MENU BASED FOOD
ORDER CUSTOMIZATION
PROJECT SYNOPSIS
FOR THE FULLFILLMENT OF
BACHELOR OF COMPUTER APPLICATIONS
SUBMITTED BY
Vivek Chandra Bhatt:- 2492181(BCA 2nd B)
Vineet Gunwant:- 2492174(BCA 2nd B)
Piyush Pokhriya:- 2492123(BCA 2nd B)
Yogesh Singh Negi:- 2492183(BCA 2nd B)
26-05-2025
GRAPHIC ERA HILL UNIVERSITY, HALDWANI
Index
1. Introduction
2. Feasibility Study
3. Methodology / Planning of Work
4. Facilities Required
5. Bibliography
1. Introduction
The project titled “Menu Based Food Order Customization” is a console-based application
developed using the C programming language. It is designed to simulate a simplified restaurant
ordering system that runs entirely in a terminal or command-line interface. The project allows
users to navigate through a structured food menu, select food items from multiple categories,
manage a shopping cart, calculate total costs, and submit a final order. It presents a practical
example of how user interaction can be handled effectively using fundamental programming
techniques.
This system is entirely menu-driven, meaning the user interacts with numbered options displayed
on the screen. These options include viewing food categories (like Chinese, Indian, Italian), adding
items to the cart, removing items, calculating the total bill, and submitting the order. Each
selection is handled through structured control statements and functions.
The project leverages some of the most important concepts of the C language, such as:
• Structures (struct) to group data for each food item (name, price, quantity),
• Arrays to store the list of items selected by the user (i.e., the cart),
• Loops (like while and for) for repetitive operations,
• Conditional statements (if-else, switch-case) for handling menu choices and logic,
• String handling functions (strcmp, strcpy) for item comparison and management.
In real-life applications, food ordering systems are highly prevalent — from restaurants and cafés
to large-scale food delivery platforms. This project is a miniaturized, educational simulation of
those real-world systems. The purpose here is not to create a fully-fledged commercial software,
but rather to learn how the basic ideas of such systems can be implemented using C language
logic.
The idea originated from the need to make beginner programmers more comfortable with
problemsolving using programming constructs. This project also aligns perfectly with the goals of
the “Project Based Learning” subject, where students are expected to apply their theoretical
understanding in building actual working models or systems. It also helps in improving
confidence, logical flow understanding, and programming structure clarity.
This project is categorized under the field of system programming and logic design. Though
simple in appearance, it introduces students to the flow of data within a program and how to
handle userdriven events in a controlled manner.
From a technical perspective, some key elements worth noting include:
• Menu-based navigation logic using loops and switch-case,
• Dynamic cart management using arrays of structures,
• Real-time input/output handling with validations,
• Encapsulation of data (through structures) for better modularity.
The reason for choosing the C programming language for this project lies in its ability to provide
low-level access and full control over the logic. C is a foundation language taught in the early
semesters of most computer science courses, and this project demonstrates how powerful and
flexible it can be when applied thoughtfully. Moreover, working on such projects helps students
prepare for future work in more complex domains like data structures, operating systems, and
application development.
In conclusion, “Menu Based Food Order Customization” is not just a basic C program; it is a
meaningful project that connects classroom learning with practical application. It focuses on
interactive input handling, structured programming, and logical control flow, which are essential
skills for any aspiring programmer.
2. Feasibility Study
Before starting the development of any software project, it is essential to determine whether the
project is feasible in terms of time, resources, and technical scope. In the case of the “Menu Based
Food Order Customization” project, a detailed feasibility analysis has been carried out, and it has
been found to be highly feasible and educationally valuable.
This project is technically feasible because it uses only core features of the C programming
language — such as structures, arrays, loops, conditionals, and basic I/O — all of which are
wellsupported by any standard C compiler like GCC, Turbo C, or Code::Blocks. No advanced
system configuration, external library, or internet dependency is required. It runs smoothly on any
basic desktop or laptop system.
The project is also economically feasible, as it does not require any special hardware or software
investment. It is developed and tested using free, open-source tools that are already available on
most educational systems.
From an operational feasibility point of view, the program fulfills a practical use case —
simulating a real-world food ordering system — making it meaningful and relatable for both the
developer and the user. The design is straightforward, easy to understand, and ideal for beginners
in programming.
The need and significance of the project lie in its ability to help students:
• Understand how to apply core programming concepts in a real-world scenario,
• Build logic step-by-step using menu-driven design,
• Gain confidence in managing user input and dynamic data flow
• Practice modular programming through function-based logic,
The project strongly aligns with the objective of the subject Project Based Learning, which
encourages hands-on development, creativity, and application of theoretical knowledge in a
practical format. Therefore, this project is not only feasible but also valuable for academic and
personal learning growth.
3.Methodology / Planning of Work
To achieve the objective of building a working console-based food ordering system, the
development of this project was carried out in the following planned steps:
1. Problem Understanding:
The goal was to simulate a real-world menu-based food ordering system using the C
programming language, where users could browse food items, add/remove them to/from a cart,
and view the total bill.
2. Designing Data Structures:
struct was created to hold each food item’s name, price, and quantity. Arrays of this structure
were used to manage menus and cart data.
3. Creating the Menu Flow:
clear menu-driven flow was designed using switch-case statements and loops to allow repeated
interaction. Submenus were created for each food category.
4. Writing Modular Functions:
Separate functions were written for:
• Showing menus
• Adding/removing items
• Viewing total cost • Submitting the final order
5. Testing and Validation:
The program was tested for:
• Accurate item handling and bill calculation
• Smooth navigation between menus • Logical correctness and userfriendly flow
6. Documentation:
Once the code was finalized, documentation like synopsis, explanation, and presentation were
prepared as per the project submission requirements.
4.Facilities Required
The following software and hardware resources are required for the development and execution of
the project “Menu Based Food Order Customization”:
Software Requirements
• C Compiler (such as GCC, Turbo C, or Code::Blocks)
• Text Editor or IDE (e.g., VS Code, Code::Blocks, Dev C++)
• Operating System: Windows or Linux (any version supporting C
compilation) Hardware Requirements
• A basic computer system with the following specifications:
• Processor: Minimum Intel i3 or equivalent
• RAM: 2 GB or above
• Storage: At least 512 MB free space
• Keyboard & Display: For text-based user interaction
Since the project is console-based and lightweight, it does not require any advanced system
configurations or internet connectivity. It can be easily executed on any standard system available
in a typical programming lab environment.
.
5. Bibliography
The following study materials, references, and online resources were consulted and used during the
development of the project “Menu Based Food Order Customization”:
1. Let Us C by Yashavant Kanetkar
A foundational book for learning and practicing the C programming language, covering
structures, arrays, functions, and control flow.
2. GeeksforGeeks (C Programming Section)
https://www.geeksforgeeks.org/cprogramminglanguage/
Used for understanding advanced C concepts, implementation techniques, and function
examples.
3. TutorialsPoint - C Programming Tutorial https://www.tutorialspoint.com/cprogramming/
Referred for syntax clarification, sample code snippets, and usage of built-in functions.
4. Class Notes and Lab Practicals
Notes and practical exercises provided during C language lab sessions were referred to
understand structured program design.
5. Stack Overflow Community
Used for resolving small doubts related to logic and structure-related errors during
development.