CN Unit 5 Notes
CN Unit 5 Notes
UNIT V :
DATA LINK AND PHYSICAL LAYERS 12
Data Link Layer – Framing – Flow control – Error control – Data-Link
Layer Protocols – HDLC – PPP - Media Access Control – Ethernet Basics
– CSMA/CD – Virtual LAN – Wireless LAN (802.11) - Physical Layer:
Data and Signals - Performance – Transmission media- Switching –
Circuit
1. INTRODUCTION
In the OSI model, the data link layer is the 2nd layer from the bottom.
It is responsible for transmitting frames from one node to next node.
The main responsibility of the Data Link Layer is to transfer the datagram
across an individual link.
An important characteristic of a Data Link Layer is that datagram can be
handled by different link layer protocols on different links in a path.
The other responsibilities of this layer are
o Framing - Divides the stream of bits received into data units called
frames.
o Physical addressing – If frames are to be distributed to different
systems on the same network, data link layer adds a header to the
frame to define the sender and receiver.
o Flow control- If the rate at which the data are absorbed by the receiver
is less than the rate produced in the sender ,the Data link layer imposes
a flow control mechanism.
o Error control- Used for detecting and retransmitting damaged or lost
frames and to prevent duplication of frames. This is achieved through
a trailer added at the end of the frame.
o Medium Access control - Used to determine which device has control
over the link at any given time.
1
Computer Networks Unit- V
The first node is the source host; the last node is the destination host.
The other four nodes are four routers.
The first, the third, and the fifth links represent the three LANs; the second
and the fourth links represent the two WANs.
2
Computer Networks Unit- V
2. LINK-LAYER ADDRESSING
A link-layer address is sometimes called a link address, sometimes a physical
address, and sometimes a MAC address.
Since a link is controlled at the data-link layer, the addresses need to belong
to the data-link layer.
When a datagram passes from the network layer to the data-link layer, the
datagram will be encapsulated in a frame and two data-link addresses are
added to the frame header.
These two addresses are changed every time the frame moves from one link
to another.
3
Computer Networks Unit- V
Unicast Address :
Each host or each interface of a router is assigned a unicast address.
Unicasting means one-to-one communication. A frame with a unicast address
destination is destined only for one entity in the link.
Multicast Address :
Link-layer protocols define multicast addresses. Multicasting means one-to-
many Communication but not all.
Broadcast Address :
Link-layer protocols define a broadcast address. Broadcasting means one- to-
all communication. A frame with a destination broadcast address is sent to all
entities in the link.
4
Computer Networks Unit- V
ARP Operation
o ARP maintains a cache table in which MAC addresses are mapped to IP
addresses.
o If a host wants to send an IP datagram to a host,it first checks for a mapping
in the cache table.
o If no mapping is found, it needs to invoke the Address Resolution Protocol
over the network.
o It does this by broadcasting an ARP query onto the network.
o This query contains the target IP address.
o Each host receives the query and checks to see if it matches its IP address.
o If it does match, the host sends a response message that contains its link-
layer address (MAC Address) back to the originator of the query.
o The originator adds the information contained in this response to its ARP
table.
o For example,
To determine system B’s physical (MAC) address, system A broadcasts
an ARP request containing B’s IP address to all machines on its
network.
o All nodes except the destination discard the packet but update their ARP
table.
o Destination host (System B)constructs an ARP Response packet
o ARP Response is unicast and sent back to the source host (System A).
o Source stores target Logical & Physical address pair in its ARP table from
ARP Response.
o If target node does not exist on same network, ARP request is sent to
default router.
5
Computer Networks Unit- V
ARP Packet
Hardware Type – Defines the hardware type that the network needs to transmit
the ARP message.
Protocol Type - Defines the protocol type that the network needs to transmit the
ARP message.
Hardware Length – Specifies the length of the physical address.(48 bits =6 bytes)
Protocol Length - Specifies the length of the logical address.(32 bits =4 bytes)
Operation – Determines the type of ARP message (1-Request ; 2-Reply)
Source Hardware Address – Specifies the physical address of the sender.
Source Protocol Address - Specifies the logical address of the sender.
Destination Hardware Address – Specifies the physical address of the receiver.
Destination Protocol Address - Specifies the logical address of the receiver.
3. DLC SERVICES
The data link control (DLC) deals with procedures for communication
between two adjacent nodes—node-to-node communication—no matter
whether the link is dedicated or broadcast.
6
Computer Networks Unit- V
1. FRAMING
The data-link layer packs the bits of a message into frames, so that each
frame is distinguishable from another.
Although the whole message could be packed in one frame, that is not
normally done.
One reason is that a frame can be very large, making flow and error control
very inefficient.
When a message is carried in one very large frame, even a single-bit error
would require the retransmission of the whole frame.
When a message is divided into smaller frames, a single-bit error affects
only that small frame.
Framing in the data-link layer separates a message from one source to a
destination by adding a sender address and a destination address.
The destination address defines where the packet is to go; the sender
address helps the recipient acknowledge the receipt.
Frame Size
Frames can be of fixed or variable size.
Frames of fixed size are called cells. In fixed-size framing, there is no need
for defining the boundaries of the frames; the size itself can be used as a
delimiter.
In variable-size framing, we need a way to define the end of one frame and
the beginning of the next. Two approaches were used for this purpose: a
character-oriented approach and a bit-oriented approach.
