SW: General Ability Tier Assessment
SW: General Ability Tier Assessment
G U I L D P R I V I L E G E [1]
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F R E Q U E N T LY AS K E D QUESTIONS
Why isn't Lumiricia a higher tier? She can While Lumirecia can "solo" dragons b10, she requires very specific end-game runes to do so; having
Q: solo dragons B10! A: 6★ SPD/HP%/DEF% runes isn't enough. Thus, while she can be useful, it is only a small subset of
players that has both the runes to use her properly and does not already have a team to farm dragons.
There are a few reasons your monster might not be on the tier list. One is that they are a natural 3★–
Q: Why isn't ____ on the tier list? A: this list currently only considers 4★ and 5★ monsters. Another reason is that I don't add monsters to
the list until I have some experience with them.
The skills percentages don't add up! You Healing skills (and damage) are multiplicative, whereas debuff skills are additive. A 20% heal with
Q: added a flat 10% to a debuff skill, but only
2% to a heal skill that said +10%!
A: +10% ends up as 22% total, whereas a debuff skill that is 80% with +20% ends up as 100% (before
accuracy).
Although I devote much of my time researching monsters, there are things I often overlook. I may
Q: Why do monsters change tiers so often? A: have missed a crucial stat comparison, or overlooked a difference in turn cooldowns between two
monsters. When I reevaluate monsters in-depth, I catch these mistakes and correct their tier levels.
Q: A:
After much thorough research, I have concluded that the downside to Eladriel's revive is not enough to warrant a
difference of two spaces between him and Iona. I consider Velajuel and Camilla to be at least as good and slightly
worse Eladriel respectively, so Velajuel and Camilla's ranks has been raised accordingly. Akroma's new "skill seal"
4.0.0 4/30/2015
ability has proven lackluster, and her rank has been decreased. Woonsa's new "buff steal" is promising, so his rank has
been increased. All of the bomber ranks have increased due to the new stun effect. Some bombers, like Liebli and
Dover, have skill sets that greatly complement this change, so their ranks have been increased more than others. Dover
was previously underrated, so this change is reflective of a complete re-evaluation and not merely because of changes
to the bomb mechanic.
Veromos received an additional +1 from his increase last week because his addition been more dramatic than
previously though, and the beast monks have been re-rated.
4.1.0 5/4/2015 Craka +1; Akroma -2; Aschubel -1; Liebli -1; Theomars -3; Tesarion -1; Rica -1; Giana +3
Chloe -1; Veromos +1; Anavel -1; Shan +1; Malaka +1; Liebli -2; Cadiz +1; Clara -2; Julie +1; Vanessa +2; Trinity
+1; Eladriel -1; Velajuel -1; Jamire -1; Iona -1
Sea Emperors added – Subject to change ranks
4.2.0 6/14/2015 With the addition of Pontos, many of the former top tier monsters are no longer the absolute best in the game. It is with
a saddened heart that I reduce the rankings of Chloe, Jamire, and Iona. In their place, Pontos and Laima hold steady,
with over-the-top skill sets and amazing stats. Both monsters could use a huge nerf and still be very good. Corrections
included Veromos and Trinity, both of which were slightly underrated. Liebli has proven less useful than expected,
with the inability to survive multiple hits and make use of his cooldown reduction passive.
B-tier expanded into 5 slots. Some monsters from upper-b and lower-a were shifted around to fit this addition.
4.3.0 6/23/2015
Draco +1; Cadiz -2; Arnold -2; Icares -1; Fedora -1; Shihwa -1; Clara -1; Poseidon -2; Triton -2; Alicia -1; Perna -1;
Jojo -1; Briand +1; Tyron -1; Verad -1; Vanessa +1
4.4.0 7/27/2015 Chandra -1; Theomars +3; Poseidon -1; Triton -1; Chiwu -1; Rica -1; Verdehille +1; Brandia -1; Alicia -1
4.5.0 8/18/2015 Akroma +1; Chloe -1; Zeratu -1; Camilla -2; Praha +1; Vanessa +1; Xing Zhe +1
Theomars +6; Woosa -2; Ritesh +1; Lushen +1; Verdehille +1; Seara +4; Juno +4; Kumar +2; Ariel -1; Zeratu -1;
Craka -2; Eladriel -1; Brandia -2; Dover +1; Chloe +1; Chasun -1; Pungbaek +2; Akhamamir -2; Shihwa +1; Fedora
-1; Xing Zhe +1; Lagmaron -1; Rakan -2; Raki -1; Mei Hou Wang 11; Chow -2; Okeanos -3; Lagmaron -2; Aria +3;
5.0.0 10/19/2015 Camilla -1; Anavel -4; Giana +1; Triton -1; Poseidon -1; Dover -3
Numerous changes were made in accordance to the new meta. These rankings are very generalized now and will be
fine-tuned in the near future.
