‘Return to Performance’ Phases
Phase 1 Phase 2 Phase 3
‘Capacity’ ‘Build’ ‘Performance’
(Duration-TBD) (Duration-TBD) (Duration-TBD)
~High Control~ ~Medium Control~ ~Chaos Progression~
Training Track: Development
Tissue Continue building Prioritize speed/power
tolerance/capacity tissue tolerance qualities by training for
(e.g. low level isos, through isometric on-field transfer
sprint/COD exercise progression (‘Dynamic
positional-landmark (progress Correspondence’); e.g.
isos for accel/max positional-landmark rapid deceleration,
velo, curvilinear and isos etc.) transition qualities etc.
COD/agility qualities GPP training + Specific progressions
etc.) Strength (game-like ‘on-field’
GPP training (ECC/ISO/Concentric) movement
Bioergonetics (e.g. Continue building progressions for accel,
aerobic capacity) bioenergetics deficits max velo, curvilinear
Prioritize mobility + Prioritize movement + and COD/agility).
movement quality mobility deficits Continue to prioritize
Nutritional guidance Begin on-field movement and
(e.g. support healing movement training mobility deficits that
process etc.) progression for accel, persist.
Depending on injury, max velo, curvilinear, Nutritional guidance to
normal training for and COD/agility support more specific
non injured body patterns) training
areas. Phase 2 test-outs Psychological support
Psychological (KPIs) Phase 3 test outs
support Nutritional support for (KPIs); Are they game
Phase 1 test-outs training and healing ready?
(KPIs) Psychological support
Rehab Training Phase Progression
Gym-Based Gym-Based On-Field
Strength Bioenergetics Progressions
Protective
Inflammation Management
ROM
Balance & Proprioception
Early Activation & Mobility Aerobic Capacity
Strength-Endurance/Work capacity
Strength-Isometrics
Strength-Concentric Aerobic Power Acceleration/Max
Velo/Curvilinear/
Strength-Slow Eccentric
COD-Agility Patterns
Aerobic Capacity
Strength-Endurance/ Walking Progression^
Work Capacity
Strength-Decel./Plyo Progression Acceleration/Max
(Holds/Pauses) Anaerobic Velo/Curvilinear/
Capacity COD-Agility Patterns
Strength-Isometric Jogging Progression^
Strength-Concentric
Aerobic Capacity
Anaerobic Power
(Linear Only)*
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Strength-Slow Eccentric Aerobic Capacity Jogging Progression^
Aerobic Capacity
(Non-Linear)*
Strength-Endurance/Work Capacity Accelerations Zone 1 (Low)
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Jogging Progression^
Strength-Concentric Accelerations Zone 2 (Med)
(Strength-Speed; Speed-Strength)
DCH, DCE, OC methods*
Plyo-Holds/pauses + reactive (large Acceleration/Max
impulse & quick ground contact Velo/Curvilinear/
variations) COD-Agility Patterns
Jogging Progression^
Based on INDY Accelerations Zone 3 (High)
deficit/GAP
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Running Progression^
Decelerations Zone 1 (Low)
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Running Progression^
Decelerations Zone 1 (Med)
Based on INDY deficits/GAP
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Running Progression^
Decelerations Zone 3 (High)
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Sprint Progression^
INDY GAME
(Ideal>Match<Below)
accelerations and
decelerations**
Acceleration/Max
Velo/Curvilinear/
COD-Agility Patterns
Game-Simulating
Progression (CHAOS)^