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Lust Ria Encounters

The document outlines various encounters and phenomena that can occur in a game setting, including scenarios involving tar pits, reptile swarms, giant spiders, and other creatures. Each encounter provides details on the creatures' profiles, special rules, and the consequences for players. The document serves as a guide for players to understand the challenges they may face in the game environment.

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Joshua Peery
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
38 views37 pages

Lust Ria Encounters

The document outlines various encounters and phenomena that can occur in a game setting, including scenarios involving tar pits, reptile swarms, giant spiders, and other creatures. Each encounter provides details on the creatures' profiles, special rules, and the consequences for players. The document serves as a guide for players to understand the challenges they may face in the game environment.

Uploaded by

Joshua Peery
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

TAR PIT

Encounter
The model that has fallen in must be rescued by
another model in D3 turns or else he will drown, taking
him out-of-action permanently! Any rescuer must pass
a Strength test in order to pull the model free.

The unfortunate Warband member has fallen into a tar pit, and
will sink until submerged completely.
TAR PIT

Encounter
The model that has fallen in must be rescued by
another model in D3 turns or else he will drown, taking
him out-of-action permanently! Any rescuer must pass
a Strength test in order to pull the model free.

The unfortunate Warband member has fallen into a tar pit, and
will sink until submerged completely.
REPTILE SWARM

Encounter
A deadly nest of vipers or lizards has been awoke
by the warrior’s careless misstep. Roll D6+2 for the
number of cold-blooded menaces.
Profile M WS BS S T W I A Ld

Swarm 5 2 0 2 2 1 5 1 4

Many Lustrian cities and ruins are overrun by such creatures and
the snakes in particular are sacred to Sotek...
REPTILE SWARM

Encounter
A deadly nest of vipers or lizards has been awoke
by the warrior’s careless misstep. Roll D6+2 for the
number of cold-blooded menaces.
Profile M WS BS S T W I A Ld

Swarm 5 2 0 2 2 1 5 1 4

Many Lustrian cities and ruins are overrun by such creatures and
the snakes in particular are sacred to Sotek...
GIANT SPIDER

Encounter
The giant arachnid will attack any models within 3” of
its lair as well as the initial offender.
Profile M WS BS S T W I A Ld
Spider 5 3 0 4 4 3 1 2 10

Special Rules
Causes Fear, Natural Armor save 4 +
Venomous - any wounds of 5 or 6 are treated as critical.

Stumbling into the rope-like strands of web has alerted the deadly
occupant.
GIANT SPIDER

Encounter
The giant arachnid will attack any models within 3” of
its lair as well as the initial offender.
Profile M WS BS S T W I A Ld
Spider 5 3 0 4 4 3 1 2 10

Special Rules
Causes Fear, Natural Armor save 4 +
Venomous - any wounds of 5 or 6 are treated as critical.

Stumbling into the rope-like strands of web has alerted the deadly
occupant.
COATL

Encounter
Profile M WS BS S T W I A Ld
Coatl 9 4 0 4 3 3 5 2 10

Special Rules: Causes Fear, Venomous - any wounds of


5 or 6 are treated as critical,
Flight - As flying creatures Coatl are able to traverse
the jungles with ease
Magic Aura - being part magical, the Coatl has a
natural save against hostile magic of 4+.
The warrior has surprised one of Lustria’s most enigmatic
inhabitants, the Coatl. Possessing a snake-like body measuring up
to ten feet in length and brightly colored feathery wings Coatl are
often worshiped by the Lizardmen as a living embodiment of Sotek.
COATL

Encounter
Profile M WS BS S T W I A Ld
Coatl 9 4 0 4 3 3 5 2 10

Special Rules: Causes Fear, Venomous - any wounds of


5 or 6 are treated as critical,
Flight - As flying creatures Coatl are able to traverse
the jungles with ease
Magic Aura - being part magical, the Coatl has a
natural save against hostile magic of 4+.
The warrior has surprised one of Lustria’s most enigmatic
inhabitants, the Coatl. Possessing a snake-like body measuring up
to ten feet in length and brightly colored feathery wings Coatl are
often worshiped by the Lizardmen as a living embodiment of Sotek.
COLD ONES

Encounter
Profile M WS BS S T W I A Ld
Cold One 8 3 0 4 4 2 1 2 6

Special Rules
Scaly skin - Natural armor save 5+ and causes Fear.