5.0.1 10/25/2015 Delphoi -1; Acasis -1; Shi Hou -1; Beth -1; Shan +1; Zerath +1; Julien -1; Seara +2; Jamire -1; Theomars +1
Brandia -1; Orion +1; Acasis -1; Baretta -1; Jojo -1; Orochi -1; Vanessa -1; Beth -1; Betta +4; Craka -1; Tilasha +1;
Icasha -3; Laika -1; Rakan -1; Arnold -1; Nigong -1; Shazam +4; Lora -1; Wolyung -1; Katarina +1; Praha +1; Chasun
5.1.0 11/15/2015 +1; Orion +2; Ariel -1; Ritesh +1; Kumar +1; Betta +2; Artamiel +1; Eredas +2
Orion +2; Nigong -3; Chiwu +2; Jamire -1; Fei +14 (needed to be updated since patch)
5.1.2 11/30/2015 Rica -1; Xing Zhe +1; Seara +3
[1] If you are rank C2 or higher on Global, you are welcome to apply to guild Privilege!
We have a line group where you can discuss and influence the tier list.
[2] This is the GATA version number and is unrelated to the Summoners War client version.
[3] This is the date GATA was last changed. Updates and proposed changes are at the bottom of the page.
[5] ★★★★★
Light Sea Emperor – Pontos
Strengths:
Team invincibility, harmful effect removal, and 1-turn immunity (4-turn cooldown).
Area-of-effect attack with a 100% chance to delay cooldown (pre-accuracy) (4-turn cooldown).
Multipurpose speed leader skill.
Usage:
A mix of amazing offense and defense skills, Pontos is a cross between Chloe and Zaiross. His immunity
only lasts for 1 turn, but he can activate the skill every 4 turns. Unlike Zaiross, Pontos' second skill only
prevents skill usage for 1 turn and can be removed by Veromos.
Alternatives:
Chloe and Laima are the only alternatives to provide team invincibility.
Konamiya provides team cleanse and a heal.
Zaiross, Poseidon and Triton all prevent skills from being used.
[6] ★★★★★
Light Oracle – Laima
Strengths:
Team invincibility, harmful effect removal, and 3-turn heal over time (4-turn cooldown).
Ability to turn each of opponent's buffs into continuous damage, including immunity (3-turn cooldown).
Multipurpose accuracy leader skill.
Usage:
The only monster in the game that can remove opponent team's beneficial effects while cleaning your
team's harmful effects. Has team invincibility and heal every 4 turns as an added bonus. Also applies
continuous damage on bosses in many dungeons.
Alternatives:
Chloe and Pontos are the only alternatives to provide team invincibility.
Konamiya provides team cleanse and a heal.
Soha and Aquila both remove beneficial effects from enemies.
[7] ★★★★★
Fire Dragon – Zaiross
Strengths:
Area-of-effect attack with a 100% chance to reset cooldowns (pre-accuracy) (5-turn cooldown).
Second area-of-effect attack that applies multiple DOTs.
Multipurpose attack leader skill.
Usage:
A great monster all around, Zaiross is possibly the best monster for arena offense, delaying cooldown and
rendering enemies useless for several turns.
Area-of-effect attack with a 100% chance to reset cooldowns (pre-accuracy) (5-turn cooldown).
Second area-of-effect attack that applies multiple DOTs.
Multipurpose attack leader skill.
Usage:
A great monster all around, Zaiross is possibly the best monster for arena offense, delaying cooldown and
rendering enemies useless for several turns.
[8] ★★★★
Fire Epikion Priest – Chloe
Strengths:
Team invincibility and team immunity for two turns (6-turn cooldown).
Heals a total of 52% HP between two allies with the least health (3-turn cooldown).
Alternatives:
Laima, Fedora, Delphoi, or Velajuel for team invincibility or immunity.
[9] ★★★★★
Water Oracle – Praha
Strengths:
Heals 60% of team HP (4-turn cooldown).
Ability to turn each of opponent's buffs into continuous damage, including immunity (3-turn cooldown).
Multipurpose resistance leader skill.
