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Ursa

Ursa is a Level 9 Human Druid from the Circle of Stars with a background as an Outlander. She possesses various abilities including spellcasting, wild shape transformation, and proficiency in multiple weapons and armors. Her character sheet details her stats, skills, spells, and equipment, showcasing her connection to nature and combat capabilities.

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mistythefreak
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0% found this document useful (0 votes)
44 views7 pages

Ursa

Ursa is a Level 9 Human Druid from the Circle of Stars with a background as an Outlander. She possesses various abilities including spellcasting, wild shape transformation, and proficiency in multiple weapons and armors. Her character sheet details her stats, skills, spells, and equipment, showcasing her connection to nature and combat capabilities.

Uploaded by

mistythefreak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Level 9 Human Druid, Circle of Stars 48000

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Ursa
Outlander Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Metamagic Adept. You can use only one Metamagic option on a
STRENGTH Adamantine Breastplate 16 spell when you cast it, unless the option says otherwise. You gain 2
sorcery points to spend on Metamagic. You regain all spent sorcery
PROFICIENCY BONUS +4 points when you finish a long rest.

+2
SHIELD
AC Quickened Spell. When you cast a spell that has a casting time of
1 action, you can spend 2 sorcery points to change the casting time
to 1 bonus action for this casting.
N
CIE C Careful Spell. When you cast a spell that forces other creatures
+2 Strength
Y
PROFI

to make a saving throw, you can protect some of those creatures


14 from the spell’s full force. To do so, you spend 1 sorcery point and
+3 Dexterity choose up to 2 of those creatures. A chosen creature automatically
succeeds on its saving throw against the spell.
+0 Constitution ARMOR CLASS
DEXTERITY Weapon Master.
✘ +4 Intelligence
MAXIMUM HIT DICE TEMPORARY

+3
Druidic. You can use it to leave hidden messages. You and others
✘ +9 Wisdom
48 9d8 who know this language automatically spot such a message.
+2 Charisma
Others spot the message’s presence with a successful DC 15
Perception check but can’t decipher it without magic.
CONDITIONAL

16 Spellcasting. You can cast druid spells as rituals. You can prepare
14 spells from the druid spell list. You can use a druidic focus as
your spellcasting focus.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS Wild Shape (Action—2/Short Rest). You can magically assume the
SAVING THROWS shape of a beast that you have seen [Link] can stay in a beast
shape for 4 hours. You then revert to your normal form unless you

+0 N
CIE C

+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
expend another use of this feature. You can revert to your normal
form earlier by using a bonus action on your turn. You
Y
PROFI

automatically revert if you fall unconscious, drop to 0 hit points, or


RT

EXPE

+5 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION die.


10 +0 Arcana (Int) Star Map. You’ve created a star chart as part of your heavenly
studies. It is a Tiny object and can serve as a spellcasting focus for
✘ +6 Athletics (Str) your druid spells. While holding this map, you have these benefits:
• You can cast guiding bolt without expending a spell slot 4
INTELLIGENCE +2 Deception (Cha) times/Long Rest.
• If you lose the map, you can perform a 1-hour ceremony to

+0 +0 History (Int) magically create a replacement. This ceremony can be performed


during a short or long rest, and it destroys the previous map.
✘ +9 Insight (Wis)
Starry Form (Bonus Action). You can expend a use of your Wild
+2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS Shape feature to take on a starry form, rather than transforming
11 +0 Investigation (Int)
into a beast.
While in a starry form, you retain your game statistics. This form
sheds bright light in a 10-foot radius and dim light for an additional
+5 Medicine (Wis) 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it
WISDOM (no action required), are incapacitated, die, or use this feature
✘ +4 Nature (Int) again.

+5 ✘ +9 Perception (Wis)
+2 Performance (Cha)
Archer (Starry Form). When you activate this form, and as a bonus
action on your subsequent turns while it lasts, you can make a
ranged spell attack, hurling a luminous arrow that targets one
+2 Persuasion (Cha)
creature within 60 feet of you. On a hit, the attack deals 1d8 + 5
20 +0 Religion (Int)
radiant damage.

