magic allows for two uses: provide ways to increase Casting Scores,
Casting Total is generated. If the level is but the Subtle Magic and Quiet Magic
met or exceeded, then the usual fatigue You have the option to add a die roll offer significant benefits of their own.
level is spent. If the level is not met to your casting score and divide by 2 Casting silently and with no gestures
then additional fatigue levels are spent when casting non-fatiguing magic. normally subtracts a total of 15 from
Editorial
at a rate of one for every five levels (or the Casting Score. It is this Casting
part) that the magus missed the target. I f s p e n di n g f a t i g u e d u r i n g Score that is divided by 5 or by 2
spontaneous magic, the lowest depending on whether the magus
Sub Rosa
So this Virtue is potent for applicable Art score is doubled before spends fatigue or not.
ceremonial magic – it allows the magus being added to the casting score.
to determine a target effect level and Given Arts of 5, a Stamina of 2, and
then make an informed decision as to This allows for more effective non- a Magical Aura of 3, we have a base
whether he can withstand the potential fatiguing spontaneous magic AND Casting Score of 15. If we try to cast
fatigue loss. There is still the risk of more effective fatiguing spontaneous silently and with no gestures, we
botching, of course, so this is magic. subtract 15 – resulting in a Casting
particularly useful when paired with Score of 0. With the Subtle and Quiet
Cautious Sorcerer, which reduces the Of course, those story elements are Magic Virtues, we experience no penalty
difficult to ignore and the storyguide is and we instead keep a Casting Score of
12
15, which is enough for a level 3 effect ADVICE FOR THE and superior quality items. Excellent
Scenario
or even level 8 if expending fatigue – quality items might realistically provide
limited but still indicative of minor PLAYER +2 or +3 to the bonus, which makes
magics and easily within reach of even smaller mobile props highly valuable.
those just out of apprenticeship. Players wanting to design a magus
specializing in spontaneous magic Ligatures are useful, but there is an
should consider the Virtues discussed investment in time needed for each
Cautious Sorcerer above along with a magical focus – the casting and a potential drain on
Bestiary
The Cautious Sorcerer Virtue focus being of particular value in apothecary resources. The bonus gained
reduces the number of Botch Dice that strengthening spontaneous efforts in is also dependent on a die roll with an
the maga rolls when spellcasting. While their field of specialty. Int + Ability + Roll of 24 or more
this Virtue on its own cannot reduce the needed for the maximum +3 bonus. In
number of Botch Dice below one (so it Subtle and Quiet Magic are reality, a +1 or +2 is more likely.
can’t reduce it to zero), it is applied first invaluable if you want your magus to
and other Virtues or factors may further cast spontaneous magic without
APPENDIX
Fiction
reduce that number of zero. drawing attention to themselves. Those
relying on formulaic magic can often get
away without voice or gestures as the The table below shows the kinds of
ADVICE FOR THE spells are almost guaranteed to succeed, effects that a magus might employ day-
but trying to act silently and without to-day. The required casting totals have
MAGUS movement is usually the death-knell to been calculated, allowing the player to
spontaneous attempts. determine which effects the magus is
Setting
A magus intending to use many likely to achieve and to then build them
minor magics to make his life easier Jerbiton (and possibly other Houses) into their description of their magus’
should acquire a grimoire of laboratory magi have access to the Mystical actions.
texts for many useful minor spells and Choreography Virtue (Houses of Hermes:
put dignity to one side. These are easy Societates, page 56) which reduces the Consider the use of these effects
to learn and a reasonable magus should time taken to cast ceremonial magic. within the covenant aura; the magus is
be able to learn at least a couple every And while we’re on ceremonial magic, most likely to use these effects while
season. Preparing in advance means less take a Puissance with Artes Liberales resident in the covenant where the
Rules
reliance on difficult Spontaneous Magic and/or Philosophiae. That allows the magical aura provides assistance.
and more reliance on predictable magus not only to boost their Casting
Formulaic Magic. Score, but to also create useful ligatures
(Art & Academe, page 68), which again
Magi anticipating casting add a further bonus to the Casting
Spontaneous spells should go prepared. Score for appropriate spells.
Character
Vis is an invaluable resource, as are
ceremonial props – take with you what
you intend to use. Not only that, but Where Should I Invest
spend the time preparing a ligature to
aid you – the bonus may be small, but it
My Maga’s Time and
might make a difference. Resources?
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Always try to work within beneficial The ceremonial specialist can get
auras. Even a moderate Dominion aura bonuses from a range of places, but
is enough to curtail the Spontaneous beyond learning Artes Liberales and
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efforts of all but the most powerful Philosophiae, the single biggest bonus is
magi. going to come from casting props. The
largest of these are essentially immobile,
Invest in a prepared casting space so they are normally fixed to a prepared
and magical props to assist with casting space and provide a +5 bonus.
ceremonial casting. The bonuses are
valuable But invest in the very best quality
that the magus can afford - benefit from
the additional bonus that master
craftsmen can provide through excellent
13
Sub Rosa
Form/ Casting Totals
Example Spontaneous Effect Notes
Technique/Level Non-Fatiguing Fatiguing
Turn a page (vellum/parchment Turns a page in a book that the magus is touching, silently and with no
ReAn2 10 4
book) gestures.
Fetch a coin purse from the magus’ The coin purse is considered to be touching the magus at the point of
ReAn2 10 4
belt casting if it is upon his belt.
Uses the principle of Rego Craft Magic to improve a thing made of animal
substance. It is a trivial matter to sharpen a quill, and there is a notional
Sharpen a quill ReAn2 10 4
Finesse roll of 3 or more for the sharpening to be effective – you can
probably omit that…
Creates a loud and resonant knocking sound as though a gavel striking
Knock upon a table, call a room to
CrIm2 10 4 upon a table. The sound almost certainly cuts through all but the rowdiest
order
of rooms.
Wipe a spillage from a writing desk ReAq2 10 4 Base 1 plus 1 magnitude for touching the spilled liquid.
Creates a fine sand upon the page the magus is working upon to help blot
Create fine sand upon a page to blot
CrTe2 10 4 and dry the ink. The sand lasts but a moment and then completely
the ink as it dries
disappears, its work done.
Blows all free dust from the open pages of a book that the magus is
Blow dust from a page ReTe2 10 4
touching.
Blow dust and cobwebs away from
Generates a breeze that surrounds the magus and lasts for as long as the
the magus as he walks down a CrAu3 15 6
magus concentrates.
corridor
Fetches a seen book from voice range, thus requiring some degree of
Fetch a book from a shelf ReAn3 15 6
magical utterance in order to target and affect the book.
Light a candle by touch CrIg3 15 6 Simply touch the candle and the wick bursts into flame.
Creates a momentary flow of water from the magus’ hands, enough for a
Wash with magical water CrAq4 20 8 brief wash of the hands, face, and whatever else the magus may need to
wash.
Protect the caster against rain while
ReAq4 20 8 Controls water in a slightly unnatural way and for concentration duration.
crossing a courtyard
Designed with Voice range so this requires at least quiet voice. Assuming
Open/close a distant door ReHe4 20 8
no gestures, this is a penalty of -10 to the Casting Score.
Designed with Voice range so this requires at least quiet voice. Assuming
Light a distant candle CrIg4 20 8
no gestures, this is a penalty of -10 to the Casting Score.
Ascend/descend stairs without the Silent and no gestures, concentration, propels the magus up or down stairs
ReCo5 25 10
effort of walking at a walking pace.
14
Makes the air in a room smell fresh while the caster is present and
The disruption of unpleasant smells MuIm5 25 10
concentrating.
Scenario Bestiary Fiction Setting Rules Character Editorial
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Scenario
SAMPLE MAGA: JULIET OF Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15),
Incapacitated (16-20), Dead (21+)
HOUSE JERBITON
Abilities: Artes Liberales 4+2 (ceremonial magic), Awareness
Juliet has just passed her Gauntlet and is seeking a covenant 2 (determining effect), Charm 2 (first impressions), Code of
in which to begin her studies as a fully-fledged maga in her Hermes 1 (mundane relations), Concentration 1 (spell
own right. She has a particular specialism in quiet and subtle concentration), Finesse 1 (casting speed), Folk Ken 2 (magi),
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magic and excels at ceremonial magic, in which she often Italian 5 (poetry), Latin 3 (hermetic usage), Magic Lore 1
expends her own bodily energies to assist with the casting. She (regiones), Magic Theory 3 (inventing spells), Music 2 (sing),
has been well schooled by her parens and is notably cautious Parma Magica 1 (Mentem), Penetration 2 (Mentem),
with her magic. Philosophiae 3 (ceremonial magic)
Fiction
out of order, damaged, incomplete, or otherwise mismatched.
Equipment: Books of past ceremonial magic calculations
She enjoys the continued patronage of her parens and her and diagrams of how to set up casting spaces. Backpack
covenant, having left them on good terms and in good containing spell-casting props.
standing.
Encumbrance: 0 (0)
As presented here, she has used only six Virtues and six
Setting
Flaws, leaving space for players to further customize and Appearance: A slightly plain woman in her mid-twenties
optimize her. with short dark hair and a round face, Juliet wears practical
robes with form-fitting sleeves. Around her waist she wears a
Characteristics: Int +1, Per 0, Pre 0, Com 0, Str 0, Sta +3, number of belts, from which various spell ingredients and
Dex 0, Qik 0 bottles containing vis hang. Her ever-present backpack is large
enough to contain several weighty tomes and a number of spell
Size: 0 -casting props.
Rules
Age: 25 (25) Spells Known:
Character
Confidence: 1 (3) Perceive Motives (InMe 10) +16
Virtues and Flaws: The Gift; Hermetic Magus; Life-Linked Frosty Breath of the Spoken Lie (InMe 20) +16
Spontaneous Magic, Cautious Sorcerer, Puissant Artes
Liberales, Quiet Magic, Subtle Magic; Twilight Prone; Posing the Silent Question (InMe 20) +16
Hermetic Patron, Optimistic, Weird Magic
Words of the Unbroken Silence (CrMe 10) +8
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Personality Traits: Optimistic +3, Perfectionist +2,
Energetic +1 Confusion of the Numbed Will (ReMe 15) +14
Sub Rosa
Soak: +3
15
even modest improvements to her Arts then her utility rises
STORY ELEMENTS AND steeply.
Scenario
PERSONAL AIMS FOR Find books and tutors in Artes Liberales, Philosophiae,
and Medicine:
JULIET:
Juliet knows the power inherent in mundane study and is well
As a maga who can be expected to live a long life with time aware that the crafting of ligatures (see Art & Academe) can
enough to study and develop her capabilities, there are a increase the effectiveness of her ceremonial magic. So
Bestiary
number of avenues that could be taken to achieve those aims. increasing her understanding of these three subjects means she
is better able to cast magic. And Artes Liberales and Philosophiae
Not all of these might be explored, but they are all likely to have a direct bearing on ceremonial magic too, so these are
be considered and many will reach fruition. doubly important to her.
Find and equip her prepared casting space: Secure a supply of vis:
Fiction
As a ceremonial magic specialist, she wants a prepared For Juliet, vis is a potent means of increasing the power she
casting space as much as she wants a sanctum, a talisman, and might draw upon in spell casting. This is particularly important
a familiar. This is something she will argue for when joining or during ceremonial magic, where the benefits are more obvious.
founding a covenant.
Find advice on the best familiar and talisman for her:
Find master craftsmen to build casting props:
Juliet is humble enough to admit that others might be better
Setting
She wants to equip her casting space with Excellent quality versed in the nature of familiars and talismans than she is. So
props and supplies (see City & Guild, page 69 for details on she will look for someone who can advise her on the best of
Excellent quality items), which she knows will further increase each that will be of most benefit to her ceremonial and
the effectiveness of her ceremonial magic. spontaneous spell casting.
Develop spells to create casting props: Explore the Limits of Hermetic Spontaneous Magic:
Spells or devices that reliably create casting props, or Juliet may experiment in the laboratory, perhaps to create
Rules
transport them from some remote location, negate the need new devices and spell effects to assist her spontaneous magic.
for carrying them in the first place. This means having constant Or she may experiment with the aim of discovering entirely
access to props, with which to bolster spontaneous ceremonial new capabilities in the form of new Virtues. She may also look
magic. across to other magical traditions to discover how they achieve
spontaneous magic and to see if there is anything that might be
Develop affinities between certain props and certain learned from them and brought into Magic Theory.
Character
effects:
She might also research Muto Vim magic with the aim of
Juliet might seek to develop a variation on shape and material enabling it to affect spontaneous effects; extending the range
bonuses applied to casting props. Houses of Hermes: Societates, or duration of ceremonial effects through Muto Vim provides
page 59 already suggests that casting props should be another route to creating ever greater effects spontaneously.
appropriate for the Arts at hand but provide no mechanical
guidance. In the absence of that guidance, there is currently no Learn Diedne Magic:
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16
Scenario
Bestiary
Magic and mystery abounds in By Robin Bland
Mythic Europe. Even those who do not
possess The Gift find ways to draw Newcomer families, rare as they might
upon the powers around them. Many be, are likely not brought into the secret
do so openly by consulting witches, of the cult until a generation or two has
wise women, learned philosophers, or passed.
Fiction
holy men. Others do so secretly;
bargaining with demons or finding The village priest has also been
power within cults that prefer to remain subverted into the cult – initially
hidden. This is the first in what will be resistant, he now accepts the benefits of
an occasional series looking at those the cult to the health and well-being of
cults and their cultists who band the villagers. He recognizes the power
together to draw upon hidden powers. of the faeries has been turned to the
Setting
Some will be benign, others altogether village’s benefit and he recognizes the
otherwise. sense of unity that the cult instills in the
village elders. This means that he
This article describes at a rural Faerie protects the cult and by extension he
-based cult that could be located in protects the faeries that the cult
pretty much any village near woodlands venerates.
and far enough away from direct
religious oversight. The village’s landlord, who likely
Rules
owns several villages and estates, does
not necessarily know of the cult. It is
WHAT IS THE likely that at some point in the many
generations of nobles who owned the
MIDSUMMER land that one of them knew and kept
the secret, but this is a traditional
Character
CULT? peasant cult with little to interest the
landed nobility.
The Midsummer Cult is a legacy of
ancient faerie-worshipping that survived The cult’s rituals are all focused on a
the coming of Christianity. Based far nearby barrow mound deep in the
from town and city and kept hidden woods. It may be found easily enough,
from religious authorities, it is a cult but locals are warned away from the
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based in tradition; it has survived for paths and those out hunting rabbits or
generations and villagers are brought up pigeons or the like and those gathering
to one day enter and maintain the cult. herbs and firewood know not to visit
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17
MYSTERY CULT the two sides may talk awhile to discuss
Scenario
useful for mystagogues when initiating usually denoted by the moonlight EDITION
Virtues, it provides knowledge in line disappearing behind thick clouds, the
with the nearby table. faeries return to the underworld The Midsummer Cult as presented
through the entrance to the barrow, in this article shares some similarities
An individual may learn about the which closes behind them. with the kinds of cults you might
cult, and thereby gain the Cult Lore, not discover in The Mysteries Revised
only by induction and teaching, but also Edition and cults depicted in other
Ritual Trappings
Fiction
costume and the simple villagers see capacity to initiate members into ever
nothing wrong in simply wearing masks more powerful Virtues.
RITUALS for ritual effect. There is little significant
or powerful about the masks themselves Indeed, attempts to use the cult to
Rituals are held at the turning of the and anyone with a Cult Lore of 1 or initiate or self-initiate faerie, magical,
seasons, but the cultists gather at the more can create something out of reeds or infernal virtues beyond those
barrow at times of need – for instance, and corn stalks (in which case, treat the offered by the venerated faeries would
when illness arises in the village, when Cult Lore as a “Craft Cultist Mask” be viewed as a source of corruption
Rules
someone is lost or hurt, or when Ability if you want to track proficiency within the cult. Doing so would likely
someone dies. In the case of someone with this). cause the offender to be excluded
dying, the cult meets to commit their from the cult or possibly even cause a
soul onward – it is like another funeral. schism that could ultimately lead to its
Offerings undoing.
Cultists wear their normal clothes to Offerings made to the faeries are
Character
each meeting, but they also wear a half- representations of those things the That said, the faeries do grant
mask. It is not enough to disguise their forest provides, such as food, medicinal some limited Virtues to members who
identities to each other but it is enough herbs, shelter etc. Examples might be a undergo certain initiation rites. These
to provide a mystical altering of their posy of dried herbs, a lit torch, a initiations are never arduous and any
appearance sufficient to please the chicken or two, and some household ordeals (See The Mysteries Revised
faeries. Although a breach of protocol object carved from wood. These things Edition, page 15) are certainly minor in
to remove the mask, there is no ritual are accepted graciously by the faeries, nature. Travel, quest, and time
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detriment to it. who for their part appear to treat them sacrificed by initiate and mystagogue
as venerated objects – it is said that are the most likely factors during
The cultists join hands in a circle every offering ever given to the faeries initiation although the sacrifice of
Sub Rosa
around the barrow and chant for the might still be found in their domain something valuable or symbolic may
faeries to come forth. An opening is beyond the barrow. be reserved for the most powerful
then created in the circle and at that initiations known by the cult.
spot the barrow opens and the faeries
leave the underworld. At this point, the Initiations Example initiations are provided in
cultists break their circle and join the Initiations into Virtues known to the this article, but troupes should feel
faeries. cult often involve time sacrificed by the free to invent others in keeping with
faeries themselves, as much as time their own version of the Midsummer
There is a warmth, if not familiarity, might be any kind of sacrifice to these Cult.
between the cultists and the faeries and immortal forest-dwellers. In all but the
18
Area Lore: Village Scores and Likely Knowledge of the Cult
Scenario
Knows not to speak ill of the fair folk of the woods and know not
Area Lore: Village 1
stay away from certain paths and clearings in the woods
Suspects that the village benefits from good relations with the fair
Area Lore: Village 3
folk of the woods
Knows who the likely members of the cult are, knows that the cult
Area Lore: Village 5
meets in the woods
Bestiary
Likely to be a cultist if they know quite so much about the village
itself.
Area Lore: Village 7+
Knows the cultists by name, knows what benefit the village receives
in return for venerating the faeries
Fiction
Knowledge that the cult exists
Knowledge of how to create a mask for use in rituals
Knowledge of the initiation ritual
Midsummer Cult Lore 1 Knowledge of the barrow in the woods
Names of the major faeries encountered at the turning of the seasons
Setting
Knowledge of the main cult members
Knowledge of all cult members
Midsummer Cult Lore 3 Knowledge of the rituals of offering
Knowledge of the funeral rituals
History of the cult
Names of all the faeries that might be called upon
Midsummer Cult Lore 5
The authority to lead initiations
Rules
The authority to lead the rituals of offering
Midsummer Cult Lore 7+ The authority to lead funerals
rarest cases, where initiates seek Maintaining the secrecy of the cult is
knowledge and power beyond the AIMS OF THE a key aim. There is power in keeping the
Character
innocuous Virtues offered by the cult, arrangement with the faeries secret –
initiations are safe and the faeries ensure CULT lose their trust and the cult loses access
that no real harm comes to any initiate. to their power, lose access to that
The Midsummer Cult’s aims are benevolent power and the need for the
simple; they want what’s best of the cult starts to disappear.
Funerals village. That’s a broad statement, so let’s
For funerals, the body of the break that down.
OBLIGATIONS OF
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deceased is taken by the faeries with
them into the barrow. This usually The cult sees itself as protectors of
follows a false service at the church the village’s way of life and of those THE CULT
Sub Rosa
where instead of the deceased a who live there. Membership of the cult
weighted box is buried in the church is symbolic first and foremost; it is a The central obligations of the cult
yard. The body is actually taken away common bond that reinforces the are in service to the village and to the
that night and taken to the barrow common aim. faeries that they venerate. The cult
where it is offered to the faeries. exists to serve the greater good and few
On top of that common aim of individual concerns are serviced. There
Grave goods are also taken, course is the benefit that the village, is also an obligation that any service
reflecting the ancient ways. through the actions of the cult, derives asked for must be for the good of the
from the powers that the faeries village and its populace and not for any
exercise. outsiders.
19
There is an obligation of secrecy;
Scenario
MAGIC OF THE
CULT
Rules
20
Other specific services might be
Scenario
negotiated with the faeries; someone
might be lost within the woods, the
villagers may need their lord’s heart
softened towards them, a childless
couple may call upon the faeries for
fertility magic, or the villagers may need
to speak with the spirits of their
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ancestors.
Fiction
individual committed to the barrow
during the funeral rites.
Setting
The cult may initiate the following
Vir tues . Your vers ion of the
Midsummer Cult may offer additional
or different Virtues, of course, but they
should be similar in scope and power to
those presented here.
Rules
Initiates the Virtue of Mild Aging as
described in Grogs, page 75. All
members of the cult benefit from this
Virtue as it is granted during initiation
to the cult.
Character
Ease Factor: 15
Editorial
covering that they will use to present
their mystical persona during cult rituals
(+3). The mystagogue spends a season
Sub Rosa
21
the Dutybound Flaw (+3) as per ArM5, searching for the aura and the regiones. giving veneration to powers other than
Scenario
page 53. Once the oath has been sworn, Once found, he must discover the ritual his. Peasants are supposed to be content
the initiate gains the benefit of the Mild means of stepping through each level, with their lot, not truck with spirits and
Aging Virtue. They enjoy these benefits one to the next, all the way to faerie faeries. The lord of the manor might
all the while they keep to their oath. land, and then out again (+3). The make an example of any cultists he
faeries act as guide throughout the discovers, and ask few questions about
season, protecting the initiate, providing the nature of the cult, just as quick as
Initiation of Wilderness for them, and teaching the how to see any zealous bishop might. Indeed, the
Bestiary
Sense the hidden paths (+3). At the end of the lord of the manor may well recruit a
Initiates the Virtue of Wilderness season and the successful return from bishop or abbot to give his purge
Sense as described in ArM5, page 50. the underworld, the initiate gains additional legitimacy.
Second Sight.
Ease Factor: 15
The Order of Hermes
Script Bonus: +10 ENEMIES OF THE The Order might not molest the fae,
Fiction
woodlands provides (+3). At the end of However, there are those who would find other means to protect their land,
the week, they must present themselves take a dim view and so maintaining its such as seeking out sympathetic magi to
at the barrow (+1) and give the faeries secrecy is common responsibility and an protect them and their faerie friends.
of the barrow three items from the ever-present concern.
woods that each contain vis (+3).
During the following season, the
The Local Bishop or
STORY SEEDS FOR
mystagogue spends time with the
initiate teaching them the mysterious Abbot THE CULT
Rules
Reserved for the leader of the cult, might seek to investigate out of interest,
this initiation bestows the Supernatural and in so doing expose the cult and in Someone, perhaps an itinerant artist
Ability of Second Sight upon the the process diminish its power. or scholar, learns of the cult and
initiate, as per ArM5, page 48. misunderstands its nature, thinking it an
Others might see the cult as an infernal plot. Lacking the knowledge or
The faeries under the barrow affront to Christ and would take swift power to deal with such a threat
themselves usually act as the action to bring an end to it. Such a themselves, they reach out to the
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mystagogue for this initiation. bishop might scour the nearby villages covenant in order to destroy the
looking for evidence before moving on ungodly thing.
Ease Factor: 15 to destroy the barrow and then hold the
Sub Rosa
cultists to account.
Script Bonus: +9 The Right Kind of
Script Details: There is a place
The worst of all cases might see the
cultists hanged or worse for their
Magic
within the woods, secret from all but crimes. An illness takes grip of a village
the most knowledgeable of the cultists. known to the covenant, blighting their
It is covered in a faerie aura, but within people, their crops, or their livestock.
that aura there is a series of regiones. The Land Owner One of the covenfolk or consortis
The initiate spends a season away from The secular lord of the manor might knows of the cult and knows that their
his normal work in the village (+3) certainly object to his serfs and peasants village is protected by some power
22
against such illness. If they could be However you decide to use it, the
Scenario
bargained with then the illness might be Midsummer Cult demonstrates that
stopped. there are many supernatural powers at
work across Mythic Europe, out of
sight and often unnoticed.