Usage:
Praha can farm Faimon Hell with minimal runes, and is the best monster to do so. Praha farms Faimon
more consistently than Verad, Tyron, Sigmarus, and Anavel, but faster than Chow, Lumi, and Ariel.
Despair is the rune set of choice for Praha, since her first and second abilities are somewhat specific in
use, and the AI will not use daydream until an ally is <50% health. Although Violent is sometimes
recommended, a VIolent Praha is generally not as threatening due to additional procs only serving to deal
minor damage or reduce cooldowns.
Alternatives:
Soha for the cleanse effect or Ariel/Chasun for the team heal.
[10] ★★★★
Light Epikion Priest – Iona
Strengths:
A 60% revive with a 3-turn defense buff (6-turn cooldown).
Heals a total of 52% HP between two allies with the least health with a 3-turn cooldown.
Usage:
Incredibly useful in any team that autos, including arena defense, dungeons, and ToA grind. Iona can be
stacked with violent and HP% runes to increase healing capabilities.
Alternatives:
Eladriel for revive and heal.
Vanessa, Mikene, or Michelle for revive.
[11] ★★★★★
Dark Ifrit – Veromos
Fusion Monster
Strengths:
Area-of-effect attack that stuns with a 51% chance (post-accuracy) (3-turn cooldown).
Passive that removes debuffs on each of Veromos's turns, excluding inability effects.
Usage:
Previously underrated on this tier list, Veromos brings incredible utility to every team in every situation.
Veromos is one of the only monsters able to be used in ToA, arena, guild wars, and both Dragons and
Giants B10, which is more than can be said for the likes of Perna.
Strengths:
Area-of-effect attack that stuns with a 51% chance (post-accuracy) (3-turn cooldown).
Passive that removes debuffs on each of Veromos's turns, excluding inability effects.
Usage:
Previously underrated on this tier list, Veromos brings incredible utility to every team in every situation.
Veromos is one of the only monsters able to be used in ToA, arena, guild wars, and both Dragons and
Giants B10, which is more than can be said for the likes of Perna.
[12] ★★★★★
Fire Archangel – Velajuel
Strengths:
Basic attack removes buffs from opponents.
Team immunity for 3 turns and a 30% attack gauge increase (4-turn cooldown).
Fire monster HP leader skill.
Usage:
With enough speed (or violent runes), Velajuel can keep the rest of his team perpetually immune to harmful
effects. His immunity is the most efficient in the game, lasting 3/4 turns.
His leader skill is not to be overlooked, as fire teams are particularly well-suited for arena defense.
Alternatives:
Draco is the most similar in terms of secondary effects in addition to the immunity, but Woosa is the second
most efficient.
[13] ★★★★★
Wind Archangel – Eladriel
Strengths:
Basic attack removes buffs from opponents.
Heals 50% HP (3-turn cooldown).
Revives allies with 100% health at the cost of 50% of his own health.
Wind monster HP leader skill.
Alternatives:
Iona for revive and heal.
Vanessa, Mikene, or Michelle for revive.
[14] ★★★★
Wind Sky Dancer – Chasun
Strengths:
Heals the team 25% of max HP and buffs attack for 2 turns (3-turn cooldown).
Heals herself or an ally to the greater HP% of the two. Heals through unrecoverable (4-turn cooldown).
Usage:
Typically used with violent, allowing a single violent activation to greatly reduce the time between heals.
Higher arena ranks require ~40k HP to survive.
A.I. of third skill will occasionally fail.
Alternatives:
Ahman is a great auto healer and is much more accessible. Ahman also does not need skill power-ups.
[15] ★★★★★
Light Desert Queen – Isis
Strengths:
Area-of-effect attack with a 100% chance to delay cooldowns and put enemies in an oblivion state for 2
turns (pre-accuracy) (6-turn cooldown).
Second attack removes buffs and puts enemy to sleep for 1 turn (4-turn cooldown)
Multipurpose attack leader skill.
Usage:
[15] ★★★★★
Light Desert Queen – Isis
Strengths:
Area-of-effect attack with a 100% chance to delay cooldowns and put enemies in an oblivion state for 2
turns (pre-accuracy) (6-turn cooldown).
Second attack removes buffs and puts enemy to sleep for 1 turn (4-turn cooldown)
Multipurpose attack leader skill.
