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GDW - Challenge #64

The Orb Society is set to launch on July 7, 1993, with ambitious missions including immersive adventure experiences that go beyond traditional role-playing. Founders will enjoy various benefits, including all-expense-paid adventures and a monthly communication about the Society's progress. The document also discusses the incorporation of gaming elements and invites readers to apply for foundership with a small pledge.

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Sean Bartholome
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0% found this document useful (0 votes)
74 views92 pages

GDW - Challenge #64

The Orb Society is set to launch on July 7, 1993, with ambitious missions including immersive adventure experiences that go beyond traditional role-playing. Founders will enjoy various benefits, including all-expense-paid adventures and a monthly communication about the Society's progress. The document also discusses the incorporation of gaming elements and invites readers to apply for foundership with a small pledge.

Uploaded by

Sean Bartholome
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE... DEAR READER, July 7th, 1993 is when Orb Society intends to officially introduce itselE and its ambitious three missions to the community of nations. GUESS WHO? We're very happy to announce that Orb Society will invite one of the world’s most celebrated persons to officially introduce us. Guess who? In the text of this ‘announcement, there is the person’s most commonly used identifier. The first three persons to correctly identify this person may accompany Orb Society if we meet, Good Luck! ) BOLDLY GO WHERE NO ONE HAS GONE BEFORE.” Orb Adventures (a division of Orb Society) intends to go far beyond what anyone has tried to create. ORB ADVENTURES intendsto build centres forthe fulfilment of specific adventures. This involves the use of existing sitesbuildings (purchases thereof), also, the fashioning of these locations to create the life, the drama, and circumstances of each adventure type For example, the medieval adventure will use horses, the castes (Yes, in Europe there are castes forsale), the moat, the deep forests, the rich rolling green, the costumes (reproductions) for each participant, a new identity, an active role in the drama (led by prof. actors), living the life of the era (culture, music etc.) If it isn’t real, it isn’t an Orb Adventure, It’s ten steps beyond live role playing! WHAT TYPES OF ADVENTURES? Engage in medieval adventures, Fly as a spy to Istanbul, Be a par ofa thrilling New York cross-city murder mystery. Trek through the dangerously frigid arctic (All complimentary as your reward.) A FEW THINGS FOR OUR FOUNDERS... + All expenses paid real adventure (airfare, accommodations, meals) every 2-3 years (time needed to plan and coordinate) for life. While building centres, all expenses paid vacations toa number of Orb Society's most helpful founders and vacations awarded by draw, + Various surprises (we are about fun!) and incentives to encourage Orb’s founders. + Amonthly communication with Orb Headquarters detailing our successes plus the latest news before it hits the medi + An introduction to Orb Society’s prized patron, our representative who embodies the ideals of Orb Society. He isan accomplished British Naval Captain, + Participation in the exciting seven year journey to Millennium Two, not only a year 2000 celebration, but what might be the historic Orb Endowment (very special, details later) + An honourable title, respectfully eamed and allowing privileges. A FEW THINGS FOR ORB SOCIETY + The founders temp. pledge ~ a monthly pledge of $4.50 (CDN) — temporary and to be changed to a goosfund (for charities ete.) or fully removed. + Agreat resource of young, energetic, and imaginative people to write various types of adventures (not everyone need write) + Your input for the successful founding of this organization, ER * Your glad involvement in the achievement of Orb Society's ambitious three missions, Hoy are we to do this? Watch and enjoy! We may have a starting capital of up to $900,000. This will go well with other planned revenue sources. We are a new breed — beyond paper, beyond stage, beyond cinema, The challenge is to build a better world and to punctuate the ives ofits builders with adventure, living adventure. Founderships are limited, so apply soon! ‘Yours sincerely, Michael Trewland, H.K.O. Toapply for foundership, send $4.50 (CDN) to Orb Society, P.O. Box 26033, King Centre, Kitchener, Ontario, Canada N2G 4V7. Please enclose the following data: Full name, full address, a brief personal introduction highlighting skills/talents you possess and for now, the type of adventure you request (details later). Acceptance is not based on your skills and talents but is guaranteed if your have the spirit for adventure, Send today! So remember, a life enriched by living adventure, a celebration without its equal, and the honour of having made a difference, IN THE SOTH CENTURY, LIFES CHEAP, BUT BATTLEMESHS AREN'T. BATTLETECH THIRD EDITION The new REVISED & EXPANDED BattleTech includes: 14 PLASTIC MINIATURES of the most. ‘common BattleMechs used in the Inner Sphere * Two 22" x 27" FULL-COLOR MAPSHEETS * A 56-PAGE RULEBOOK containing easy-to-use rules and scenarios that let players begin CORPORATION BattleMech Record Sheets * Two six-sided dice and TONS OF FUN! “== | CHALLENGE Consutngesis | The Magazine of Science-Fiction Gaming Loren K. Wiseman Lester Smith Dave Nilsen: Twilight: 2000™ At Drectors Steve Bryant Handgun Alternatives ‘Amy Doubet Black powder revolvers for Twilight: 2000 2nd ection. ‘Text Processing By Daniel Casquilho Steve Maggi | g Ship Shape (Mere: 2000) ‘Graphic Design and Prosuction