OVP
SAMPLES
README
V2.1.6
1
OVP
Samples
Overview
New
sample
here
:
[Link]
We
have
changed
the
included
samples
format
as
of
v2.1.5
release.
Instead
of
having
a
large
amount
of
independent
flex
and
flash
IDE
specific
samples
we
have
decided
to
create
an
ActionScript
3.0
IDE
agnostic
samples
dashboard
with
full
access
to
all
the
supporting
code.
In
addition
to
the
new
samples
dashboard
we
have
included
a
new
set
of
UI
components
that
work
very
well
with
OVP
based
video
players
NOTE**
If
you
right
click
on
the
control
bar
you
can
access
a
debug
and
stats
dialog
overlay.
Building
with
Flash
Professional
CSx
1. Unzip
the
sample
folder
of
your
choice
2. Create
a
new
actionscript
3.0
document
with
any
name
and
save
it
to
the
root
of
your
unzipped
sample.
(@
same
level
as
the
org
and
libs
folder).
3. Set
the
stage
width
and
height
to
640
x
390.
4. Inside
your
new
.fla
open
File->Publish
Settings->Flash
Tab->Settings...
(next
to
ActionSctip
3.0)
->Library
path
tab
and
then
type
./libs
5. In
the
Document
Class
input
field
=>
type
the
name
of
the
Document
Class
i.e.([Link])
-
Note**
leave
off
the
.as
extension
6. Compile
and
play.
Building
with
Flash
Builder
-
Flex
SDK
4
1. Create
a
new
Flex
4
Project
in
Flash
Builder
4
2. Unzip
the
sample
folder
of
your
choice
3. Copy
the
org
folder
to
the
src
folder
4. Copy
the
libs
folder
to
the
root
of
the
new
project
and
accept
the
overwriting
of
the
current
libs
folder.
5. Open
the
default
class
of
the
new
project
and
add
a
few
lines
of
code.
a. First
we
need
a
SpriteVisualElement
sparks
component
to
hold
the
sprite
based
video
player
so
we
create
on
like
this:
i. <s:SpriteVisualElement
id="spriteContainer"
/>
b. Second
you
need
to
add
the
main
file
of
the
sample
to
the
sprite
container
like
this:
i. [Link](new
SAMPLE)
ii. Please
reference
the
document
class
list
to
see
what
main
file
to
target
and
replace
SAMPLE
with
6. Export
the
project
and
we
are
done!
Building
with
Flex
Builder
-
Flex
SDK
3
1. Create
a
new
Flex
3
Project
in
Flex
Builder
3
or
Flash
Builder
4.
2. Make
sure
you
change
the
target
player
to
10.0+
or
you
will
get
compile
errors.
3. Unzip
the
sample
folder
of
your
choice.
4. Copy
the
org
folder
to
the
src
folder.
5. Copy
the
libs
folder
to
the
root
of
the
new
project
and
accept
the
overwriting
of
the
current
libs
folder.
6. Open
the
default
class
of
the
new
project
and
add
a
few
lines
of
code.
a. First
we
need
a
mx
canvas
component
to
hold
the
sprite
based
video
player
so
we
create
on
like
this:
i. <mx:UIComponent
id="container"/>
b. Second
you
need
to
add
the
main
file
of
the
sample
to
the
sprite
container
like
this:
i. [Link](new
SAMPLE)
ii. Please
reference
the
document
class
list
to
see
what
main
file
to
target
and
replace
SAMPLE
with
7. Export
the
project
and
we
are
done!
Document
Class
Target
List
o Generic
OVP
Samples
Document
Class
Paths
Progressive
Download
Sample
[Link]
FMS
Video
On
Demand
[Link]
Sub
Clip
FMS
VOD
[Link]
FMS
Video
On
Demand
[Link]
Sub
Clip
FMS
MBR
Streaming
[Link]
OVP
SAMPLES
README
V2.1.6
3
Document
Class
Target
List
(continued)
Pre-Roll
Advertisement
Sample
[Link]
Dynamic
Cuepoints
Sample
[Link]
Closed
Captioning
Sample
[Link]
Bandwidth
Estimation
Sample
[Link]
o Akamai
OVP
Samples
Document
Class
Paths
Akamai
Video
On
Demand
[Link]
Publisher
PDL
w/Playlist
[Link]
FMS
Live
Dynamic
Streamin
[Link]
Live
Streaming
[Link]