Character-Oriented Framing
In character-oriented (or byte-oriented) framing, data to be carried are 8-bit
characters.
To separate one frame from the next, an 8-bit (1-byte) flag is added at the
beginning and the end of a frame.
The flag, composed of protocol-dependent special characters, signals the
start or end of a frame.
Any character used for the flag could also be part of the information.
7
Computer Networks Unit- V
If this happens, when it encounters this pattern in the middle of the data,the
receiver thinks it has reached the end of the frame.
To fix this problem, a byte-stuffing strategy was added to character-
oriented framing.
Bit-Oriented Framing
In bit-oriented framing, the data section of a frame is a sequence of bits to
be interpreted by the upper layer as text, graphic, audio, video, and so on.
In addition to headers and trailers), we still need a delimiter to separate one
frame from the other.
Most protocols use a special 8-bit pattern flag, 01111110, as the delimiter to
define the beginning and the end of the frame
If the flag pattern appears in the data, the receiver must be informed that
this is not the end of the frame.
This is done by stuffing 1 single bit (instead of 1 byte) to prevent the pattern
from looking like a flag. The strategy is called bit stuffing.
Bit Stuffing
Bit stuffing is the process of adding one extra 0 whenever five consecutive
1s follow a 0 in the data, so that the receiver does not mistake the pattern
0111110 for a flag.
2. FLOW CONTROL
o Flow control refers to a set of procedures used to restrict the amount
of data that the sender can send before waiting for acknowledgment.
o The receiving device has limited speed and limited memory to store the
data.
o Therefore, the receiving device must be able to inform the sending device to
stop the transmission temporarily before the limits are reached.
o It requires a buffer, a block of memory for storing the information until they
are processed.
8
Computer Networks Unit- V
o If the acknowledgement is not received within the allotted time, then the
sender assumes that the frame is lost during the transmission, so it will
retransmit the frame.
o The acknowledgement may not arrive because of the following three
scenarios :
1. Original frame is lost
2. ACK is lost
3. ACK arrives after the timeout
9
Computer Networks Unit- V
Advantage of Stop-and-wait
o The Stop-and-wait method is simple as each frame is checked and
acknowledged before the next frame is sent.
Disadvantages of Stop-And-Wait
o In stop-and-wait, at any point in time, there is only one frame that is sent
and waiting to be acknowledged.
o This is not a good use of transmission medium.
o To improve efficiency, multiple frames should be in transition while
waiting for ACK.
PIGGYBACKING
10
Computer Networks Unit- V
receiver end.
o Frames can be acknowledged even when the window is not completely
filled.
o The window has a specific size in which they are numbered as modulo-n
means that they are numbered from 0 to n-1.
o For example, if n = 8, the frames are numbered from
0,1,2,3,4,5,6,7,0,1,2,3,4,5,6,7,0,1........
o The size of the window is represented as n-1. Therefore, maximum n-1
frames can be sent before acknowledgement.
o When the receiver sends the ACK, it includes the number of the next frame
that it wants to receive.
o For example, to acknowledge the string of frames ending with frame
number 4, the receiver will send the ACK containing the number 5.
o When the sender sees the ACK with the number 5, it got to know that the
frames from 0 through 4 have been received.
11
Computer Networks Unit- V
3. ERROR CONTROL
Data can be corrupted during transmission. For reliable communication, errors must
be detected and corrected. Error Control is a technique of error detection and
retransmission.
TYPES OF ERRORS
SINGLE-BIT ERROR
The term Single-bit error means that only one bit of a given data unit (such as byte,
character, data unit or packet) is changed from 1 to 0 or from 0 to 1.
BURST ERROR
The term Burst Error means that two or more bits in the data unit have changed
from 1 to 0 or from 0 to 1.
12
Computer Networks Unit- V
ERROR DETECTION TECHNIQUES / METHODS
The basic idea behind any error detection scheme is to add additional information
to a frame that can be used to determine if errors have been introduced.
PARITY CHECK
One bit, called parity bit is added to every data unit so that the total number
of 1’s in the data unit becomes even (or) odd.
The source then transmits this data via a link, and bits are checked and
verified at the destination.
Data is considered accurate if the number of bits (even or odd) matches the
number transmitted from the source.
This techniques is the most common and least complex method.
1. Even parity – Maintain even number of 1s
E.g., 1011 → 1011 1
2. Odd parity – Maintain odd number of 1s
E.g., 1011 → 1011 0
Steps Involved :
Sender Side:
Consider the original message (dataword) as M(x) consisting of ‘k’ bits and
the divisor as C(x) consists of ‘n+1’ bits.
The original message M(x) is appended by ‘n’ bits of zero’s. Let us call
this zero-extended message as T(x).
Divide T(x) by C(x) and find the remainder.
The division operation is performed using XOR operation.
The remainder is appended to the original message M(x) as CRC and sent
by the sender(codeword).
Receiver Side:
The division operation is performed using XOR operation with the
received Codeword.
If the remainder is all Zero’s, then the dataword is received correctly
13
Computer Networks Unit- V
without any errors. The message is accepted.
If the remainder is not all Zero’s, then the dataword is received incorrectly
with errors. The message is rejected and discarded.
Example 1:
Consider the Dataword / Message M(x) = 1001
Divisor C(x) = 1011 (n+1=4)
Appending ‘n’ zeros to the original Message M(x).