Protected Lands
Old records found in the covenant,
or sold by another magus, indicate a
Bestiary
source of vis not far from the covenant.
Only, as the magi quickly discover, the
vis is on lands near to the cultist’s
village and the vis belongs to the faeries.
Schism
Fiction
Cast out of the cult and the village, a
young brash man looks for work at the
covenant. His intention is to learn a
little magic so he can go back to the cult
and assume what he believes to be his
rightful place as its leader. A plot to
weave around a potential troupe
Setting
character, how much magic can he
acquire and how much support can he
raise in looking to take control of the
cult?
OTHER WAYS TO
USE THE CULT
Rules
The cult could be used as character
background for any kind of troupe
character. A magus may have obtained
his Gift due to the benevolence of the
Character
faeries, one of the covenfolk may come
from a family with a long history in the
cult, or a faerie-blooded character might
feel the pull of the barrow and a sense
of responsibility to the village it
protects.
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Or the cult may be found in a village
near to a newly-founded covenant. Magi
seeking resources and allies might
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23
Scenario
Bestiary
This is the second instalment in a A fox listened to Francis and was By Pelle Kofod
series of regiones to plug into your fascinated. At first it was pure chance,
game. The first was The Glamorous as it was trying to catch a bird already But after a time, the gentle man who
Swamp, in Sub Rosa issue 16. listening to the sermon. But the fox would become Saint Francis had to
came back. It listened. It felt itself move on, wander on toward Rome.
drawn in; felt the truth of the words. And most of the animals went back to
THE HISTORY OF
Fiction
The fox felt repentant for its sins. It had being just animals. But this fox did not.
killed and it had stolen. It had not Instead it went into the wild and prayed.
THE FOX understood its action but it had still This was not easy for the fox. It is not
sinned. The fox went back to listen to in the nature of the fox to pray and
Francis of Assisi famously preached the sermons again and again. It was not contemplate the Truths of the Divine,
even for the animals of the wild, alone in this. Many animals came again or of sins and salvation; to meditate on
insisting that they too were God’s and again to sit transfixed as the man what is right and what is wrong. And so
Setting
Creations and so deserved to hear His was preaching the Good Word for the fox changed its Nature - or perhaps
words. And his words took root. them. the Divine changed the Nature of the
Rules
Character
Editorial
Sub Rosa
24
fox. Either way, the fox became a Fox settled down in the area and started
Scenario
of Virtue, and it chose a name for itself. preaching the Good Word. The Holy
The Fox picks a name for itself, but And this is where the Fox enters the
that name should be one that makes saga. Warrior
The identity of the holy warrior
may not become immediately relevant
Bestiary
to your saga. He was saintly enough
that his soul went straight to Heaven,
and so Hermetic necromancy can
provide no answers as to his identity.
Fiction
military man serving a great lord.
Setting
the Fr e nch and En glis h as
Charlemagne and start the
investigation with that clue.
Rules
Francis of Assisi is a Christian holy
Character
man, spreading the Word of God,
famously preaching even to the
animals of the fields and forests. His
life and acts are reasonably well
documented. Francis of Assisi is
discussed in context of Ars Magica in
The Church, page 131, and a timeline
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of his life can be found easily enough
on the internet.
Sub Rosa
sense to you and your troupe. The name Around the new lair of the Fox, a
the Fox will use is really up to you, but Divine aura has sprung up, for it is a
obvious choices include (depending on place of contemplation and sermons; a LEVELS OF THE
troupe background) Reynard, Michael church in all but name. But the Divine
or Rufus. has chosen to pull the lair of the Fox a REGIO
little closer, perhaps to protect the Fox
After wandering for a while, the Fox from hunters and ravagers, from The regio has three levels of strength
found a place that felt right, decided mankind. 1, 3, and 5.
that this was it’s new territory. And so it
25
Level One the help of brother Bruno, use the exclusively) be smaller herbivores,
Scenario
Entered automatically. This is really normal rules for crossing regio beings that would otherwise be prey to
little more than a nice patch of forest, boundaries (ArM5, pages 189-190), or a fox, not companions for prayer. At
not exactly a clearing, but a fairly open Piercing the Divine Veil (As Piercing this level of the regio, the whole area is
area with grass and flowers, bounded on the Faerie Veil, InVi 20, ArM5, page filled with a tranquil beauty that no
2 sides by a rapid, shallow stream. This 158). As noted below, weapons cannot animal can interrupt.
area simply feels nice and peaceful but enter the top level of the regio.
nothing out of the ordinary. Several of Weapons cannot be brought into
Bestiary
the nearby trees are rowans but there’s this level of the regio, if a character
nothing particularly special or unusual Level Five refuses to leave his or her weapons
about this. The True heart of the regio is an behind, he or she will find it impossible
open area where the Fox lives and to enter this level of the regio. This does
preaches the Word of God. The rowan not affect magical items with destructive
Level Three trees at this level always have sweet effects though, unless said effects are
This level is in essence the porch of berries, regardless of the season. enchanted into weapons (like a magical
Fiction
Brother Bruno - the Fatigue Levels: OK, 0/0, –1/–1, –3, –5,Unconscious
Confidence: 2 (5)
Brother Bruno is an exceptionally large bear (size +3, rather
Virtue & Flaws: Tough, Guardian Angel than +2) who was touched by the Divine and have sworn itself
to be the protector of the Fox.
Qualities: Aggressive, Extra Natural Weapons (claws), Fast
Runner, Grapple, Hardy, Imposing Appearance, Large Claws, In the process, it has gained a Guardian Angel. Brother
Pursuit Predator, Tough Hide Bruno is sentient, but not the smartest sentient around and he
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Soak: +15
26
The Fox Wound Penalties: –1 (1–3), –3 (4–6), –5 (7–9),
Scenario
Incapacitated (10–12), Dead (13+)
Divine Might: 20 (Mentem)
Abilities: Animal Ken 5, Area Lore: Local 2 (geography),
Characteristics: Int +1, Per +2, Pre +2, Com +3, Str -3, Dominion Lore 2 (angels), Charm 3 (preaching), Concentration
Sta +3, Dex +2, Qui +3 1 (prayer), Intervention 1, Latin 2 (church usage), Meditation 3,
Purity 1, Teaching 1 (religious), Theology 1 (forgiveness)
Size: -2
Bestiary
Vis: 4 pawns of Divine Mentem Vis in his tongue.
True Faith: 2
Appearance: The Fox looks like a perfectly ordinary red
Virtue & Flaws: Sharp Ears, True Faith, Animal Ken, fox, if perhaps a bit less smug and more solemn. Animals will
Compassionate, Need Not Eat. instantly be able to tell the difference though, even if only to
recognize that this is not a predator to fear.
Personality Traits: Compassionate +3, Humble +3, Pious
Fiction
+3 The Fox no longer needs to eat, and so no longer needs to
hunt other animals, but hasn’t really noticed this, being to busy
Combat: to contemplate the nature of God to realize that it hadn’t felt
hunger for a while. The Symbolism of this Fox is of course
Dodge: Init +3, Attack N/A, Defence +10, Damage N/A that of the redeemed sinner, preaching his now-found Truth to
all who would listen.
Soak: +4
Setting
Fatigue Levels: Fatigue Levels: OK, 0/0, –1/–1, –3, –
5,Unconscious
focus of this holy place was the body of even though they always reappear later
a holy warrior, a soldier serving both a STORIES ARISING in the day. Well, almost always, because
Rules
secular and the divine. He fell here there are still natural predators in the
many years ago, driving off a great FROM THE REGIO area, even if not near bother Bruno.
mystical beast. His name is lost to Eventually even cats and dogs disappear
history and so he will never be for hours. Obviously it is because
canonized, but he was a truly pious The Great Bear they’ve gone to listen to the Fox and its
man. sermons, but this will probably not be
Character
Brother Bruno is hardly invisible, obvious to the magi. Perhaps it is not
When the Fox arrived here first, it and has been spotted while foraging in noticed until the cook fails to provide
found his remains and buried them and the surrounding area. While most of the meat at meals, because the chickens are
thought nothing more of it, for it was a common folk fear him (and might beg all gone. And if the magi do not notice,
man and not an animal. But these the magi to deal with a clearly odd or react, perhaps a Divine Aura will
buried remains still bless the place, gigantic bear), local noblemen have spring up and grow in the stables of a
strengthening the Divine aura of the decided to hunt him for sport, to show similar place, weakening the magical
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place. Perhaps his bones would be their prowess and to harvest an aura of the covenant.
useful as relics, but the Fox has not impressive trophy. Wouldn’t there be
even considered this, being unaware of Vis in such an unusual creature? And is
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27
Scenario
Bestiary
“Deep in the dark, forbidding forests of native to the place. One has dark hair and eyes By Christian R Andersen
Pomerania, at midnight on autumn equinox, easily distinguishing her from the ash blonde
the ancient standing stones reflect the orange hair and ice-blue eyes of the other. They stand Simultaneously they plunge their knives into
glow of a dying fire in a great pit. The cracked in contrast to the magus standing at the head of the wolf and remove the eyes, the heart and the
and weathered surfaces of the stones show faint the altar. He is clad as they are in only a wolf hind legs respectively. The wolf, now deceased,
symbols originally of great importance to the skin, his classic face and body like a hewn change into the form of a horribly mangled
Fiction
people using the site but of no consequence to marble statue, with fair skin and red-blonde man, bearing ritual scars similar to the symbols
the three people currently performing rites. Two hair, strangely out of place in these dark woods. painted on the three magi. In turn they deposit
magae, clad in only wolf skins over their heads conquered trophies in the fire: a splintered pole-
and backs approached the central stone altar, The magae deposit their burden on the axe, a clay tablet smashed against the embers,
dragging a man-sized shape wrapped in burlap. stone and slit the sack open with bronze a finely crafted leather belt. Brandishing the
Their shapely, fit bodies marked with mystic knives, revealing the beaten and bloody form of dismembered wolf-parts to the moon, before
symbols drawn in blood, soot and ochre. Sweaty a giant wolf, barely alive. Each of the three throwing them in the fire the magi symbolically
Setting
skin carrying old scars and newer wounds like start chanting in a strange tongue, using rough, consume the vitality, gaining various strengths
trophies. Alike in appearance with their strong, snarling voices, words intermingled in of the wolf, stolen from the powers of the
slavic features and bronzed skin they seem disharmony with those of the others. Pomeranian Witch Clans.
Rules
Character
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28
The corpse is unceremoniously tossed into a author. Main House Bjornaer concerns
Scenario
crack in the bedrock, joining the fate of his
previous clansmen and in the future perhaps
during this plotline is the Danish King’s
presence on Rügen as well as the age-
The
most of his clan. The three magi change into old feud with the Pomeranian Witches.
their stolen shapes, utilizing the new powers of
heightened senses, constitution and speed Prima Falke and the Harmonist
Pomeranian
respectively, for as long as they keep the horrible faction make peaceful contact with the
hybrid man-wolf forms. The time has now come Pomeranian Witches and accept the Witches
Bestiary
for much needed rest, before the hunt continues - peaceful individuals into the House,
fueled by newly stolen powers - for more enemies even those without the Gift. Former The Pomeranian tradition is
to vanquish and sacrifice for further power.” Primus Urgen and the Wilderists as well vaguely described in Guardians of the
as the hostile factions of the Forests, page 99. In this author’s view
Pomeranians resent and resist these they are a loosely coherent tradition
CULT BASIS actions. organized in clans with little
cooperation with other clans and only
Fiction
The basis for this secret Hermetic Due to House Bjornaer’s unique periodically meet each other.
cult reaches back to House Bjornaer’s views on when an apprentice is
founder Birna and her origin among the considered a full-fledged magus all Gifted individuals are few and far
Pomeranian Witches, especially known Pomeranian newcomers who find their apart and usually form the leading
for their shapeshifting powers. Since Heartbeast at the 1227 Gathering of the members of the clans, feeding the
Birna cut her ties with her original 12 years find they have a voice in the animosity towards the other clan
tradition and joined the Order of House’s internal politics, as well as a say leaders and members. The Witches
Setting
Hermes animosity and enmity arose in the 1227 Tribunal held in preparation excel at cursing, shapeshifting, mind
between the two. The current House for Grand Tribunal the following year. control and potion brewing.
Bjornaer barely remember more details
due to a lack of written tradition before At the Tribunal in 1227 the Rhine Curses of lycanthropy are used to
the Order was founded, but the rest of magi avoid making a stand on the punish or - combined with mind
the Order of Hermes is largely ignorant matter, since it effectively means control - dominate mundane society
of the depths of the enmity. Knowledge interfering with how a Prima may rule or the lowest ranks of clan associates.
of even the existence of the matter is her House, and instead lets the matter Potions specialize in granting animal
Rules
rare outside the Rhine and Novgorod go to Grand Tribunal. Furthermore strengths and power to the foot
Tribunals. acceptance of unGifted members is a soldiers.
delicate issue what with House
As Bjornaer magi have the unique Mercere’s situation - and nobody wants Shapeshifting (major, supernatural
powers to take the form of their to offend them and risk disruptions in virtue) is common among higher
Heartbeast they consider other forms of communication, administration and vis ranks of unGifted clan members, as
Character
shapeshifting wrong, ranging from trade. The Grand Tribunal leaves the well as other abilities like Hexing and
“unfortunate” all the way to “an matter for House Bjornaer to deal with Entrancement.
abomination”. The different factions as well.
have varying attitudes towards other
shapeshifters from the more diplomatic-
minded Harmonists to the more A Feud among Bjornaer ranks of supporters and deny their rivals
militant Wilderists. Houses of Hermes: Magi the advantage. With Pomerania being in
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Mystery Cults elaborates more on all the borderlands between the Rhine and
these subjects. Many of the new Pomeranian Novgorod Tribunals the Wilderists
recruits find sympathy with Urgen’s don’t bother with the Rhine’s rules for
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Wilderists and the House finds itself forming new covenants and instead
even further split than before. The claim to secede in favour of Novgorod.
Wilderists leave the more or less With Grand Tribunal just passed there
RHINE POLITICS besieged Crintera on the island of is quite some time before the matter will
Rügen and heads for the Pomeranian be tested. A new Schism War threatens
The catalyst for the Cult of Shape- forests, where they settle down and to erupt.
Stealers is the Crintera Schism theme cmail to be the true Domus Magnus of
from Guardians of the Forests, page 111 House Bjornaer. Both factions ante up
for a possible Rhine Tribunal saga the stakes and start more aggressive
theme, further elaborated upon by this recruitment strategies to swell their own
29
Enter the Gilds may send representatives. And magi of Cult Organization
Scenario
The magi of the Rhine respond in Novgorod may feel they have a say in The current leaders are the senior
different ways depending on Gild things. These will be the example magi members and original founders Steliana,
affiliation and personal agendas to this used in the Cult of Shape-Stealers. Armand and Lydvia. However this
new situation, which is clearly a Rhine Secrets and lies marks the agenda of hierarchy is mostly due to the
matter, not just internal bickering within these magi, as they delve deeper into convenience of following in the
a House. sinister cult rituals sucking the vitality footsteps of the experienced members
from the region’s local magic traditions. who have already developed the
Bestiary
Oak Gild support the Harmonists; Perhaps in turn losing their humanity, Initiations. Otherwise it is the rule of
resistant to change they don’t want a gaining abominable powers in exchange the strongest. Attracting mostly strong
split House Bjornaer but use the for added weaknesses. minded Alpha magi members are often
situation to lay claim on Pomerania in at odds with another, but are bound
the lands nominally claimed by together by a common enemy.
Novgorod. The Rhine’s peripheral code CULT DETAILS
is not clear on whether the veto rights
Cult Goals
Fiction
offensive to secure this. deranged mind and may very well be Were this cult less secret it could and
both impossible, unbalanced or should be considered a problem if not
Ash Gild support the Wilderists, contradictory. Apologies for this this in an outright enemy of the Order of
riding the tide of aggression from the advance, the Cult has not been Hermes’ more sensible members.
Hawthorne Gild in order to dominate playtested, but remember this is a
the mundanes. By driving the mundanes fanzine article to be used, inspired by,
away from the wild and containing them or quickly disregarded. Cult Initiations
to cities the wild areas remain The starting Initiation of the cult is
Rules
keeping a balance between the factions. some of the first and only magi - except The founders of the cult have had to
The Elder Gild may gain advantage for the secretive magi Bjornaer - these experiment in order to self-initiate
from either situation while cries of: “But magi didn’t flee when crossing paths virtues not known to the Mystagogue
what about the faeries? Will somebody with the Pomeranian Witches. And they (themselves). The Initiation Scripts
think of the faeries?” are heard. actually survived continuous conflict presented below are those developed by
with one of the clans. Seeing much these Mystagogues to initiate others,
power here as well as a potential to thus needing far lower Target Levels.
A Third Front
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30
(quest: +3) - however the victim must
Scenario
not die before the rite is concluded. You
must also take a significant trophy from
the defeated foe or his home to sacrifice
(material goods: +1).
At midnight on a Solstice or
Equinox night, in a magical aura, on or
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near stones marked with the symbols of
ancient magic (specific time and place:
+3) the victim must be ritually killed
and a symbolic body part severed
(sympathetic bonus: +3).
Fiction
Rite is +10. That is quite a lot, but it
does involve a dangerous conflict as
well as bloody, symbolic sacrifices.
Several people may work together to
defeat and sacrifice the foe, but only
those present during the fight can join
the sacrifice. Also note that there are
Setting
physical limits to the number of specific
body parts or organs, limiting the
number of specific Vitality Stealing
powers (see below).
Rules
succeed. The number of participants
does not modify the roll.
Character
Shape-Stealing (Major, Supernatural
virtue), Target Level 21/30. Script
bonus +16
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be a Clan elder or champion warrior,
both with Shapeshift ability, or a Gifted
witch.
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31
Soak: +5
Large wolf
Scenario
Vocal
Combat:
Setting
The initial Mystagogue needing to Level by 3, 2, or 1 if this Initiation is the the respect of and has lead in battle and,
self-Initiate this without knowing the first, second or third after the Ordeal of for at least one major fight or a season-
Virtue needs to use a variant script Sinister Cult Member. The Mystagogue long series of minor conflicts or hunts.
which imparts an additional Major (possessing the virtue) needs a Pre + They need to have been present during,
Character
Ordeal. Cult Lore between 2 and 5 to succeed. but not necessarily participated in, both
the Quest to capture the sacrifice victim
Following the Initiation the Initiate as well as the sacrifice itself.
gains Shape-Stealing with a score of 0, Initiation of the Pack
but for the remainder of the season she Followers The pack may see changes in
receives Teaching in the ability by the Shape Sharing (Minor, Supernatural participants later on, with newcomers
Mystagogue, following the normal rules virtue), Target Level 15/18. needing training time to function as a
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32
Scenario
Bestiary
Fiction
Setting
Rules
This represents 3 broad categories of specific Virtue, Hedge Arts or power Vitality Stealing (Minor,
Initiations to ‘steal’ the lesser powers of appropriate to the Virtue being Supernatural)
Witches, Shapeshifters and Clan Initiated. Requirements for the
warriors respectively. Each Initiation is Mystagogue’s Pre + Cult Lore varies Requires Shape-Stealing to be of any
specific to a specific Virtue. The known depending on whether it is a self- use. This virtue allows you to perform a
Character
Virtues available for stealing are: Initiation and the sequence after ritual sacrifice of an animal specific to
Ordeals. the Shape-Stealing ability, stealing its
From Witches: Puissance in power in order to increase one specific
Penetration, Concentration, Characteristic symbolized by the body
Perdo, Rego, Corpus, Vim. NEW VIRTUES part removed. Each sacrifice performed
may substitute your score in one of Str,
From Shapeshifters: Puissance Shape-Stealing (Major, Stm, Dex, Qik, Com and Per with your
Editorial
in Muto, Animal, Corpus. Supernatural) score in the Shape-Stealer ability (but
with a maximum of +6) while you are in
From Clan warriors: Puissance You may steal physical features from hybrid form.
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33
virtue you can perform the Sacrifice play. Also, numbers-wise a Major Flaw Virtues or Qualities from among:
Scenario
Rite with your followers in order to counts too much as ordeal making the Puissant Brawl, Ferocity*, Long
effectively grant them the Shape Initiations too easy. Winded, Tough, Keen Sense of Smell,
Following virtue for Duration: Year. Sharp Ears. Note that further Cult-
powers also depend on the score in this
To invoke the change to hybrid NEW ABILITIES ability.
shape your followers need to be
positioned as a defined group, and you Organization Lore: Shape- For the Cult of Shape-Stealers in this
Bestiary
need a symbolic link to them touching Stealers (General) article this animal is the large
your own skin. Usually this is a stone or Pomeranian wolf - a shape taken by
piece of leather soaked in the follower’s This is the Cult Lore ability of the local lycanthropes and shapeshifters as
blood during the Sacrifice Rite, once Shape-Stealers, covering the history, well.
linked this way the item will suffice even members and rituals of the cult. Being a
if the blood is washed or worn off. new cult there is not much history, but This power counts as powerful,
it also superficially covers base mystical effect designed for the magi,
Fiction
S h a p e F o l l o w in g (Minor, knowledge of the Pomeranian Witch and hence only causes Warping for
Supernatural) Clans - because they are both origin and continuous effect. If half the time
raw materials for the cult’s activities. during a year is spent in hybrid form 1
Your pack leader grants you this Warping point is gained.
virtue through participation in a Shape-Stealing (Supernatural)
Sacrifice Rite, after which he can change (*) Ferocity only works in combat
your shape at his leisure - see Shape You may take the hybrid shape and for aggressive actions. It grants +1
Setting
Sharing and Shape Stealing. between a human and the animal which Confidence Score and +2 temporary
you steal the shape from, defined as part Confidence Points.
While in the hybrid shape you gain of the ritual performed to gain this
the same boons as your leader - ability.
characteristic increases (however 1 point APPENDIX:
lower than the leader), virtues/qualities, This requires one round of
use of the wolf’s General Abilities - as concentrated effort as if casting a spell, SAMPLE
well as any flaws and weaknesses he has and a roll of Stamina + Shape-Stealing
Rules
Story) voice) is retained but with animal Gauntlet. Following this they are
features. These features relate to the advanced a few years using standard
You are associated with a dark and Characteristics, Qualities/Virtues and rules. It is assumed that Steliana from
secret cult, you need to keep a low Abilities gained (e.g. wolf’s ears for scraps of old material self-Initiates the
profile or risk social ostracism or Sharp Ears). cult’s cornerstone Initiation of Shape-
outright hostility from members of the Stealing and acts as Mystagogue for the
Order of Hermes. The cult’s necessary While in this shape you gain rest. Hence, stat stats block presented
Editorial
conflict with the Pomeranian Witches is following boons: You may utilize any features Cult Lore, plus Characteristics
also a risk factor due to their automatic the Characteristics (except Cun/Int and and Abilities for wolf-hybrid shape.
enmity from mere association with your Pre) of the Large Wolf (found in the
Sub Rosa
cult. Appendix) if those are higher. You may Each of the magi have a short
also use any of the wolf’s general description of what they are likely to
Because of the physical changes abilities instead of your own if they are focus their time and effort upon, should
occurring alongside cult powers this higher, however you still retain all your one need to develop them over time. All
secret becomes increasingly difficult to own Abilities. This is instead of using magi are assumed a flat 2 Warping
keep. It can be viewed as a cross the normal rules for Characteristic points per year.
between Dark Secret and Enemies. For changes and Abilities when in animal
purposes of balance this Flaw is rated as form from Houses of Hermes: Mystery
only Minor, as it is likely to occur as a Cults. For every point you have in this
second Story Flaw developed during ability you may choose one of the wolf’s
34
Steliana, Maga of
Scenario
Tremere
Steliana was born and raised in a
Transylvanian covenant, where she was
destined a role as leader of auxillaries
due to her talents. Her master used
shapeshifting magic on her from an
Bestiary
early age so her body and mind could
get used to this. Following a few years
of fosterage in Rhine Tribunal at the
strong Tremere factions at Fengheld
and Roznov she was assigned to make
the best of the conflict in Pomerania
which Crintera was stirring up.
