Decision Making Guide
Decision Making Guide
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various parts of the user interface. You can also change your account's language and time zone, and
determine the automated email notifications you wish to receive. Please enter a valid email address
to avoid missing out on important information from your instructor or teammates. You will also need
it should you require the "Forgot my password" feature.
2. Help - Here you can reach the Cesim Support team if you run into problems or issues relating to in-
game functionality. For any content-related questions, contact your instructor.
3. Logout - Use this button to log out.
1.2. Home
1. Results summary - These graphs show your performance in relation to the competition. You will
see this after the completion of Round 1 (or Practice round 1, if present).
2. Activity - This section shows you recent activities, including the history of decisions submitted
and the rounds' deadlines.
3. Tasks - If your instructor has assigned a quiz or a peer evaluation to your course, you will find it
here. Should you be required to submit document(s) to the platform, the link will be shown in
this section.
4. Messages - Forum posts will be shown here.
The Decision checklist offers several tools to manage the decision-making process:
1. Round-based drop-down menu - Use the drop-down menu to select the desired round. You may
select previous rounds in order to review the decisions made during those rounds, although
modifications will be disabled. By doing this, you can also access the previous market outlooks.
2. Legend - The different colours of the cells will help you to identify the active decision area and
whether a change has been made to the decisions.
3. Go - This button allows a player to view another teammate’s Student Decision Area, or the Team
Decision Area. Any modifications will be automatically recorded in their respective area. Any
modifications made in the Team Decision Area will be used as final decisions when the round ends,
should no further actions be taken. Be careful about relying on direct modifications to the Team
Decision Area. If any team member overwrites (copy as team’s decisions) existing decisions in the
Team Decision Area with their own, there is no backup for the overwritten decisions. Making plans
on your personal Student Decision Area ensures the decisions are safe, as your teammates cannot
overwrite decisions in your own area with a single click.
4. Copy as team's decisions - This button copies a player’s decisions from the Student Decision area to
the Team Decision Area. Once copied, the previous set of decisions cannot be recovered. Decisions
can be copied from the Student Decision Area to the Team Decision Area as many times as needed
prior to the round deadline. If decisions are made directly into the Team Decision Area, then no
additional steps need to be taken, as they will be automatically used to calculate the results when
the round ends.
5. Import - This button transfers the decisions made in a Team- or other player’s Student Decision Area
to the importing player’s own Student Decision Area. Once imported, the original decisions of the
importing player cannot be recovered.
1.4. Decisions
The Decisions are split into sub-categories (e.g. Demand, Production, etc.). Some areas should be
filled in first, as they affect other areas.
1.5. Results
The round results are calculated as the deadline passes, using the decision sets in each team’s
decision area. The results from previous rounds, including possible practice rounds, are
accessible and you may also download the results as presented in an Excel file or as a slideshow
of main indicators.
1. Universe-based drop-down menu - This allows you to choose any universe in the course. A
universe is a group of competing teams affecting each other’s results.
2. Round-based drop-down menu - This allows you to choose the desired round results.
3. Excel - Here you can download an Excel file showing the results of the chosen round.
4. Print - This button allows you to print the results of the round.
5. Slideshow - This button will allow you to view a slideshow of the key indicators of the round.
1.6. Schedule
The Schedule page displays a timetable of the rounds’ deadlines. The results are calculated as soon
as the deadline of the round passes. Unless otherwise restricted, decisions can be made on each
round as soon as the previous round’s deadline passes.
An instructor can choose to have up to three practice rounds for a course. Once the practice round(s)
are over, the game will reset to the initial market situation. The initial decisions for the first actual
game round are imported from the first practice round. Other than that, the practice rounds have no
effect on the results of the actual game rounds.
1.7. Teams
The Teams page contains the teams' compositions across all the universes of the course. On this
page, you may also edit your own team’s information, such as the team name, slogan and/or team
description.
At the start, when no deadlines have passed, you can join any team that has an empty slot.
Simply click the Join Team button. After the first deadline has passed, only the instructor can
move participants between teams.
1.8. Readings
This section contains documentation that participants need to read and comprehend in order to
enjoy the game. The generic reading materials include this decision-making guide and a case
description. Instructors can also upload additional materials here.
The case description gives information regarding the business case that is being played on the
course. It gives a general understanding of the company, industry, trends and challenges.
