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Project Java

The Escape Room Puzzle Generator creates random puzzles for a mini escape room game using linear algebra techniques such as graph adjacency matrices and matrix transformations. Key features include maze generation, ciphered clues, a locks and keys mechanism, a timer and score system, and visual representation of the room layout. The project can be developed using Python and JavaScript, allowing for both text-based and graphical implementations with customizable difficulty and puzzle types.
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0% found this document useful (0 votes)
99 views2 pages

Project Java

The Escape Room Puzzle Generator creates random puzzles for a mini escape room game using linear algebra techniques such as graph adjacency matrices and matrix transformations. Key features include maze generation, ciphered clues, a locks and keys mechanism, a timer and score system, and visual representation of the room layout. The project can be developed using Python and JavaScript, allowing for both text-based and graphical implementations with customizable difficulty and puzzle types.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Escape Room Puzzle Generator 🔐🧩

What it does: Generates random puzzles (like Sudoku, ciphers, or maze patterns)
for an escape room.

Linear Algebra Used:

Graph adjacency matrices to generate solvable mazes.

Matrix transformations for encrypting and decrypting clues.

Why it’s cool? You can create your own mini escape room game!

Tech Stack: Python (Matplotlib for visualization).


Great choice! An **Escape Room Puzzle Generator** is a super fun project that
blends **math, logic, and creativity**. Here’s how we can break it down:

---

## **🔑 Core Features**


1. **Maze Generation**
- Uses **graph adjacency matrices** to generate a random, solvable maze.
- Ensures that all rooms are connected and there’s only one correct path.

2. **Ciphered Clues & Puzzles**


- Uses **matrix transformations (e.g., Hill cipher, modular arithmetic)** to
encrypt text-based clues.
- Players must **decrypt** clues to proceed.

3. **Locks & Keys Mechanism** 🔒


- Uses **matrices to store relationships** between objects (e.g., “key A unlocks
door B”).
- Ensures a **logical progression of puzzles**.

4. **Timer & Score System** ⏳


- Tracks how long players take to solve the puzzles.
- Can use **least squares regression** to adjust difficulty dynamically.

5. **Visual Representation** 🎨
- Uses **matrices to represent the escape room layout**.
- Could be a **grid-based 2D game** (Python with Pygame, JavaScript with [Link],
etc.).

---

## ** Tools & Tech Stack**


- **Python (Matplotlib, NumPy, NetworkX)** → For maze generation & logic.
- **JavaScript ([Link], [Link])** → If you want a web-based interactive version.
- **Flask/Django** → If you want to turn it into a multiplayer web game.

---

Would you like a **detailed roadmap** or a **starter code snippet** for one of the
features? 😊
Yes! This will be a **mini escape room**—a self-contained puzzle generator that
creates a small, solvable environment. It won’t be a full-fledged escape room game
with complex 3D rendering, but it will still have **interactive puzzles, locked
doors, and clues**.
---

## **🔹 What Your Mini Escape Room Will Include:**


✅ **A small grid-based room layout** (e.g., 4x4 or 5x5).
✅ **Randomly generated maze** with paths leading to a locked exit.
✅ **Encrypted clues** (solved using matrix-based ciphers).
✅ **Key & lock system** (each key only opens a specific door).
✅ **A timer-based challenge** (optional).

---

## **🔹 Scope & Customization:**


🔸 You can choose to make it **text-based** (like a console game) or **graphical**
(using Pygame, JavaScript, or Unity).
🔸 It can have **different types of puzzles** (math-based, word ciphers, pattern
matching).
🔸 The difficulty can be **adjusted dynamically** based on the player's progress.

---

Would you like me to **draft an initial structure** (like a roadmap) or help with a
**specific feature first**? 😊

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