A dreadful pair of the reptilian beasts have set their


bloody-thirsty sights on the warriors.
COLD ONES

Encounter
Profile M WS BS S T W I A Ld
Cold One 8 3 0 4 4 2 1 2 6

Special Rules
Scaly skin - Natural armor save 5+ and causes Fear.

A dreadful pair of the reptilian beasts have set their


bloody-thirsty sights on the warriors.
RIVER TROLL

Encounter
Consider the Troll having charged for the purpose
of combat.
Profile M WS BS S T W I A Ld

Troll 6 3 1 5 4 3 1 3 4
Special Rules: Causes Fear, Regeneration - any
wound suffered is automatically ignored on a 4 +.
Only fire based attacks cannot be regenerated,
Vomit attack - A single, Strength 5 hit may be
used in place of the Troll’s other attacks. This hits
automatically and is subject to Stupidity.
Attracted by the promise of fresh meat, a loathsome Troll
has attacked the hapless warrior.
RIVER TROLL

Encounter
Consider the Troll having charged for the purpose
of combat.
Profile M WS BS S T W I A Ld

Troll 6 3 1 5 4 3 1 3 4
Special Rules: Causes Fear, Regeneration - any
wound suffered is automatically ignored on a 4 +.
Only fire based attacks cannot be regenerated,
Vomit attack - A single, Strength 5 hit may be
used in place of the Troll’s other attacks. This hits
automatically and is subject to Stupidity.
Attracted by the promise of fresh meat, a loathsome Troll
has attacked the hapless warrior.
QUICKSAND

Encounter
He must be rescued by another model
in D6 turns or else he will drown, taking
him out-of-action permanently! Any
rescuer must pass a Strength test in order
to pull the model free.

The jungle floor is full of surprises, but none as subtle as


quicksand.
QUICKSAND

Encounter
He must be rescued by another model
in D6 turns or else he will drown, taking
him out-of-action permanently! Any
rescuer must pass a Strength test in order
to pull the model free.

The jungle floor is full of surprises, but none as subtle as


quicksand.
QUICKSAND

Encounter
He must be rescued by another model
in D6 turns or else he will drown, taking
him out-of-action permanently! Any
rescuer must pass a Strength test in order
to pull the model free.

The jungle floor is full of surprises, but none as subtle as


quicksand.
GIANT CONSTRICTOR

Encounter
This predator will attack any additional models within 2”
of the victim using its constricting coils.
Profile M WS BS S T W I A Ld
Snake 6 3 0 5 4 2 4 2 5

Special Rules: Causes Fear, Constricting coils -The


snake may sacrifice its normal attacks in an attempt to
engulf its prey within its massive coils. Though its attack
has a -1 ‘to hit’, it gains + 1S, and may wrap up to 3 models
consecutively. Anyone so held by the snake is unable to
move and suffers a -2 ‘to hit’ in close combat.
Tales of snakes reaching gargantuan proportions have not
been exaggerated!
GIANT CONSTRICTOR

Encounter
This predator will attack any additional models within 2”
of the victim using its constricting coils.
Profile M WS BS S T W I A Ld
Snake 6 3 0 5 4 2 4 2 5

Special Rules: Causes Fear, Constricting coils -The


snake may sacrifice its normal attacks in an attempt to
engulf its prey within its massive coils. Though its attack
has a -1 ‘to hit’, it gains + 1S, and may wrap up to 3 models
consecutively. Anyone so held by the snake is unable to
move and suffers a -2 ‘to hit’ in close combat.
Tales of snakes reaching gargantuan proportions have not
been exaggerated!
GIANT CONSTRICTOR

Encounter
This predator will attack any additional models within 2”
of the victim using its constricting coils.
Profile M WS BS S T W I A Ld
Snake 6 3 0 5 4 2 4 2 5