Fiction
Design notes
Steliana’s Brawl ability was solely
trained in wolf form, The 30 assigned
experience points, which with Affinity
counts as 45, were added to the wolf’s
Setting
natural Brawl score of 5 (worth 75 exp)
taking it to a score of 6 (20). As
Inoffensive to Magic Aligned Beings
Steliana can lead mundanes in battle
with no ill effects from her Gift, if they
have but a single (magically aligned-)
Supernatural Virtue or Flaw. House
Tremere carefully selected a few suitable
Rules
fighters, but as her cult activities
progress she can impart Shape-
Following on her pack herself. Fighters
in Steliana’s pack are selected for their
Int and Per solely and merely average
physical stats, since the effects of the
Character
hybrid-wolf shape substitute the giant
wolf’s characteristics is superior.
Editorial
Independent Study. Steliana becomes
the cult’s main Mystagogue out of
necessity and because she is the most
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35
The Future Initiations upon. His magic relies on Pre + Intrigue to lure the spirit into an
Scenario
To best strengthen her pack liberal use of spell mastery. alliance with her.
Steliana’s first priorities are Shape-
Sharing, to transform her grogs into
feral warriors, and Vitality Stealing to The Future The Future
further boost their Characteristics. Her Armand relies on both mundane Lydvia prefers to avoid direct
magical repertoire of mainly Muto spell fighting abilities as well as his spells. combat, using spells to control spirits
could theoretically benefit from Although he only needs high instead. Taking the Hybrid shape
Bestiary
Usurping the Shapeshifter Powers, Penetration if he fights someone with increases her effective Stamina and so is
although by using non-offensive magic resistance he needs to be directly beneficial for her spellcasting.
support magi Penetration is less vital. prepared for this, be it magus-on-magus Usurping the Powers of the Witch will
She also needs to spend time training fight or powerful supernatural creatures. be her first priority, for Puissance in
with new recruits in the pack, to ensure Increasing his score in Shape-Stealing in Penetration, Perdo, Rego and Vim. A
they can fight as a Trained Group. order to gain more Qualities, and good Talisman to increase her
When in hybrid shape the pack uses the Vitality Stealing for better spellcasting scores is also a priority.
Fiction
Brawl score of the wolf, however Characteristics will increase his combat Spell-wise she will expand her repertoire
training in this form can further increase stats a good deal. Increased Stamina is with even more powerful spells of spirit
this. good for Soak as well as spellcasting. -warding and destruction. Of the three
Where the real force lies is by Initiation magi she is the one spending the least
of Usurping the Witch Powers for amount of time in hybrid form,
Armand, Magus of Puissance in Penetration, Perdo and however her liberal use of powerful
Flambeau Corpus. Coupled with a good Talisman spells are likely to cause warping due to
Setting
him with Short-Ranged Magic. His multi-cast spell to inflict a handful of existing one, are presented here:
resourceful parens however initiated Heavy Wounds, cast with sufficient
cross-training with an amicus of his Penetration, is a fine opening move on
following the School of Ramius, in even a huge and touch creature.
order to utilize the best synergy of the
two fighting methods. Armand’s martial Perdo Animal Spells
Lydvia, Maga of Tytalus
Character
36
Essentially a Touch ranged version Perdo Vim Spells
Scenario
of The Wound that Weeps.
Rend the Wyrm’s Scales Level 5
Touch/Mom/Ind Level 15 Sap the Griffin’s Strength &
Touch of the Sword Scourge of the Magical Spirit
A variation of Blunt the Wolf’s
Fangs, but which tears and rends the Touch/Mom/Ind Voice/Mom/Ind
Bestiary
skin, scales or hide of the targeted
animal instead. This halves the Soak A higher level version of Touch of Both spells have same effect of
Total (including die roll for non-combat the Dagger, which causes a Medium stripping 5 Might off a magical creature
damage!), and the damage heals like a Wound instead.
Light Wound. Affects beasts up to Size (Base effect, +2 Voice)
+4.
Fiction
(Base 5, +1 Touch, +1 Size)
Perdo Herbam Spells
Rego Vim Spells
Level 20
Gen
Creo Corpus Spells Touch of the Great Rot
Circle of Magic Spirit Warding
Level 5
Setting
Touch/Mom/Group
Touch/Ring/Circle
Healing for the Journey Home A Touch ranged version of The
Great Rot A Vim-based circular warding spell,
Touch/Moon/Ind it will affect all creatures of the magic
realm.
Target’s total wound penalties are Perdo Terram Spells
treated as one category, regarding (Base spell)
Rules
activities. This enables the transport of Level 5
wounded people otherwise too hurt to
travel. Wounds do not naturally heal Rusting Touch of Ten-Score Level 20
while this spell is active. (Base 1 (Art & Years Coerce the Magical Spirit
Academe, page 60). +1 Touch, +3
Moon) Touch/Mom/Ind Touch/Conc/Ind
Character
A Touch ranged version of Rusty A Vim-based version of Coerce the
Level 15 Decay of Ten-Score Years. Spirits of the Night, however with a
Moon of the Bound Wound broader scope affecting all spirits of the
magic realm.
Touch/Moon/Ind
(Base 5, +2 Voice, +1 Conc)
Intellego Vim Spells
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A variation of Bind Wound lasting
an entire month.
Level 20
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37
*Atk advantage 3+ => targets falls = Dfn is only
Steliana, Maga of Qik+stress, no Ability added)
Scenario
Virtues and Flaws: The Gift, Hermetic Magus, Affinity Arts: Cr 5, In 0, Mu 10, Pe 0, Re 0, An 8, Aq 0, Au 0, Co 8,
Setting
Personality Traits: Ambitious +3, Leader +3, Preternatural Growth and Shrinking (MuCo 15) +18
Oversensitive (Insults) +3
Shape of the Woodland Prowler (MuCo(An) 25) +18
Combat:
Supple Iron and Rigid Rope (MuTe 10) +15
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38
Trip: Init +1, Attack +9, Defense +8, Damage N/A*
Armand, Magus of
Scenario
*Atk advantage 3+ => targets falls = Dfn is only Qik+stress, no
Flambeau
Ability added)
Soak: +2
Characteristics: Int +1, Per 0, Pre +1, Com -2, Str +1, Sta +2, Dex
+2, Qik +1 Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Bestiary
Characteristics, Hybrid form: Int +1, Per +1, Pre +1, Com +1, Str Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-
+2, Sta +3, Dex +2, Qik +2 20), Dead (21+)
Fiction
Decrepitude: 0 (potency), Norman French 5 (poetry), Order of Hermes Lore 1 (history),
Parma Magica 1 (corpus), Penetration 2 (perdo), Shape-Stealing 2
Warping Score: 0 (4) (qualities) (2)
Setting
Stealing**, Mastered Spells, Minor Magical Focus (wound & maim
humans), Affinity with Perdo, Affinity with Corpus, Special Arts: Cr 0, In 0, Mu 0, Pe 14+3, Re 0, An 5, Aq 0, Au 0, Co 10+3,
Circumstances (When touching target: +3), Puissant Corpus, Warrior, He 1, Ig 0, Im 0, Me 0, Te 1, Vi 1
Hermetic Magus, Puissant Perdo*, Deficient Technique (Creo), Short-
Ranged Magic, Carefree, Legacy, Reckless, Susceptibility to Divine Casting Sigil: Natural patterns
Power, Sinister Cult member*
Spells Known:
*House Virtue
Rules
Decaying Touch of Fur and Hide (PeAn 5) +24
** Cult Virtue
Blunt the Wolf’s Fangs (PeAn 15) +39
Qualities, in Hybrid form: Ferocity*, Long Winded, Tough
Rend the Wyrm’s Scales (PeAn 15) +40, Mastery 1 (multiple casting)
(*) Ferocity only works in combat and for aggressive actions. It
Character
grants +1 Confidence Score and +2 temporary Confidence Points. Touch of the Dagger (PeCo 10) +58, Mastery 4 (magic resistance,
multiple casting, penetration, imperturbable casting)
Personality Traits: Reckless +3, Carefree +3
Touch of the Sword (PeCo 15) +57, Mastery 3 (multiple casting,
Combat: penetration, imperturbable casting)
Dodge: Init +1, Attack N/A, Defense +3, Damage N/A Curse of the Rotted Wood (PeHe5) +20
Pole Axe: Init +2, Attack +12, Defense +6, Damage +12 Touch of the Great Rot (PeHe 20) +20
Editorial
Sub Rosa
Fist: Init +1, Attack +3, Defense +2, Damage +1 Rusting Touch of Ten-Score Years (PeTe 5) +20
Kick: Init +0, Attack +3, Defense +1, Damage +4 Fist of Shattering (PeTe10) +10
Combat, Hybrid form: Pit of the Gaping Earth (PeTe 15) +10
Pole Axe: Init: +3, Attack +12, Defense +7, Damage +13 Sap the Griffin’s Strength (PeVi 5) +10
39
Soak: 0
Lydvia, Maga of
Scenario
Characteristics, Hybrid form: Int +3, Per +1, Pre +3, (wizards’ marches), Concentration 2 (spell concentration), Folk
Com +1, Str +2 , Sta +3, Dex +2, Qik +2 Ken 2 (magi), Guile 3 (fast talk), Intrigue 3+2 (alliances), Latin
4 (hermetic usage), Magic Lore 1 (magical traditions), Magic
Size: 0 Theory 3 (Vim), Order of Hermes Lore 1 (politics), Parma
Magica 1 (Mentem), Penetration 1 (Vim), Russian 5 (slang),
Age: 27 (27) Shape-Stealing 2 (qualities) (2)
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Stealing**, Affinity with Vim, Affinity with Rego, Minor Casting Sigil: Distant, howling sound
Magical Focus (magic spirits), Special Circumstances
(Displaying pagan symbols), Affinity with Intrigue, Puissant Spells Known:
Intrigue, Venus’ Blessing, Hermetic Magus, Self-Confident*,
Necessary Condition (Display pagan symbols), Weak Confusion of the Numbed Will (ReMe 15) +17
Spontaneous Magic, Clumsy Magic, Cruel, Difficult
Spontaneous Magic, Dispassionate, Sinister Cult member** Aura of Rightful Authority (ReMe 20) +17
Rules
** Cult Virtue Scourge of the Magical Spirit (PeVi 5) +21, Mastery 1 (multiple
casting)
Qualities, in Hybrid form: Keen Sense of Smell, Sharp
Ears Scent of Magic Spirits (InVi 20) +26
Character
Personality Traits: Cruel +1, Pious -1, Practical +1 Circle of Magic Spirit Warding (ReVi 20) +32
Dodge: Init +0, Attack N/A, Defense +0, Damage N/A Maintaining the Demanding Spell (ReVi 20) +22
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40
Scenario
Bestiary
Each article in the Set Piece series By Christian R Andersen
takes in a single archetypal location typical SETTING
of many sessions across many, many sagas. Wherever goods need to be bought,
It explores the potential in the setting, As Mythic Europe of the 1220s sees a sold, or moved you may find a merchant
providing the storyguide with ready-to- lot of growth of towns and cities due to company as described in this article. This
play details, characters, and side-plots to urbanization, charters, and more is most likely in a moderately-sized
Fiction
ensure that the same old lodging house centralized and specialized production the chartered town with a market and located
isn’t just the same old lodging house. merchant class is prospering. Situated near in a strategic location for transportation.
the natural resources needed for the Guilds for various crafts, service
Other locations described in the Set production of goods to be sold or along professions, and merchants are still few
Piece series may deal with towns, cities, transport routes trading companies are and generalized, but at the end of the 13th
and large villages in general. This article teeming with activity. Examples are the century the number of guilds explodes and
instead deals with a single aspect of such coastal settlements of the Flanders region tends to be highly specialized. See City &
Setting
settlements: The business of a busy as well as towns along the lower Rhine and Guild for more.
merchant. its tributaries.
Rules
Character
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41
Combat:
Johan the Capo
Scenario
The merchant company of the size route like a river, natural harbor or road large business it can supply not only
described in this article is the main site of system. Other than that a rural merchant mundane provisions in the volume
Character
the company set in Dortmund, it has company most likely has most other traits necessary for a covenant, it can also
business holdings in two other locations in from this article in common. procure exotic and valuable supplies
Flanders. The head of the company is the needed for laboratory work. If located in a
capo, the other interests are run by factors Other variations to the urban merchant more distant place, visiting the merchant
who are blood relatives of the capo; in this may be by being a lesser holding to a larger could be part of a story unrelated to the
case his son and his son-in-law company. In this case the resident covenant’s supply situation. However,
respectively. The company’s main business merchant is an employee and perhaps a industrious characters may see future
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is exporting locally produced iron and relative of the capo. Again, this has little business opportunities. Finally the
silverware to Flanders and importing wool bearing on how the location looks, works company may be visited for the sole
and salted fish. The company keeps a and how player characters interact with it. purpose of finding transportation. For
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good number of people on permanent those wishing to hide within a crowd,
payroll and employs additional day travel with a caravan of wagons may be
laborers during peak business periods. Reasons for visiting just the thing. For longer journeys the
A traveling party of magi, companions, characters may book passage on a ship
and grogs have any number of reasons to embarking on a fixed route or even charter
Variations pass by a merchant’s place of business. If a whole vessel themselves. The larger the
A rural merchant company needs situated close to the covenant this may be settlement and merchant company is, the
reasons to be located outside a settlement; a ‘first contact’ story where the magi and less conspicuous this is.
either proximity to natural resources, their consorts initiate relations and
farmland worked etc. or to a transport dealings for trade. By being a moderate to
42
Appearance Variations Warehouse and Office
Scenario
Whether placed in a town, a Regional variations exist regarding The most important place of the
prosperous village, or a full fledged city both architecture and materials, buildings merchant company is where the business
this merchant company is situated where a in brick and mortar or cut stone are also takes place. The office where bookkeeping
widely used road crosses a river or passes a known, as are slate or tile roofs. In a more and administrative matters take place is
seaport. Located in a recently booming closely packed urban environment the likely to be just a space with a desk in a
village or town the relatively new buildings premium area is for business only. The corner of the warehouse, alternatively a
lie at the port. At the front a two-story building would occupy a narrower space small adjoining room. Multi story
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building in wooden framework rises, with towards the road but be deeper and with warehouses has the office on the ground
a prominent gate leading to the enclosed more floors. Only office and storage floor for easy access. During business
courtyard. This building houses the offices would be here, horses would be stabled hours the capo, or any deputy on duty,
of the company on the ground floor, the elsewhere and the merchant lives off site. splits his time between sitting at the office
merchant and his family live on the top desk and overseeing work in the storage
floor. At the rear of the courtyard lie the The rural variation has more open areas or yard..
stables and wagon sheds, to one side the space around and looks like a prosperous
Fiction
neighboring building or a wall encloses the farmer’s house, with sprawling Cellars, particularly deep ones, are
yard, to the other side lies the large outbuildings around. With few people useful for merchants dealing in foodstuffs
warehouse. All buildings have thatched around security measure are more aimed at and other wares prone to spoiling. This is
roofs and sturdy doors and shuttered keeping predatory animals away from the also a prime location for a vault or strong
windows. geese than keeping the warehouse locked room for storing valuables, secured with
to discourage theft. an iron reinforced door and a proper lock.
Setting
Rules
Character
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43
Stable and Wagon Shed broad street or at the harbor the front BUSINESS
Scenario
Adjacent to the warehouse, or in the building, with the gate to the courtyard, is
courtyard behind it, are found the stables a preferable living space several stories OPPORTUNITIES
for horses and sheds for wagons. high compared to rear buildings lying in
Enterprising merchants owning horses shadow and stale air. Ground floor holds A merchant company of the size
and wagons of their own saves money by main reception area and parlor, basement described here is not a place where you
not having to hire them from outside or side building holds the kitchen and walk in to buy supplies for a small
providers, and may even hire their own servant’s quarters. The upper floor contain household, the market and local carriers
Bestiary
transport services out when not in use. the bedrooms and chambers for the cover this kind of business. Instead the
Stablehands, teamsters, and laborers are merchant’s wife. merchant moves wares from the place of
found here at work during business hours. production to a place where they can be
Particularly large businesses may employ On the other hand, if the business is sold for a profit, and carries other wares
farriers and wagon-makers of their own, located on a narrow and cramped street, back — in bulk preferably. Landing a
otherwise these craftsmen are called for with buildings on the opposite side of the contract to supply large households,
when needed. street leaning over, the front building is castles, abbeys, or covenants, is more
Fiction
better used for storage. In this case the interesting to such a merchant; he can
courtyard can be a peaceful oasis, isolated cover both the volume, quality, and variety
Merchant’s Residence from the noise and stench of the street. desired by the wealthy classes as well as
The example merchant lives in one of exotic, rare, or luxurious goods.
the wings of the buildings enclosing the
courtyard of his business. Located on a
Setting
Combat:
Teamster Dodge: Init +0, Attack n/a, Defense +7, Damage n/a
Rules
Hamacher is a beast of a man. Born and raised in a small Dagger: Init +0, Attack +10, Defense +7, Damage +6
village near Dortmund he and his brother started their adult
life as minor highwaymen. After a brush with trained Bludgeon: Init +0, Attack +11, Defense +8, Damage +5
mercenary guards the two of them found more gainful
employment working with transportation, and to a lesser Fist: Init +0, Attack +8, Defense +7, Damage +3
degree security, for Johan the Merchant. Somewhat skilled with
Character
both boats, horses and wagons Hamacher excels by his Kick: Init -1, Attack +8, Defense +6, Damage +6
strength and bulk.
Soak: +4
Characteristics: Int 0, Per 0, Pre -2, Com -2, Str +3, Sta +3,
Dex +1, Qik 0 Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
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Schlemmer the Combat:
Scenario
Dodge: Init +0, Attack n/a, Defense +4, Damage n/a
Loadmaster Dagger: Init +0, Attack +7, Defense +4, Damage +5
Schlemmer is both big and strong, but dwarfs next to his
little brother Hamacher. Born and raised in a small village near Bludgeon: Init +0, Attack +8, Defense +5, Damage +4
Dortmund he and his brother started their adult life as minor
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highwaymen. After a brush with trained mercenary guards the Fist: Init +0, Attack +5, Defense +4, Damage +2
two of them found more gainful employment working with
transportation, and to a lesser degree security, for Johan the Kick: Init -1, Attack +5, Defense +3, Damage +5
Merchant. Schlemmer lifts crates himself when he has to, but
his main skills are as a foreman for teamsters, drovers and Soak: +6
boatmen.
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Fiction
Characteristics: Int 0, Per 0, Pre +2, Com -2, Str +2, Sta
+2, Dex +1, Qik 0 Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15),
Incapacitated (16-20), Dead (21+)
Size: 0
Abilities: Animal Handling 2 (horses), Area Lore: Lower
Age: 25 (25) Rhine roads 2 (ambush sites), Area Lore: Dortmund 2
(gambling dens), Athletics 3 (running), Awareness 2 (alertness),
Setting
Decrepitude: 0 Boating 3 (barges), Brawl 4 (Bludgeon), Carouse 4 (games of
chance), Low German 5 (common), Leadership 5+2
Warping Score: 0 (0) (intimidation), Organization Lore: Dortmund Merchant’s
Guild 1 (businesses), Survival 2 (woodlands), Teamster 3
Virtues and Flaws: Covenfolk, Puissant Leadership, Tough, (horses)
Compulsion (Drinking and gambling), Sleep Disorder (Often
unable to sleep, may nod off during dull and quiet periods. Roll Equipment: Quilted Armor (Soak: 6) (Soak: 6; Protection:
Stress roll of 6+ to avoid, modified by Personality Traits) 1), Bludgeon
Rules
Personality Traits: Brave +1, Sly +3, Reliable -1 Encumbrance: 0 (2)
Covenants with a production of their Clandestine Work merchant does not live on site the place is
Character
own (modelled as a source of income) may As with legitimate business there can not completely deserted, one or more
need an agent to transport and sell their be any number of reasons to visit the watchmen are likely employed. Unless
goods, and merchant companies with merchant in secrecy or at night. Instead of there is a specific risk or criminal activity
businesses in several towns are ideal for being an ally or business associate the this is rarely intense guarding by armed
this. A traveling expedition of magi with merchant may instead be an antagonist, a men, but safeguarding against fires is
followers may also employ the services of challenge to be overcome. He could be a recommended. People sneaking in need to
the merchant for land or water rival to a player character or allied not only use Athletics to scale the fence,
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transportation. They can travel along with merchant. He could be a villain or a cheat walls or roof but also Stealth to do it
the cargo along common trade routes, to needing justice or revenge served. Or the quietly. The storyguide should determine
connect to other significant settlements via player characters could be dirty, rotten how disciplined and professional any
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major roads or rivers. Or they may charter scoundrels! Activities could include guards are and assign odds that they doze
an entire ship with crew or wagons with espionage, theft, sabotage, abduction, off and have hard Awareness rolls to
teamsters for the more remote and forgery, plots to find or plant evidence or make. However with the abundance of
desolate destinations. And if they suddenly even assassination. dogs, or even worse: geese, in settlements
need to haul a magical stone idol 15 paces the Awareness rolls of the animals may be
high back to the covenant only the most the critical element. Barking dogs or
hidebound merchant will refuse their At Night honking geese have an easier time stirring
money. During the dark hours things quiet a sleepy guard than the scraping sound of
down at the merchant company and much a soft shoe on a slate roof.
of the personnel go home. Even if the
45
AURAS money sins of avarice and corruption is taint, so even if the merchant is not
Scenario
indeed a possibility, so local instances of corrupt and greedy the infernal may hold
By being connected to mundane Infernal aura exist, indeed entire sway at times. However pagan beliefs may
settlements a Dominion is naturally found neighborhoods may be covered. Infernal also have been centered on the crossroads,
covering the merchant company and auras of more than 2 should be rare, they giving rise to a faerie aura instead. Finally
indeed the entire business district. are usually Tarnished (see Realms of Power: ancient, primordial powers may be in play
Typically an aura of 3 for a city, 2 for a The Infernal, pages 13-15) with greed or instead, so a magical aura may exist
town, or 1 for a village. That being said, avarice. Locations with brothels, gambling instead.
Bestiary
towns in rapid expansion phases often dens, and taverns full of drinking and
erect new neighborhoods outside the fighting the aura may even be Debauched. As the different auras wax and wane
settlement’s established boundaries, or (infernal is 1 higher at night, as is faerie
even wholly separate from the old town A rural merchant company may even auras often, certain pagan holidays or
due to better access to a harbor or river be located outside the village where two significant dates also change auras) only
bank. This results in a lower Dominion old roads intersect, and crossroads hold the highest aura is dominant. The
aura than the town proper, although at significance for several Realms. Most exception here is that the Dominion is
Fiction
least 1. By being so deeply involved with obviously the crossroads have an infernal
wife
Generous
Setting
wealth and power in time. Ermengarde’s main concern is Fist: Init +0, Attack +0, Defense +0, Damage +0
wealth, and her considerable social skills is helpful to Johan’s
contracts and transactions, however she both spends much Kick: Init -1, Attack +0, Defense -1, Damage +3
money as well as hoards money away to the cellar vault. She
maintains ties to her family and other minor nobe lines, but she Soak: 0
feels no particular loyalty towards them.
