Fighter 1 Gordobondiola
CLASS & LEVEL PLAYER NAME
Ermenegildo
Halfling Charlatan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +5 Constitution +2 12 13 --
14 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+2
+1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage to avoid or end the
Frightened condition
14 DEFENSES HIT DICE DEATH SAVES
+2 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
16 +0
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+3 P +4 Athletics STR === TOOLS ===
ABILITY SAVE DC Dice Set, Flute, Forgery Kit
P +3 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Common Sign Language, Halfling
30 ft. (Walking)
8 +1 Intimidation CHA
P +1 Investigation INT
-1 +0 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & TRAINING
WISDOM +0 Perception WIS
+1 Performance CHA === ACTIONS ===
10 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
-1 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +4 Sleight of Hand DEX Interact with an Object, Study, Influence
+2 Stealth DEX === BONUS ACTIONS ===
CHARISMA Second Wind • 2 / Long Rest
+0 Survival WIS
You can draw upon a limited well of physical and
13 mental stamina and regain 1d10+1 HP.
You can use this limiteduse - No limited use data
available times per Long Rest, and can regain one
+1 expended use when you finish a Short Rest.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE PERCEPTION
Unarmed Strike +4 3 Bludgeoning
10 PASSIVE INSIGHT
11 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Fighter 1 Gordobondiola
CLASS & LEVEL PLAYER NAME
Ermenegildo
Halfling Charlatan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === | Lance (Topple) •
* Luck • free-rules 193 Topple. If you hit a creature with a Lance, you can
* Core Fighter Traits • free-rules 91 When you roll a 1 on the d20 of a D20 Test, you can force it to make a Con. saving throw (DC 8 + 2 + the
reroll the die, and you must use the new roll. ability modifier used to make the attack). On a failed
* Fighting Style • free-rules 91 save, the creature has the Prone condition.
You gain a Fighting Style feat of your choice, and * Naturally Stealthy • free-rules 193
whenever you gain a Fighter level, you can replace the You can take the Hide action even when you are | Shortsword (Vex) •
feat you chose with a different Fighting Style feat. obscured only by a creature that is at least one size Vex. If you hit a creature with a Shortsword and deal
larger than you. damage to it, you have Advantage on your next attack
* Second Wind • free-rules 91 roll against that creature before the end of your next
As a Bonus Action, you can draw upon a limited well of * Languages • free-rules 37 turn.
physical and mental stamina and regain 1d10+1 HP. Your character knows at least three languages:
Common plus two languages you roll or choose from | Cleave (Greataxe): 1 Action
You can use this 2 times per Long Rest, and can the Standard Languages table. Knowledge of a
regain one expended use when you finish a Short language means your character can communicate in it, | Topple (Lance): 1 Action
Rest. read it, and write it.
| Vex (Shortsword): 1 Action
| 2 / Long Rest • 1 Bonus Action
=== FEATS === * Skilled • free-rules 201
* Weapon Mastery • free-rules 91 You gain proficiency in any combination of three skills
* Thrown Weapon Fighting • PHB-2024 210 or tools of your choice.
When you hit with a ranged attack roll using a weapon
=== HALFLING SPECIES TRAITS === that has the Thrown property, you gain a +2 bonus to Repeatable. You can take this feat more than once.
the damage roll.
* Creature Type • free-rules 193
You are Humanoid. * Charlatan Ability Score Improvements • PHB-2024
179
* Size • free-rules 193
Your Size is Small. | Increase three scores (+1 / +1 / +1) •
* Speed • free-rules 193 * Weapon Mastery • PHB-2024 91
Your Speed is 30 ft.
| Greataxe (Cleave) •
* Brave • free-rules 193 Cleave. Once per turn, if you hit a creature with a
You have Advantage on saving throws you make to melee attack using a Greataxe, you can make another
avoid or end the Frightened condition. melee attack with it against a second creature within 5
ft. of the first that’s within your reach. On a hit, the
* Halfling Nimbleness • free-rules 193 second creature takes the Greataxe’s damage, but
You can move through the space of any creature that without your ability modifier (unless the modifier is
is a size larger than you, but you can’t stop in the negative).
same space.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Studded Leather 1 13 lb. Waterskin 1 5 lb.
Scimitar 1 3 lb. Caltrops 20 2 lb.
SP 0 Shortsword 1 2 lb. Crowbar 1 5 lb.
Longbow 1 2 lb.
EP 0 Backpack 1 5 lb.
Quiver 1 1 lb.
GP 26 Arrows 20 1 lb.
Costume 1 4 lb.
PP 0 Fine Clothes 1 6 lb.
Forgery Kit 1 5 lb.
WEIGHT CARRIED
92 lb. Oil 2 2 lb.
ENCUMBERED Rations 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb. Rope 1 5 lb.
PUSH/DRAG/LIFT Tinderbox 1 1 lb.
420 lb. Torch 10 10 lb.
EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
Ermenegildo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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