Chalice (Starry Form). Whenever you cast a spell using a spell slot
+3 Sleight of Hand (Dex) that restores hp to a creature, you or another creature within 30
feet of you can regain 1d8 + 5 hp.
CHARISMA +3 Stealth (Dex)
Dragon (Starry Form). When you make an Intelligence or a

+2 +9 Survival (Wis)
✘ Wisdom check or a Constitution save to maintain concentration on
a spell, you can treat a roll of 9 or lower on the d20 as a 10.
SKILLS
Cosmic Omen (Reaction—4/Long Rest). Whenever you finish a
long rest, you can consult your Star Map for omens. When you do
14 19 PASSIVE PERCEPTION so, roll a die. Until you finish your next long rest, you gain access to
a special reaction based on whether you rolled an even or an odd
number on the die:
Weal (even). Whenever a creature you can see within 30 feet of
ADVANTAGE you is about to make an attack roll, a saving throw, or an ability
check, you can roll a d6 and add the number rolled to the total.
INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS
Woe (odd). Whenever a creature you can see within 30 feet of
you is about to make an attack roll, a saving throw, or an ability
check, you can roll a d6 and subtract the number rolled to the
total.
NAME RANGE ATTACK DAMAGE / TYPE
Warhammer 5 ft +6 vs AC 1d8+2 bludgeoning
Versatile
FEATURES & TRAITS
Whip 5 ft +7 vs AC 1d4+3 slashing
Finesse, Reach
Armor Proficiencies. Light Armor, Medium Armor,
Shields

Weapon Proficiencies. Warhammer, Whip, Trident,


Unarmed Strike, Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

Tool Proficiencies. Pan flute, Herbalism kit

Languages. Common, Druidic

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Female 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Ursa
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
features of the terrain, you know the ways of the wild.

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Adamantine Breastplate. This suit of armor is reinforced
[Whip] 1 3 [Adamantine Breastplate] 1 20 with adamantine, one of the hardest substances in
[Warhammer] 1 2 Cloak of Many Fashions 1 — existence. While you're wearing it, any critical hit against
you becomes a normal hit.

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

25 lb / 210 lb 420 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +9 17 14

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Druid, Circle of Stars

CANTRIPS Druidcraft Guidance


Poison Spray Primal Savagery

1ST LEVEL 4 SPELL SLOTS ● Guiding Bolt (Always Prepared) Absorb Elements
Absorb Elements Animal Friendship Beast Bond
Beast Bond Charm Person Create or Destroy Water
Cure Wounds Detect Magic Detect Poison and Disease
Earth Tremor Earth Tremor Entangle
Faerie Fire Fog Cloud Goodberry
Guiding Hand Healing Word Ice Knife
Ice Knife Jump Longstrider
Purify Food and Drink Snare Speak with Animals
Thunderwave Wild Cunning

2ND LEVEL 3 SPELL SLOTS Air Bubble Animal Messenger


Barkskin Beast Sense Darkvision
Dust Devil Dust Devil Earthbind
Earthbind Enhance Ability Find Traps
Flame Blade Flaming Sphere Gust of Wind
Healing Spirit Heat Metal Hold Person
Lesser Restoration Locate Animals or Plants Locate Object
Moonbeam Pass without Trace Protection from Poison
Skywrite Skywrite Spike Growth
Summon Beast Summon Bestial Spirit Warding Wind
Warding Wind Wither and Bloom

3RD LEVEL 3 SPELL SLOTS Call Lightning Conjure Animals


Daylight Dispel Magic Erupting Earth
Erupting Earth Feign Death Flame Arrows
Flame Arrows Meld into Stone Plant Growth
Protection from Energy Sleet Storm Speak with Plants
Summon Fey Summon Fey Spirit Tidal Wave
Tidal Wave Wall of Water Wall of Water
Water Breathing Water Walk Wind Wall