Character
Sta 0, Dex -1, Qik-1 witty), Church Lore 1 (personalities), Etiquette 5 (wealthy
townspeople), Folk Ken 4 (the opposite sex), Guile 4
Size: 0 (elaborate lies), Intrigue 5 (plotting), Latin 3 (academic usage),
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Leadership 3 (household), Low German 5 (Dortmund),
Age: 35 (35) Merchant 2 (accounting), Music 2 (sing), Organization Lore:
Dortmund Merchant’s Guild 3 (rules), Organization Lore:
Decrepitude: 0 Westphalian Nobility 3 (family history), Ride 1 (long distance),
Teaching 1 (social skills), Theology 1 (history)
Warping Score: 0 (0)
Equipment: Fine dress, fine jewelry
Confidence: 2 (5)
Encumbrance: 0 (0)
46
Karl the Spying Combat:
Scenario
Dodge: Init +1, Attack n/a, Defense +3, Damage n/a
Scribe Fist: Init +1, Attack +4, Defense +4, Damage +0
Karl is a young man educated at cathedral school in
Dortmund. During this time his gambling habits led to Kick: Init +0, Attack +3, Defense +2, Damage +3
troubles graciously fixed by the clergy. But now he owes favors
Bestiary
big time to the Archdeacon, and hence works as a spy. His Soak: -2
work as scribe and administrator for a merchant, and his
frequent visits to taverns frequented by sinners and criminals. Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Leads him across information somehow useful to the
Archdeacon. Karl has no idea how the bits of gossip and Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15),
information about who buys what luxury goods is used. As it Incapacitated (16-20), Dead (21+)
turns out the Archdeacon is very interested in prosecuting
Fiction
cases as canon court, and Karl’s information is often useful. Abilities: Area Lore: Dortmund -- (criminal activities), Artes
Liberales 3 (grammar), Athletics 1 (running), Awareness 3
Characteristics: Int +1, Per +1, Pre 0, Com +3, Str 0, Sta - (searching), Brawl 2 (Fist), Civil and Canon Law 2 (Dortmund),
2, Dex +1, Qik +1 Concentration 3 (reading), Folk Ken 1 (merchants), Guile 3
(long term plot), Latin 5 (academic usage), Low German 5
Size: 0 (poetry), Merchant 1 (evaluate goods), Organization Lore:
Dortmund Scribe’s Guild 3 (rules), Scribe 4 (letters), Stealth 3
Setting
Age: 22 (22) (lurking)
Decrepitude: 0 Equipment:
Virtues and Flaws: Clerk, Educated, Luck, Dark Secret: Spy Appearance: Karl is a bit rotund, easily exhausted but jittery
for the Archdeacon and with steady hands. He exhibits little charisma but has
Rules
shrewd and watchful eyes.
Personality Traits: Loyal -3, Reliable +2, Brave -1
dominant unless it is actually lower than facts and rumors. A prime target for both
other auras. spies and thieves. STAGING ACTION
Character
Most activities the player characters are
CHARACTERS Overheard expected to have at a merchant company
Laborers on site often see or hear involve social interactions
Typical characters encountered would things which might be worth a few coins
be the capo, perhaps a deputy for a large down at the tavern at night. Information
company, the capo’s wife, a scribe or about who visits, where the outgoing ship Using Cover
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teamsters and laborers. Sample characters or caravan is going or what wares pass The abundance of wares in barrels or
can be found throughout this article. through ca interest business rivals, tax crates restrict both movement - making a
collectors, highwaymen, clergymen charging attack difficult - and can provide
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47
Scenario
Bestiary
Fiction
Setting
Defense next round for waist-high wagon or delivering a kick (at +3 Attack) may damage or ruin the wares inside, of
obstacles or +6 for larger cover. to a foe. 10+ ruins the entire thing.
Rules
Up, Down, and Across Boxes, Barrels, and Bales Horses and Wagons
Multi-story merchant compounds have Moving up onto stored wares rarely The draft horses and oxen are more
ample opportunity for moving up or down require any rolls for stable surfaces like known for being docile and heavy rather
levels, using stairs, ladders or winch-ropes crates or barrels, but soft bales or sacks than in any way fast. However if spooked
hanging from the classic wooden beam may take a Dexterity + Athletics versus an their considerable size and bulk can cause
Character
jutting out from above the second floor Ease factor of 6 or more. This gives a huge problems inside a crowded and
window. height advantage against people still on the cluttered courtyard. Wagons are built to
floor, giving either the Defense bonus handle huge loads and weights and are
As explained in Lords of Men, action on outlined under ‘Using cover’ earlier if one more suited for cover, stepping-stones or
stairs is both Difficult Terrain (half does not attack, or it is good for a +3 height advantage (see above) in a battle or
movement rate) as well as a Hazard Attack bonus. chase scene. Any hope of using the
(additional Botch die). Ladders are even wagons and draft animals for a quick
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worse, and a person standing at the top However this is not a uniform or stable escape requires great skill and great luck as
can flip the ladder away even as another is surface to movement is halved and an well as a good distraction.
climbing it, requiring a Strength roll versus extra Botch die is added to most physical
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an Ease Factor of 6 or more, depending feats. Movement Botches may overturn
on the circumstances. Creative use of the crates or barrels, Combat Botches may
winch-rope can let a character rapidly get result in weapons hitting the items. In
down to the yard, or swing a fair distance either case make a Damage roll for the
and perhaps land on a wagon bed. This weapon used or falling damage for the
requires a Dexterity + Athletics roll versus appropriate height, using Soak of +0 for
an Ease factor of 6 for a simple down- sacks or bales and +5 for barrels of
rope, 9 for up-rope or a swinging move, or wooden crates. Excess damage of 1 causes
12 for swinging to land on a horseback, a crack or tear, of 5 ruins packaging and
48
Scenario
Bestiary
After 1220 AD – the typical The Antichrist from the Johannine By Berengar Drexel
beginning of an Ars Magica saga – epistles is an heretical teacher
historical Europe changes rapidly: the overpowering the Christian with the construction of the basilica at
population increases, as do trade and communities with words and false Assisi. Another general chapter is called
literacy. People of different religions miracles before the final apocalypse, to Assisi for Pentecost 1230.
mingle regularly, haltingly transforming thereby testing each individual’s faith
Fiction
faith from an aspect of communities and worthiness. So 13th century
and traditions to one of individuals and Christians feeling their traditions The Emperor around
convictions. threatened, especially those following
Joachim, scrutinize challenging figures
1230
Shouldn’t Mythic Europe’s and wonder whether they just might I n Summer 1 22 7, E mper or
Dominion follow this transformation? behold the Antichrist. Frederick II prepared the crusade, to
And shouldn’t there be an Ars Magica which he was obliged by the treaty of
Setting
saga in that? San Germano from 1225 with Pope
The Franciscans around Honorius III. The heat of Summer and
The following adventure makes this
change its central theme, allowing
1230 cramped quarters in Brindisi caused an
epidemic among the crusaders, though,
characters to experience and examine it In 1226 Francis, gravely ill and and also Frederick fell seriously ill. The
first-hand. nearly blind, dictated his testament, crusaders still embarked to leave
confirming the ideal of evangelical Brindisi, but soon scattered.
You are best starting this saga thread poverty and explicitly forbidding his
Rules
between spring equinox 1229 and spring brethren to add to the rule and the
equinox 1230, end it latest two weeks testament, or to explain them. He died
before Pentecost 1230, and with magi October 3rd of this year at the
some 10 years out of apprenticeship. portiuncola outside Assisi. PLAYTESTERS
The cardinal-protector of the Chris Bommersheim:
Character
THE ANTICHRIST? Franciscans, Ugolino dei Conti di Segni, Susanna the shapeshifting
is elected Pope Gregory IX in March runaway
Where Christian communities saw 19th 1227, canonizes Francis in July
the bases of their world views and 16th 1228, and in response to questions Michael Roberts: Teodorus
traditions challenged, they often from the Franciscans will declare in his the Bonisagus researcher
resorted to the Book of Revelation. bull, ‘Quo elongati’ from September
Around the very end of the 12th 28th 1230 the testament of Francis not Wolfgang Reich: Artifex the
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century, the monk and exegete Joachim legally binding for them. Against his Mercere magus
of Fiore interpreted it anew in his intentions, this only fires up the
Expositio in Apocalypsim, expecting the conflicts among Franciscans over the
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beginning of the third and last era in the right way to follow the poverello.
relation of Man and God, the Age of Ars Magica characters are a
the Holy Spirit and reign of freedom, Frate Elia of Cortona had run the diverse lot, with many different
for around 1260 AD. For this, he Franciscan order in the last years of abilities, spells, convictions and
evolved the centuries old methods of Francis’ life, and calls a general chapter approaches to problems. All of these
interpreting scripture into elaborate, of the order for Pentecost 1227 to will influence the encounters in this
complex exegetics, authorized by a Assisi. There Giovanni Parenti, adventure, so storyguides are
vision he had on Mount Tabor. advocate of strict obedience to Francis’ encouraged to improvise and adjust
rule and testament, is elected as general where necessary.
minister, and Elia of Cortona charged
49
The newly elected Pope Gregory IX
Scenario
army, and February 2nd 1229 concludes Tractatus on Theology, Quality 9, Latin, introduction to Joachim’s
an agreement with Sultan al-Kamil interpretation of history
about the restitution of Jerusalem,
Bethlehem and some other places to the Joachim of Fiore: Concordia novi ac veteris Testamenti (completed in
Christians, and about a truce of 10 1200, 5 volumes)
years. In early summer 1229 he has to
return to southern Italy, as the rumor of Tractatus on Theology, Quality 9, Latin, part of encyclopedia below
Fiction
The latter two form an encyclopedia (see Art & Academe, page 26, box
Nicolaus Araneus Encyclopedias), which gives a +3 bonus to Theology (exegetics) rolls
following Joachim’s method.
A weak, but determined offspring of
the Spinnen of Ghent (see The Lion and Adso of Montier-en-Der: Epistola Adsonis ad Gerbergam reginam de
the Lily, page 97), Klaas shows only very ortu et tempore antichristi (around 950)
weak traces of his faerie heritage. His
talent for learning made his family send Tractatus on Theology, Quality 8, Latin, on the antichrist
Rules
and Lorraine towns. He knows of the Quality 11, Latin, on Aristotle’s works, usable as an encyclopedia for +6
Order of Hermes from Florum (see The bonus to Philosophy (Aristotelian) rolls
Lion and the Lily, pages 96-98).
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Cardinal Ugolino called Klaas back order, to prevent pride and jealousy. demand for help in complex situations.
to central Italy in 1225, as medic for Since then he closely follows the He overcomes this by preaching (see
Francis’ rapidly worsening eyes. There disputations of his brethren, but is Arts & Academe, pages 13-14 Preaching,
Klaas got inspired by the poverello, himself more concerned with practical The Church, page 130 box Preaching)
stayed with him until his death, and solidarity than with their speculations. compassion, not penitence, and over
afterwards comforted his fellows. Like His position among them is typical for time has become a good leader of men.
the other deathbed companions of the scholars joining after their studies,
Francis, he agreed to have his time with like Alexander of Hales; suspected of When substantiated suspicion
the saint struck from the history of the intellectualism and worldliness, but in appears among his brethren, that the
50
Emperor, Frederick II, might be the organizing hospitals and disaster relief. The Emperor Suspect
Scenario
Antichrist, this forces Klaas to act. If But Klaas could also be announced by a Klaas is not a theologian, but can
false, Klaas needs to keep them from letter via Redcap from Florum. In any explain why many Franciscans suspect
slandering a fellow Christian. If true, case, he will show up at the doorstep of Frederick II: the Emperor went
they mean that the end of the world, as the player characters’ covenant one day, excommunicated to the Holy Land, to
known, is at hand, and that the faithful accompanied by his burly travel obtain Jerusalem from al-Kamil, the
need to gather and resist the last companion Fra Diotisalvi: Franciscans head of the infidels, crowned himself
onslaught: Klaas, as a medic and priest, are required to never travel alone. You king of Jerusalem in the Church of the
Bestiary
has few illusions about the chaos and find their character statistics at Klaas de Holy Sepulchre without any Christian
terror involved with it, and wishes the Spinnen and Fra Diotisalvi. blessing, and thereby brought the
faithful to be prepared as well as at all interdict upon the Christians of
possible. To first ascertain the fact in Klaas approaches magi as fellow Jerusalem. These are deeds to be
time, however, he sees no way but to scholars about an issue of common expected of the Antichrist.
ask the most competent scholars of interest. Success with an Average
otherworldly topics he knows for help: Perception + Folk Ken stress roll turns Klaas can quote here 1 John 2 18-19:
Fiction
and these are from the Order of up, that he has no hidden agenda. An
Hermes. They are concerned by it like Easy Intelligence + Church Lore or “Dear children, this is the last hour; and
everybody else, so they certainly will Hard Intelligence + Folk Ken stress roll as you have heard that the antichrist is coming,
listen to him – or won’t they? tells, that Klaas is the leader of the even now many antichrists have come. This is
Franciscans – their custos - in Flanders how we know it is the last hour. They went out
It is best if the storyguide finds time and Lorraine. from us, but they did not really belong to us.
to make the player characters meet For if they had belonged to us, they would have
Setting
Klaas on business around their remained with us; but their going showed that
covenant before, preaching, healing, or none of them belonged to us.”
Rules
Character
Editorial
Sub Rosa
51
And Cyril of Jerusalem Catechetical for library research from Covenants, the Age of the Holy Spirit and
Scenario
Lectures 12: pages 98 and 99, and for encyclopedias the Fullness of Grace, with men
from Art & Academe, page 26. understanding God. The
“There shall rise up together ten kings of Kingdom of the Holy Spirit will
the Romans, reigning in different parts perhaps, Klaas is very eager to hear well proceed from the Gospel, but
but all about the same time; and after these an founded proposals for further transcend the letter of it. In this
eleventh, the Antichrist, who by his magical verification or – far better – falsification new Age the ecclesiastical
craft shall seize upon the Roman power; and of of his suspicions. Friars and patients are organization is replaced and the
Bestiary
the kings who reigned before him, three he shall more than enough to keep him busy: he Order of the Just rules the
humble , and the remaining seven he shall keep does not need any wild goose chase on Church.
in subjection to himself. At first indeed he will top.
put on a show of mildness (as though he were a An Average Intelligence + Theology
learned and discreet person), and of soberness or Hard Intelligence + Church Lore
and benevolence: and by the lying signs and Learning from Scholars stress roll with possible support from
wonders of his magical deceit having beguiled and Libraries libraries and encyclopedias yields, that,
Fiction
the Jews, as though he were the expected Christ, while Joachim’s accusations against
he shall afterwards be characterized by all Many aspects of Klaas’ query can Peter the Lombard’s Sententiae were
kinds of crimes of inhumanity and lawlessness, lead magi to library research: be it in pronounced heretic by the Fourth
so as to outdo all unrighteous and ungodly men their own covenant, in the famous Lateran Council in 1215, his other
who have gone before him; displaying against libraries of the Order, in monasteries, tenets are considered quite catholic,
all men, but especially against us Christians, a cathedral schools, or universities. though by no means mandatory. This
spirit murderous and most cruel, merciless and makes Klaas think a lot.
Setting
crafty.”
Joachim of Fiore
This is extremely serious – but A Simple Intelligence + Theology or Philosophy and Theology
brothers wiser than him have pointed Easy Intelligence + Church Lore stress Magi may wish to apply Platonic or
him to Irenaeus of Lyons Against roll brings up Joachim of Fiore as the Aristotelian philosophy to the issue.
Heresies V.30 current authority on the apocalypse. If
asked, Klaas can find Joachim’s exegetic In this case, Klaas will tell them that
“Moreover, another danger, by no means books Concordia novi ac veteris Francis himself has confronted him
Rules
trifling, shall overtake those who falsely Testamenti, Expositio in Apocalypsim with Peter Damian on this method, who
presume that they know the name of and Enchiridion super Apocalypsim stated in On the Perfection of Monks:
Antichrist. For if these men assume one, when with his brethren in a week. He is
this shall come having another, they will be himself surprised by their popularity. “Moreover (if I may speak angrily) those
easily led away by him, as supposing him not to who follow the rabble of grammarians, who,
be the expected one, who must be guarded With these books at hand, anybody forsaking spiritual studies, desire to learn all
Character
against.” with the Ability Latin 4 or higher finds the follies of worldly skill, who, despising the
in a few days the following tenets in rule of Benedict, love to apply themselves to the
So there must be absolutely no them: rules of Donatus; … They argue, then, that
mistakes here. since Holy Scripture allows a wife to give her
The apocalypse is to be expected handmaiden to her husband so that he may
The recent political facts given by soon, roughly around 1260, after have children, monks may spend their time in
Klaas can be verified with Average 42 generations of 30 years each the pursuit of worldly knowledge. But if
Editorial
Intelligence + Area Lore: Holy Roman since the birth of Christ. This is, Gregory, Jerome and other holy doctors deny
Empire or Intelligence + Area Lore: because by Joachim’s analysis of this, then they must know that they have been
Holy Land simple rolls, by socializing the old testament there lived 42 led astray by the unlawful love of loose women;
Sub Rosa
with nobles in the know of Frederick’s generations from the creation of and that their behavior is equivalent to a
crusade, or by checking with magi of man to Abraham, by Matthew treacherous fight against the marriage-contract.
House Jerbiton and Redcaps interested 1:17 there passed 42 generations For we are not only forbidden to strive for such
in mundane politics. from Abraham to Jesus, and by worthless learning after we have made our holy
Revelations 12:6 God shelters the profession; we are also commanded to reject all
His quotes from bible and church apocalyptic woman for 42 that is unnecessary of what we had previously
fathers can be verified either by Average months. learned.”
Intelligence + Theology simple rolls or
Hard Intelligence + Church Lore stress This apocalypse after three years Klaas does not prevent them from
rolls. With both you can use the rules and a half will lead to a new era, using philosophical methods, of course.
52
But he insists that these will not help have copies, which they may lend if the Holy Roman Empire stress rolls, by
Scenario
him address his brethren. covenant or one character there has a socializing with nobles knowing of
good reputation with the monks in the Frederick’s life, or by asking Redcaps
His quote can be verified with an monastery. and magi of House Jerbiton tracking
Average Intelligence + Church Lore or mundane history and rumors. Klaas
Intelligence + Theology stress roll with Anybody with the Ability Latin 4 or after this sees, that there may be more
possible support from libraries and higher can read the letter in an hour and than speculation to the suspicion of his
encyclopedias. will find, that: brethren, and earnestly pushes for an in
Bestiary
depth investigation of Frederick’s past.
The Antichrist will be born from
Nerius’ Travels a Jewish woman of the tribe of
Nerius’ autobiographical account of Dan and an incubus, How to Proceed
his travels is kept in Durenmar (see Klaas assumes, that Frederick’s
Realms of Power: The Divine, page 91). To Will be raised by wizards and biological parents and his possible
find and consult it there, an Hermetic false prophets in Galilee, among secret activities in Jerusalem will be very
Fiction
magus presenting his sigil needs to demons, hard to find out. There should be still
succeed with an Average Presence or witnesses to Frederick’s youth in Sicily,
Communication + Etiquette (Order of Will reconstruct the temple in though.
Hermes) stress roll. Nerius’ account is Jerusalem,
not about magic: neither Vis nor work is Should he accompany player
demanded from a reputable magus And then will subject the world characters to Palermo and check?
interested in the history of the Order, to his rule through terror, bribery
Setting
but Andrus (see Guardians of the Forests, and false miracles. If the player magi agree, organizing
page 58) will record his name. the voyage is mainly left to them. There
While this may console the magi, are many ways to reach Palermo and
A magus with the Ability Latin 4 or they will see Klaas go pale. After start asking questions: this adventure
higher sees in a day, that Nerius does regaining his composure, he will explain does not presume to choose the one
not mention apocalypse or Antichrist in this to them. fitting for them. By the rules of their
his account, but expects the effect of order (see Franciscans) Klaas and
the Dominion on magic to change in The legitimacy of Frederick II is Diotisalvi must not travel on horseback,
Rules
the future. questionable: he may well have but they do not care about maintaining
been a changeling, as his 40 years the tonsure.
old mother Constance of
Adso’s Compendium Hauteville at his birth in 1194 With Hard Intelligence + Area Lore:
A Hard Intelligence + Theology or urgently needed to provide an Holy Roman Empire stress rolls,
Intelligence + Church Lore stress roll heir to cruel Henry VI, but never Average Intelligence + Area Lore: Sicily
Character
with possible library and encyclopedia had born a child before. simple rolls, by talking to people that
support finds a short, renowned have recently been to Sicily, or by just
tractatus just to the point of Klaas’ Many years of his youth in asking the Redcaps, they can find out
problem: Epistola Adsonis ad Palermo and surroundings are that Palermo is well guarded: the
Gerbergam reginam de ortu et tempore unaccounted for: from 1202 to Emperor anticipates agents of Pope
antichristi of the 10th century AC, 1206 no information exists of his Gregory IX, especially Franciscan friars,
which expounds the ways to recognize life, but when they resume, they trying to infiltrate Sicily ahead of papal
Editorial
the Antichrist. Adso was a scholarly tell of a head-strong boy matured soldiers. Still, Klaas insists he must go
monk in Toul, in charge of its before his time, unapproachable there in person, accompanied by
monastery school. by teachers and taking liberties at Diotisalvi: findings of magi alone would
Sub Rosa
53
natural harbor, the Cala, formed by the dozen household knights plus the foreigners entering Palermo. His
Scenario
junction of two water courses, Papireto longbowmen to pursue and capture Saracen ring of office unbeknownst to
and Kemonia. It is protected from them. If they also were noticed using him bestows Magic Resistance 10 upon
winds on all sides, and surmounted by magic, he might attach Michael Scot the wearer. See Walter of Carini.
the Cássaro, the fortified high town on (see Michael Scot) to these troops.
a hill between the water courses. South The watchmen Walter got to
of the harbor lies the Kalsa, the old command are light foot soldiers left
quarter of sailors, laborers and Suspicion in the City from the Sicilian internal war of the last
Bestiary
warehouses. With the Emperor excommunicated, years. They can take care of themselves
strangers are generally distrusted in in the city, but are not respected there.
Palermo is a huge city of perhaps Sicily: especially foreign clergy, whose
50,000 inhabitants. The Cala is busy day loyalties are unlikely to be with They carry cheap arms and
and night with merchant and war ships Frederick. Palermo is the gateway to equipment, are hard to control, and take
from Sicily and Naples, but also from Sicily, so is closely guarded, and even whatever liberties they can get away
Genova and Pisa allied with the lowly watchmen know, that oversights with. See Watchman of Palermo
Fiction
Emperor. In the Kalsa one finds inns permitting foreign agents into the island below for statistics.
and taverns of all kind, and those will be punished.
Saracens left in Palermo after Frederick The baiulo’s agents, in charge of
vanquished and resettled their brethren. Sicilian Saracens, especially in the investigations and preemptive control
The Cássaro houses Palermo’s cathedral Mazara valley, are still forming brigand of city and harbor, are clerks and failed
and royal palace, both from the time of groups. So those in Palermo are students dropped out of administrative
Norman rule of the island, and the watched for connections outside. careers, but street-smart and hungry.
Setting
64 and in the attached handouts. close eye on them. to alert characters. See Agent of the
Baiulo for their statistics.
With the Emperor absent, the severe
chief justiciar of the kingdom of Sicily, Walter of Carini - the
Arriving in Palermo
Henry de Morra, commands in
Palermo. But from 1228 to 1230 he is
Baiulo There are many ways the player
Character
barely ever in the city; the last Saracen Walter of Carini is the Baiulo of characters can arrive in Palermo with
uprisings, and incursions of papal Palermo at the time of arrival of the Klaas and Diotisalvi. Hopefully they
soldiers in southern Latium and player characters, appointed for one found out in time (see How to
Campania, keep him and his troops year by the king’s court. He is an Proceed above), that the Franciscans
busy and away. In his absence, the ambitious German knight from a place should be hidden or disguised.
responsibility for Palermo lies with its near Palermo, and sees his position as a
archbishop; since 1213 Berardo di chance to better his standing. He is in
At the Cala
Editorial
54
Player characters interrogated need
Scenario
to reach his Perception + Folk Ken
stress roll with their Communication + FREDERICK’S YOUTH
Guile stress roll to pass without raising
suspicion. If they cause suspicion, they Frederick was born 26/12/1194 at Iesi, as his mother Constance of
are arrested and brought before the Hauteville traveled to Sicily, the same day that his father Henry VI in
baiulo within a day. So they better are Palermo started his reign of terror over the Norman nobles of Sicily.
glib and Gentle-Gifted, or prepare some
Bestiary
magic before. The agent is used to Sicilian money bought the crown of Roman king for Frederick in Germany.
submitting to authority so (ArM5, pages
151 to 152) Aura of Rightful Authority 28/9/1197 his father, Henry VI at 32, died of fever in Messina. This led to
works well on him, but he might recall civil war in Germany and ubiquitous revolts in Italy and Sicily.
his strange obedience later and react.
Constance moved with her son to Sicily, recognized as a fief from the Pope,
and ejected most Germans there.