Usage:
Isis is the "fixed" version of Zaiross, with a 2-turn area-of-effect silencer and oblivion state, preventing
Veromos from removing the debuff. Although incredibly useful, she has to pass through multiple accuracy
checks, and a missed oblivion debuff against Veromos means the skill is quickly removed.
[16] ★★★★
Light Taoist – Hwadam
Strengths:
Passive "revive" that transfers 30% of Hwadam's HP.
Multipurpose critical rate leader skill.
Usage:
Versatile unit with ability to support an offensive team that can't afford HP rune slots or sustain an entire
healing team without the need for a reviver.
Important to note that his "revive" does not heal through unrecoverable, and allies "revived" do not have on-
death passives activated (e.g. Perna, Drogan).
Allies that die through continuous damage will not trigger the passive, but bombs will.
[17] ★★★★★
Dark Chimera – Zeratu
Strengths:
Self-buffs attack and immunity without losing a turn, and hits multiple times.
Dark monster HP leader skill.
Usage:
Zeratu is largely hailed as the best attacker in the game, yet his strengths aren't as obvious as, say,
Zaiross.
Zeratu has a single attack, making him impervious to skill cooldown resets and poor AI decisions. This
attack can deal an incredible amount of damage, both direct and in the form of 3 continuous damage.
Like his brother Rakan, Zeratu's self-buff reduces the duration of debuffs like glancing hit and defense
reduction, and further prevents them with immunity.
[18] ★★★★★
Fire Phoenix – Perna
Strengths:
Passive 10% heal to team every turn with an automatic full revive every 8 turns.
Usage:
Typically abused with violent runes, as it can reduce the revive cooldown and heal an additional 10% with
every violent activation. Can be used offensive or defensively, most often seen with a combination of HP%
and ATT% runes.
[19] ★★★★★
Water Ifrit – Theomars
[20] ★★★★★
Wind Dragon – Jamire
Strengths:
Allows team to immediately reuse skills (5-turn cooldown).
Multipurpose speed leader skill.
Usage:
Although largely dependent on your team, Jamire has a near infinite potential, allowing life-saving skills with
high cooldowns to be immediately reused (here's looking at you, Chloe). Jamire is almost essential in
completing ToA on hard.
[21] ★★★★★
Light Beast Monk – Shazam
Strengths:
Basic attack based deals damage proportionate to max HP and inflicts continuous damage, and can also
increase attack speed for 2 turns.
[22] ★★★★
Fire Vampire – Verdehille
Alternatives:
Bernard is the most typical alternative to Verdehille, providing similar results in terms of speed when Leo is
not involved.
[23] ★★★★★
Fire Valkyrja – Vanessa
Strengths:
Arena speed leader skill.
Alternatives:
Iona or Eladriel for revive and heal.
Mikene or Michelle for revive.
[24] ★★★★★
Light Polar Queen – Elenoa
[25] ★★★★★
Dark Occult Girl – Nicki
Strengths:
Team heal based on attack and removes all harmful effects (3-turn cooldown).
Area-of-effect attack with five 20%-chance hits (pre-accuracy) to apply unrecoverable debuff (4-turn
cooldown). Nearly 61% chance total with maxed accuracy.
Usage:
Nicki is one of the top multipurpose monsters in the game, able to heal, remove harmful effects, apply an
unrecoverable debuff, and put enemies to sleep while taking extra turns.
[26] ★★★★
Dark Mermaid – Betta
[27] ★★★★★
Dark Oracle – Giana
[28] ★★★★★
Fire Desert Queen – Sekhmet
[29] ★★★★★
Water Valkyrja – Camilla
Strengths:
Passive skill makes her nearly impervious to debuffs, removing all debuff on a critical hit. Also halves critical
hit damage and recovers 20% of lost health per turn.
Usage:
As with any monster that has a turn-based passive heal, violent runes can significantly bolster recovery.
Camilla is great for progressing in the game on auto. She can solo several dungeons and scenario stages.
Alternatives:
Chow is a great alternative that can deal continuous damage and solo many of the game's stages. But
Chow doesn't have the damage output nor the versatility of Camilla.
[30] ★★★★★
Wind Beast Monk – Ritesh
Strengths:
Basic attack based deals damage proportionate to max HP and provokes, and can also increase attack
speed for 2 turns.
[31] ★★★★
Light Succubus – Aria
Usage:
Hailed the "ToA queen," Aria is possibly the best crowd control throughout all of the Trials, on both normal
and hard mode.
Alternatives:
Tyron, Eredas, and Verad are comparable alternatives for crowd control, with Verad being the most
survivable.