The resultant messages is called T(x) = 1001 000. (here n=3)
Divide T(x) by the divisor C(x) using XOR operation.
Sender Side :
14
Computer Networks Unit- V
Receiver Side:
(For Both Case – Without Error and With Error)
Polynomials
A pattern of 0s and 1s can be represented as a polynomial with coefficients
of 0 and 1.
The power of each term shows the position of the bit; the coefficient shows
the value of the bit.
15
Computer Networks Unit- V
INTERNET CHECKSUM
16
Computer Networks Unit- V
ERROR CONTROL
STOP-AND-WAIT ARQ
Stop-and-wait ARQ is a technique used to retransmit the data in case of
damaged or lost frames.
This technique works on the principle that the sender will not transmit the
next frame until it receives the acknowledgement of the last transmitted
frame.
17
Computer Networks Unit- V
o Lost Frame: Sender is equipped with the timer and starts when the frame is
transmitted. Sometimes the frame has not arrived at the receiving end so that
it cannot be acknowledged either positively or negatively. The sender waits
for acknowledgement until the timer goes off. If the timer goes off, it
retransmits the last transmitted frame.
1. GO-BACK-N ARQ
o In Go-Back-N ARQ protocol, if one frame is lost or damaged, then it
retransmits all the frames after which it does not receive the positive ACK.
18
Computer Networks Unit- V
o In the above figure, three frames (Data 0,1,2) have been transmitted before
an error discovered in the third frame.
o The receiver discovers the error in Data 2 frame, so it returns the NAK 2
frame.
o All the frames including the damaged frame (Data 2,3,4) are discarded as it
is transmitted after the damaged frame.
o Therefore, the sender retransmits the frames (Data2,3,4).
2. SELECTIVE-REJECT(REPEAT) ARQ
o In the above figure, three frames (Data 0,1,2) have been transmitted before
19
Computer Networks Unit- V
an error discovered in the third frame.
o The receiver discovers the error in Data 2 frame, so it returns the NAK 2
frame.
o The damaged frame only (Data 2) is discarded.
o The other subsequent frames (Data 3,4) are accepted.
o Therefore, the sender retransmits only the damaged frame (Data2).
1. SIMPLE PROTOCOL
o The first protocol is a simple protocol with neither flow nor error control.
o We assume that the receiver can immediately handle any frame it receives.
o In other words, the receiver can never be overwhelmed with incoming
frames.
o The data-link layers of the sender and receiver provide transmission
services for their network layers.
o The data-link layer at the sender gets a packet from its network layer, makes
a frame out of it, and sends the frame.
o The data-link layer at the receiver receives a frame from the link, extracts
the packet from the frame, and delivers the packet to its network layer.
20
Computer Networks Unit- V
NOTE :
2. STOP-AND-WAIT PROTOCOL
REFER STOP AND WAIT FROM FLOW CONTROL
3. GO-BACK-N PROTOCOL
REFER GO-BACK-N ARQ FROM ERROR CONTROL
4. SELECTIVE-REPEAT PROTOCOL
REFER SELECTIVE-REPEAT ARQ FROM ERROR CONTROL
21
Computer Networks Unit- V
HDLC FRAMES
HDLC defines three types of frames:
1. Information frames (I-frames) - used to carry user data
2. Supervisory frames (S-frames) - used to carry control information
3. Unnumbered frames (U-frames) – reserved for system management
Each type of frame serves as an envelope for the transmission of a different type of
message.
Each frame in HDLC may contain up to six fields:
1. Beginning flag field
2. Address field
3. Control field
4. Information field (User Information/ Management Information)
5. Frame check sequence (FCS) field
6. Ending flag field
In multiple-frame transmissions, the ending flag of one frame can serve as the
beginning flag of the next frame.
o The first bit defines the type. If the first bit of the control field is 0, this
means the frame is an I-frame.
o The next 3 bits, called N(S), define the sequence number of the frame.
o The last 3 bits, called N(R), correspond to the acknowledgment number
when piggybacking is used.
o The single bit between N(S) and N(R) is called the P/F bit. If this bit is 1 it
means poll (the frame is sent by a primary station to a secondary).
o If this bit is 0 it means final(the frame is sent by a secondary to a Primary).
o If the first 2 bits of the control field are 10, this means the frame is an S-
frame.
o The last 3 bits, called N(R),correspond to the acknowledgment number
(ACK) or negative acknowledgment number (NAK), depending on the type
of S-frame.
o The 2 bits called code are used to define the type of S-frame itself.
o With 2 bits, we can have four types of S-frames –
Receive ready (RR), Receive not ready (RNR), Reject (REJ) and
Selective reject (SREJ).
23
Computer Networks Unit- V
Control Field for U-Frames
o Unnumbered frames are used to exchange session management and control
information between connected devices.
o U-frames contain an information field, but used only for system
management information and not user data.
o If the first 2 bits of the control field are 11, this means the frame is an U-
frame.
o U-frame codes are divided into two sections: a 2-bit prefix before the P/F
bit and a 3-bit suffix after the P/F bit.
o Together, these two segments (5 bits) can be used to create up to 32
different types of U-frames.
24
Computer Networks Unit- V
PPP Frame
PPP is a byte - oriented protocol where each field of the frame is composed of one
or more bytes.
1. Flag − 1 byte that marks the beginning and the end of the frame. The bit
pattern of the flag is 01111110.