From the Countryside
Fiction
While the Cássaro of Palermo is Sunday of Pentecost 1198 Frederick was crowned king of Sicily.
enclosed within walls, its other quarters,
and especially the Kalsa, are not. The In November 1198 Constance of Hauteville died in Palermo, leaving Sicily
Saracens did not care, the Normans and Frederick in custody of Pope Innocent III.
preferred to control the huge city from
two castles they built anew, and the Sicily fell into anarchy, as German and Norman barons and mercenaries
Setting
Hohenstaufen spent neither time nor fought it out.
money for it.
As the Germans under Markward of Annweiler gained the upper hand, they
If player characters manage to arrive did not show much interest in the little ward of the Pope that had fallen
in the countryside of Palermo into their hands 1/11/1201 in Palermo.
undetected – by disembarking secretly
at a deserted coast at night, Rego So he might have often had his will, and did study with Muslim teachers.
Corpus transport magic, or other such
Rules
means – they need only fit in with the Only November 1206 Innocent III could reassert his authority in Sicily, and
steady stream of people and goods reinstall Walther of Pagliara as chancellor there.
entering and leaving Palermo by land
under the eyes of the city watchmen At that time Frederick had matured before the time, took liberties where he
(use the stats for Palermo Watchman could, and followed his own will and interests.
below). Have one watchman make a
Character
Perception + Area Lore: Palermo stress 26/12/1208, at his 14th birthday, Frederick took over the regency of Sicily.
roll, the Ease Factor of which depends
on the characters’ preparations, to find
that they are in fact not from Sicily. In Openly asking about details of
that case, they might be arrested and Asking around Frederick’s youth will be noticed, and
brought before the baiulo within a day. sooner or later the men of the baiulo
Once in Palermo, the characters will will appear with their own questions.
Editorial
wish to find a place to stay, and start
Directly by Magic looking for information. Rooms for Looking for people who might know
Covertly transporting by magic into foreigners, with varying comfort and about his youth, without attracting the
Sub Rosa
the city is an issue of finding the right few questions asked, can be found in agents’ attention to themselves, requires
spot to enter, of not catching the eye the Kalsa. The hosts there will also help Hard Intelligence + Intrigue stress rolls
while doing so, and of immediately them orient in the city – and most are and some ready small cash, one roll per
fitting in. Good, early advice by people known to and routinely checked by the day. Unless the total is 15 at least,
with Area Lore: Palermo, and the right baiulo’s agents: so buying their good Cunebarda (see Cunebarda de la Cala
Arcane Connection, can be crucial. will is important, as an Average - Frederick’s Wet Nurse below) will
Palermo is a big city with many eyes, Intelligence + Bargain or Intelligence + notice them before they know of her.
but most inhabitants have their own Folk Ken stress roll will tell.
business to attend to. Magic like (ArM5, page 149) Posing
the Silent Question can be a big help, if
55
cast surreptitiously. If the characters
Scenario
ago. sinopia and lips moving, speaking in a plain path, because of mine
inaudible words. After a few minutes he enemies (from Realms of Power: The
Diotisalvi and Klaas will insist on will come to his senses again. If a Divine, page 54) and succeeds after an
visiting it latest in the evening, to check character asks him, Klaas will be very hour, but it costs him one Faith Point
what is left of it. Whoever accompanies reticent about what he experienced, and one Fatigue level. When he comes
them can magically detect a Dominion 1 unless she is either already close to out of his meditation, he sees, how
aura there, and see a recent sinopia Klaas, or succeeds with a Hard Presence Diotisalvi has propped up a fallen board
Editorial
sketch on coarse plaster in a new style, + Charm or Presence + Leadership to shelter him from the night wind.
for a fresco painting never undertaken, simple roll. In that case, Klaas will Then he smiles to Diotisalvi and just
at the wall above the simple altar of the explain reluctantly, that he just saw says: “Let’s continue with this, and
Sub Rosa
chapel: a rough but very expressive Francis in the dilapidated church of San make this place a worthy place of
Christ on the Cross, under which the Damiano near Assisi, deciding to worship again!”
artist has scrawled “Credo, quia reconstruct it as his first deed after he
absurdum” – that is “I believe, because left his life of a cloth merchant behind. He insists that the chapel be roofed
it makes no sense.” An Easy Perception anew, and Diotisalvi volunteers his
+ Church Lore stress roll finds, that the Klaas insists to pray in the chapel. work. But magi offering Craft magic
altar is still consecrated. Diotisalvi volunteers to guard him (Houses of Hermes: Societates, pages 60 and
there, and does not impede others to 61) to speed up the work are most
Then they see Klaas collapse on the stay there, too. Klaas’ prayer is Teach welcome. That way the roof of the
dirt floor, with open eyes directed at the me thy way, O LORD, and lead me chapel could indeed be repaired silently
56
in the same night, as the material – the Cunebarda is actually living as causes her in the presence of infernal
Scenario
beams, boards and tiles for the roof – is companion to an old, sickly, blind influence, and to leave in time and for
already on site. Norman noble-woman in a small palace good whenever it manifests: and she
in the Kalsa, near the abandoned never felt this around Frederick. If the
Once this is done, those praying at Franciscan convent. She will quickly player characters trust her, Frederick is
the altar and contemplating the drawing notice any changes there, as she an unlikely Antichrist.
of Christ enter an overlaid Dominion 3 sometimes uses its chapel for a quick
regio, where the chapel is fully prayer. See Cunebarda de la Cala Likely the player characters will also
Bestiary
reconstructed. This regio has the holy below for her statistics. have tricky or scholarly questions about
temper (Realms of Power: The Divine, page Frederick. When this happens,
39) Kind +2, and bestows (Realms of That the player characters get and Cunebarda will beg to excuse her
Power: The Divine, page 88) Mass Healing verify a hint towards Cunebarda is less ignorance and refer them to one of his
on those imploring Christ’s mercy in it. likely than that Cunebarda finds the courtiers who is currently in Palermo,
inquiring foreigners. As soon as she interested in magic, and might indulge
hears about people looking for them: Michael Scot. She knows, that
CUNEBARDA DE
Fiction
witnesses of Frederick’s youth, she Jahir al-Ahd (see The Teacher of
starts observing and tracking them, and Young Frederick) was once teacher of
LA CALA - will quickly make up her mind whether Frederick, but has no idea what
to approach them on her terms or have happened to him later.
FREDERICK’S them ratted to the baiulo.
She warns, that Michael Scot might
WET NURSE No matter who approaches whom have his own hard to fathom purposes.
Setting
and how, Cunebarda will make clear She does not believe that he harbors
Cunebarda, a minor Sicilian from the start, that she knows and suspicions against magi in general, but
noblewoman of Norman descent, handles the Kalsa far better than the will not accompany the player
studied with a famous Sicilian healer characters, and that these will likely characters to him. Instead, she directs
very much in demand in the last days of depend on her for their further them to his quarters at the cathedral
Norman rule over Sicily. Her parents investigation. So they better earn her square on the Cássaro, and recommends
planned to make her an eligible wife of confidence than try to force it with a time at noon when square and
a warrior husband that way. But when magic or authority. This is a role-playing cathedral are not in use for public
Rules
Henry VI descended upon Sicily, wives issue, for which I do not propose a die- functions.
knowing some – albeit beneficent – rolling sequence. If needed, Cunebarda
witchcraft became a serious liability for and Klaas may find mutual respect in
nobles, and lusty Cunebarda looked their shared vocation for healing. MICHAEL SCOT
els ewher e for par tner s . When
Constance of Hauteville needed a lady Only then she might set up a Michael Scot is a learned cleric, has
Character
in waiting able to help an aging would- meeting in an inn’s backroom, a church seen the world, translated Aristotle and
be-mother, Cunebarda’s worried parents or even the Franciscan chapel, and there Averroës’ commentaries of the
eagerly put her forward. tell lots of stories about young philosopher from Arabic to Latin in
Frederick’s birth in Iesi, his strong will, Toledo, and is the archetype of a
Cunebarda joined Constance’s court, sense of station and spiritual powerful Gifted Mathematicus (see
helped deliver Frederick, and – as independence: especially as he appears Hedge Magic Revised Edition, pages 79 to
nobody objected, that her breast milk completely unimpressionable by auras 102).
Editorial
now went elsewhere – became his wet and the Gift. Success with a Hard
nurse, and one of the very few persons Perception + Folk Ken stress roll turns He was in the service of cardinal
young Frederick learned to trust in his up, that she has no hidden agenda and Ugolino dei Conti di Segni: a position
Sub Rosa
childhood. She never failed this trust, usually tells the truth. he left soon after the cardinal became
but withdrew when, at his 14th Pope. Since autumn 1227 he lives at the
birthday, Frederick took over the Cunebarda did not lose daily sight of court in Palermo, working for Frederick
regency of Sicily. Then she became Frederick until he took over the regency as translator and astrologer. He has
Cunebarda de la Cala, healer in the in 1208, and until then she held his dedicated his yet unfinished Liber
Kalsa, trying to make her family and the trust. She has the Flaw Susceptibility to Introductorius – an ever growing
Emperor’s court forget that she ever Infernal Power, but will be loath to collection of worldly knowledge - to
existed, and to leave her out of their admit to it, or to the Intervention (Hedge him.
manifold business. Magic Revised Edition, page 96) that led to
it. She learned early to trust the illness it
57
Klaas might have met Michael Scot it, and so on. This might be Michael THE REGIO
Scenario
at the court of the cardinal in 1225, Scot – and perhaps Klaas recognizes
before he joined Francis as medic. him. AROUND THE
See Michael Scot for his statistics. If they are dressed well and ALTAR
approach him politely, part of which
can be represented by Average Presence They can see and step into the regio
The Cássaro + Etiquette simple rolls of the with an Average Perception + Second
Bestiary
There are processions, parades and spokespersons, he just gestures for Sight or Perception + Sense Holiness
judicial court functions at the Cássaro, them to come to the altar, where he and Unholiness stress roll, or with
and there are many services in the debonairly greets them according to Intellego Vim spells like Piercing the
cathedral. To reach Michael Scot’s their station. After exchanging names Divine Veil that penetrate a Magic
quarters, one must pass through the and courtesies, he has a question for Resistance of 10. If they don’t succeed
gates of the Cássaro, which by day are them: “Did you see around here the or don’t have the means, Michael Scot
open. gospel book of the cathedral?” “No? leads them into the regio to have them
Fiction
around, who in vain try to enter the around the main altar. Franciscan friars. Once someone enters
Cássaro. An Average Perception + Folk the regio, he sees its cloudy boundaries
Ken stress roll shows that the Let the players decide what to do. with the cathedral.
watchmen consider this innocent fun, Michael Scot is used to strange scholars,
but the girls don’t. Anyway, nobody and is in a strange enough situation Unless all those entering anew are in
bothers the characters, unless they try already, so might react to added minor or major orders (see ArM5, page
hard to look suspicious. strangeness – like interested looks, 40 Clerk) and immediately busy
discussions of magic, spellcasting or themselves with holding a service at the
Rules
When the characters ask for Michael such – just with an interested question altar, an angel in all glory and with a
Scot at his quarters at the nearly empty like: “What do you make of this?” fiery sword appears on it and addresses
cathedral square, an elderly caretaker them: “You are not here to implore
tells them to look for him in the The cathedral has a Dominion level protection. What is your purpose?”
cathedral. As they advance towards its 1 in most parts, but some of the tombs Seeing the angel, the five persons found
next open portal, have them all make in the side aisles – like that of Henry VI in the regio embrace the altar and beg
Character
Hard Perception + Alertness stress - actually have no aura at all. So magi do for mercy in a multitude of languages.
rolls. Who succeeds best spots a not really need to fear the Dominion
bloodied, nude sword on a rubbish pile affecting their magic here. Note down the player characters’
nearby. An Average Intelligence + answers in some ten seconds; do they
Medicine or Intelligence + Chirurgy Finally, as the characters have come even think of finding out, whether
stress roll yields that the blood is to some decision, Michael Scot walks Frederick is the Antichrist? If Klaas or
roughly a day old. Any traces of blood towards the altar and disappears five Diotisalvi are present, they just fall
Editorial
on the square around the rubbish pile paces away from it. Yes, he has found silent and throw themselves down and
are already obliterated. the way to enter the regio – and on their faces – but yes, they both think
reappears quite flustered after three of their quest.
Sub Rosa
seconds. He gestures to the altar, saying
At the Cathedral “Have you ever seen something like
Entering the cathedral, they find it as this?” Latest now the characters should Seferiel’s Task
empty as the square. A priest enters the take over investigating. Whatever player and non-player
sacristy and closes the door behind him. characters stutter, ask or request, the
At the main altar they see a man in angel gestures to the five people
scholarly clothes, with a shiny skullcap embracing the altar and crying for
on and walking in strange patterns mercy, and continues: “Assure their
around it: towards it, stopping, circling safety first!”
it, moving away while keeping an eye on
58
The angel is Seferiel (ArM5, page Michael Scot takes some time to The Branded Sailor – Perrin
Scenario
198, but read also Realms of Power: The recognize her, but then asks the magi to Perrin – or Perrino, as he is used to
Divine, page 19 Envisioning and page 27 bring her to her father, and the girl to be called now – is a repentant Cathar
Portraying Angels). He lets Michael lead them. from Agde, who for punishment was
Scot, the Franciscans and the characters branded on the forehead with a lurid
talk with those five at the altar and He tells them, that Jahir al-Ahd devil’s head. He had to leave his town
deliberate what to do for some thirty taught Frederick Aristotelian logic, and for this, and found work on a Genovese
minutes. If they have not come to a is an eminent authority on Averroës’ merchant nef, the Bolla d’Oro.
Bestiary
conclusion then, he repeats once more: commentaries on the philosopher’s
“Assure their safety first!” Then he work. So he urgently advises scholars On leave in the Kalsa one evening,
vanishes, the cloudy boundaries limiting among the player characters to seize the he lost his cap in a harmless scuffle. As
the regio dissolve, and all people from opportunity and meet her father. If they his brand got thus exposed, a hue and
the regio find themselves in the same should wish to read his – Michael Scot’s cry was raised to apprehend the ‘devil
positions around the main altar in the - Latin translations of Averroës’ worshiper’. As he ran from his pursuers,
empty cathedral again. commentaries afterwards, he can and soon from watchmen too, he found
Fiction
provide them for a price. Qamar is still himself on the Cássaro and in front of
If characters watch Michael Scot quite scared, but could actually leave the the cathedral.
while the angel speaks, they can make cathedral on her own, provided some
Average Perception + Folk Ken rolls to men accompany her past the watchmen See Perrin for his statistics.
find, that he is very uncomfortable with at the gates of the Cássaro.
that task and the overall situation. Perrin does not know whether his
Perhaps players then start to think ship is still at the Cala, and what officers
The Young Noble –
Setting
about Michael’s reason for investigating and crew think of him going missing.
the altar in the first place. Will they find Tancredi Maccabeo di He expects to be still hunted as a “devil
out, that the debonair scholar was worshiper” in Palermo. Actually, and
looking for the vanished people all the
Montescaglioso unbeknownst to Perrin and the
time? Tancredi is a young Norman noble characters, the Bolla d’Oro’s crew has
from Palermo, over his head in partisan formed a search party for him, which is
struggles, who just survived a forbidden still combing the Kalsa.
The Refugees duel with a badly cut left arm and an
Rules
All of the people the characters empty scabbard. He wounded his
found in the regio have attempted to opponent, too, and does not know of The Franciscan Friars from
take refuge in the cathedral, and found his fate. Palermo – Fra Gotifredo
themselves here when pursuers burst in
and there was no way but to embrace He fled into the cathedral –
and Fra Lorenzo
the main altar and prepare to call for throwing his bloody sword away before The lay brothers Gotifredo and
Character
mercy. They have no idea, how long entering - from an enraged group of his Lorenzo, both cooks by profession and
they stayed in the regio, but know the opponent’s friends. close friends, returned from Enna to
sequence in which they arrived. Starting Palermo on foot in summer 1228, only
with the newest arrival and proceeding See Tancredi Maccabeo di to find their simple convent shut down
towards the first, they are the following: Montescaglioso below for his and themselves soon wanted by the
statistics. baiulo.
The Veiled Girl – Qamar
Editorial
His opponent survived the duel as So they headed for the cathedral to
bint Jahir al-Ahd well. Similarly worried whether he is a understand what was going on. Only
The Saracen girl Qamar is the murderer or not, he already has left when the canons of the cathedral
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daughter of Jahir al-Ahd, a Palermitan Sicily. But neither the chief justiciar nor pointed fingers at them they
philosopher. his baiulo will have duels go understood, and dove for the altar.
unpunished: so Tancredi is wanted right
She fled from watchmen who tried now, and needs to leave Palermo Both friars wear still their very basic
to have “some fun” with her, and did quickly or face imprisonment, and a Franciscan habit, which gives them
not expect her to bolt for the cathedral. court for a capital offense once the away at once. Fra Lorenzo is the more
chief justiciar finds the time. extrovert of the two, and likes to sing.
See Qamar bint Jahir al-Ahd for Compassionate Fra Gotifredo is a
her statistics. reasonable chirurgeon, and has cared
for Tancredi’s wound in the regio. See
59
Fra Gotifredo and Fra Lorenzo for PLANS FOR THE wine trade around 1188. He
Scenario
abandoned convent: it is close to the open country. A housekeeper opens. spokespersons phrase their felicitations
Cala and quite safe – if reached Unless Qamar is with them or they are and purpose, and try to get them into a
inconspicuously. announced by Michael Scot, let their dialogue with Jahir.
spokespersons make Hard Presence +
It falls to the player characters to Etiquette simple rolls to convince her to Jahir is thankful for the return of his
devise a method for this: transport let them meet the scholar, who sits daughter, and very worried about the
spells, mind control, illusions, and reading in the garden. others from the regio. He can tell of
transformations or any mix of them will Frederick’s respect for learned Muslims.
Rules
come in handy, making the Order of As soon as Qamar sees her father, He can also tell of the problems
Hermes shine and impress Michael she runs towards him and embraces him Saracens - as a vanquished and
Scot. If they excel here, they can call from behind. Jahir appears to have suspected people – encounter in their
upon an effective courtier of the expected this, and only after a minute of day-to-day life in Palermo.
Emperor in the future. And maybe he greeting his daughter and hearing her
will then also answer some of their matter-of-fact report frees himself from But if player characters mention
Character
questions about the Emperor’s secrets. her arms to greet and muster who Frederick’s youth, and how Jahir taught
brought her back. He is grateful, but him, they might strike a resounding
The Mathematicus will have the reserved. chord. Let them make Average
refugees off his hands as soon as he Perception + Folk Ken stress rolls to
can. But it would take some serious recognize, that Jahir is genuinely
presentations – by Klaas if absolutely The Teacher of Young interested in that subject, and a Simple
necessary – to make him help in moving Frederick Intelligence + Church Lore or
Editorial
them. If pressured hard enough, he Jahir al-Ahd is a Saracen ‘Alim from Intelligence + appropriate Area Lore
would produce and distribute a handful Palermo, whom his family sent with 16 roll, if needed to understand that this is
of mouse skins, gift the refugees by to study under Averroës at Cordoba. He a touchy subject to ask of a Saracen. If
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Charm of Mice with Skinchanger accompanied the master on his travels they credibly assure him of their
Virtues until sunset (his roll barely through Morocco and Andalusia, when discretion and reticence, he will tell
succeeds and costs him a Fatigue level), his function as personal physician of the them of his life’s work: what every man,
instruct them quickly how to become Almohad Caliph required them. independent of his religion, needs to
mice, oversee their transformations and Averroës allowed him to help with his understand to have a chance to be
then drop them in the laps of the player great commentaries on Aristotle, which happy.
characters. After that, he would excuse Jahir still knows nearly by heart. Jahir
himself hurriedly – “Other urgent also recalls his master’s debates with There is only one safe way for men
business, sorry!” - and head for his theologians, while the Caliph outlawed to derive truth from the manifold input
quarters. philosophy, worldly studies, music and of their senses, instincts and the
60
opinions of others: logic. Aristotle has move with daughter and housekeeper to surprises at the chapel, until Frederick
Scenario
sharpened this tool, and applied it in an their covenant, to finally do some real, and Gregory finally come to terms and
exemplary fashion to the world. Jahir appreciated research again. If the player Franciscans can enter Palermo freely
pities those poor wretches unable to use characters are sufficiently candid, it again. Perhaps the player characters can
it properly. But Frederick’s mind takes Jahir a successful Average convince Cunebarda to help them in
grasped logic immediately and well, so Intelligence + Folk Ken (Scholars) to secret.
Jahir knows that Frederick now realize this possibility. Obtaining Jahir’s
participates in the global Intellect. trust is then left to role playing. If In any case, Klaas, praying again
Bestiary
convinced, Jahir might become a Teach me thy way, O LORD, and
If asked about that global Intellect at driving force of bringing logic into lead me in a plain path, because of
this time, or about the soul which holds Magic Theory (see Study with Jahir al- mine enemies (from Realms of Power:
intellect and reason (see Art & Academe, Ahd below): he knows, that he only has The Divine, page 54) in the regio,
page 31), he explains, that since reason a few years left for research, and will succeeds after an hour, at the cost of
and intellect are involved with not tolerate unfocused magi one Fatigue level: he feels called back
generalities, moral, mathematical and squandering them. from the chapel to his duties as a
Fiction
natural laws, they always come to the custos.
same conclusions and hence necessarily
must all be identical. So thinking men The Abandoned Convent
do not despair of their mortality: they Again RETURNING TO
know their intellect, and thereby their
soul, to be eternal and unchanging. Tancredi, Perrin and the two THE CATHEDRAL
Once they understand this, the incidents Franciscans are in peril in Palermo, and
Setting
and happenstances of the world cannot desire to leave Sicily quickly and quietly. Once the player characters have
trouble them anymore. The regio in the abandoned convent in taken care of all the refugees and still
the Kalsa is close to the Cala and could have doubts about the Emperor, they
Yes, Frederick understands this, too, hide them all, until their departure is can feel entitled to return to the regio in
and is a happy man despite all the organized: the baiulo’s men will notice the cathedral. Didn’t the angel respond
manifold quarrels and incidents the soon that the chapel is restored, but to their queries with “Assure their safety
world reserves to those in power. with their bureaucratic mindset are first”?
unlikely to find the regio overlaying it.
Rules
The Antichrist – or Al-Masīḥ ad- The characters should know enough
Dajjāl of the Muslims - is a concept that So have them appear and search the now to approach the cathedral when
in the light of logic is revealed as convent at an appropriate moment, empty. If the players don’t, just tell
personification of the fears of simple, while there is still at least one them.
unfortunate people. And yes, John the Franciscan in prayer at the altar to enter
Evangelist certainly knew lots of these the regio: it requires an Easy Stamina +
The Regio and the
Character
wretches. Concentration (Prayer) stress for a
Editorial
could go on well into the night. But his sinopia, as they did in the regio in the Scot told to be missing in the cathedral)
house keeper and daughter will break cathedral. So the Mass Healing in the that wasn’t there before, opened at
the discussion up two hours after dusk, regio will remove the brand from Matthew 22:20-21, with a bronze hand-
Sub Rosa
worried about the old scholar’s health. Perrin’s forehead and heal the cut from shaped bookmark pointing to:
Tancredi’s arm: a fitting miracle of
Magi truly interested in (Art & forgiveness. It will have Gotifredo and “Why are you putting me to the test, you
Academe, page 11) philosophical Lorenzo volunteer to stay in Palermo hypocrites? Show me the coin used for the tax.”
breakthroughs in Magic Theory find in and tend the chapel, despite the danger And they brought him a denarius. Then he
him a living library and source of this poses for them. Both earn at least said to them, “Whose head is this, and whose
advice. If they make him a good offer – one Faith Point per season for this risky title?” They answered, “The emperor’s.” Then
and his current living conditions require Good Work (The Church, pages 27 and he said to them, “Give therefore to the emperor
some philosophical resignation to 28) – and they can use them for each the things that are the emperor’s, and to God
support – they might compel him to other: so they can stand a lot of bad the things that are God’s.”