[32] ★★★★★
Dark Beast Monk – Rahul
Strengths:
Basic attack based deals damage proportionate to max HP and drains life, and can also increase attack
speed for 2 turns.
Area-of-effect attack that deals damage proportionate to max HP and blocks buffs for 2 turns (4-turn
cooldown).
Defend skill AI was enhanced to protect allies with the lowest numerical HP (not %), being one of the few
skills that grants information beyond what players can see.
Usage:
Rahul's basic attack is a mini extortion, draining HP based on his max HP. Rahul self-buffs speed and also
has an incredibly potent AOE beneficial effect blocker.
[33] ★★★★★
Dark Valkyrja – Trinity
[34] ★★★★★
Fire Beast Monk – Kumar
Strengths:
Basic attack based deals damage proportionate to max HP and inflicts continuous damage, and can also
increase attack speed for 2 turns.
[34] ★★★★★
Fire Beast Monk – Kumar
Strengths:
Basic attack based deals damage proportionate to max HP and inflicts continuous damage, and can also
increase attack speed for 2 turns.
[35] ★★★★
Water Sylph – Tyron
Strengths:
Area-of-effect attack that freezes with a 100% chance (pre-accuracy) (5-turn cooldown).
Second area-of-effect attack that gives glancing hit debuff with a 75% chance (two 50%-chance hits, pre-
accuracy) (4-turn cooldown).
Multipurpose speed leader skill.
Usage:
Typically used with despair runes, as Tyron's skill set is well-suited for crowd control. Fits very well as a
leader in most places. First skill is a rare exception to the "first-hit-only despair stun" rule.
Alternatives:
Aria, Eredas, and Verad are comparable alternatives for crowd control, with Verad being the most
survivable.
Baretta is the most common alternative for a speed leader skill.
[36] ★★★★★
Water Occult Girl – Anavel
Strengths:
Team heal based on attack and removes all harmful effects with a 3-turn cooldown.
Area-of-effect attack with three 40%-chance hits (pre-accuracy) to reduce defense. Nearly 72% chance
total with maxed accuracy.
Usage:
Anavel is one of the top multipurpose monsters in the game, able to apply a defense debuff, heal, remove
harmful effects, and put enemies to sleep while taking extra turns. With Violent runes and the default attack,
Anavel often takes multiple turns in a row.
Note:
Anavel's last skill scales to HP (and attack), but her first and second skill do not. The extra damage is not
necessarily worth building her with HP% runes.
[37] ★★★★★
Water Dragon – Verad
Strengths:
Two area-of-effect abilities, both with crowd-control effects. Low cooldowns on both skills.
Multipurpose HP leader skill.
Usage:
Typically used with Despair to capitalize on two crowd-control area-of-effect attacks.
Alternatives:
Tyron, Eredas, and Aria are comparable alternatives for crowd control, although they are less survivable
than Verad.
[38] ★★★★★
Wind Dragon Knight – Leo
[39] ★★★★★
Wind Oracle – Seara
Strengths:
Immediately blows up bombs and dots (5-turn cooldown).
Multipurpose speed leader skill.
[40] ★★★★★
Light Valkyrja – Akroma
[41] ★★★★★
Light Dragon – Zerath
Usage:
Although Zerath has a high base health and low base attack, he benefits the most from ATK% with HP%
substats. Zerath shines late-game where he has the rune support to stay alive while dealing decent
damage and healing/cleansing the team.
Comments:
For a monster with a seemingly weak moveset and a mismatched stat pool, Zerath packs a lot of punch.
[42] ★★★★
Dark Kung Fu Girl – Fei
Strengths:
Arena speed leader skill.
[43] ★★★★★
Water Pioneer – Woosa
Strengths:
Basic attack has a 20% chance to put target to sleep for 2 turns.
Creates a shield that absorbs damage on all allies and gives them immunity for 3 turns (5-turn cooldown).
Multipurpose accuracy leader skill.
Usage:
Woosa's shield is particularly effective against enemies that ignore defense, creating a buffer where
defense boosts cannot. It has the potential to be slightly stronger than Acasis's shield with the right runes.
His immunity is the second most efficient in the game, lasting 3/5 turns, but not removing existing debuffs.
Alternatives:
Acasis is a fine alternative, creating a similar shield and requiring fewer runes to be effective.
Alternatives to the immunity buff include Velajuel, Delphoi, Fedora, Chloe, and Draco.