2. Address − 1 byte which is set to 11111111 in case of broadcast.
3. Control − 1 byte set to a constant value of 11000000.
4. Protocol − 1 or 2 bytes that define the type of data contained in the payload
field.
5. Payload − This carries the data from the network layer. The maximum
length of the payload field is 1500 bytes.
6. FCS − It is a 2 byte(16-bit) or 4 bytes(32-bit) frame check sequence for
error detection. The standard code used is CRC.
Dead: In dead phase the link is not used. There is no active carrier and the
line is quiet.
Establish: Connection goes into this phase when one of the nodes start
communication. In this phase, two parties negotiate the options. If negotiation
is successful, the system goes into authentication phase or directly to
networking phase.
Authenticate: This phase is optional. The two nodes may decide whether
they need this phase during the establishment phase. If they decide toproceed
with authentication, they send several authentication packets. If the result is
successful, the connection goes to the networking phase; otherwise, it goes to
the termination phase.
Network: In network phase, negotiation for the network layer protocols
25
Computer Networks Unit- V
takes place.PPP specifies that two nodes establish a network layer agreement
before data at the network layer can be exchanged. This is because PPP
supports several protocols at network layer. If a node is running multiple
protocols simultaneously at the network layer, the receiving node needs to
know which protocol will receive the data.
Open: In this phase, data transfer takes place. The connection remains in this
phase until one of the endpoints wants to end the connection.
Terminate: In this phase connection is terminated.
Components/Protocols of PPP
Three sets of components/protocols are defined to make PPP powerful:
Link Control Protocol (LCP)
Authentication Protocols (AP)
Network Control Protocols (NCP)
PAP
The Password Authentication Protocol (PAP) is a simple authentication procedure
with a two-step process:
a. The user who wants to access a system sends an authentication
identification (usually the user name) and a password.
b. The system checks the validity of the identification and password and
either accepts or denies connection.
CHAP
The Challenge Handshake Authentication Protocol (CHAP) is a three-way
handshaking authentication protocol that provides greater security than PAP. In this
method, the password is kept secret; it is never sent online.
a. The system sends the user a challenge packet containing a challenge
value.
b. The user applies a predefined function that takes the challenge value and
the user’s own password and creates a result. The user sends the result in
the response packet to the system.
c. The system does the same. It applies the same function to the password of
the user (known to the system) and the challenge value to create a result.
If the result created is the same as the result sent in the response packet,
access is granted; otherwise, it is denied.
26
Computer Networks Unit- V
CHAP is more secure than PAP, especially if the system continuously changes the
challenge value. Even if the intruder learns the challenge value and the result, the
password is still secret.
Goals of MAC
1. Fairness in sharing
2. Efficient sharing of bandwidth
3. Need to avoid packet collisions at the receiver due to interference
MAC Management
Medium allocation (collision avoidance)
Contention resolution (collision handling)
27
Computer Networks Unit- V
MAC Types
Round-Robin : – Each station is given opportunity to transmit in turns.
Either a central controller polls a station to permit to go, or stations can
coordinate among themselves.
Reservation : - Station wishing to transmit makes reservations for time
slots in advance. (Centralized or distributed).
Contention (Random Access) : - No control on who tries; If collision‖
occurs, retransmission takes place.
MECHANISMS USED
Wired Networks :
o CSMA / CD – Carrier Sense Multiple Access / Collision Detection
Wireless Networks :
o CSMA / CA – Carrier Sense Multiple Access / Collision Avoidance
Carrier Sense in CSMA/CD means that all the nodes sense the medium to
check whether it is idle or busy.
If the carrier sensed is idle, then the node transmits the entire
frame.
If the carrier sensed is busy, the transmission is postponed.
Collision Detect means that a node listens as it transmits and can therefore
detect when a frame it is transmitting has collided with a frame transmitted
by another node.
28
Computer Networks Unit- V
Non-Persistent Strategy
In the non-persistent method, a station that has a frame to send senses the
line.
If the line is idle, it sends immediately.
If the line is not idle, it waits a random amount of time and then senses the
line again.
Persistent Strategy
1- Persistent :
The 1-persistent method is simple and straightforward.
In this method, after the station finds the line idle, it sends its frame
immediately (with probability 1).
This method has the highest chance of collision because two or more stations
may find the line idle and send their frames immediately.
29
Computer Networks Unit- V
P-Persistent :
In this method, after the station finds the line idle it follows these steps:
With probability p, the station sends its frame.
With probability q = 1 − p, the station waits for the beginning of the next
time slot and checks the line again.
The p-persistent method is used if the channel has time slots with a slot
duration equal to or greater than the maximum propagation time.
The p-persistent approach combines the advantages of the other two
strategies. It reduces the chance of collision and improves efficiency.
.
EXPONENTIAL BACK-OFF
Once an adaptor has detected a collision and stopped its transmission, it waits
a certain amount of time and tries again.
Each time it tries to transmit but fails, the adaptor doubles the amount of time
it waits before trying again.
This strategy of doubling the delay interval between each retransmission
attempt is a general technique known as exponential back-off.
30
Computer Networks Unit- V
EVOLUTION OF ETHERNET
31
Computer Networks Unit- V
32
Computer Networks Unit- V
33
Computer Networks Unit- V
The 64-bit preamble allows the receiver to synchronize with the signal; it is
a sequence of alternating 0’s and 1’s.
Both the source and destination hosts are identified with a 48-bit address.
The packet type field serves as the demultiplexing key.