1.9. Forums
The forums are a great place for players to contact their instructors or fellow players, especially in
situations where face-to-face time is limited.
There is a Team Forum, a Universe Forum and a Course Forum. The Team Forum allows your team
members to see posts and reply to them. The Universe forum only exists if multiple universes feature
on the course, and can be seen by all players in the respective universes. The Course Forum is
available for every player registered on the course.
Instructors can view and reply to forum posts in the three sections. As such, the Course Forum is a
good place to ask questions that everyone on the course can benefit from, while the Team Forum is
the ideal place to discuss sensitive team-related issues.
Players will be notified by email whenever something is posted on their team forum area (unless they
choose to disable this function in the Profile section).
2. Decisions
For each round, appoint a "CEO" who is ultimately responsible for coordinating the team effort
and submitting the final decisions. Circulate the CEO role from one round to another.
Pay special attention to timing. Each team member can work independently, but be sure to
coordinate efforts for maximum synergy.
Use the Team Forum to exchange ideas about strategy and decision-making. The forum will
store your correspondence so that you can refer to it later on while deciding how to implement
your strategy.
Agree on an internal deadline for each round, by which time each team member will have made
his/her own decisions and suggestions. This deadline should leave enough time for the team to
select the optimal decision prior to the actual deadline.
Use the Decision checklist to inspect and select the final team decisions. Here you can see all
team-members' decisions side-by-side. You can also access each team-member's Student
Decision Area. You can use a team-member's decisions set as the starting point for the team
decisions, and then make the necessary adjustments. You can also directly edit team decisions
in the Team Decision Area.
3. Market outlook
1. It is essential to read the “Market outlook” before you start to make decisions. They contain
important information on current market trends and possible future developments.
2. At the top of the page you'll find the “Projections” button. Here you can find your projected results
with regards to projections (balance sheets and income statements) and main ratios.
3. On the right side, you can find the simulation's parameters. These parameters (costs, exchange
rates, tax rates, etc.) are presented for the current round and the previous one. You can take
advantage of this information e.g. when planning for taxes, logistics and investments.
Note
Quantitative parameters, such as tax rates, are forecasts for the round and they tend to be
fairly accurate. Market development, on the other hand, can differ from Market outlook, since
markets are influenced by the actions of competitors. Therefore, market growth may not
materialize exactly as predicted.
4. Demand
1. It is advised to start the decision-making process by estimating the total market growth for each
market area. The information on the "Market outlook" page will help you make these
estimations.
2. After estimating the market growth, you can choose which products you want to sell in each
area. Each area has two product slots. At the start, your company does not have all the
technologies for production and sales. As you go further into the game, it becomes possible to
research and manufacture more sophisticated technologies. (See the chapter on “Research and
Development” for more information about new product development.)
3. Now that you have chosen which technologies to sell, the next task is to estimate the market
shares you expect for each product. These forecasts are used by the model to calculate your
company's projected income statements and budgeted production figures. The “Last round”
column shows the market shares that the company had in the previous round. Total market
shares for the current and last round for all three regions can be seen below the table.
4. Once you have estimated the total market growth and your market shares, you can see the
expected demand for each area here. Keep in mind that these are only estimations; the actual
results depend on the success of your decisions relative to the competitors.
5. These graphs give projections of advancements in planned infrastructure/network coverage for
all four technologies. The infrastructure for each technology is a prerequisite for demand; a
technology will not have any sales unless its infrastructure is in place. Higher coverage
indicates a higher potential for demand. Network coverage is an important factor in determining
the demand for products using new technologies.
Demand for a team is determined in three steps:
1. The total market size for each market area is calculated based on the parameters.
2. The total market demand is then divided into different technologies.
3. The market shares for each company are determined. The factors affecting the market shares are:
the number of offered features; selling prices; promotion; the previous round’s market share; and the
attractiveness of the technology on the market.
The attractiveness of each technology may vary a lot depending on the market area. New
technologies tend to be more attractive than older ones and thus generate more demand. However,
sometimes a new technology may flop in some market areas, but be a huge success in others. The
market outlook can give more insight into the expected attractiveness of new technologies.
Price level (a new technology is usually priced higher than an older one)
The number of companies offering products using that technology
Marketing efforts
5. Team Green's Tech 1 has a 25% share of the total market area
6. Team Green's Tech 2 has an 8% share of the total market area
By combining the market shares of these two technologies we get the company’s total market
share of 33%. Remember: when estimating demand percentages for your products, the
percentage estimate refers to the whole market area, not the demand for that specific technology.