[44] ★★★★
Water Brownie Magician – Orion
[45] ★★★★★
Wind Occult Girl – Charlotte
[46] ★★★★★
Wind Monkey King – Xing Zhe
[47] ★★★★
Wind Joker – Lushen
Strengths:
Area-of-effect attack that ignores defense.
Usage:
Lushen is one of the few natural 4-star monsters that is relevant in guardian ranks of arena offense. Two
Lushens are able to speed through arena offense and Giants, as well as secret dungeons.
[48] ★★★★★
Light Occult Girl – Lora
Usage:
Although skill sets are similar to her fire and wind sisters, Lora's stats are more suitable for crowd control.
Lora has much higher HP, but much lower ATK.
Note:
Lora's last skill scales to HP (and attack), but her first and second skill do not. The extra damage is not
necessarily worth building her with HP% runes.
[49] ★★★★★
Dark Polar Queen – Lydia
Strengths:
Basic attack applies defense debuff to enemies.
Applies branding effect (3-turn cooldown).
Usage:
The only monster to apply two damage-amplifying debuffs, Lydia's defense debuff stacks with the branding
effect to apply major damage.
[50] ★★★★
Fire Rakshasa – Hwa
[51] ★★★★
Fire Sylph – Baretta
Fusion monster
[52] ★★★★
Water Pirate Captain – Galleon
[53] ★★★★★
Water Chimera – Taor
[54] ★★★★★
Wind Sea Emperor – Triton
[55] ★★★★★
Wind Phoenix – Teshar
Strengths:
Highest attack in the game.
Has an area-of-effect attack that resets the cooldown timer if it kills an enemy.
Usage:
The absolute king of secret dungeon farming, able to farm over 40 pieces in 15 minutes.
Strengths:
Highest attack in the game.
Has an area-of-effect attack that resets the cooldown timer if it kills an enemy.
Usage:
The absolute king of secret dungeon farming, able to farm over 40 pieces in 15 minutes.
[56] ★★★★★
Light Hell Lady – Asima
[57] ★★★★★
Light Pioneer – Nigong
Strengths:
Basic attack has a 20% chance to put target to sleep for 2 turns.
Creates a "revive shield" that revives with 30% health that lasts for 3 turns. (7-turn cooldown)
Multipurpose HP leader skill.
[58] ★★★★★
Dark Pioneer – Woonsa
Strengths:
Basic attack has a 20% chance to put target to sleep for 2 turns.
Has an unfocused version of Arnold's life absorb, draining all enemies by 15% of his max health and
stealing a beneficial effect. (5-turn cooldown)
Multipurpose defense leader skill.
Usage:
Although almost always drains more total life from enemies than Arnold, Woonsa's signature attack is less
focused, allowing enemies to recover before a killing blow is dealt.
Woonsa is incredibly resilient in ToA, draining life from five enemies as opposed to four in the arena or
three in guild wars.
[59] ★★★★★
Dark Sky Dancer – Wolyung
[60] ★★★★★
Dark Hell Lady – Craka
[61] ★★★★★
Fire Polar Queen – Brandia
Strengths:
Creates a shield that absorbs 4800 damage and lowers the enemy's attack. (4-turn cooldown)
Deals massive damage based on harmful effects on target. (4-turn cooldown)
Usage:
Surprisingly, Brandia can be built with a mixture of SPD or HP% and ATK%, as her last skill will still kill with
minor setup and decent runes. She can also be built as a pure attack and do massive damage in ToA hard.
In my testing, Brandia visually removed debuffs from the target by the time the damage appeared on the
screen. Brandia cannot do 108k damage with merely two debuffs. Still, Brandia is extremely formidable as
both an attack and support monster.
[62] ★★★★★
Water Sea Emperor – Poseidon
[63] ★★★★
Light Rakshasa – Pang
[64] ★★★★★
Light Archangel – Artamiel
Usage:
Almost always paired with Despair to make use of his passive, Artamiel is a surprisingly difficult monster to
[64] ★★★★★
Light Archangel – Artamiel
Usage:
Almost always paired with Despair to make use of his passive, Artamiel is a surprisingly difficult monster to
kill. When coupled with HP and Def substats, Artamiel becomes almost as impressive as his brothers.
[65] ★★★★★
Light Phoenix – Eludia
[66] ★★★★
Dark Sylph – Aschubel
[67] ★★★★★
Dark Sea Emperor – Manannan
[68] ★★★★★
Dark Dragon – Grogen
Strengths:
Area-of-effect attack that stuns with a 59.5% chance (post-accuracy) (3-turn cooldown).