Each frame contains up to 1500 bytes of data(Body).
CRC is used for Error detection
Ethernet Addresses
Every Ethernet host has a unique Ethernet address (48 bits – 6 bytes).
Ethernet address is represented by sequence of six numbers separated by
colons.
Each number corresponds to 1 byte of the 6 byte address and is given by
pair of hexadecimal digits.
Eg: 8:0:2b:e4:b1:2 is the representation of
00001000 00000000 00101011 11100100 10110001 00000010
Each frame transmitted on an Ethernet is received by every adaptor
connected to the Ethernet.
In addition to unicast addresses an Ethernet address consisting of all 1s is
treated as broadcast address.
Similarly the address that has the first bit set to 1 but it is not the broadcast
address is called multicast address.
34
Computer Networks Unit- V
ADVANTAGES OF ETHERNET
Ethernets are successful because
It is extremely easy to administer and maintain. There are no switches that
can fail, no routing or configuration tables that have to be kept up-to-date,
and it is easy to add a new host to the network.
It is inexpensive: Cable is cheap, and the only other cost is the network
adaptor on each host.
35
Computer Networks Unit- V
36
Computer Networks Unit- V
Station Types
IEEE 802.11 defines three types of stations based on their mobility in a wireless
LAN:
1. No-transition - A station with no-transition mobility is either stationary
(not moving) or moving only inside a BSS.
2. BSS-transition - A station with BSS-transition mobility can move from
one BSS to another, but the movement is confined inside one ESS
ESS-transition - A station with ESS-transition mobility can move from one
ESS to another.
37
Computer Networks Unit- V
Each of the four nodes is able to send and receive signals that reach just the
nodes to its immediate left and right.
For example, B can exchange frames with A and C but it cannot reach D,
while C can reach B and D but not A.
Suppose B is sending to A. Node C is aware of this communication because
it hears B’s transmission.
38
Computer Networks Unit- V
39
Computer Networks Unit- V
802.11 do not support collision detection, but instead, the senders realize the
collision has happened when they do not receive the CTS frame after a period
of time.
Each node waits for a random amount of time before trying again.
The amount of time a given node delays is defined by exponential back-off
algorithm.
Two nodes can communicate directly with each other if they are within reach
of each other,
When the nodes are at different range, for example when node A wish to
communicate with node E, A first sends a frame to its access point (AP-1),
which forwards the frame across the distribution system to AP-3, which
finally transmits the frame to E.
40
Computer Networks Unit- V
Passive Scanning
AP’s periodically send a Beacon frame to the nodes that advertises the capabilities
of the access point which includes the transmission rates supported by the AP. This
is called passive scanning and a node can change to this AP based on the Beacon
frame simply by sending it an Association Request frame back to the access point.
FRAME FORMAT OF WLAN / 802.11
When both the DS bits are set to 1, it indicates that one node is sending
the message to another indirectly using the distribution system.
41
Computer Networks Unit- V
Duration - contains the duration of time the medium is occupied by the nodes.
Addr l - identifies the final original destination
Addr 2 - identifies the immediate sender (the one that forwarded the frame
from the distribution system to the ultimate destination)
Addr 3 - identifies the intermediate destination (the one that accepted the
frame from a wireless node and forwarded it across the distribution
system)
Addr 4 - identifies the original source
Sequence Control - to avoid duplication of frames sequence number is
assigned to each frame
Payload - Data from sender to receiver
CRC - used for Error detection of the frame.
42
Computer Networks
BLUETOOTH ARCHITECTURE
Bluetooth defines two types of networks: Piconet and Scatternet.
PICONET
The basic Bluetooth network configuration is called a Piconet
A Piconet is a collection of eight bluetooth devices which are synchronized.
One device in the piconet can act as Primary (Master), all other devices
connected to the master act as Secondary (Slaves).
All the secondary stations synchronize their clocks and hopping sequence
with the primary.
43
- Computer Networks
If a parked device wants to communicate and there are already seven active
slaves, one slave has to switch to park state to allow the parked device to switch
to active state.
SCATTERNET
Piconets can be combined to form what is called a scatternet.
Many piconets with overlapping coverage can exist simultaneously,called
Scatternet.
A secondary station in one piconet can be the primary in another piconet.
This station can receive messages from the primary in the first piconet (as a
secondary) and, acting as a primary, deliver them to secondaries in the second
piconet.
A station can be a member of two piconets.
In the example given below, there are two piconets, in which one slave
participates in two different piconets.
Master of one piconet cannot act as the master of another piconet.
But the Master of one piconet can act as a Slave in another piconet
BLUETOOTH LAYERS
44
- Computer Networks
Radio Layer
The radio layer is roughly equivalent to the physical layer of the Internet
model.
Bluetooth uses the frequency-hopping spread spectrum (FHSS) method
in the physical layer to avoid interference from other devices or other
networks.
Bluetooth hops 1600 times per second, which means that each device changes
its modulation frequency 1600 times per second.
To transform bits to a signal, Bluetooth uses a sophisticated version of FSK,
called GFSK.
Baseband Layer
The baseband layer is roughly equivalent to the MAC sublayer in LANs.
The access method is TDMA.
The primary and secondary stations communicate with each other using
time slots. The length of a time slot is exactly 625 µs.
During that time, a primary sends a frame to a secondary, or a secondary
sends a frame to the primary.