Special Rules: Causes Fear, Constricting coils -The


snake may sacrifice its normal attacks in an attempt to
engulf its prey within its massive coils. Though its attack
has a -1 ‘to hit’, it gains + 1S, and may wrap up to 3 models
consecutively. Anyone so held by the snake is unable to
move and suffers a -2 ‘to hit’ in close combat.
Tales of snakes reaching gargantuan proportions have not
been exaggerated!
GIANT FROG

Encounter
Profile M WS BS S T W I A Ld
Frog 7 3 0 4 3 2 4 2 4

Special Rules
Causes Fear, Tongue Strike -The Giant Frog may lash
out at a model up to 6” away with its tongue for a single
Strength 3 hit.
A most unusual carnivorous predator, the giant frog
possesses razor sharp teeth and can grow as long as five
feet.
GIANT FROG

Encounter
Profile M WS BS S T W I A Ld
Frog 7 3 0 4 3 2 4 2 4

Special Rules
Causes Fear, Tongue Strike -The Giant Frog may lash
out at a model up to 6” away with its tongue for a single
Strength 3 hit.
A most unusual carnivorous predator, the giant frog
possesses razor sharp teeth and can grow as long as five
feet.
GIANT FROG

Encounter
Profile M WS BS S T W I A Ld
Frog 7 3 0 4 3 2 4 2 4

Special Rules
Causes Fear, Tongue Strike -The Giant Frog may lash
out at a model up to 6” away with its tongue for a single
Strength 3 hit.
A most unusual carnivorous predator, the giant frog
possesses razor sharp teeth and can grow as long as five
feet.
SWAMP FLIES

Phenomenon
The unfortunate warrior is immobilized
for one turn and thereafter suffers a -1 to
any rolls involving combat, and initiative
for the rest of the game.

A cloud of Lustria’s most common inhabitants has found


its mark.
SWAMP FLIES

Phenomenon
The unfortunate warrior is immobilized
for one turn and thereafter suffers a -1 to
any rolls involving combat, and initiative
for the rest of the game.

A cloud of Lustria’s most common inhabitants has found


its mark.
SWAMP FLIES

Phenomenon
The unfortunate warrior is immobilized
for one turn and thereafter suffers a -1 to
any rolls involving combat, and initiative
for the rest of the game.

A cloud of Lustria’s most common inhabitants has found


its mark.
PYGMIES

Encounter
Roll D3+1 to determine the number.
Profile M WS BS S T W I A Ld
Pygmy 4 2 3 2 2 1 4 1 8
Equipment
Blowpipe, spear, club, and shield.

The diminutive jungle tribesmen have taken a sudden and


unhealthy interest in the warriors!
PYGMIES

Encounter
Roll D3+1 to determine the number.
Profile M WS BS S T W I A Ld
Pygmy 4 2 3 2 2 1 4 1 8
Equipment
Blowpipe, spear, club, and shield.

The diminutive jungle tribesmen have taken a sudden and


unhealthy interest in the warriors!
SALAMANDER NEST

Encounter
The warband has regrettably disturbed the nest of
a giant Salamander who sees all models within 8”
as a potential meal.
Profile M WS BS S T W I A Ld
Salamander 4 2 3 2 2 1 4 1 8
Special Rules Causes Fear, Venom Spray -The
creature may issue forth a cone of poison mist up
to 6” away hitting all models within 2” of target
area with Strength 4.
Giant, predatory reptiles that stalk the swamplands and estuaries
of the Lustrian jungles...
SALAMANDER NEST

Encounter
The warband has regrettably disturbed the nest of
a giant Salamander who sees all models within 8”
as a potential meal.
Profile M WS BS S T W I A Ld
Salamander 4 2 3 2 2 1 4 1 8
Special Rules Causes Fear, Venom Spray -The
creature may issue forth a cone of poison mist up
to 6” away hitting all models within 2” of target
area with Strength 4.
Giant, predatory reptiles that stalk the swamplands and estuaries
of the Lustrian jungles...
VAMPIRE BATS

Encounter
D6+2 bats will attack.
Profile M WS BS S T W I A Ld

Bats 8 2 0 2 2 1 6 1 4

Special Rules
Fly, Erratic -Due to their strange pattern of flight
bats are a challenging target. All rolls to hit them
suffer -1.
A swarm of ravenous bats has set upon the warrior from
out of nowhere.
VAMPIRE BATS