Second area-of-effect attack that is a guaranteed critical.
[69] ★★★★★
Fire Ifrit – Tesarion
[70] ★★★★★
Fire Pioneer – Chiwu
Strengths:
Basic attack has a 20% chance to put target to sleep for 2 turns.
Multipurpose speed leader skill.
[71] ★★★★★
Water Beast Monk – Chandra
Strengths:
Basic attack based deals damage proportionate to max HP and stuns, and can also increase attack speed
for 2 turns.
Defend skill AI was enhanced to protect allies with the lowest numerical HP (not %), being one of the few
skills that grants information beyond what players can see.
Note:
The wiki falsely claims Chandra applies debuffs for 3 turns, but it is actually only 2.
[72] ★★★★★
Water Archangel – Ariel
Strengths:
Basic attack removes buffs from opponents.
Team heal of 30% plus a 45% heal over time (5-turn cooldown).
Heals 50% HP (3-turn cooldown).
[73] ★★★★★
Water Phoenix – Sigmarus
Fusion monster
[73] ★★★★★
Water Phoenix – Sigmarus
Fusion monster
[74] ★★★★
Wind Undine – Delphoi
[75] ★★★★★
Wind Polar Queen – Tiana
[76] ★★★★★
Dark Phoenix – Jaara
[77] ★★★★
Dark Barbaric King – Hrungnir
[78] ★★★★
Dark Sylphid – Icares
[79] ★★★★★
Fire Oracle – Juno
Usage:
Seen heavily in the Korean meta, Juno excels in arena defense. Juno can remove buffs on your opponents
while almost maintaining permanent immunity. Some go as far to claim that Juno is the best oracle, better
than Praha or Laima.
[80] ★★★★
Water Neostone Agent – Emma
Alternatives:
Mihael has a similar healing skill that applies a defense buff, but has a cooldown of 3 turns instead of
Emma's 5 and does not apply an overheal shield.
[81] ★★★★
Wind Sylphid – Acasis
[82] ★★★★
Light Sylphid – Mihael
Alternatives:
Emma is a monster that is easier to acquire, but has a heal cooldown of 5 turns instead of Mihael's 3.
Emma can apply an overheal shield.
[83] ★★★★
Light Sylph – Eredas
Strengths:
Area-of-effect attack that stuns with a 52.5% chance (post-accuracy) (4-turn cooldown).
Alternatives:
Aria, Tyron, and Verad are comparable alternatives for crowd control, with Verad being the most survivable.
[84] ★★★★
Dark Undine – Tilasha
[85] ★★★★
Fire Death Knight – Arnold
[86] ★★★★★
Fire Sea Emperor – Okeanos
[87] ★★★★
Water Kobold Bomber – Malaka
[88] ★★★★★
Water Polar Queen – Alicia
[89] ★★★★★
Wind Chimera – Lagmaron
[90] ★★★★
Light Kobold Bomber – Dover
[91] ★★★★★
Light Chimera – Shan
[92] ★★★★
Dark Pirate Captain – Frigate
[93] ★★★★★
Fire Occult Girl – Rica
[94] ★★★★★
Fire Monkey King – Mei Hou Wang
Strengths:
Builds base attack with a passive skill up to 200% (over 10 hits). Also immune to inability effects.
Multipurpose accuracy leader skill.
Usage:
One of the few monsters that can be great with vampire runes, vampire runes can sustain himself longer to
increase the value of his passive. His ability to resist stun and freeze effects is particularly useful in the
arena, where Tyron's freeze is frequently encountered.
[95] ★★★★
Fire Brownie Magician – Draco
[96] ★★★★
Wind Death Knight – Briand
[97] ★★★★
Wind Brownie Magician – Aquila
[98] ★★★★★
Dark Vampire – Cadiz
[99] ★★★★
Dark Joker – Liebli
[100] ★★★★★
Fire Hell Lady – Raki
[101] ★★★★★
Fire Chimera – Rakan
[102] ★★★★
Fire Neostone Fighter – Trevor
[103] ★★★★
Water Undine – Mikene
Fusion monster
[104] ★★★★★
Water Monkey King – Shi Hou
[105] ★★★★
Water Death Knight – Fedora
[106] ★★★★★
Wind Hell Lady – Ethna
[107] ★★★★★
Fire Dragon Knight – Laika
Note:
Laika has largely been outclassed by Theomars as a damage dealer, which is both easier to get and more
survivable.