5. Production
Global allocation of production is an important success factor in this simulation. There are two
production areas from which you can supply the three market areas.
1. Here you can allocate technologies to each production line, and production line capacity to each
product. With two production areas and two production lines in each area, you can select any
combination for the four technologies. In this example, production lines 1 and 2 are used for
both production areas.
2. The simulation automatically calculates the unit cost (see “Production costs” section). The
Scrap (%) depends on the maturity of each technology in production. Scrap (%) is taken into
account in the unit cost.
3. Here you can set the ratio of your energy utilization (between renewable energy and fossil-based
energy). Renewable energy will have a higher cost, but will also improve your public image.
The table shows the different environmental attributes for each technology you are producing.
The lower these values are, the more environmentally friendly you will appear to the general
public. Additionally, energy and water consumption directly impact your unit production costs.
Both production areas will also impose carbon taxes/allowances for each tonne of CO2
generated in manufacturing the products. This cost is directly added to the unit production
costs. Additionally, the simulation utilizes the EU's CBAM framework (Carbon Border Adjustment
Mechanism), which essentially means that any products imported to Europe will be subject to
additional taxation based on the European carbon tax rates, when compared to the rates of the
country of origin. E.g. if the carbon tax in the USA is $50 and in Europe it's $150, then an
additional carbon tax based on the difference ($150-$50=$100) will be issued for the European
subsidiary for any products imported from the USA to Europe. This additional charge will be
recorded as an Administration cost.
4. Here you can change your product recyclability guidelines. Higher recyclability will increase your
unit production costs but is considered a positive demand factor for the buyers. It will also
improve your company reputation for sustainability. Additionally, with the higher levels you can
choose to make it a public commitment, improving the consumers' trust even further. Warning:
if you decide to break this commitment or downgrade your recyclability level after you've
publicly committed to it, it will have a negative demand impact.
5. Here you can improve your production process. Each improvement will have long-term
cumulative benefits (e.g. energy consumption reduction), but also short-term drawbacks (e.g.
production capacity reduction). Every time you initiate an improvement, it will also incur an
investment cost for each plant. The temporary capacity reductions can substantially limit your
total output for the round, so pay attention to your demand and supply estimates. The company
mandates the same level of production quality from its contract manufacturers, and these
process improvements will also affect your contract manufacturers' production.
6. Here you can decide how much production is contract manufactured. You can only allocate
technologies which are chosen for production at your own production lines. There is a limit as to
how much you can contract manufacture during each round. The cost of contract
manufacturing is also given here, and it varies according to the manufacturing amount. In this
example, production is allocated to contract manufacturers in USA but not in Asia.
The cost of excess capacity allocation consists of inventory management costs, the cost
of capital tied into the inventory, potentially excessive production unit costs and the risks
associated with having excess inventory of old products.
1. Cost multiplier
2. Capacity utilization
The learning curve effect is a significant factor regarding production costs. The X-axis represents the
cumulative GLOBAL production of a certain technology. In our example, you could start production in
USA before moving production to Asia when the learning curve reaches a certain level. The example
below illustrates the logic.
In this page, you will find detailed information regarding your company’s inventory planning. You
can access the inventory holding cost information on the "Market outlook" page in the
"Parameters" section. Inventory management costs are based on the average inventory of the
previous and current round. Capital costs are the implied costs ofhaving capital tied into
inventory.
The beginning and ending inventory figures are also presented on the “Logistics” page. Inventory
planning is managed by production volume decisions in relation to sales volumes and does not
require any active input from the participant on this page.
NOTE: The products stored in the inventory are "base products", meaning that they don't include
the features. The features are added to the products afterwards; in other words, one can freely
change the number of features.
USA and Asia production facilities have their own inventories and products are never shipped
between the areas unless there is market demand. All products in inventory are carried at their
original production cost. Oldest products are sold first (FIFO principle) and there is no
depreciation of inventory.
5.3. Investments
1. Here you can estimate the global demand for the next two rounds. Demand for the current year is
based on estimates made on the “Demand” page. Future projections are important for more
accurate capacity planning. You can check the “Capacity planning” graph to see when capacity will
become available.
2. Based on your future growth expectations, you can decide whether to invest into new production
facilities in USA and/or Asia. In addition to future capacity needs, you need to pay attention to cash
flow needs in each area.
