TO BOLDLY GO WHERE NO
ONE HAS GONE BEFORE...
DEAR READER, July 7th, 1993 is when Orb Society intends to officially introduce itselE
and its ambitious three missions to the community of nations.
GUESS WHO? We're very happy to announce that Orb Society will invite one of the
world’s most celebrated persons to officially introduce us. Guess who? In the text of this
‘announcement, there is the person’s most commonly used identifier. The first three persons to correctly identify
this person may accompany Orb Society if we meet, Good Luck!
) BOLDLY GO WHERE NO ONE HAS GONE BEFORE.” Orb Adventures (a division of Orb Society) intends
to go far beyond what anyone has tried to create.
ORB ADVENTURES intendsto build centres forthe fulfilment of specific adventures. This involves the use of existing
sitesbuildings (purchases thereof), also, the fashioning of these locations to create the life, the drama, and circumstances
of each adventure type
For example, the medieval adventure will use horses, the castes (Yes, in Europe there are castes forsale), the moat,
the deep forests, the rich rolling green, the costumes (reproductions) for each participant, a new identity, an active role
in the drama (led by prof. actors), living the life of the era (culture, music etc.) If it isn’t real, it isn’t an Orb Adventure,
It’s ten steps beyond live role playing!
WHAT TYPES OF ADVENTURES? Engage in medieval adventures, Fly as a spy to Istanbul, Be a par ofa thrilling
New York cross-city murder mystery. Trek through the dangerously frigid arctic (All complimentary as your reward.)
A FEW THINGS FOR OUR FOUNDERS...
+ All expenses paid real adventure (airfare, accommodations, meals) every 2-3 years (time needed to plan and
coordinate) for life.
While building centres, all expenses paid vacations toa number of Orb Society's most helpful founders and vacations
awarded by draw,
+ Various surprises (we are about fun!) and incentives to encourage Orb’s founders.
+ Amonthly communication with Orb Headquarters detailing our successes plus the latest news before it hits the medi
+ An introduction to Orb Society’s prized patron, our representative who embodies the ideals of Orb Society. He isan
accomplished British Naval Captain,
+ Participation in the exciting seven year journey to Millennium Two, not only a year 2000 celebration, but what might
be the historic Orb Endowment (very special, details later)
+ An honourable title, respectfully eamed and allowing privileges.
A FEW THINGS FOR ORB SOCIETY
+ The founders temp. pledge ~ a monthly pledge of $4.50 (CDN) — temporary and to be changed to a goosfund (for
charities ete.) or fully removed.
+ Agreat resource of young, energetic, and imaginative people to write various types of adventures (not everyone need
write)
+ Your input for the successful founding of this organization, ER
* Your glad involvement in the achievement of Orb Society's ambitious three missions,
Hoy are we to do this? Watch and enjoy! We may have a starting capital of up to $900,000. This will go well with other
planned revenue sources.
We are a new breed — beyond paper, beyond stage, beyond cinema, The challenge is to build a better world and to
punctuate the ives ofits builders with adventure, living adventure. Founderships are limited, so apply soon!
‘Yours sincerely, Michael Trewland, H.K.O.
Toapply for foundership, send $4.50 (CDN) to Orb Society, P.O. Box 26033, King Centre, Kitchener, Ontario,
Canada N2G 4V7. Please enclose the following data: Full name, full address, a brief personal introduction
highlighting skills/talents you possess and for now, the type of adventure you request (details later). Acceptance
is not based on your skills and talents but is guaranteed if your have the spirit for adventure, Send today!
So remember, a life enriched by living adventure, a celebration without its equal, and the honour of having made a difference,IN THE SOTH CENTURY, LIFES CHEAP, BUT BATTLEMESHS AREN'T.
BATTLETECH THIRD EDITION
The new REVISED & EXPANDED BattleTech includes: 14 PLASTIC MINIATURES of the most.
‘common BattleMechs used in the Inner Sphere * Two 22" x 27" FULL-COLOR MAPSHEETS
* A 56-PAGE RULEBOOK containing easy-to-use rules and scenarios that let players begin
CORPORATION BattleMech Record Sheets * Two six-sided dice and TONS OF FUN!“== | CHALLENGE
Consutngesis | The Magazine of Science-Fiction Gaming
Loren K. Wiseman
Lester Smith
Dave Nilsen: Twilight: 2000™
At Drectors
Steve Bryant Handgun Alternatives
‘Amy Doubet Black powder revolvers for Twilight: 2000 2nd ection.
‘Text Processing By Daniel Casquilho
Steve Maggi | g Ship Shape (Mere: 2000)
‘Graphic Design and Prosuction