[108] ★★★★
Fire Nine-tailed Fox – Shihwa
Strengths:
Basic attack inflicts up to 3 continuous damage for 3 turns each.
Applies branding effect (3-turn cooldown).
Usage:
Shihwa's skillset is perfectly tailored to kill bosses, dealing up to 45% damage in the form of continuous
damage in a single hit or applying a branding effect against bosses that aren't affected by continuous
damage.
[109] ★★★★
Wind Phantom Thief – Julien
Strengths:
Area-of-effect attack that stuns with a 58.65% chance (post-accuracy) with a 5-turn cooldown.
[110] ★★★★
Dark Death Knight – Dias
Strengths:
Area-of-effect that decreases attack and defense (4-turn cooldown).
One of two monsters with a passive that decreases damage received by 15%.
Alternatives:
Darion has a similar passive and is easy to obtain. Darion also a higher base HP.
[111] ★★★★
Fire Joker – Jojo
Fusion monster
[112] ★★★★★
Water Dragon Knight – Chow
Usage:
Early- and mid-game, Chow can be used as a decent but slow Faimon hard/hell farmer. Speed and HP%
[112] ★★★★★
Water Dragon Knight – Chow
Usage:
Early- and mid-game, Chow can be used as a decent but slow Faimon hard/hell farmer. Speed and HP%
are recommended, and crit rate% can replace HP% with enough speed substats.
[113] ★★★★★
Wind Pioneer – Pungbaek
Strengths:
Basic attack has a 20% chance to put target to sleep for 2 turns.
Multipurpose critical rate leader skill.
Usage:
Pungbaek is great for giants, and can deal massive damage when paired with a monster like Galleon. His
third skill has a high multiplier.
Note:
On the surface, Pungbaek looks like a haphazard mismatch of a monster. His second skill can't crit, but his
leader skill and awakening bonus add to crit rate. His first skill is based off HP, but his other two aren't.
[114] ★★★★★
Wind Ifrit – Akhamamir
[115] ★★★★
Wind Kobold Bomber – Taurus
[116] ★★★★
Fire Undine – Atenai
[117] ★★★★
Water Nine-tailed Fox – Soha
[118] ★★★★
Water Phantom Thief – Luer
[119] ★★★★★
Wind Valkyrja – Katarina
Fusion monster
[120] ★★★★
Light Barbaric King – Mimirr
[121] ★★★★
Dark Kobold Bomber – Bering
[122] ★★★★
Fire Kobold Bomber – Zibrolta
[123] ★★★★
Fire Phantom Thief – Jean
[124] ★★★★★
Water Hell Lady – Beth
[125] ★★★★
Wind Ninja – Orochi
[125] ★★★★
Wind Ninja – Orochi
[126] ★★★★
Light Brownie Magician – Gemini
[127] ★★★★★
Light Vampire – Julianne
[128] ★★★★★
Dark Magical Archer – Bethony
[129] ★★★★
Dark Brownie Magician – Korona
Usage:
Korona has a very niche move set, removing enemies' harmful effects (not beneficial) and putting them to
sleep for that many turns. There are times when this can be useful, namely when multiple debuffs are
stacked and become redudant. E.g. glancing hit, attack reduction, stun, and freeze are better off as four
turns of sleep if you have other enemies to focus on.
[130] ★★★★★
Dark Archangel – Fermion
[131] ★★★★
Water Sylphid – Lumirecia
Usage:
While Lumirecia can "solo" dragons b10, she requires very specific end-game runes to do so; having 6★
SPD/HP%/DEF% runes isn't enough. Thus, while she can be useful, it is only a small subset of players that
has both the runes to use her properly and does not already have a team to farm dragons.
[132] ★★★★
Water Taoist – Gildong
[133] ★★★★
Wind Taoist – Woochi
[134] ★★★★
Light Magical Archer – Chris
[135] ★★★★
Light Ninja – Gin
[136] ★★★★
Dark Phantom Thief – Guillame
[137] ★★★★
Wind Sylph – Shimitae
[138] ★★★★
Light Neostone Agent – Illianna
[139] ★★★★
Light Samurai – Tosi
[140] ★★★★★
Dark Pierret – Luna
[141] ★★★★
Wind Pierret – Sophia
[142] ★★★★
Wind Lich – Fuco
[143] ★★★★
Fire Pierret – Clara
[144] ★★★★
Light Undine – Icasha