3. This graph contains information on the projected evolution of your demand and capacity. It is a
useful tool for visualizing the relationship between your estimated demand and capacity.
Initiating certain process quality improvements will temporarily reduce your capacity for the ongoing
round. Bear in mind, however, that the lost capacity will return after you have finished the
improvements.
Food for thought
When you make a plant investment, you are committing a substantial amount of money
into a long-term investment. You need to be sure that you can pay for the investment with
the revenue that you make from it.
For example: the price of the plant is 160 M USD and plant capacity is 550 k units. You
can sell your products in the future at about the same price as you are currently managing
in the US, about 200 USD. Furthermore, your average operating profit before depreciation
is about 35%. When you multiply the annual plant production capacity (assuming that you
use the plant at an average of 90% utilization rate) by the expected margin per product,
you get about 35 M USD operating profit before depreciation (550 k units x 90% x 200 USD
x 35%). This needs to cover the depreciation and the costs of financing the plant. Here
depreciation is calculated as 15% based on declining balance. This gives you a
depreciation of 24 M USD (160 M USD x 15%) during the first year of operations.
(Declining balance emphasizes the first years over the last ones, which is reasonable in
this kind of high-technology business environment). After depreciation, you have 11 M
USD (35 M USD - 24 M USD) left to cover financing and investor risk.
This page compiles the environmental impacts generated by your sold units. This includes CO2
emissions, energy consumption and water consumption.
6. Human resources
On this page, you will be able to hire personnel to handle your in-house Research & Development.
Your management of human resources requires three decisions to be made: how many employees
you require for this round, along with budgets for monthly wage and training. You can choose the
workforce as you wish, assuming your wage level is sufficient. You can also lay off as many
employees as you wish. (You can hire or lay off employees by changing the "Personnel this round"
decision from its prior value.) Employee turnover is updated automatically, and the amount of laid-off
employees will be reduced by the amount of employees leaving the company of their own accord.
Wage, other associated employment costs, training, recruitment, layoffs and other R&D costs are
included in “R&D” on the Income Statements. You can find more information about costs on the
"Market outlook" page in the "Parameters" section.
Key drivers to consider with regards to human resources include employee turnover and efficiency.
Employee turnover refers to employees leaving the company of their own accord (i.e. without being
laid-off). Wage, training, company performance and the efficient use of employees' time affect the
employee turnover rate. Higher wages, cumulative training expenditures and low turnover all support a
higher level of employee efficiency. The more efficient your workforce, the easier it gets to develop
more advanced technologies and product features. Efficiency is measured as a multiplier; an
efficiency multiplier of 1.2 means that your R&D personnel is 20% more efficient than a team that has
a value of 1.
In addition to internal personnel efficiency, these matters also affect the public ESG image of your
company. Your image will improve if you pay your employees a competitive wage while also
maintaining sufficient training processes. But there are diminishing returns, and if you increase them
too high, you will only introduce more costs.
6.1. Training priorities
In addition to deciding on the training budget, you can prioritize different aspects of training. Each
option will have different impacts on R&D efficiency, personnel turnover and public image. You
can mix and match multiple prioritizations, but the more you select, the less effective each option
will be.
6.2. Labor policies
In addition to deciding on R&D staffing, you can set company-wide labor policies. Each of these
decisions can improve your public image and product demand, or even your status as an employer,
but there are always drawbacks.
You can change your policies from the dropdown menu and see what effects different policies have
on your business.
7. Research & development
There are two ways of improving your company's technological capabilities: in-house
development and license purchasing. In-house development has a one-round delay before the
technologies and features researched become available for production, while license purchases
make them immediately available for production.
Both methods are substitutable and complementary ways of building competence, which means
that you can first develop features thanks to your own R&D before deciding to buy a license and
improve the technology further, again with your in-house R&D. You can use any combination of
the two methods to reach the desired level of technologies and features.
The required amount of person-days for in-house development varies based on your level of
employee efficiency. The ultimate cost of development also depends on your wage and other HR
decisions. This means that you have to synchronize your product development decisions with
your human resources decisions.
It is important to note that in-house development doesn’t reduce costs for technology and design
licensing. For example, if Team Green decides to start to research a new technology using in-
house development, but fails to invest enough to complete the development, whereas Team Red
proceeds without any investment on the same round, the licensing cost for the unfinished
development on the following round is the same for both teams.