61
On seeing this, Klaas will swallow still moored there. They can ask for the “invisibilia Dei per ea quae facta sunt,
Scenario
and fall silent. Henceforth he will be captain or an officer, and tell them intellecta, conspiciuntur”
cured from looking for the Antichrist about Perrin. The captain is happy to
among the worldly rulers of Christianity. take him back, as he has never had such That is:
a good ship’s carpenter before. If asked
Once they take the gospel book out quietly, the captain would also take “The invisible things of Him are clearly
of the regio, likely to hand it over to Tancredi to Genova for five pounds of seen, being understood by the things that are
priests of the cathedral chapter, they do silver. Success with a Hard made”
Bestiary
questions about Frederick’s life and to shake off another agent tailing them, knowing God is obtained by
faith to him again. as above. And once they reach the understanding his creation. But he is
abandoned convent again, there is the most surprised – and secretly excited -
This isn’t straightforward, as he is in baiulo in person (see Walter of Carini - by its correlation to Francis’ Canticle
the Emperor’s service. At least success the Baiulo) with two more agents and celebrating God’s creations (see
with a Hard Presence + Etiquette stress many watchmen. Franciscans). Is there a hidden truth in
roll is in order. Then Michael Scot tells the rantings of that infidel scholar with
Setting
domains persecuted as a matter of they will need to protect the Sicilian Tancredi with them, or pay his passage
principle. Success with a Hard friars remaining there from continuous on the Bolla d’Oro alongside Perrin.
Perception + Folk Ken stress roll turns interest of the baiulo’s men. They might wish to take Jahir al-Ahd
up, that he has no hidden agenda here and his household with them. They
and should tell the truth. need to remain inconspicuous all the
The Canticle, the time and guard the secret of the chapel
Character
called upon the inn where the player Canticle of the Sun - especially stressing: of them will come in handy, just as
characters are staying, and got their host when the player characters returned
to talk. “Laudato si’, mi’ Signore, per quelli ke from the cathedral. The chapel regio
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perdonano per lo tuo amore, et sostengono allows to transport people and their
Have player characters make infirmitate et tribulatione.” stuff in and out by Rego magic (just the
Perception + Awareness stress rolls general case of Against the Dark, page 59
against the Dexterity + Stealth + 3 (for While they hum it, in the regio the box Leap of Homecoming and
Ways of the Town) stress rolls of the agent sinopia sketch of tortured Christ Regiones).
tailing them. If they at least meet the becomes a dramatic, colorful fresco.
agent’s roll, they shake the tail for now. And the eyes of the player characters But that’s why it is Ars Magica.
fall on a text appearing in the fresco
If they walk along the quay of the under the crucifix, in the place of the
Cala, they will see the nef Bolla d’Oro “Credo, quia absurdum”:
62
partner already subscribes to his Higher kassel univ. press, 2002. (Kasseler
Scenario
REWARDS Purpose. Jahir wouldn’t mind a Philosophische Schriften : 35) p.s 11-44 -
Longevity Ritual, once he learned ISBN 3-933146-92-5 ):
Adventure Experience enough of it.
http://www.uni-kassel.de/upress/
Depending on the path taken, the online/frei/978-3-933146-92-
scenario is worth up to 10 experience FURTHER 2.volltext.frei.pdf
points.
Bestiary
(To help understanding Joachim’s
READING position in the philosophy of history.)
Contacts
Both Cunebarda de la Cala and Biography of Frederick
Michael Scot might remain friendly to Averroës
the player characters, and become Encyclopedia Britannica: Frederick Robert Pasnau: The Islamic Scholar
contacts useful to them in Palermo and II Holy Roman emperor (2013): Who Gave Us Modern Philosophy
Fiction
at the Imperial court. (HUMANITIES, November/
https://www.britannica.com/ December 2011 | Volume 32, Number
Study with Jahir al-Ahd biography/Frederick-II-Holy- 6):
Working and discussing with Roman-emperor
enthusiastic Jahir al-Ahd on logic in https://www.neh.gov/
Magic Theory requires some Salimbene de Adam’s Chronicle on humanities/2011/
organization. Magi need either to stay in Frederick II: novemberdecember/feature/the-
Setting
Palermo for many months, or to get the islamic-scholar-who-gave-us-
scholar and his household to their http:// modern-philosophy
covenant. sourcebooks.fordham.edu/halsall/
source/salimbene1.html (An introductory article on
In any case, discussing with him for Averroës.)
a season to put logic into Magic Theory (If you should need some lurid – and
is tiring, but rewarding: it bestows 3 wrong - stories about Frederick, take John S. Hendrix: Philosophy of
Breakthrough points for (Art & them from here.) Intellect in the Long Commentary on
Rules
Academe, page 11) Aristotelian or the De anima of Averroes (Roger
Platonic Magic Theory . An excellent, brief, but Italian Williams University DOCS@RWU,
biography in Treccani – Dizionario 2012):
But Jahir al-Ahd also has his Higher Biografico degli Italiani - Volume 45
Purpose to pass on. For each such (1995): http://docs.rwu.edu/cgi/
season of work, Jahir makes a viewcontent.cgi?
Character
Communication + Teaching (Artes http://www.treccani.it/ article=1025&context=saahp_fp
Liberales)+5 (Good Teacher) stress roll enciclopedia/federico-ii-di-svevia-
against his partner’s Intelligence + imperatore-re-di-sicilia-e-di-
Magic Theory stress roll. He is willing to gerusalemme-re-dei-romani_ Franciscans
use Confidence Points for this, and no (Dizionario-Biografico)/ Solet Annuere - the Regula Bullata
adjustments for the Gift need to be of the Franciscan Friars:
made. If Jahir’s total is higher, his
Joachim of Fiore
Editorial
discussion partner loses confidence in http://www.ewtn.com/library/
her traditional Magic Theory: she gets https://en.wikipedia.org/wiki/ PAPALDOC/REGULA-E.HTM
the Flaw Higher Purpose (Show Logic Joachim_of_Fiore
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63
Editorial Character Rules Setting Fiction Bestiary Scenario
64
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Scenario Bestiary Fiction Setting Rules Character Editorial
65
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Liberales 5 (Rhetoric), Dominion Lore 3 (Auras), Faerie Lore 3
Klaas de Spinnen (de Spinnen), Chirurgy 3 (Binding Wounds), Concentration 3
Scenario
+2, Dex 0, Qik 0 Ken 1 (Clergy), Guile 3 (Fast Talk), Area Lore: Salerno 1
(Medical School), Area Lore: Lorraine 1 (Clergy) (4), Area
Size: 0 Lore: Flanders 1 (Clergy), Order of Hermes Lore 2
(Personalities), Church Lore 3 (Franciscans), Meditation 1
Age: 34 (27) (Silent Prayer), Understanding 1 (when Kneeling)
Virtues and Flaws: Doctor in Medicina, Meditation, Devotions: St. John the Baptist 2 (1) (Birth June 24th,
Understanding, Improved Characteristics, Inspirational, Great Decapitation August 29th); The Virgin Mary 3 (11) (Birth
Setting
Communication × 2, Good Teacher, Mendicant Friar, September 8th, Annunciation March 25th, Ascension August
Unaging, Initiations [to Meditation by Francis, to 15th, many others); St. Francis 4 (Stigmatization September
Understanding by Francis], Compassionate, Driven (Apostolic 17th, Death October 3rd)
Poverty and Simplicity), Monastic Vows, Ability Block
(Martial), Poor Strength × 1, Higher Purpose (Spread Practical Faith Points: 22
Faith), Faerie Friend: Spider, Visions
Faerie Friend: Spider (Str: ‑1, Sta: +1, Dex: +1, Qik: +11,
Personality Traits: Brave +2, Compassionate +3, Driven Int: +2, Per: +2, Pre: ‑2, Com: +1, Init: +11, Size: ‑10, Faerie
Rules
+3, Loyal (his provincial minister) +1, Pious +2, Serene +2 Might: 5 Virtues/Flaws: Faerie Beast (small Spider), Faerie
Sight, Faerie Speech, Highly Cognizant, Pretentious, Lesser
Reputations: de Spinnen (Norman Tribunal) 1, Franciscan Power; Intangible Flesh, Traditional Ward: Iron, 2xLittle
Envoy to Lorraine and Flanders (Franciscans) 3, Physician of Pretenses: Awareness (Keeping Watch) 5, Artes Liberales
Francis (Church Hierarchy) 1, Preacher (Artist) 2 (10), (Geometry) 5, Bargain (Stories) 3, Climb (Walls) 5, Etiquette
Custodian of the People (where he has worked) 3, Dedicated (de Spinnen) 3, Folk Ken (de Spinnen) 3, Franciscan Lore
Character
Physician from Salerno (Academic) 3, Pious (Christians) 1 (Initiation) 2 (6 xp), Hunt (Track) 3, Latin (Academic Usage) 3,
Leadership (Preaching) 2 (11 xp), Medicine (Physician) 5 (12
Combat: xp), Preacher (New Listeners) 1 (5 xp), Stealth (Hide) 5, Order
of Hermes Lore (Personalities) 1 (4 xp) Personality: Curious
Dodge: Init +0, Attack N/A, Defense +2, Damage N/A +2, Shy +2 Power: Eidolon (1 Might Point, Init: +9,
Imaginem))
Fist: Init +0, Attack +1, Defense +1, Damage ‑4
Editorial
66
Area Lore: Lorraine 2 (Roads) (5), Order of Hermes Lore 1
Fra Diotisalvi (Customs), Church Lore 1 (Franciscans), Great Weapon 5
Scenario
(Staff), Thrown Weapon 1 (Stone)
Down-to-earth, forceful Diotisalvi has seen many rough
spots, but now is grounded in Franciscan devotion. His full Encumbrance: 0 (2)
black beard, strong build and poise tend to impress even
hardened ruffians, keeping them out of mischief. Devotions: The Virgin Mary 4 (16) (Birth September 8th,
Annunciation March 25th, Ascension August 15th, many
Characteristics: Int ‑1, Per 0, Pre 0, Com 0, Str +2, Sta others); St. Francis 4 (Stigmatization September 17th, Death
Bestiary
+2, Dex +1, Qik +1 October 3rd);
Age: 28 (28) Notes: Diotisalvi has no True Faith: his Faith Points are
the result of many continuous years of a rigorous, devout and
Decrepitude: 0 humble life atoning for his rambunctious youth as a Neapolitan
Fiction
stonemason. While he could wield staff and stone for decent
Warping Score: 0 (0) damage, he does not carry any. Only in utterly extreme
situations would he violate his order’s rules and attack with
Virtues and Flaws: Mendicant Friar, Tough, Warrior, found ones.
Monastic Vows
Setting
Dependable +2, Loyal (Franciscans) +3, Pious +2
Combat:
Rules
Fist: Init +1, Attack +6, Defense +6, Damage +2
Character
Staff: Init +3, Attack +10, Defense +10, Damage +4
Soak: +5
67
(Customs), Craft: Charm 5 (Salutem), Mythic Herbalism 6
Cunebarda de la Cala (Healing Wounds)
Scenario
Cunebarda has long graying hair worn in a single braid, and Arts: Succurro (Su) 7, Fortunam (Fa) 17, Salutem (Sa) 17
dresses as a simple townswoman. But her intense, bright blue
eyes and beautiful alto voice can still captivate the attention of Equipment: Amulet of Longevity (made herself, +5 to
those she meets. Living Conditions for one year), Amulet of Good Luck (made
herself, +2 to rolls involving more luck than skill for one year)
Characteristics: Int +2, Per +1, Pre +1, Com +2, Str ‑2
Bestiary
Age: 53 (53) Fortune Favors the Bold (Touch, Sun, Group) (SuFa 10/+13)
Warping Score: 2 (10) Gift of Hera (Strong-Willed, Personal, Sun) (SuFa 20/+13)
Confidence: 1 (8) Gift of Minerva (Common Sense, Personal, Sun) (SuFa 20/
+13)
Virtues and Flaws: Mythic Herbalism, Entreat the Divine
Powers, Fortunam, Salutem, Succurro, Privileged Upbringing, Charm of Intelligence (+1, Personal, Sun) (SuFa 20/+13)
Setting
Nobility) 2
Charm for Resolving a Minor Aging Crisis (Touch, Sun) (SuSa
Combat: 25/+13) - base for devices
Dodge: Init ‑1, Attack N/A, Defense +1, Damage N/A Charm for Longevity (+5, Touch, Sun) (SuSa 20/+13) – base
for Amulets
Character
68
(People), Bargain 3 (Favors), Carouse 1 (Staying Sober),
Walter of Carini Etiquette 3 (Nobility), Intrigue 4 (Alliances), Leadership 4 (in
Scenario
Combat), Folk Ken 4 (Nobles), Guile 3 (Fast Talk), Area Lore:
Walter of Carini puts his knightly training on display, but Palermo 3 (Politics), Area Lore: Sicily 1 (Geography), Church
his cold, blue eyes betray a merciless careerist knowing all too Lore 3 (Politics), Organization Lore: Holy Roman Empire 1
well what is expected of him. He is blond and clean shaven, (Politics), Organization Lore: Kingdom of Sicily 3 (Politics),
and ostentatiously wears partial chain mail and long sword like Single Weapon 5 (Sword, Long)
the robe of his office.
Equipment: Partial Chain Mail, Ring of Office (Magic
Bestiary
Characteristics: Int +1, Per +1, Pre +1 (1), Com +1, Str Resistance 10)
+2 (1), Sta +1, Dex +1, Qik +1 (1)
Encumbrance: 0 (2)
Size: 0
Age: 43 (43)
Fiction
Decrepitude: 0
Confidence: 1 (3)
Setting
Temporal Influence, Improved Characteristics, Oath of Fealty,
Ambitious
Reputations: Suspicious 3
Rules
Combat:
Character
Kick: Init +0, Attack +4, Defense +3, Damage +5
Soak: +9
Editorial
Fatigue Levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
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69
Lore 5 (Entreating), Magic Lore 3 (Regios), Faerie Lore 1
Michael Scot (Church Faeries), Infernal Lore 2 (Entreating), Chirurgy 1
Scenario
Virtues and Flaws: Death Prophecy: Killed by a Small Stay the Fickle Hand of Fate (TuFa 5/+11)
Stone in the Head, Entreat the Powers, Gentle Gift, Magister
in Artibus, Improved Characteristics, Linguist, Natural Fortune Favors the Bold (SuFa 5/+12)
Magician, Inventive Genius, Mathematicus, The Gift,
Ambitious, Oath of Fealty: Frederick II, Ability Block Gift of Prometheus (Personal, Sun) (SuFa 20/+12)
(Martial), Susceptibility to Divine Power, Weird Magic,
Secretive Charm of Intelligence (SuFa 20/+12)
Rules
Personality Traits: Ambitious +3, Analytical +1, Brave ‑1, Charm for Puissant Artes Liberales (+3 to Artes Liberales,
Hungry for Knowledge +2, Scholarly +1, Secretive +3 Personal, Sun) (SuFa 20/+12)
Reputations: Scholar (Courts and Universities) 3, Charm of Alacritous Fortune Ag. Throws (+24 Defense, Touch,
Translator from Arabic (Scholars) 3 Sun) (TuMa 25 /+15) – base for Cerebrerium
Character
Dodge: Init ‑1, Attack N/A, Defense +1, Damage N/A Magician’s Second Wind (Range) (SuMa 25/+16)
Fist: Init ‑1, Attack +1, Defense +0, Damage ‑2 Charm of Second Sight (Personal, Sun) (SuMa 20/+16)
Kick: Init ‑2, Attack +1, Defense ‑1, Damage +1 Charm for Puissant Sight (+3 to Second Sight, Personal, Sun)
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(SuMa 20/+16)
Dagger: Init ‑1, Attack +3, Defense +0, Damage +1
Charm of Disguise (Persona as per Houses of Hermes: Societates,
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Soak: 0 page 94, Personal, Sun) (SuMa 20/+16)
Fatigue Levels: OK, 0, ‑1, ‑3, ‑5, Unconscious Charm for Puissant Disguise (+3 to Persona, Personal, Sun)
(SuMa 20/+16)
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15),
Incapacitated (16‑20), Dead (21+) Charm of Mice (Skinchanger Mouse, Touch, Sun, Group)
(SuMa 30/+16)
Abilities: Medicine 3 (Anatomy), Philosophiae 3 (Natural
Philosophy), Theology 3 (History), Hebrew 4 (Biblical), Latin 5 (Continued on page 71)
(Scholarly Usage), Artes Liberales 5 (Astronomy), Dominion
70
(Continued from page 70)
Charm for Longevity (+6, Touch, Sun) (SuSa 25/+12) – base
Scenario
for Amulets
Bestiary
from being hit by a small stone in the head. To prevent this, he
constructed his Cerebrerium: a solid metal skullcap with a
defense against magic throwing stuff at his head.
Fiction
Perrin
Dagger: Init +0, Attack +8, Defense +5, Damage +5
Setting
Soak: +5
Perrin is a middle-aged, burly but otherwise non-descript
man with weather-beaten complexion. But all eyes laid on him Fatigue Levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
are drawn towards the devil’s head mark burnt into the center
of his forehead - and as he lost his cap, he has really no means Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15),
to conceal it right now. Incapacitated (16‑20), Dead (21+)
Characteristics: Int ‑1, Per 0, Pre 0, Com +1, Str +2, Sta Abilities: Chirurgy 3 (Setting Bones), Stealth 1 (Urban
Rules
+2, Dex +1, Qik 0 Areas), Awareness 1 (Keeping Watch), Athletics 3 (Climbing),
Brawl 5 (Fist), Swim 3 (Diving), Carpentry 7 (Ships) [Category:
Size: 0 Buildings], French 4 (Norman), Italian 4 (Genovese), Occitan 5
(Provençal), Sailor 3 (Ship’s Carpenter), Bargain 3 (Wood),
Age: 37 (37) Carouse 1 (Power Drinking), Etiquette 3 (Townsfolk),
Leadership 1 (Inspiration), Area Lore: Agde 2 (Personalities),
Character
Decrepitude: 0 Organization Lore: Cathar Church in Languedoc 2 (Customs)
Warping Score: 0 (0) Notes: Perrin’s brand might even disconcert player
characters.
Virtues and Flaws: Linguist, Tough, Unaffected by The
Gift, Apostate, Disfigured (Devil’s Head on Forehead),
Branded Criminal
Combat:
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Kick: Init ‑1, Attack +4, Defense +2, Damage +5
Tancredi Maccabeo di
Scenario
A healthy young man trained for war and court, with blue eyes and Soak: +10
brown hair, Tancredi tries hard to present a confident mien, but actually
is quite desperate. Fatigue Levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Bestiary
Characteristics: Int 0, Per ‑1, Pre +1, Com 0, Str +2, Sta +2, Dex Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated
+1, Qik 0 (16‑20), Dead (21+)
Size: 0 Abilities: Civil and Canon Law 2 (Sicilian), Latin 3 (Church Usage),
Artes Liberales 1 (Grammar), Stealth 1 (Urban Areas), Awareness 1
Age: 18 (18) (Alertness), Athletics 3 (Grace), Brawl 3 (Dagger), Swim 1 (Long
Fiction
Virtues and Flaws: Privileged Upbringing, Gentleman, Warrior, Equipment: Partial Chain Mail (Soak: 10) (Soak: 10; Protection: 8;
Enemies (German Noble Family) Quality Armor: +2)
Setting
Combat: Notes: Tancredi has taken a Medium wound from a blow to the
left arm through his armor, resulting in a Wound Penalty of -3 to all rolls
Dodge: Init +0, Attack N/A, Defense +3, Damage N/A and totals. Fra Gotifredo has tried to bind it.
Characteristics: Int +2, Per +1, Pre +1, Com +1, Str ‑2, Sta +2, Kick: Init +1, Attack +2, Defense +2, Damage +1
Dex +1, Qik +2
Soak: +2
Size: 0
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Warping Score: 0 (0) Abilities: Islamic Law 1 (Women), Theology: Islam 1 (Debates),
Artes Liberales 3 (Logic), Chirurgy 1 (Bind Wounds), Stealth 3 (Urban
Virtues and Flaws: Improved Characteristics, Lightning Reflexes, Areas), Awareness 3 (Alertness), Athletics 3 (Running), Brawl 1
Privileged Upbringing, Ability Block (Outdoor), Outcast: Saracen, Close (Dodge), Arabic 5 (Scholarly), Italian 3 (Sicilian), Scribe 3 (Copying),
Family Ties Etiquette 1 (Townsfolk), Teaching 1 (One‑on‑one), Charm 1 (First
Impressions), Folk Ken 1 (Townsfolk), Guile 1 (Fast Talk), Area Lore:
Personality Traits: Brave +1, Curious +2, Energetic +2 Palermo 1 (Saracens)
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Fra Gotifredo Soak: +2
Scenario
Characteristics: Int +1, Per +1, Pre +1, Com 0, Str 0, Sta Fatigue Levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
+2, Dex +1, Qik 0
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15),
Size: 0 Incapacitated (16‑20), Dead (21+)
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(Church Usage), Artes Liberales 1 (Grammar), Chirurgy 3
Decrepitude: 0 (Bind Wounds), Concentration 2 (Prayer), Stealth 1 (Natural
Areas), Awareness 1 (Alertness), Survival 3 (On the Road),
Warping Score: 0 (0) Athletics 3 (Hiking), Brawl 1 (Dodge), Cook 5 (Stew), Animal
Handling 1 (Donkeys), Italian 5 (Sicilian), Etiquette 1
Virtues and Flaws: True Friend: Lorenzo, Mendicant (Peasants), Charm 1 (First Impressions), Folk Ken 1
Friar, Sense Holiness and Unholiness, Monastic Vows (Peasants), Area Lore: Palermo 1 (Churches), Area Lore: Enna
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1 (Peasants), Church Lore 3 (Franciscans), Sense Holiness and
Personality Traits: Brave ‑1, Compassionate +1, Loyal: Unholiness 4 (Good)
Lorenzo +3, Pious +2
Devotions: The Virgin Mary 3 (Birth September 8th,
Combat: Annunciation March 25th, Ascension August 15th, many
others); St. Francis 3 (Stigmatization September 17th, Death
Dodge: Init +0, Attack N/A, Defense +2, Damage N/A October 3rd);
Setting
Fist: Init +0, Attack +2, Defense +1, Damage +0 Faith Points: 14
Fra Lorenzo
Kick: Init ‑1, Attack +2, Defense +0, Damage +3
Rules
Soak: +1
Characteristics: Int +1, Per 0, Pre +1, Com +2, Str 0, Sta
+1, Dex +1, Qik 0 Fatigue Levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Character
Incapacitated (16‑20), Dead (21+)
Age: 25 (25)
Abilities: Art of Memory 1 (Hymns), Latin 4 (Church
Decrepitude: 0 Usage), Artes Liberales 1 (Grammar), Chirurgy 1 (Diagnosis),
Concentration 2 (Prayer), Music 3 (Singing), Stealth 1 (Natural
Warping Score: 0 (0) Areas), Awareness 1 (Alertness), Survival 3 (On the Road),
Athletics 3 (Hiking), Brawl 1 (Dodge), Cook 5 (Soups), Animal
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Virtues and Flaws: Intuition, True Friend: Gotifredo Handling 3 (Donkeys), Italian 5, Etiquette 3 (Peasants), Area
(Bonus: +3 to appropriate Personality Traits), Mendicant Friar, Lore: Palermo 1 (Churches), Area Lore: Enna 1 (Peasants),
Monastic Vows Church Lore 2 (Franciscans)
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Personality Traits: Brave ‑2, Friendly +2, Loyal: Gotifredo Devotions: The Virgin Mary 3 (Birth September 8th,
+3, Pious +1 Annunciation March 25th, Ascension August 15th, many
others); St. Francis 3 (Stigmatization September 17th, Death
Combat: October 3rd);
Dodge: Init +0, Attack N/A, Defense +2, Damage N/A Faith Points: 16
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Agent of the Baiulo Fist: Init ‑2, Attack +3, Defense +3, Damage ‑1
Scenario
Characteristics: Int +2, Per +2, Pre +1, Com +2, Str ‑1, Kick: Init ‑3, Attack +3, Defense +2, Damage +2
Sta +1, Dex 0, Qik 0
Dagger: Init ‑2, Attack +6, Defense +4, Damage +2
Size: 0
Soak: +3
Decrepitude: 0
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Virtues and Flaws: Ways of the Town, Improved Abilities: Civil and Canon Law 1 (Sicilian), Latin 3
Characteristics, Gossip, Social Contacts (Townsfolk), Clerk, (Juridical Usage), Artes Liberales 1 (Grammar), Stealth 3
Fiction
Poor, Ability Block (Outdoor), Infamous, Dutybound, (Urban Areas), Awareness 3 (Searching), Athletics 1 (Running),
Temperate Brawl 3 (Dagger), Italian 5 (Sicilian), Bargain 1 (Information),
Etiquette 1 (Townsfolk), Intrigue 3 (Gossip), Leadership 3
Personality Traits: Brave +1, Cool‑tempered +2, (Intimidation), Charm 1 (First Impressions), Folk Ken 3
Duty‑Bound +3, Manipulative +2 (Townsfolk), Guile 3 (Fast Talk), Area Lore: Palermo 3
(Personalities), Church Lore 1 (Religious Orders)
Reputations: Snitch 4
Setting
Dodge: Init ‑2, Attack N/A, Defense +3, Damage N/A Encumbrance: 2 (2)
Palermo Watchman
Short spear & round shield: Init: +1, Attack +11, Defense
Rules
+10, Damage +7
Characteristics: Int ‑1, Per 0, Pre ‑1, Com ‑1, Str +2, Sta Dagger: Init +0, Attack +9, Defense +6, Damage +5
+2, Dex +1, Qik 0
Soak: +8
Size: 0
Character
Virtues and Flaws: Mercenary, Tough, Puissant Single Abilities: Stealth 5 (Urban Areas), Awareness 3 (Keeping
Weapon, Warrior, Dutybound, Weak Characteristics, Ability Watch), Athletics 5 (Running), Brawl 5 (Dagger), Swim 1
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Dodge: Init +0, Attack N/A, Defense +5, Damage N/A Encumbrance: 1 (3)
74
Italian 3 (Sicilian), Leadership 3 (Inspiration), Ride 1 (Travel),
Jahir al-Ahd Teaching 6 (Artes Liberales)
Scenario
Jahir shows the signs of his age: his hair is nearly white and Equipment: Wax Tablet
his eyes are watery. He moves slowly, and likes best to sit and
read or talk. Qamar and his house-keeper keep him Encumbrance: 0 (0)
comfortably seated, so he can avoid any sudden moves.