L2CAP
The Logical Link Control and Adaptation Protocol, or L2CAP (L2 here
means LL) is equivalent to the LLC sublayer in LANs.
It is used for data exchange on an ACL link.
SCO channels do not use L2CAP.
The L2CAP functions are : multiplexing, segmentation and reassembly,
quality of service (QoS), and group management.
ZigBee is a standard that addresses the need for very low-cost implementation of
low power devices with Low data rates for short-range wireless communications.
ZigBee is a Personal Area Network task group with low rate task group 4.
It is a technology of home networking.
ZigBee is a technological standard created for controlling and sensing the network.
45
- Computer Networks
46
- Computer Networks
Architecture of Zigbee
Physical layer: The lowest two layers i.e the physical and the MAC (Medium
Access Control) Layer are defined by the IEEE 802.15.4 specifications. The
Physical layer is closest to the hardware and directly controls and communicates
with the Zigbee radio. The physical layer translates the data packets in the over-
the-air bits for transmission and vice- versa during the reception.
Medium Access Control layer (MAC layer): The layer is responsible for
the interface between the physical and network layer. The MAC layer is also
responsible for providing PAN ID and also network discovery through beacon
requests.
Network layer: This layer acts as an interface between the MAC layer and the
application layer. It is responsible for mesh networking.
Application layer: The application layer in the Zigbee stack is the highest
protocol layer and it consists of the application support sub-layer and Zigbee
device object. It contains manufacturer-defined applications.
47
- Computer Networks
Channel Access
Contention Based Method
Carrier-Sense Multiple Access With Collision Avoidance Mechanism
Zigbee Applications
Home Automation
Medical Data Collection
Industrial Control Systems
Meter reading system
Light control system
48
– Computer Networks Unit-V
TRANSMISSION MEDIA
o Transmission media is a communication channel that carries the information from
the sender to the receiver.
o Data is transmitted through the electromagnetic signals.
o The main functionality of the transmission media is to carry the information in
the form of bits (Either as Electrical signals or Light pulses).
o It is a physical path between transmitter and receiver in data communication.
13
– Computer Networks Unit-V
o Attenuation: Attenuation means the loss of energy, i.e., the strength of the signal
decreases with increasing the distance which causes the loss of energy.
o Distortion: Distortion occurs when there is a change in the shape of the signal.
This type of distortion is examined from different signals having different
frequencies. Each frequency component has its own propagation speed, so they
reach at a different time which leads to the delay distortion.
14
– Computer Networks Unit-V
o Noise: When data is travelled over a transmission medium, some unwanted signal
is added to it which creates the noise.
GUIDED MEDIA
It is defined as the physical medium through which the signals are transmitted.
It is also known as Bounded media.
Types of Guided media: Twisted Pair Cable, Coaxial Cable , Fibre Optic Cable
Twisted pair is a physical media made up of a pair of cables twisted with each
other.
A twisted pair cable is cheap as compared to other transmission media.
Installation of the twisted pair cable is easy, and it is a lightweight cable.
The frequency range for twisted pair cable is from 0 to 3.5KHz.
A twisted pair consists of two insulated copper wires arranged in a regular spiral
pattern.
15
– Computer Networks Unit-V
Advantages :
o It is cheap.
o Installation of the unshielded twisted pair is easy.
o It can be used for high-speed LAN.
Disadvantage:
o This cable can only be used for shorter distances because of attenuation.
A shielded twisted pair is a cable that contains the mesh surrounding the wire that allows
the higher transmission rate.
Advantages :
o The cost of the shielded twisted pair cable is not very high and not very low.
o Installation of STP is easy.
o It has higher capacity as compared to unshielded twisted pair cable.
o It has a higher attenuation.
o It is shielded that provides the higher data transmission rate.
Disadvantages:
o It is more expensive as compared to UTP and coaxial cable.
o It has a higher attenuation rate.
16
– Computer Networks Unit-V
COAXIAL CABLE
17
– Computer Networks Unit-V
Advantages :
o The data can be transmitted at high speed.
o It has better shielding as compared to twisted pair cable.
o It provides higher bandwidth.
Disadvantages :
o It is more expensive as compared to twisted pair cable.
o If any fault occurs in the cable causes the failure in the entire network.
o Fibre optic cable is a cable that uses electrical signals for communication.
o Fibre optic is a cable that holds the optical fibres coated in plastic that are used to
send the data by pulses of light.
o The plastic coating protects the optical fibres from heat, cold, electromagnetic
interference from other types of wiring.
o Fibre optics provide faster data transmission than copper wires.
Advantages:
o Greater Bandwidth
o Less signal attenuation
o Immunity to electromagnetic interference
o Resistance to corrosive materials
18
– Computer Networks Unit-V
o Light weight
o Greater immunity to tapping
Disadvantages :
o Requires Expertise for Installation and maintenance
o Unidirectional light propagation.
o Higher Cost.
Multimode Propagation
Multimode is so named because multiple beams from a light source move through
the core in different paths.
How these beams move within the cable depends on the structure of the core.
19
21CS1403 – Computer Networks Unit-1
Single-Mode Propagation
Single-mode uses step-index fiber and a highly focused source of light that limits
beams to a small range of angles, all close to the horizontal.
The single-mode fiber itself is manufactured with a much smaller diameter than
that of multimode fiber, and with substantially lower density (index of refraction).
The decrease in density results in a critical angle that is close enough to 90° to make
the propagation of beams almost horizontal.