1. These graphs show the development progress and the number of features available for each
technology (Tech).
2. Here you can make decisions about your own R&D investments for each technology. The
platform indicates how much investment is required in order to make a new technology
available or add a new feature for an existing technology. Keep in mind that all research from
your own R&D investments are available with a delay of one round.
3. This section allows you to purchase additional features and new technologies through licenses.
The costs associated with these purchases are displayed, and you can choose the number of
additional features or new technologies to acquire. Note that these investments are immediate,
unlike in-house development, which has a delay of one round.
Food for thought
R&D investments are very strategic in nature and it is difficult to apply any exact investment
calculation method to them. At best, such calculations require heavy assumptions and
uncertainty. Nevertheless, when considering investments into new technologies, you should
think how many products you must sell in order to recover the money that you spent on the
development. Following your competitor may not be the best alternative, since they can also
make poor investments.
8. Marketing
On the Marketing page, you decide upon the number of features proposed for each product and
also your marketing mix i.e. product, price and promotion. These decisions need to be made for
each product and market area. It is important to keep in mind that the success of your marketing
mix will be determined by the markets. Customers will be comparing different alternatives and
make their purchase decisions accordingly.
1. The first decision you make is to decide upon the number of features offered. More features
cover more of the various customer preferences, but also incur more costs.
2. Decisions regarding price and promotion are set here. Pricing decisions are always made in the
currency of the area, while promotion is always given in USD. Promotion has a long-term effect.
3. As soon as you have decided upon product, pricing and promotion, you can see your budgeted
financial outcome here.
4. Here you can view the amount of products available and the potential unsatisfied demand or
ending inventory.
The implementation of different product features leads to costs. You can implement one to ten
features for your products, with each feature carrying an additional cost. Features can only be
implemented if your company has reached the respective technology competence level, by either
using in-house development or buying technology and design licenses. Feature costs can be
calculated by multiplying the number of features by the feature cost. You can find more
information about the feature cost on the "Market outlook" page in the "Parameters" section.
Food for thought
When you make your decision regarding promotion, you should analyse the sales margin that
you can generate with that product in the specific market. However, in the medium term you
must be able to pay for all the product’s promotion with the sales margin that the product
brings in. A useful rule of thumb is to allocate approximately 10% of the sales margin,
depending on the effect of the promotion in the market. You should expect to spend a further
amount during the launch of a new product.
Part of the marketing strategy involves the companies setting policies for collecting and handling
data. These decisions can improve your public image and product demand. There are always
drawbacks, however, in the form of increased costs.
8.2. Sustainability certifications
Your company can apply for different levels of sustainability certifications based on your ESG
score. Higher certification levels require higher ESG scores, reflecting a greater commitment to
environmental, social, and governance standards. These certifications signal to stakeholders that
your company is committed to sustainable practices and transparency.
Please note that reaching the required ESG score level once is not enough to maintain the
certification. You need to re-apply each year to maintain your certification.
9. Logistics
1. Here you can choose the order in which you will satisfy demand in the different markets, both for
production areas and all the relevant technologies. E.g. For Tech 1 production, which will take place
in the USA, you may prioritize the USA followed by Asia and finally Europe. This decision is only
relevant if your global supply is insufficient to fully satisfy your global demand. If that should happen,
supplies will first be cut from the third market (Europe), then from the second market (Asia) and
lastly from the first market (USA).
2. Here you can see where your products are made and expected to be sold. The total cost of
transporting products is the actual transportation cost + tariff. You can find more information about
the transportation costs and tariffs on the "Market Outlook" page in the "Parameters" section. There
is no transportation cost for products that are sold in the same area they are produced in. There are
two types of tariffs: flat and ad valorem. Flat tariffs are charged as a fixed fee per product imported,
while ad valorem tariffs are based on the value of the product defined by the feature costs. Both
tariff types may be in use simultaneously.
3. The chart will demonstrate the amount of CO2 emissions that are generated by your transportation.
Food for thought
When you set the priorities for delivery, you should attempt to maximize your total margin
from the products. This can be achieved by prioritizing those markets where unit margins
are the highest. In other words, if you run out of supply, you want to make sure that it
happens in the market where your unit margin is the lowest.