Notes: Jahir, besides being an enthusiastic scholar, is also a
Characteristics: Int +3, Per 0, Pre ‑1 (1), Com +3 (2), Str living library. While he has worn out copies of most of
Bestiary
‑2 (2), Sta ‑1 (1), Dex 0, Qik ‑3 Averroës’ commentaries of Aristotle, he assisted in their
writing and knows most of them by heart.
Size: 0
Age: 60 (60)
Decrepitude: 0
Fiction
Warping Score: 0 (0)
Confidence: 2 (10)
Setting
Teacher, ‘Alim, Outsider, Ability Block (Martial), Arthritis,
Higher Purpose (Show Logic as the Way to Happiness),
Temperate
Rules
Averroës (Scholars) 3
Combat:
Character
Fist: Init ‑3, Attack +1, Defense ‑2, Damage ‑2
Soak: ‑1
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Scenario
Bestiary
You can still find, in 1220, as you wolf who had nursed Romulus and By Benoît Léoutre
wander through the countryside of Remus, the legendary founders of
Campania or the hills of the Apennine Rome. A party was dedicated to him eager to resurrect an empire dead for
Mounains, an almost unknown cult. Its each year, called the Lupercalia. The more than seven centuries. Legio lupii
followers leave their homes on nights of great pontiff of Rome participated in tried to swell the ranks, composed
the full moon, change themselves into person; he was stripped and his body largely of werewolves, dreaming to be
Fiction
half-wolf monsters, and perpetrate simply covered with a wolf skin thrown able to restore the glory of the sons of
blood sacrifices on behalf of pagan over his shoulders. All the young Mars.
gods. The Legio Lupii, Roman citizens took part in the ceremony with
Brotherhood of ancient times, survives pride, in the same device. It was a
and dreams of Rome’s long ago lost bloody spring festival celebrating fertility LEGIO LUPII
glory, the time when it ruled the known and youth.
world. These authentic Romans carry on DURING THE 13TH
Setting
of Italy, in remote places and in hamlets between the Byzantine empire and the
Legio Lupii is a secret society, heires hard to reach, like the passes of the Alps Papacy, between the Latins and the
of the early traditions of Lazio. Primitive or the marshes of Ravenna. Maybe it Greeks. That division is felt even in the
beliefs of Italy’s peoples persist in was a coincidence, but the barbarian Legio. These dissensions broke out in
gestures, customs and practices, that not invasions brought an upsurge of cases of heated debates at the end of the 12th
the Republic nor the Roman empire, nor lycanthropy throughout the empire. century, therefore the crusade against
Character
the triumphant Christianity could erase. Those monsters especially were Constantinople in 1204 crystallized the
common in rural areas, those places differences in point of view.
The rise of Christianity to the status precisely frequented by the last homes
of State religion under emperor of paganism. Oriental cult followers give no more
Constantine the Great, at the beginning signs of life today, and it is unlikely that
of the fourth century, did not mark the Then the surviving pagan priests they were all killed. Rumors circulate on
disappearance of the old Roman cults. interpreted werewolves as envoys of the fact that the Byzantine members of
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Of these, one in particular was dedicated Mars to help the Roman Empire to Legio XXXI would have lent oath to the
to the god Mars, Lord of combat, Father resurrect. They declared that these various Byzantine pretenders to the
of the Roman race and particularly loved lycanthropes would be the last Imperial throne of Constantinople, some
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by the legionaries. Mars, as many other legion, the Legio XXXI, so-called ‘legion supporting the dynasty of the Angelos,
Roman gods, borrows attributes and of wolves’, Legio Lupii. others the Komnenian family.
elements common to many folklores
and traditions, in the syncretism of the Through the centuries, the clergy of The official position, in the West, is
Greco-Roman pantheon. Mars and the last faithful to the religion to ask any encountered Greek werewolf
of ancestors built an amalgam of their to swear allegiance to the Western cult’s
In one of these aspects, he is beliefs, their regrets and their hopes. leaders. In case of refusal, any true cult
represented as a bloody father, a god- Little by little they became an member has to kill those who are
wolf with wild might: Lupercus. In this underground network of vindictive traitors to the cause of the Pax Romana.
sense, he was associated with the she- activists, opposed to the Church and
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the sacred woods, the fountain ladies,
Area of Influence the wild and beautiful Amazons (told to
Scenario
The heart of the Legio is, of course, MUNDANES & be bellicose daughters of Mars) walking
always Italy. This is where the cult finds in the ranks of the legionaries... and who
most of its supports and followers. In FAERIE knows, the host of the other gods of the
Lombardy, in the summits of the Roman pantheon, too.
Apennines or in campaigns of Calabria, DIVINITIES
the Lupii patiently recruit new faces, Keep in mind that a Legio full of
which makes Italy the strongest region Is the Legio Lupii infiltrated by Faerie wonders would most of all
Bestiary
by their influence. But the efforts of the magical creatures? And to what extent? encounter difficulties in its opposition
Legio to infiltrate the Italian city-States The decision is yours. For most of its to the Divine realm. The fairies do not
enmeshed it in the woes of local politics. faithful believers, it is a purely human support divine auras and habitually flee
In the rest of the Mediterranean basin, organization, a community of nostalgics the priests or sacred places as if they
the last homes of paganism scrape a and fanatics of the Roman imperial rule, were a plague. Should you choose to
living, depending on the mercy of the maintained through the centuries by consider the Legio as a supernatural
local rulers. custom and law. It is possible the truth organization, it would have to be
Fiction
stops there: citizens trying to maintain confined to wild and isolated places,
the traditions of a fallen nation. Maybe trying to infiltrate cities for temporary
ORGANISATION there is more, perhaps a number of its assignments only, and hardly keeping
senior officials are strongly influenced counting converted lords as members.
by the creatures they worship. The
Cohortes lecher fauns, the gorgeous nymphs of
Setting
The cult intends to maintain and
extend its influence in the rest of the The father is a respected Mars-follower,
Mediterranean basin, starting from the A LITTLE TOO but Legio Lupii local leaders denied
few homes of supporters it possesses. entrance to his children: his son is a
Each of these small scattered groups is WILD were-fox, and his daughter become a
called a cohors and responds to the she-bear at full moon nights. None of
orders of a centurio, who is often the The fact that Legio Lupii had sunk them could become a true worshiper.
most experienced member. All the into the lycanthropy does not mean it
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cohortes form the Legio Lupii itself. accepts all types of shape-shifters. Now, his offspring should run,
The cult, although theoretically unified Although they have a deep respect for because legionaries come to kill them:
in the person of the revered pontifex, is the werewolves, they treat other forms the cult fear the rejected children may
divided in fact. The Roman Empire is of lycanthropy with the same disdain reveal the secret society some day. But
vast, and the network of Legio Lupii is and distrust a priest or a magus would. the father does not agree with that hunt,
too weak to ensure cohesion. as he still love his offspring. He fled
Character
A poor family living in a remote with his family and the chase is likely to
The sons of Mars claim to extend hamlet is decked out with a degenerate be turbulent.
their power over the whole of the curse that does not transmit the same
former Roman empire, from the time of “animal doubles” at every generation.
its peak. In fact, the provinces of East
and Africa are devoid of legionnaires. In
several other provinces, the centurio remain indifferent to the few mortals
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proclaimed himself imperator or, in who still turn to him?
Byzantine provinces, autokrator. These HOMELAND’S
titles prove that at least in these regions, Introducing Mars in 1220’s Europe
FATHER
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77
of the viziers of Cairo makes precarious Each cohors can have a variable that are formed most of the future
Scenario
survival of the cohors) and number of decuriae, and they can group legionaries.
Constantinople (those are loyal to the themself into centuriae. The biggest
Byzantine basileus and therefore cohors (Rome) possess two centuriae of When members of a decuria are
considered traitors by the pontifex). ten decuriae each, for a total of less of numerous enough, their camp can take
two hundred followers, while the cohors respectable dimensions, including fields,
of Britain count a single decuria of a several villas, a votive temple and a
Current State dozen individuals, hidden in the hills of convent of vestals. But more often than
Bestiary
When a group of supporters or true Mercia. not, a given decuria cannot embark on
members of the cult live together, they ambitious construction projects.
are called a decuria; most of the cult A decuria must be autonomous; it
members or sympathizers are assumed has built a camp where it can take refuge Several hideaways have breathtaking
to live in their decuria in order to avoid in case of danger. This shelter is labelled architecture: inside wild caves dug into
indiscretion. Through misuse of a castrum. Most of the castra are actually the granite, one suddenly discovers
language, a decuria encompass relatives simple urban houses, villas or marble arches, hot baths circled by
Fiction
to cult members and their friends. The countryside farms. Some are real haunts polished ground, covered with
number of members in a decuria is at the bottom of the wood, with multicolored mosaics... The luxury of
variable and can go from 2 to 20, not enclosure of stakes and ditch, in the these hiding places sharply contrasts
counting the uninitiated children, purest tradition of the ancient legion. It’s with the hostile environment that
external contacts, and possible slaves. here, between the walls of the fortress, conceals them. It is the case of the
hideout of the Illyricum cohors, which
Setting
Rules
Character
Editorial
Sub Rosa
78
suspects are not lacking. The town is
houses the finest collection of Roman now in political turmoil.
Scenario
statues one can contemplate. HATCHET MEN
In the months that follow, it is
The persecution against the pagans FROM TOLEDO rumored that the deceased hidalgo came
and werewolves is a permanent threat to back from the dead in the form of a
Legio Lupii, which must continually The grand master Inigo de hungry werewolf. He is said to have
ensure its own security by hiding its Villacabrone, hidalgo of Spain and hero killed several lettered persons and stolen
activities, practices and beliefs. of the Moorish coast, was slain in a scrolls of the scriptoria and libraries. Is
Bestiary
However, every year, many legionaries poorly lit street in Toledo. The urban he looking for a path to regain the rest
are hunted and killed like beasts, or militia speaks of great terrifying wolves, of his soul?
burned as witches or heretics. The armed with sharp steel claws and
Church is a powerful and ubiquitous babbling Arab words. The players’ characters may be
enemy. Cult supporters or relatives are traveling in the area, looking for new
both valuable allies and high risks of The city is booming, while looking Vis sources, old tractatus or mythical
betrayal. for a culprit. Between the Jewish and worldwide-known steel from
Fiction
community, to whom the Lord had the Toledo.
financing of its ships, the neighboring
CULT Almoravids enemies and local rivals, the
HIERARCHY
village to settle several too talkative
supporters, who might talk about the
Cursus Honorum MARS’
Setting
Legion.
The structure of the cult is a mix of MOLOSSERS As if a series of bloody murders were
the Roman legion’s ranking with those not enough, a parent, a friend or a lover
of the traditional Roman religion. Members of a decuria who are of one of the covenant’s grogs figure
Within Legio Lupii, one see the middle- unable to control themselves can still among the victims. Facing the savagery
age society as barbarians. But should a serve the cause. The wild werewolves of the aggressors, the local priest
barbarian or a barbarian child join the are chained and kept in a kennel outside currently is thinking to exorcise the
Rules
cult, he becomes a full member. It is the camp. This is what happened to village. Prepare for divine auras and
required for all members to keep secret several members of the nearest castrum bigoted mood. Maybe even Luigi
the existence of the cabal, up to the time of the players’ covenant. The legionaries Filliamus, a feared Dominican
of the Pax Romana has returned. use their unfortunate degenerate Inquisitor, will look at the case.
brethren as assassins or watchdogs.
The cursus honorum for women is They just accompanied them near the
Character
slightly different from that for men.
Legio Lupii got rid of many prejudices divides his time between exercise, study desire to enter the ranks of the Vestal
against women, who wer e so of ancient texts, defense of the hideout, Virgins, the priestesses of the cult,
characteristic of public life in Roman preparation of other members’ missions. guardians of knowledge and its rites.
antiquity. There are still differences of A cives may also choose to become a
statutes and practices that prohibit priest of Mars, but few do.
women military honors; on the other Roman Clergy
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hand, the senior positions of the clergy For their part, young girls, at the age There is a number of vestals in each
are reserved to them, due to centuries- of 12 years, are considered to be major cohors. Sometimes, it is only a novice or
old customs. (it should be noted that the age of a priestess, who takes care to maintain a
Sub Rosa
majority is substantially the same among discreet altar in an alcove. In the most
As soon as he reaches the age of 14, the so-called barbarians). Each woman prestigious cohortes, the nuns are
the young boy becomes a legitimate has the right to divorce or inherit, but dozens, living in real convent composed
cives: he can participate in the life of the cannot participate in political debates. of several buildings, temples, atriums
cohors. He takes part in the vote, elects They quickly are married to a cives, in and gardens. Each of these shrines,
the praetor and fulfills all missions order to optimize the chances of whether they be large or small, is
assigned to him. The cives may continue increase of their decuria. A widow is supposed to hold a flame born from the
to live in the barbarian world, acting as a encouraged to marry again, so a single original Rome’s temple.
spy, a murderer or a recruiter. He can woman is pretty rare, even more a young
also be assigned to the camp, where he single woman, unless she expresses the
79
The vestals are devoted virgins who years, but in some cohortes, tradition Gaul and at Constantinople, the title
Scenario
keep an eternal fire. They are also the has it that the title remains in same became hereditary a few decades ago.
guardians of knowledge, the far-seers hands until the death of the praetor. in
and the guarantors of the sacred union
between citizens. They obey a matriarch,
but do not always live in their convent,
in contrast to Christian nuns. They can
travel, study and participate in the
Bestiary
Praetores
Sub Rosa
Each cohors is headed by an elected
leader, the praetor. Most of the time, he
is chosen among the Roman male
nobility (which is a mixture of the
descendants of the ancient senatorial
families, and noble offspring converted
among the barbarians). However, in
theory, any cives may become praetor.
The election lasts for a period of five
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serious breach of the hermetic code.
The Tremere House worrying on Tribuni
Scenario
ALLEGIANCE everything about the rules, and the The pontifex appoints officers, called
civilized Bonisagus House, may not take tribuni, to inspect each cohors and thus
CASE such a matter lightly. exercise a minimum of control over its
vast network. However, the
Of course some Houses of the order On the other hand, if one maga has appointment of a tribunus must be
of Hermes, even the Latin branches been contacted by the Mars’ cult and if ratified by a vote of the Senate; this is
such as Bonisagus’, Guernicus’ and she declined such an offer, Legio Lupii why the influence of the pontifex
Bestiary
Tytalus’, may have in their ranks a few will want to eliminate her to ensure its depends very much on its ability to to
werewolves. Probably these (because of own security. The pontifex will surely gain support in its own cult.
their Roman origins, their culture and send Martius Fortitius Panductor, a
their magical potential) have been particularly cruel and deceitful decurio, The numerous tribuni have to
approached by the Legio Lupii. Maybe a who made himself a reputation as a monitor the praetores’ activities. They
magus from Bjornaer whose heart butcher. Martius is anything but stupid, are the guarantors of the Roman law,
animal is the Wolf could be integrated and he will surely take adequate any cives or cult’s woman can appeal to
Fiction
into the secret society, but he would precautions to eliminate its powerful them in case of legal conflict. They do
probably be despised for its shamanic prey. not reside in a determined province, but
beliefs (too Germanic for the taste of they constantly travel from one castrum
Latine people). Now the steadfast maga may be a to another.
friend of one of the player’s characters,
It goes without saying that a magus and she may ask help in that thorny
isn’t supposed to take an oath to business. A redcap bearing bad news Senatores
Setting
another brotherhood than the order of arrives at the covenant and the maga’s Legio Lupii owns a counterweight,
Hermes, and if some have done, it is a letter is quite desperate. the Senate of the Wolves, which is in
session in a regio hidden in Rome. In
In the less controlled areas, the Legio the depths of a cave of the Aventine, the
doesn’t have enough divisions to justify When he feels his own death ruins of an overgrown nymphaeum hide
the appointment of a praetor. In these coming, the pontifex may designate his a backdoor. It’s a withdrawn and
provinces, the oldest decurio assumes successor. If he fails to take this secretive place, its entrance is guarded
the role of coordinator. Sometimes, this precaution, the next pontifex is by handpicked werewolves. There, in an
Rules
feature is validated by the pontifex who designated following the revelations of underground amphitheatre, old ones
then award him the rank of procurator. the vestal virgins. The next pontifex will discuss guidance to be given to the cult.
generally be a priest of the cult, but it The senatores will sometimes come into
has happened to the maidens of Mars to conflict with the views of the pontifex.
Pontifex designate a praetor, or even a stranger to
The praetor of Rome is called Legio Lupii, since it is true that gods are Any praetor, tribunus or procurator
Character
pontifex. It is one of the most influential fickle. who has exercised its function for at
and the most powerful leaders. He is
considered to be the head of Legio A gorgeous water-nymph offer her
Lupii, his spiritual guide and his most to lead her vessel. Unfortunately, the
dangerous member. He is formed in the LOOKING FOR journey to the far island may be
mysteries by the more erudite vestals. tormented, as she may fall at the hands
He become the highest religious SAMOTHRACE’S of the Venetians. Through a Byzantine
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authority for the cult, as well as a Empire in disorder and chaos, escorted
military leader. He has power to SECRECTS by two particularly brutal lictors who
announce the return of the divine attract more trouble than they spread,
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Emperor (should, one day, the Roman Carmina Lucillia Lapides, 25-year- she may need reinforcements if she wish
empire be restored). old, is a young vestal of great wisdom. to return to Rome alive.
She goes to Samothrace, where the
The role of the pontifex is to keep Greek ruins should contain valuable But Carmina is a stubborn woman.
the flame of the Roman religion alive. rollers. She hopes to be able to grow in She may recruit the players’ characters
Versed in the occult arts of the rites of his gift of clairvoyance, with those instead, thanks to a fallacious promise.
Mars, the pontifex is a werewolf writings. She have strange dreams When you talk about ancient Greek
monster, bigger than any other, with a concerning eagles and fire since months, ruins, most of the dignified magi lose
supernatural intelligence and a great and she want to interpret them their minds.
mastery of his magical knowledge. correctly.
81
The senatores will sometimes come into these promising individuals are not When the test successfully is
Scenario
conflict with the views of the pontifex. pushed into the practice of the completed, the candidate returns to see
diabolism. Nobody want to deal with the tribunus, who judges if she is worthy
Any praetor, tribunus or procurator demons or possessed arrogant jackass. to go further. If necessary, the
who has exercised its function for at When the recruiter believes that one of legionaries from the area meet and
least ten years may claim to be member its candidates is ready, she begins to talk everybody proceed with the induction of
of the Senate of the Wolves. The to her about the actual cult. She never a new believer.
entrance to the Senate is co-opted and it pronounce its true name. She vaguely
Bestiary
is necessary to renounce its judiciary to evokes a free community, released from If the recruit is already a wolf-
become a member. Reigning Senators the tyranny of the nobles and the shapeshifter, this is perfect. It will be
may oppose a nomination. The arrival of Church. If these arguments hit the nail sufficient to teach her the traditional
a new senator is marked properly by on the head, she brings her apprentice Roman virtues: taste of effort, respect
ritualized duels, bloody sacrifices and to the nearest tribunus (most often the for elders, temperance, piety. If she is
orgies. The current Senate has twenty- tribunus came in the area for the not a lycanthrope, the training will be
seven members, of whom ten are occasion). The candidate must swear only more demanding. Some
Fiction
former tribuni. Sessions rarely include allegiance “to the Wolf and the god sympathizers or slaves never go through
the whole of the headcount.
LIVING IN LEGIO
LUPII
Setting
Recruitment
Active cult members attend all kinds
of people in the barbarian world. The
rural environment – poor and uneven of
Christendom – is a fertile ground for
Rules
Approach Mars” in front of him. the stage of initiation and serve simply
The recruiters of the cult monitor in the cult’s network as workers, house
Editorial
several potential candidates at the same The last step to get into the cult is a maids or spies.
time, and visit them from time to time. test of courage and virtue, supposed to
They distill them patiently ideas of prove that the applicant is worthy of
Welcome Ceremony
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greatness, of respect for knowledge and becoming a Roman citizen. Most often,
ancient customs, highlight the they are asked to kill a barbarian who is All decuria’s members make a round
contradictions of monotheism and the particularly embarrassing for the in a place from any settlement away, at
renunciation of feudal life; they seek to activities of the cult - if the mission fails, the bottom of a wood or in a cave.
make them (more than anything) turn no one can suspect the cult since the There must be at least one vestal virgin
away from Christian religion. rookie doesn’t know anything yet. and one dignitary (praetor or tribunus)
Sometimes it is requested to kill a to proceed with the ceremony. The
Over the years, the seeds they have member of her own family, but the test recruiter present the candidate to the
planted in their minds will germinate. varies from one cohors to another. cult’s assembly. The praetor (or the
However, they must also ensure that tribunus) questions the rookie several
82
times on her motivations, her will and This valuable knowledge is distilled curse of the Wolf - but in those cases, it
Scenario
her beliefs (answers may have been to the young recruits as soon as possible, waives the opportunity to become a
prepared). If the answers don’t please because the survival of Roman vestal.
one of the witnesses, she can declare her civilization prevails over anything else.
opposition. The disagreement will be Within their castrum, insiders can follow
settled in a duel to the death if the the teachings of magisters, or consult Activities
applicant is a man. But if it’s a woman, the few Latin archives, which contain Most often, Legio lupii doesn’t
there can be no fight: she immediately is rolls of parchment on various topics. bother with feelings with the rest of the
Bestiary
sacrificed to Mars instead (most of the world; those who are not its allies do not
female cult’s members criticize that For Legio Lupii, lycanthropes are deserve his respect and are widely
special treatment). blessed by the god Mars. Originally, they considered as enemies of “Rome”.
represented only a small fraction of the
Then, the future disciple of the cult movement. But for several centuries, All those who embrace its cause but
gets on her knees in front of the vestal, being a werewolf has become a don’t have the strength, piety or the
standing near a cauldron of oil where prerequisite to become a full-fledged favor of almighty Mars, are nevertheless
Fiction
the sacred fire burns. The priestess asks member. If the new recruit is not already of some interest for the cult: they spread
her to take an oath to the God Mars and struck by the curse of Lycanthropy, he is among the barbarians discord, sedition
the goddess Vesta, passing the hand bitten by one of the officiants during the and vice. Courtesans and prostitutes
over the flames. welcome ceremony. This rule applies to turn away the peasants, craftsmen and
both men and women. Women without bishops from their duties. Philosophers
The recruiter hands the new male the curse are often rejected if they mix the pagan and Aristotelian doctrines
member a red toga, representing both cannot give birth to cursed children. In with Christian teaching in young
Setting
his entry into Roman citizenship, but some cohortes, women can become universities, sparking new heresies. The
also a personal adoption. The vestal members without being struck with the
kisses the female new member instead.