In this case, propagation of different beams is almost identical, and delays are
negligible. All the beams arrive at the destination “together” and can be recombined
with little distortion to the signal.
UNGUIDED MEDIA
o An unguided transmission transmits the electromagnetic waves without using any
physical medium. Therefore it is also known as wireless transmission.
o In unguided media, air is the media through which the electromagnetic energy
can flow easily.
RADIO WAVES
o Radio waves are the electromagnetic waves that are transmitted in all the
directions of free space.
o Radio waves are omnidirectional, i.e., the signals are propagated in all the
directions.
o The range in frequencies of radio waves is from 3Khz to 1Ghz.
o In the case of radio waves, the sending and receiving antenna are not aligned, i.e.,
the wave sent by the sending antenna can be received by any receiving antenna.
o An example of the radio wave is FM radio.
20
Computer Networks Unit-
VVV1
VV
MICROWAVES
Terrestrial Microwave
o Terrestrial Microwave transmission is a technology that transmits the focused beam
of a radio signal from one ground-based microwave transmission antenna to
another.
o Microwaves are the electromagnetic waves having the frequency in the range from
1GHz to 300 GHz.
o Microwaves are unidirectional as the sending and receiving antenna is to be
aligned, i.e., the waves sent by the sending antenna are narrowly focused.
o In this case, antennas are mounted on the towers to send a beam to another antenna
which is km away.
o It works on the line of sight transmission, i.e., the antennas mounted on the towers
are at the direct sight of each other.
21
Computer Networks Unit-
VVV1
Characteristics of Terrestrial Microwave: VV
o Frequency range: The more commonly used frequency range of terrestrial
microwave is from 4-6 GHz to 21-23 GHz.
o Bandwidth: It supports the bandwidth from 1 to 10 Mbps.
o Short distance: It is inexpensive for short distance.
o Long distance: It is expensive as it requires a higher tower for a longer distance.
o Attenuation: Attenuation means loss of signal. It is affected by environmental
conditions and antenna size.
Satellite Microwave
o A satellite is a physical object that revolves around the earth at a known height.
o Satellite communication is more reliable nowadays as it offers more flexibility
than cable and fibre optic systems.
o We can communicate with any point on the globe by using satellite
communication.
o The satellite accepts the signal that is transmitted from the earth station, and it
amplifies the signal. The amplified signal is retransmitted to another earth station.
22
Computer Networks Unit-
VVV1
Advantages of Satellite Microwave: VV
o The coverage area of a satellite microwave is more than the terrestrial microwave.
o The transmission cost of the satellite is independent of the distance from the
centre of the coverage area.
o Satellite communication is used in mobile and wireless communication
applications.
o It is easy to install.
o It is used in a wide variety of applications such as weather forecasting, radio/TV
signal broadcasting, mobile communication, etc.
INFRARED WAVES
Characteristics of Infrared:
o It supports high bandwidth, and hence the data rate will be very high.
o Infrared waves cannot penetrate the walls. Therefore, the infrared communication
in one room cannot be interrupted by the nearby rooms.
o An infrared communication provides better security with minimum interference.
o Infrared communication is unreliable outside the building because the sun rays
will interfere with the infrared waves.
SWITCHING
o The technique of transferring the information from one computer to another is
known as switching.
o Switching in a computer network is achieved by using switches.
o A switch is a small hardware device which is used to join multiple computers
together with one local area network (LAN).
23
Computer Networks Unit-
VVV1
o VV two or
Switches are devices capable of creating temporary connections between
more devices linked to the switch.
o Switches are used to forward the packets based on MAC addresses.
o A Switch is used to transfer the data only to the device that has been addressed. It
verifies the destination address to route the packet appropriately.
o It is operated in full duplex mode.
o It does not broadcast the message as it works with limited bandwidth.
Advantages of Switching:
o Switch increases the bandwidth of the network.
o It reduces the workload on individual PCs as it sends the information to only that
device which has been addressed.
o It increases the overall performance of the network by reducing the traffic on the
network.
o There will be less frame collision as switch creates the collision domain for each
connection.
Disadvantages of Switching:
o A Switch is more expensive than network bridges.
o A Switch cannot determine the network connectivity issues easily.
o Proper designing and configuration of the switch are required to handle multicast
packets.
Types of Switching
24
Computer Networks Unit-
VVV1
CIRCUIT SWITCHING VV
2. Data transfer - Once the circuit has been established, data and voice are
transferred from the source to the destination. The dedicated connection remains as
long as the end parties communicate.
25
Computer Networks Unit-
VVV1
Advantages VV
It is suitable for long continuous transmission, since a continuous transmission
route is established, that remains throughout the conversation.
The dedicated path ensures a steady data rate of communication.
No intermediate delays are found once the circuit is established. So, they are
suitable for real time communication of both voice and data transmission.
Disadvantages
Circuit switching establishes a dedicated connection between the end parties. This
dedicated connection cannot be used for transmitting any other data, even if the
data load is very low.
Bandwidth requirement is high even in cases of low data volume.
There is underutilization of system resources. Once resources are allocated to a
particular connection, they cannot be used for other connections.
Time required to establish connection may be high.
It is more expensive than other switching techniques as a dedicated path isrequired
for each connection.
PACKET SWITCHING
26
Computer Networks Unit-
VVV1
Advantages of Packet Switching: VV
o Cost-effective: In packet switching technique, switching devices do not require
massive secondary storage to store the packets, so cost is minimized to some extent.
