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The Cuman Subclass

The document outlines subclass options for the Fighter and Monk classes, detailing unique abilities and features available at various levels. For the Fighter, options include the Masked Warrior with benefits like healing, fear effects, and enhanced combat abilities, while the Monk's Way of the Fire Sage focuses on fire-related powers and healing abilities. Each subclass provides distinct advantages and thematic elements that enhance gameplay and character development.

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0% found this document useful (0 votes)
53 views2 pages

The Cuman Subclass

The document outlines subclass options for the Fighter and Monk classes, detailing unique abilities and features available at various levels. For the Fighter, options include the Masked Warrior with benefits like healing, fear effects, and enhanced combat abilities, while the Monk's Way of the Fire Sage focuses on fire-related powers and healing abilities. Each subclass provides distinct advantages and thematic elements that enhance gameplay and character development.

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iResonate
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Subclass Options

Fighter – The Masked Warrior Level 3: The Mask of Terror: By the time you are
3rd level, your training enables you to craft and
(The Cuman) wield a special mask. While wearing it, you have the
following benefits:
While the moon shines bright in the night, from the
very edge of the world a piercing whistle emanates. D You can spend a hit die as an action and heal
Within seconds, a rain of arrows darkens the yourself an amount equal to 1d10 + your
unveiled moon – and following those silvered Constitution modifier. You can’t spend more
arrows, the the horsemen of apocalypse, galloping than 2 hit dice this way, and the uses refresh
toward their victims. after a long rest.

With a dreadful mask and deadly talent, the cavalry D When you hit a creature with a weapon attack,
of the steppes come charging out of a cloud of dust. you can force the creature to make a Wisdom
Their enemies seldom have the time to feel terror, saving throw (DC = 8 + proficiency bonus +
though they should. These warriors cover their faces your Charisma modifier). On a failed save, the
with steel masks, bearing rictus grins, leering smirks, creature is frightened of you until the end of your
and hysterical smiles–they are not allowed to take next turn. You can use this feature a number of
them off until their blades rest, bloody. times equal to your proficiency bonus. You gain
expended uses when you finish a long rest.
May the horselords be pierced by arrows, cut to shreds
by blades or bewitched by sorcery, their enemies will D You can deal extra damage equal to your
see only the same terrifying visage: the Mask of the Charisma modifier when you hit a creature with a
Cuman grins still. weapon attack. You can use this feature a number
of times equal to your proficiency bonus. You gain
Level 3: The Centaur: Starting at 3rd level, your expended uses when you finish a long rest.
mastery with a mount has reached such a point that
the tales and whispers of your descendancy from the If your mask is destroyed, you can spend 1 hour to
mythic centaurs start to sound true, even to you. repair it or craft a new one.

You can mount and dismount from your mount with 5 Level 7: The Mask of the Steppes: Starting at 7th
ft. of your movement speed, and you have advantage level, you can add additional features to your mask,
on saving throws against effects that would force you carving runes and symbols from myths and legends.
to fall from your horse. Choose one of the following benefits:

You can give yourself advantage until the end of your Mask of the Eagle: You gain proficiency in Charisma
next turn while you are mounted. You can activate this saving throws.
ability a number of times equal to your proficiency
modifier. Your expended uses are refreshed when you Additionally, you can mark your enemies with the Mark
finish a long rest. You also gain the Animal Handling of the Eagle. When you hit a creature with a weapon
skill if you don’t already have it. Additionally, you have attack, that creature is marked by you and your allies.
advantage on Animal Handling checks when dealing Until the end of your next turn, the target takes extra
with horses.

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Subclass Options

psychic damage equal to your Charisma modifier the Level 10: The Fearless Warrior: Starting at 10th
next time it takes damage. You can use this feature a level, while you wear your mask, you are immune to
number of times equal to your proficiency bonus. You the frightened condition.
gain expended uses when you finish a long rest.
Additionally, when you hit a creature while it is
Mask of the Wolf: You gain proficiency in Wisdom frightened of you, you gain the ability to change your
saving throws. entire damage to be psychic against that creature.

Additionally, you fight in harmony with your allies like Level 15: Fast and Precise: Starting at 15th level,
a wolf in a pack. If an ally is within 5 ft. of the target when you use your Action Surge, you have advantage
of your next attack, you can give yourself advantage on the attack rolls you make with the Action Surge.
on the attack roll. You can use this feature a number Level 18: The Scourge of God: Starting at 18th level,
of times equal to your proficiency bonus. You regain you get another mask option from the The Mask of
uses when you finish a long rest.. the Steppes abilities.

Mask of the Dragon: You gain the Intimidation skill


or double your proficiency bonus when using that
Monk - Way of the Fire Sage
skill if you already have it.
Smoke rising from the mountain signals almost infinite
power lightly sleeping just below the surface of the
Additionally, your fear effects improve greatly. You
world. Bystanders know that the smoke can never be
activate your mask for 1 minute. When a creature
extinguished, the flames in its foundations saw the
wants to attack you, it must make a Wisdom saving
emerging of the mountains, the first rain drops, and
throw (DC = 8 + your Proficiency bonus + your
the rise and fall of empires. The everlasting flame is
Charisma modifier). On a failed save, it makes the
protected by the monks of an ancient tradition, the fire
attack with disadvantage and can’t change the target,
sages. They believe that the first flame lives inside every
or it will lose the attack. This ability can’t be used
soul, and humankind must continue to kindle the light.
again until the next dawn.
Their devotion to fire and understanding of energy
Mask of the Phoenix: You gain access to spells with
fuels them as they travel down their paths: either to
the runes on your mask and cast them once a day
light an everlasting flame in the souls of others or
without expending a spell slot: longstrider, Farabi’s
to harness the power of their own inner flame. With
favor, compelled duel. Charisma is your
their power, they can rekindle lost hopes, bring back
spellcasting ability for it. You also learn
the ashes of laments, cauterize deep wounds in the
the resistance cantrip.
flesh or soul, and guide others out of the darkness.

Level 3: Cleansing Fire: When you choose this way


at 3rd level, you gain access to following abilities:

D By spending two Ki points, you can cast either


of these spells: burning hands and flame blade.

D You learn the produce flame cantrip.

D You have the ability to sear wounds. By spending


a Ki point and using your action, you can summon
fire into your palm and touch an open wound,
healing the creature equal to your martial arts
die + Wisdom modifier.

D While you hit your opponents with your flurry


of blows, you deal an extra 1d4 fire damage on
each attack that is granted to you by the flurry
of blows.

You use Wisdom as your spellcasting ability


for any spell or cantrip that is mentioned
here and below.

Level 6: Rekindle the Flame: When you


reach 6th level you become able to
see and understand the fire inside a
body. Using that power, you are able
to kindle a flame in somebody's heart
that would have otherwise sputtered out.
You can spend 1 Ki point with your bonus action by

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