4TH LEVEL 3 SPELL SLOTS Blight Charm Monster


Confusion Conjure Minor Elementals Conjure Woodland Beings
Control Water Dominate Beast Elemental Bane
Elemental Bane Freedom of Movement Giant Insect
Grasping Vine Guardian of Nature Hallucinatory Terrain
Ice Storm Locate Creature Polymorph
Stone Shape Stoneskin Summon Elemental
Summon Elemental Spirit Wall of Fire Watery Sphere
Watery Sphere
Wisdom +9 17 14

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Druid, Circle of Stars

5TH LEVEL 1 SPELL SLOTS Antilife Shell Awaken


Commune with Nature Conjure Elemental Contagion
Control Winds Control Winds Geas
Greater Restoration Insect Plague Maelstrom
Maelstrom Mass Cure Wounds Planar Binding
Reincarnate Scrying Summon Draconic Spirit
Summon Draconic Spirit Transmute Rock Transmute Rock
Tree Stride Wall of Stone Wrath of Nature
Druidcraft Guidance Poison Spray
Transmutation Cantrip Divination Cantrip Conjuration Cantrip

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 action


RANGE 30 feet RANGE Touch RANGE 10 feet
DURATION Instantaneous DURATION Concentration, up to 1 minute DURATION Instantaneous
COMPONENTS V, S COMPONENTS V, S COMPONENTS V, S

Whispering to the spirits of nature, you create one of the following You touch one willing creature. Once before the spell ends, the target You extend your hand toward a creature you can see within range
effects within range: can roll a d4 and add the number rolled to one ability check of its and project a puff of noxious gas from your palm. The creature must
• You create a tiny, harmless sensory effect that predicts what the choice. It can roll the die before or after making the ability check. The succeed on a Constitution saving throw or take 1d12 poison damage.
weather will be at your location for the next 24 hours. The effect spell then ends. This spell’s damage increases by 1d12 when you reach 5th level
might manifest as a golden orb for clear skies, a cloud for rain, falling (2d12), 11th level (3d12), and 17th level (4d12).
snowflakes for snow, and so on. This effect persists for 1 round.
• You instantly make a flower blossom, a seed pod open, or a leaf
bud bloom.
• You create an instantaneous, harmless sensory effect, such as
falling leaves, a puff of wind, the sound of a small animal, or the faint
odor of skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a small
campfire.

Spellcasting (Druid) Player’s Handbook Star Map (Druid) Player’s Handbook Spellcasting (Druid) Player’s Handbook

Primal Savagery Guiding Bolt


Transmutation Cantrip 1st-level evocation

CASTING TIME 1 action CASTING TIME 1 action


RANGE Self RANGE 120 feet
DURATION Instantaneous DURATION 1 round
COMPONENTS S COMPONENTS V, S

You channel primal magic to cause your teeth or fingernails to A flash of light streaks toward a creature of your choice within range.
sharpen, ready to deliver a corrosive attack. Make a melee spell Make a ranged spell attack against the target. On a hit, the target
attack against one creature within 5 feet of you. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this
takes 1d10 acid damage. After you make the attack, your teeth or target before the end of your next turn has advantage, thanks to the
fingernails return to normal. mystical dim light glittering on the target until then.
The spell’s damage increases by 1d10 when you reach 5th level At Higher Levels. When you cast this spell using a spell slot of 2nd
(2d10), 11th level (3d10), and 17th level (4d10). level or higher, the damage increases by 1d6 for each slot level above
1st.

Spellcasting (Druid) Xanathar’s Guide to Everything Star Map (Druid) Player’s Handbook
Adamantine Breastplate Cloak of Many Fashions Whip
Armor Wondrous Items Weapons

This suit of armor is reinforced with adamantine, one of the While wearing this cloak, you can use a bonus action to
hardest substances in existence. While you're wearing it, change the style, color, and apparent quality of the
any critical hit against you becomes a normal hit. garment. The cloak’s weight doesn’t change. Regardless of
its appearance, the cloak can’t be anything but a cloak.
Although it can duplicate the appearance of other magic
cloaks, it doesn’t gain their magical properties.

20 lb. Dungeon Master’s Guide 0 lb. Xanathar’s Guide to Everything 3 lb. Player’s Handbook

Warhammer
Weapons

2 lb. Player’s Handbook

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