Therefore, we can say that the packet switching technique is a cost- effective
technique.
o Reliable: If any node is busy, then the packets can be rerouted. This ensures that
the Packet Switching technique provides reliable communication.
o Efficient: Packet Switching is an efficient technique. It does not require any
established path prior to the transmission, and many users can use the same
communication channel simultaneously, hence makes use of available bandwidth
very efficiently.
Datagram Switching
o It is a packet switching technology in which packet is known as a datagram, is
considered as an independent entity.
o Each packet contains the information about the destination and switch uses this
information to forward the packet to the correct destination.
o The packets are reassembled at the receiving end in correct order.
o In Datagram Packet Switching technique, the path is not fixed.
o Intermediate nodes take the routing decisions to forward the packets.
o Datagram Packet Switching is also known as connectionless switching.
o There are no setup or teardown phases.
o Each packet is treated the same by a switch regardless of its source or destination.
27
– Computer Networks Unit-V
NETWORK PERFORMANCE
Network performance is measured in using:
Bandwidth, Throughput, Latency, Jitter, RoundTrip Time
BANDWIDTH
The bandwidth of a network is given by the number of bits that can be transmitted
over the network in a certain period of time.
Bandwidth can be measured in two different values: bandwidth in hertz and
bandwidth in bits per second.
Bandwidth in Hertz
o Bandwidth in hertz refers to the range of frequencies contained in a composite
signal or the range of frequencies a channel can pass.
40
Computer Networks Unit-5
o For example, we can say the bandwidth of a subscriber telephone line is 4 kHz.
Relationship
o There is an explicit relationship between the bandwidth in hertz and bandwidth in
bits per second.
o Basically, an increase in bandwidth in hertz means an increase in bandwidth
in bits per second.
THROUGHPUT
Throughput is a measure of how fast we can actually send data through anetwork.
Bandwidth in bits per second and throughput may seem to be same, but they are
different.
A link may have a bandwidth of B bps, but we can only send T bps through this
link. (T always less than B).
In other words, the bandwidth is a potential measurement of a link; the throughput
is an actual measurement of how fast we can send data.
For example, we may have a link with a bandwidth of 1 Mbps, but the devices
connected to the end of the link may handle only 200 kbps. This means that we
cannot send more than 200 kbps through this link.
Problem :
A network with bandwidth of 10 Mbps can pass only an average of 12,000 frames
per minute with each frame carrying an average of 10,000 bits. What is the
throughput of this network?
Solution
We can calculate the throughput as
LATENCY (DELAY)
The latency or delay defines how long it takes for an entire message to travel from
one end of a network to the other.
Latency is made up of four components: Propagation time, Transmission time,
Queuing time and Processing delay.
41
Computer Networks Unit-5
Propagation Time
o Propagation time measures the time required for a bit to travel from the source to
the destination.
o The propagation time is calculated by dividing the distance by the propagation
speed.
o The propagation speed of electromagnetic signals depends on the medium and on
the frequency of the signal.
Transmission Time
o In data communications we don’t send just 1 bit, we send a message.
o The first bit may take a time equal to the propagation time to reach its destination.
o The last bit also may take the same amount of time.
o However, there is a time between the first bit leaving the sender and the last bit
arriving at the receiver.
o The first bit leaves earlier and arrives earlier.
o The last bit leaves later and arrives later.
o The transmission time of a message depends on the size of the message and the
bandwidth of the channel.
Queuing Time
o Queuing time is the time needed for each intermediate or end device to hold the
message before it can be processed.
o The queuing time is not a fixed factor. It changes with the load imposed on the
network. When there is heavy traffic on the network, the queuing time increases.
o An intermediate device, such as a router, queues the arrived messages and
processes them one by one.
o If there are many messages, each message will have to wait.
Processing Delay
o Processing delay is the time that the nodes take to process the packet header.
o Processing delay is a key component in network delay.
o During processing of a packet, nodes may check for bit-level errors in the packet
that occurred during transmission as well as determining where the packet's next
destination is.
42
Computer Networks Unit-5
JITTER
o RTT refers to how long it takes to send a message from one end of a network to the
other and back, rather than the one-way latency. This is called as round-trip time
(RTT) of the network.
43
Computer Networks Unit-5
Problem 1:
What is the propagation time if the distance between the two points is 12,000 km?
Assume the propagation speed to be 2.4 × 108 m/s .
Solution :
Propagation time = (12000 * 1000) / (2.4 × 108) = 50 ms
Problem 2:
What are the propagation time and the transmission time for a 2.5-KB (kilobyte)
message (an email) if the bandwidth of the network is 1 Gbps? Assume that the
distance between the sender and the receiver is 12,000 km and that light travels at
2.4 * 108 m/s.
Solution:
Propagation time = (12000 * 1000) / (2.4 * 108 ) = 50 ms
Transmission time = (2500 * 8) / 109 = 0.02 ms
Problem 3:
What are the propagation time and the transmission time for a 5-MB (megabyte)
message (an image) if the bandwidth of the network is 1 Mbps? Assume that the
distance between the sender and the receiver is 12,000 km and that light travels at
2.4 * 108m/s.
Solution:
Propagation time = (12000 * 1000) / (2.4 * 108 ) = 50 ms
Transmission time = (5000000 * 8) / 106 = 40 s
44