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RTP Protocol

The document outlines a three-phase rehabilitation training progression: 'Capacity', 'Build', and 'Performance', each with specific focuses on control levels and training objectives. Phase 1 emphasizes building tissue tolerance and mobility, Phase 2 shifts to on-field movement training and strength, while Phase 3 prioritizes speed and power qualities. Each phase includes various training methods, nutritional guidance, and psychological support tailored to the athlete's recovery needs.

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Kunal Paul
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0% found this document useful (0 votes)
40 views3 pages

RTP Protocol

The document outlines a three-phase rehabilitation training progression: 'Capacity', 'Build', and 'Performance', each with specific focuses on control levels and training objectives. Phase 1 emphasizes building tissue tolerance and mobility, Phase 2 shifts to on-field movement training and strength, while Phase 3 prioritizes speed and power qualities. Each phase includes various training methods, nutritional guidance, and psychological support tailored to the athlete's recovery needs.

Uploaded by

Kunal Paul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

‘Return to Performance’ Phases

Phase 1 Phase 2 Phase 3


‘Capacity’ ‘Build’ ‘Performance’
(Duration-TBD) (Duration-TBD) (Duration-TBD)
~High Control~ ~Medium Control~ ~Chaos Progression~

Training Track: Development

​ Tissue ​ Continue building ​ Prioritize speed/power


tolerance/capacity tissue tolerance qualities by training for
(e.g. low level isos, through isometric on-field transfer
sprint/COD exercise progression (‘Dynamic
positional-landmark (progress Correspondence’); e.g.
isos for accel/max positional-landmark rapid deceleration,
velo, curvilinear and isos etc.) transition qualities etc.
COD/agility qualities ​ GPP training + ​ Specific progressions
etc.) Strength (game-like ‘on-field’
​ GPP training (ECC/ISO/Concentric) movement
​ Bioergonetics (e.g. ​ Continue building progressions for accel,
aerobic capacity) bioenergetics deficits max velo, curvilinear
​ Prioritize mobility + ​ Prioritize movement + and COD/agility).
movement quality mobility deficits ​ Continue to prioritize
​ Nutritional guidance ​ Begin on-field movement and
(e.g. support healing movement training mobility deficits that
process etc.) progression for accel, persist.
​ Depending on injury, max velo, curvilinear, ​ Nutritional guidance to
normal training for and COD/agility support more specific
non injured body patterns) training
areas. ​ Phase 2 test-outs ​ Psychological support
​ Psychological (KPIs) ​ Phase 3 test outs
support ​ Nutritional support for (KPIs); Are they game
​ Phase 1 test-outs training and healing ready?
(KPIs) ​ Psychological support
Rehab Training Phase Progression
Gym-Based Gym-Based On-Field
Strength Bioenergetics Progressions

Protective

Inflammation Management

ROM

Balance & Proprioception

Early Activation & Mobility Aerobic Capacity

Strength-Endurance/Work capacity

Strength-Isometrics

Strength-Concentric Aerobic Power Acceleration/Max


Velo/Curvilinear/
Strength-Slow Eccentric
COD-Agility Patterns
Aerobic Capacity
Strength-Endurance/ Walking Progression^
Work Capacity

Strength-Decel./Plyo Progression Acceleration/Max


(Holds/Pauses) Anaerobic Velo/Curvilinear/
Capacity COD-Agility Patterns
Strength-Isometric Jogging Progression^

Strength-Concentric
Aerobic Capacity
Anaerobic Power
(Linear Only)*

Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Strength-Slow Eccentric Aerobic Capacity Jogging Progression^

Aerobic Capacity
(Non-Linear)*

Strength-Endurance/Work Capacity Accelerations Zone 1 (Low)

Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Jogging Progression^
Strength-Concentric Accelerations Zone 2 (Med)
(Strength-Speed; Speed-Strength)
DCH, DCE, OC methods*
Plyo-Holds/pauses + reactive (large Acceleration/Max
impulse & quick ground contact Velo/Curvilinear/
variations) COD-Agility Patterns
Jogging Progression^

Based on INDY Accelerations Zone 3 (High)


deficit/GAP
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Running Progression^

Decelerations Zone 1 (Low)

Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Running Progression^

Decelerations Zone 1 (Med)


Based on INDY deficits/GAP
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Running Progression^

Decelerations Zone 3 (High)

Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Sprint Progression^

INDY GAME
(Ideal>Match<Below)
accelerations and
decelerations**

Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Game-Simulating
Progression (CHAOS)^

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