Encounter
D6+2 bats will attack.
Profile M WS BS S T W I A Ld

Bats 8 2 0 2 2 1 6 1 4

Special Rules
Fly, Erratic -Due to their strange pattern of flight
bats are a challenging target. All rolls to hit them
suffer -1.
A swarm of ravenous bats has set upon the warrior from
out of nowhere.
SABRE-TOOTHED TIGER

Encounter
Consider the sabre-tooth charging for the purpose
of combat.
Profile M WS BS S T W I A Ld
Tiger 6 4 0 5 4 2 5 3 6
Special Rules: Causes Fear, Ferocious Bite -One
of the attacks of the Sabre-toothed tiger comes in
the form of a flesh rending bite, which adds + 1 to
the injury roll with no armor save.
As the warband stalks the jungle, so too does the jungle stalk
the warband. The primeval predator has found its prey!
SABRE-TOOTHED TIGER

Encounter
Consider the sabre-tooth charging for the purpose
of combat.
Profile M WS BS S T W I A Ld
Tiger 6 4 0 5 4 2 5 3 6
Special Rules: Causes Fear, Ferocious Bite -One
of the attacks of the Sabre-toothed tiger comes in
the form of a flesh rending bite, which adds + 1 to
the injury roll with no armor save.
As the warband stalks the jungle, so too does the jungle stalk
the warband. The primeval predator has found its prey!
AMAZON SCOUTS

Encounter
D3+1 scouts are encountered.
Profile M WS BS S T W I A Ld
Scout 4 4 4 3 3 1 3 1 7
Equipment
Spear, dagger, sling/bow and light armor.

Lithe, athletic and mesmerisingly beautiful, Amazons do


not take kindly to intruders - especially male ones!
AMAZON SCOUTS

Encounter
D3+1 scouts are encountered.
Profile M WS BS S T W I A Ld
Scout 4 4 4 3 3 1 3 1 7
Equipment
Spear, dagger, sling/bow and light armor.

Lithe, athletic and mesmerisingly beautiful, Amazons do


not take kindly to intruders - especially male ones!
CARNIVOROUS PLANT

Encounter
Profile M WS BS S T W I A Ld
Plant 0 2 0 4 2 2 1 2 7

Fighting against a carnivorous plant is handled much the same


way as two warriors would do battle. The plant will attack any
model that stops within a 3” radius of it and the attacks are
made during the combat phase, as normal. The plant always
strikes first in the initial round of combat unless the model it
is fighting has been outfitted with a pike. The pikeman will go
first. If the plant suffers a Wound in any round, roll against
its Leadership. If the check is failed, the plant will attempt to
defend itself. If this occurs, its Toughness and Leadership will
increase by + 1 point and its attacks will decrease by -1 point
until it is left alone or wins a round of combat. If a model is put
Out of Action by a plant, the player must roll for casualties as
normal, however both Heroes and Henchmen roll a single D6.
On a roll of 1, the model is eaten by the plant and is removed
from the campaign.
The jungle does indeed come alive, often in the strangest
of forms!
CARNIVOROUS PLANT

Encounter
Profile M WS BS S T W I A Ld
Plant 0 2 0 4 2 2 1 2 7

Fighting against a carnivorous plant is handled much the same


way as two warriors would do battle. The plant will attack any
model that stops within a 3” radius of it and the attacks are
made during the combat phase, as normal. The plant always
strikes first in the initial round of combat unless the model it
is fighting has been outfitted with a pike. The pikeman will go
first. If the plant suffers a Wound in any round, roll against
its Leadership. If the check is failed, the plant will attempt to
defend itself. If this occurs, its Toughness and Leadership will
increase by + 1 point and its attacks will decrease by -1 point
until it is left alone or wins a round of combat. If a model is put
Out of Action by a plant, the player must roll for casualties as
normal, however both Heroes and Henchmen roll a single D6.
On a roll of 1, the model is eaten by the plant and is removed
from the campaign.
The jungle does indeed come alive, often in the strangest
of forms!
L ustria

Death Stalks the Jungle

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