The tribunus (or the praetor, or another
legionary by default) offers the new perhaps asked it from his worshipers; a
member (whatever is her gender) a historic event, something supernatural
sword that was soaked in animal’s TO BE A WOLF, OR happened; a mystical revelation from a
blood. vestal led to this uncompromising rule.
Rules
NOT TO BE Finally, it is possible that it is an act
dictated by necessity: werewolves are
Everyday Life Since when does one have to be a more violent, they recover quickly and
After the entrance ceremony, the werewolf to be initiated in the cult? represent one way to ensure the survival
new practitioner is a full participant of What motivated this change? Mars itself of the Roman cult.
Legio Lupii. Now she needs to devote
Character
her life to the advent of a new unified
Roman empire. To do this, she will have Ludwinus, a dire member of the cult,
to spend time to the preparation of that lost his Quirinus’ dagger during a
happy day. A character that does not QUIRINUS’ mission in the nearest city (he tried to
pass at least one complete season per assassinate the devious bishop
year at training in her castrum will be DAGGER Adalbert). Now he will do anything to
probably seen with disfavor by her recover it - even though the thief, a
Editorial
peers. This type of knife is used by priests reckless robber named James, has
in their various worship activities. For already sold it to a Knight, Sir Conrad.
In the company of her brothers-in- other cultists, the knife is kept in their
Sub Rosa
arms, the new member learns all kinds belt as a purely decorative object. It The noble man plans to offer the
of skills, which will prove useful to fight often bears a Latin inscription (“cave dagger to the prince Berthold on the
the enemies of pagan religion or to lupem”, “interficio”, “vulnerant occasion of his marriage with Conrad’s
perpetuate ancient traditions. The omnes”…). It grants the carrier a +5 daughter, Belissa (a secret lover of one
legionaries are not all devoid-of- bonus in Magic Resistance, but that of the covenant’s companion).
reflection bullies. They count among bonus doesn’t add up to any other form
them many strategists or plotters, keen of Magic resistance. The weapon is dealt Of course his holiness Adalbert will
manipulators, scholars versed in the with (in any other case) as a mundane be present at the marriage ceremony.
classics or priestesses initiated in the dagger. Adventure (and, probably, drama)
supernatural secrets. ensues.
83
Cathars and the Free Spirit communities pontifex so put the hand on the Lancia
Scenario
are just tools to weaken Christianity. LIGHT OF THE Italian noble family; he raise their last
daughter, Beatrice, in the idea of making
Hatred of divine monotheism, and WORLD her the future wife of the young
thus the papacy, is still tenacious among Emperor, while cult followers influence
the legionaries. After all, these are the Frederick of Hohenstaufen (the the enterprising Frederick. The
Christians who destroyed the old pagan recently crowned Holy Roman restoration of a pagan Rome is no
religion. On the other hand, although Emperor) is a lukewarm Christian, more longer an impossible dream.
Bestiary
they cordially hate the Germans, cult interested in exotic science, philosophy
worshipers cannot ignore the fact that and the arts. Many priests and vestal But can Frederick of Hohenstaufen
the Emperor of the Holy Roman virgins of Germania devote their energy accept to become a werewolf? And if he
Empire arises as a continuation of the to influence the new sovereign. The consents, could his metamorphosis stay
Roman emperors. That’s why Legio views of the young ruler on the Italy and long unknown to his entourage?
Lupii resolutely turned to the Sicily are public knowledge. The
Ghibellines, and supports all its deals.
Fiction
to speak in the assembly, whether to which case, it is likely that the cult is
divorce or to choose their husband, as trying to infiltrate and convert its grogs,
Life cycle well as the right to fight for the cause. companions and leaders).
Children of Mars try to replicate the But these local provisions had not yet
lifestyle of the ancient Romans, that’s been endorsed by the Senate of the
why they still follow the Julian calendar, Wolves, because many senators are Dealing with Mundane
with all its holidays, ceremonies and fiercely opposed. Politics
Setting
attend vulgar holidays, following the being able to compete openly with the
offices of mass or participating in all Characters order of Hermes in particular.
public events, but these are for them During your saga, the characters in
masquerades. Marriages performed in Legio Lupii will never present In addition, the legionaries are
the Church have no value to them: only themselves as such for ordinary humans. obsessed with secrecy and discretion,
civil marriages celebrated within a On the other hand, they may try to which explains that the order of Hermes
Character
castrum of the cult are recognized as contact a character with “Lycanthropy” has probably not heard of them (or at
valid. Between members of the vice. However, they will become its least, magi knows nothing about their
fraternity, the Roman code is applied for mortal enemies if she refuses to join exact nature).
each detail of public or private life. their cult. Legio Lupii seeks to eliminate
any risk of disclosure (and promises are
In recent years, lettered women of not enough to reassure fanatics). Cult Follower
the cult have claimed the right to an Character
Editorial
84
Brawl: The fight is part of the Perception the Places of the Old worshipers of the first gods of Latium
Scenario
values instilled in the young Gods: this character instinctively feels Jupiter, Mars and Quirinus. The so-
disciples, as a major Roman the regiones inhabited by Greco-Roman called Lupercus liturgies. Priests and
quality, but it is also required for a mythology fairies. She also feels the vestals of the cult teach them, but any
fighting sect. borders of any regio tinted by the Faerie true member can practice these rites.
magic of these legends.
Survival: The connection to the An adept of the cult enters the clergy
wilds and the ability to use what following an official ceremony which
Inner Circle: Praetor
Bestiary
those wilds provide to sustain may be undertaken only after several
one’s self. (Level 3 reputation years within Legio Lupii, except
dispensation from the pontifex’ hand.
Folk Ken: Figuring friend from required) The ceremony takes place in Mars,
foe—detecting the danger others obviously. During this ceremony, a
might pose. The praetor’s duties are many and priest cuts the throat of a goat, then
varied. He participates in every meeting sprinkles its blood on the applicant
Fiction
The officers and leaders of the cult of his cohors. He must account for the using wolf leather straps. The novice
are offered further education, in the activity of its bands to the pontifex, to must then read a passage from the
hands of the scholars of their castrum. whom he writes at least once a year. He Roman law as evidence of his mastery of
This opens the possibility of acquiring must ensure that no one hears about its classical Latin. In terms of game, a level
good levels of experience in the people, while increasing the number of 5 in Latin (dead language) is required:
following skills: his supporters. He restrains attempts at the new priest (or vestal) then receive
sedition and directs most of the the Priest virtue and Vow(Chastity) vice.
Setting
Artes liberales ceremonies. Finally, he is leading the
charge in case of short battles, and give
Roman law (Academic skill) orders his faithful followers. LUPERCUS
Legio Lupii Cult Lore For the game’s point of view, a LITURGIES
character can become praetor of a
Old Roman Empire Lore cohors if the position is vacant, and if he The origin of the Lupercus
passes a test of: knowledge comes from rugged Faerie
Rules
In addition to the Virtues and Flaws creatures, who were revered as gods by
inherent in her training in worship, any Communication + Intrigue + primitive Latin peoples. Some were
Legio Lupii character can receive Virtues Reputation Legio Lupii + stress die known as Faunus, Rumina, Quirinus,
and Flaws adapted to her allegiance, Janus, Diane, Castalie or even Mars
here are some examples: Ease Factor: 12 himself. Due to their Faerie nature, most
unique supernatural skills acquired by
Character
Vow (monotheisms): this character the old Lupercus’ priests are still
can’t stand the representatives of Inner Circle: Priest or associated with sacrifice, counter-parties
monotheistic cults. Perhaps this is due
to a bad experience, or else it is the fruit
Vestal (Level 3 or transformations, which are freely
made by practitioners, but might seem
of the propaganda of the cult of Mars. reputation required) prohibitive to an outside observer.
Anyway, she has vowed to destroy the
monotheistic religions. The admission into the secret order
Acquisition
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of the priests and priestesses of Mars,
Supernatural Friend: some Roman even at the rank of novitiate, provides The Lupercus liturgies are all new
mythological Faerie creature takes this access to certain texts. Among these virtues that can be acquired in a solemn
Sub Rosa
character under its wing; although the valuable manuscripts kept in Legio ceremony. Each level in Reputation
sometimes-fickle nature of such Lupii’s temples are ancient spells, dating Legio Lupii gives the right to learn an
creatures means that it is not at the beck back to Etruscan times sometimes. A additional Lupercus liturgy. Some rare
-and-call of the character. Sometimes maga of the Hermetic order would call and exceptional circumstances may
the friend visits when it is not them hedge magic. allow a character to gain more liturgies.
appropriate, or provides unwelcome (You may have to wait some narrative
support. She also entrusts missions to In reality, it consists of knowledge, years at the cult’s service to justify such
the character which she cannot shirk. practices, rituals and spells, discovered a favor).
and developed by companies of
primitive werewolves of the Apennines,
85
Using Lupercus Stamina + Faerie Lore + stress 6 + Local Faerie Aura + Warp
Scenario
die Level
Liturgies
Whenever a character appeals to one This score is compared to an Ease If her Lupercus practice score is not
of these Luperques liturgies, she must Factor called Warp Brink: greater than or equal to her Warp Brink,
calculate her Lupercus practice score: she gains as many warp points as the
difference between these scores.
Bestiary
CULT BOOKS
A worthy of the name castrum will
offer tractati and summae on topics
such as knowledge of Legio Lupii,
Character
86
Abilities: Athletics 3 (flying), Awareness 3 (prey), Brawl 3 (talons),
Concentration 2 (Veil of Love Long Lost), Finesse 1 (Veil of Love Long
Scenario
HARPY Lost), Guile 1 (seeming innocuous), Hunt 2 (small game), Penetration 3
(Veil of Love Long Lost), Survival 3 (nest building)
Might: 15 (Animal, Imaginem, Mentum)
Powers:
Characteristics: Int +1, Per +4, Pre -3, Com +1, Str +1, Sta +1, Dex
+2, Qik +2 Raptor’s Hunting Dive, 3 points, -3 Init, Animal: The harpy dives with
great speed at its chosen target. When it activates this power, the harpy’s
Bestiary
Size: +0 Strength becomes +5 for a period of diameter. (MuAn, Base 15, +1
Diameter, +1 increase of Strength)
Season: Spring
Torturer’s Caress, 1 points, -2 Init, Mentum: Wounds inflicted by a
Confidence Score: 1 (3) harpy feel as if they burn, itch, and throb to the very bone—causing an
additional penalty of –1 per wound that lasts until the harpy dies, the sun
Virtues and Flaws: Ferocity (attacking), Great Perception, Improved sets, or an appropriate Mentum spell affects the injured person. (CrMe
Fiction
Characteristics, Clumsy (on the ground), Greedy (minor), Reclusive Base 4, +1 Touch, +2 Sun, 2pt mastery reducing cost)
Magical Qualities and Inferiorities: Improved Abilities, Improved Veil of Love Long Lost, 1 points, +0 Init, Imaginem, Mentum: This
Might x5, Lesser Powers (Torturer's Caress), Personal Power (Raptor's power changes a harpy’s species to something far more attractive to the
Hunting Dive, Veil of Love Long Lost) viewer. Characters with the ‘Lost Love’ flaw always see, hear, and smell
their missing loved one. (MuIm 3, +1 Conc, +1 Me requisite; 3pt mastery
Personality Traits: Cruel +3, Deceptive +2, Ravenous +3 in Concentration, 1pt in Finesse)
Setting
Reputations: Ravenous (local) 2 Equipment: None.
Fangs: Init +2, Attack +8, Defense +4, Damage +2 Vis: 1 pawn of Animal in the wings, 1 pawn of Imaginem in the heart,
1 pawn of Mentum in the head.
Talons: Init +1, Attack +8, Defense +9, Damage +3
Rules
Appearance: Ugly, pox-ridden faces contorted with fury and
Soak: +3 sporting bulging yellow eyes of a raptor, these creatures stand about five
feet tall with the head and bare chest of a woman. Their skin and
Fatigue Levels: OK, 0/0, -1/-1, -3, -5, Unconscious feathers are often blood-spattered and filthy, and they reek of rotten
meat and malice. Their wingspan is close to 12 feet across and they bare
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20) needle-sharp fangs and wicked talons often stained black with dried gore.
Character
valuable for scholars and magi, because All of these objects are invaluable. amazing robustness and longevity. The
they contain some inkling of the long- Most are remarkably-well preserved, but castrum of Jerusalem is hiding the pen
lost Hermetic tradition origins. some are witnesses of a bygone era, of Julian the Apostate, who reportedly
treasures that cannot be moved without would draw in the soil provisional
Editorial
being damaged. This is the case with a passages to Arcadia. A remote Romania
ARTIFACTS tapestry representing Augustulus, or a castrum boasts to be the sole place
handkerchief stained with the blood of where one can create balms and potions
Sub Rosa
Each castrum has a secret, securely Romulus, both revered as a priceless able to mend most infected wounds.
guarded room, in which cultists store relics. Other treasures are worn or used
their most valuable assets. It goes from by the priests of the cult, for special
archives of the province to ancient relics occasions. There are enchanted swords,
dating back to the time of the Roman impenetrable armors, linens able to cure
empire, or items offered by Faerie the worst diseases.
creatures. Sometimes, there are also
tools, armor, and weapons developed by A castrum of Gaul boasts, in his
the most talented blacksmiths of the stable, equine descendants of the true
cult. mount of Julius Caesar, animals with
87
Editorial Character Rules Setting Fiction Bestiary Scenario
88
Sub Rosa
Scenario Bestiary Fiction Setting Rules Character Editorial
89
Sub Rosa
Scenario
Bestiary
A man is crazy who writes a secret in the bounds of cryptography, the words By Guy Leopold
any other way than one which will conceal may be obscured through transposing
it from the vulgar. characters, substituting characters with
one or more different characters, or DESIGNING A
Roger Bacon even using a code in which certain
recognisable words secretly stand in for CIPHER
Fiction
employ codes and ciphers to obscure substation, code, or homophonic this total. The Inventive Genius Virtue
their writings. cipher. All of these techniques are also applies here. A character might also
available in the thirteenth century and have an Artes Liberales specialty in
The rules described in this article all are considered used by characters Codes & Ciphers, which provides the
provide a means for such characters and obscuring the truth behind their texts. usual +1 bonus.
organisations to protect their knowledge
Character
90
Entire New This newly-created language may or This is compared to the Ease Factor:
Scenario
may not also include a new alphabetical
system, which requires ability with Artes Ease Factor: Cipher Strength
Languages Liberales in order to use.
This then generates a time taken to
It is possible to create an entirely Texts written in such a new language break the cipher—see the nearby table.
new language through which to record could also be protected through a
secret knowledge and communications. cipher, but the language itself is Time Taken to Break a Cipher
Bestiary
potentially strong enough protection
To do so requires the creation of an that the cipher is not needed. 3 X Ease Factor Day
entirely new Major Virtue associated
with a new Ability, which once gained Those looking to communicate using 2 X Ease Factor Week
by the character may be passed on to a new language must teach it to others.
others through initiation or teaching. This includes scribes and copyists, who Ease Factor + 1 Month
cannot effectively copy texts unless they
Fiction
The gaining of a new Virtue is know the language at hand. Equals Ease Factor Season
discussed in the The Mysteries Revised
Edition, as is the dissemination and If the reader’s total does not at least
teaching of the associated Ability. equal the Ease Factor, the cipher cannot
be broken.
know may only copy the text carefully, total number of tractatii the author may The size or quantity of the written
Setting
as described in ArM5, page 166. write against Artes Liberales. text or texts make a difference to the
Copyists who know the cipher at hand difficulty of breaking the cipher. The
can make copies without additional more content that the reader has to
difficulty and may choose to copy the BREAKING A work from, the more the reader can
text quickly. identify patterns within the text. Apply
CIPHER the following penalties:
TEACHING AND Characters in Ars Magica may come Letter or other note -5
Rules
across ciphers when dealing with
LEARNING magical texts from traditions outside of Treat 12 letters or notes in the same cipher
the Order, books on Realm Lore that as a Tractatus
CIPHERS some might consider dangerous, and in
private correspondence containing Tractatus -3
One who knows a given Cipher may sensitive material. In all of these cases,
Character
teach it to another. This is done either the characters may seek to break those Treat two tractati in the same cipher as a
as a season of tuition in Artes Liberales ciphers. Summa
to one or more students, or in the
writing of a Tractatus. There is a single pre-requisite for the Summa -0
breaking of a cipher; the reader must at
In the case of the season of teaching, least understand the base underlying A magus versed in Hermetic
the student must gain at least five language(s) that the text has been Numerology, as described in The
Editorial
experience points during that season. If written in. Without understanding the Mysteries Revised Edition, may apply their
that is the case, the student learns the main language used in the text, the book bonus (lesser or greater) when
Cipher. Any experience points beyond reader lacks the reference points used to attempting to break a cipher as it allows
Sub Rosa
the required five are not counted and decode the cipher. them to perform swift calculations and
are not applied to Artes Liberales. maintain numerous correspondences
The length of time it takes to break a with ease.
In the case of a Tractatus describing cipher is determined by it difficulty and
a cipher, it must have a Quality of at the ability of the reader. Once the cipher has been broken,
least five. As with teaching, the the student understands and may use
Tractatus is on the subject of the Cipher The reader generates a total: the cipher without impediment, which
alone and no experience points carry includes applying it their own texts and
over. This also means that the writing of Intelligence + Artes Liberales + teaching the cipher to others.
the Tractatus does not contribute to the Bonuses + Penalties
91
Hidden in statements, if the observer understands Intellgo (Form)
Scenario
knowledge. unwittingly carry messages and release attempts to break the target cipher by
them only when the conditions are right, ranking commonly-appearing
This might take the form of hiding or when compelled by the correct characters.
books, scrolls, or letters in secret reciprocal spell.
compartments within chests or boxes, Level 3 Provides a +3 bonus to
or behind particular stones in the wall. Similarly, magic might also be used attempts to break the target cipher by
to rearrange the writing on a page, a identifying commonly-appearing
Fiction
Communications might be written in spell that might be broken when the character sequences.
the margins of texts, letters might be correct command is spoken over it.
slipped between the pages of certain Level 4 Provides a +4 bonus to
tired old volumes that nobody reads any In a world in which everyone wants attempts to break the target cipher by
more, allowing correspondents secrecy. to know your secrets and many have the ranking commonly-appearing character
wit and power to break your ciphers, sequences.
Paintings or other artworks make for being able to hide your messages in the
Setting
persistent stores of knowledge or first place is an invaluable skill. Level 5 Provides a +5 bonus to
attempts to break the target cipher.
EXAMPLE BOOKS
BOOKS ABOUT MAGIC AND THE
ON CIPHERS
CIPHERS DECODING OF
Rules
Artes Liberales. knowledge from the written word. It yet exist for this volume.
can however aid in breaking a cipher by
speeding the calculations that the reader Ibrahim ibn Mohammad ibn
OBSCURING might make themselves. This might Dunainir describes a number of ciphers
include looking for patterns within the and techniques in Maqasid al-Fusul al-
HERMETIC written text. This is done through Mutarjamah an Hall at-Tarjamah
Intellego magic to inspect the writing. (Comprehensive Instructions for
LABORATORY
Editorial
The Form used depends on the nature Solving Cryptograms). This may be read
of the written text. A volume written in as a Summa on Artes Liberales and then
TEXTS blood uses Corpus, a text carved into as teaching of a cipher that uses
Sub Rosa
wood uses Herbam, and traditional algebraic notation as part of the code. A
Ciphers designed through this volumes depend on the nature of the Latin translation does not yet exist for
process are incompatible with the secret ink used. this volume.
codes normally used to obscure
Hermetic laboratory texts. Hermetic No particular virtues are required in A little while after the official Ars
authors may choose to obscure their order to use the following spell Magica start date, Roger Bacon wrote
laboratory texts through either means, guidelines. Epistola de Secretis Operibus Artis et
and the rules for breaking through the Naturae, et de Nullitate Magiae, in which
obfuscation are used as appropriate. he describes a number of ciphers.
92
Scenario
Bestiary
Infamy, infamy, they’ve all got in infamy! the letter written by Henry in which the For Your Saga
murder of his brother was ordered. The characters might be asked to
Julius Caesar make the ring delivered to Andrew, or
to guarantee his mother's safety as she
All sorts of conspiracies and secrets For Your Saga traveled. Or ensure Andrew could be
lend themselves to Ars Magica What if the Covenant possesses this easily overpowered. These events,
Fiction
storytelling and the Virtues and Flaws letter? Or an old member of the turb clothed in different details, have
that define our characters. Here are a was present? Perhaps one of the magi happened many times over in history.
couple of inspirational options... were watching as an apprentice, and It's easy to include a character, when
thought to be peasantry when they fled? they take the appropriate Duty or
Obligation.
DARK SECRET Similar tales could be placed in other
regions or at other times; a noble's
ENEMIES
Setting
The true circumstances of the Death relative or child dies under questionable
of William II of England are shrouded circumstances, and the magi hold the
in mystery. What is known, is that the key. In 1405, some years after the official
king went hunting in the New Forest in Ars Magica start date of 1220, two
the August of 1100. While there, he was prisoners secured in the dungeons of
killed, struck by an arrow that pierced DUTY AND Huntingdon Castle confessed to their
his chest. Apparently in fear, his retinue part in the Welsh rebellion under Owain
and hunting party all fled the scene, OBLIGATION Glyndwr. John Veyse and John Oke
Rules
leaving their king dead in the woods. It claimed to have proof of the conspiracy
was left to local peasants to find the The story of Joanna of Naples and between Glyndwr and a number of
body. A tragic accident, to be sure. her husband Andrew of Hungary is one powerful and wealthy bishops, abbots,
of power politics and domestic unrest. and noblemen.
However, his younger brother Henry Betrothed to Andrew at a young age as
moved quickly to secure the royal a matter of political expedience, neither Can the testimonies of Veyse and
Character
treasury at Winchester before going to Joanna nor her father relished the Oke be taken at face value? That their
London to be crowned king. The speed prospect of giving him any power. executions swiftly followed their
of Henry's actions themselves might confessions might be evidence of a
look suspicious, but the rumored With her father dead, Joanna was cover-up designed be enemies of the
involvement of Walter Tirel, a noted promptly crowned upon reaching her churchmen named to bring them down.
archer, in the death starts to suggest majority. Andrew realized his days were
wilful actors and intent. That William numbered and hearing he was to flee
For Your Saga
Editorial
was hated by both his subjects and the Naples, his mother even travelled to the
Church is a matter of record. Could the city to give her son a ring able to Is it difficult for magically-capable
Church also have been complicit in his protect him from both poison and enemies to inspire mischief in members
Sub Rosa
death? blade. It did not save him. of the Turb while they are hunting,
patrolling, or completing tasks in
Were proof to be found that Henry He left his chamber one night, only settlements? When the misbehaving
was involved, the current King could to be set upon by conspirators loyal to individuals suffer at the hands of local
have his right to rule challenged and the the queen. Quickly overpowered, he authority, the Enemies of the Magi keep
saga's characters might be in possession was strangled and hung from a window their hands clean – especially when the
of such proof - eye-witness testimony with a cord tied around his genitals. The bodies are inconveniently posted as a
from the peasants who saw the killing; queen remained unharmed. warning to others, and beyond the reach
those present at Walter Tirel's deathbed of simple investigation.
confession; or the messenger who kept
93
Heaven
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