10. Finance
Financing decisions are typically the final set of decisions that you make. All financial market
transactions are managed through the parent company (USA). You decide upon:
You can also transfer funds between different countries using internal loans (International Treasury
Management). You may want to use internal loans if you have accumulated substantial cash reserves
in Asia or Europe that can be repatriated and distributed to the owners, or if you need to finance some
plant investments in Asia.
There is a minimum end-of-year cash requirement of 2 million USD. If cash falls below this level, the
financial department automatically fills that gap with short-term debt. Short-term debt is
automatically paid when possible and it is usually more expensive than long-term debt. You can find
more information about the difference between interest rates for short- and long-term debt (Premium
for Short-Term Debt) on the "Market outlook" page in the "Parameters" section.
Try to keep in mind that the idea is not to minimize the cost of debt, but to maximize the return on
equity. The winner of the game is determined by the total shareholder return, which measures the
return that the team is able to generate for the shareholders during the simulation rounds.
1. Check the capital structure. As a rule of thumb, you should try to keep the equity ratio (equity divided
by total assets) within the range of 40-60%. If it is less than 40%, it is more beneficial to repay debt
than to pay a dividend. If it is more than 60%, you are probably not fully benefiting from the tax shield
effect (related to Weighted Average Cost of Capital, WACC).
2. Decide upon the amount of cash and/or short-term debt required as a "safety buffer" for your
operations. The more uncertainty you have in your sales estimations, projections and budgets, the
higher your cash buffer should be. The short-term debt premium should be compared to the
difference between the interest of both cash and long-term debt.
3. Pay dividends according to your dividend policy.
4. If you still have excess cash, pay it out to the owners. You have two complementary alternatives:
Buying back shares - If you buyback shares, you improve the earnings per share
(repurchased shares are immediately cancelled). Note that you should buy back
shares over a long time period. If you attempt to buy a large amount at once, you will
create demand in the market and the average buyback price rises.
Pay extra dividends - Dividend payment will be taken into account as part of the total
shareholder return. (I.e. Money is transferred from the company cash-box into the
shareholder's cash-box.)
The weight between share buy-backs and extra dividends is mainly driven by taxation.
Since we only consider corporate tax in the simulation, the recommendation is that you set a dividend
policy that is in line with your long-term profitability.
Of course, timing is a key factor. The old investor rule of "buy low, sell high" applies in corporate equity
transactions as well.
The reason why you should maintain an approximately equal amount of equity and debt on
your balance sheet is that by doing this, you minimize your cost of capital. The smaller the
cost of capital, the higher the net present value of all your company's future cash flows, thus
the higher the market value of your company. In other words, the lower the cost of capital, the
more investment opportunities that exceed the cost of capital (i.e. more business).
11. Projections
The projections are easily accessible from any decision making page by simply selecting the
button in the top-right corner of the page. They update continuously as you make decisions or
estimations. They form the projected results for the round, hence the name “Projections”. The
actual results calculated at the deadline will differ due to the estimations never being entirely
accurate.
Here you can follow the group's projected profitability, both as a whole and for each individual
area.
In this simulation all R&D and promotion costs are expensed on the income statement for the
round the investments are made. As a consequence, profit for the year may fluctuate depending
on the intensiveness of decisions relating to R&D and Promotion.
R&D is considered to take place in the area(s) where you have production plants. E.g. if you only
have production plants in the USA, your entire R&D expenses will appear in the USA income
statement. When you have production in Asia as well, R&D will be split proportionally between
USA and Asia according to the number of production plants in each of them.
Administration costs include the company's overhead costs i.e. the company's fixed costs, which
are not allocated to the different products. Administration costs include the basic cost per market
area and an extra cost for service and maintenance of the production plants. This cost is
dependent on the number of plants - the higher the number of plants in an area, the lower the cost
per plant.
Receivables and payables are automatically calculated as a percentage of sales and production
costs.
Additional paid-in capital indicates the difference between share issue/buyback price and the face
value of the share.
Short-term debts are taken automatically if the company does not have enough liquidity to run the
operations.
Food for thought
Your goal in the simulation is to maximize the shareholder value. With this in mind, you
should aim to run the company with as small a balance sheet as possible, without
jeopardizing current profits and future growth opportunities. If you can generate the same
profit with a lighter balance sheet, you have utilized your assets more effectively and thus
need less money from investors.
12. Calculation of key financial ratios
Share price at the end of round + cumulative dividends per share + interest f or dividend This round
= 100% × [( ) − 1]
First round share price
Shareholder's equity
Equity ratio, % =
Total assets