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Software Engineering Fundamentals

The document outlines a presentation on Software Engineering Fundamentals by Dr. Jean-Claude Franchitti at New York University, detailing the course structure, objectives, and key topics in software engineering. It emphasizes the importance of software engineering in modern economies, the characteristics of software products, and various software development methodologies. Additionally, it highlights the need for effective software processes and the significance of product attributes such as maintainability and usability.

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agetachew1937
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© © All Rights Reserved
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0% found this document useful (0 votes)
43 views76 pages

Software Engineering Fundamentals

The document outlines a presentation on Software Engineering Fundamentals by Dr. Jean-Claude Franchitti at New York University, detailing the course structure, objectives, and key topics in software engineering. It emphasizes the importance of software engineering in modern economies, the characteristics of software products, and various software development methodologies. Additionally, it highlights the need for effective software processes and the significance of product attributes such as maintainability and usability.

Uploaded by

agetachew1937
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1/31/2013

Software Engineering

Session 1 – Main Theme


Software Engineering Fundamentals
Dr. Jean-Claude Franchitti

New York University


Computer Science Department
Courant Institute of Mathematical Sciences

Presentation material partially based on textbook slides


Software Engineering: A Practitioner’s Approach (7/e)
by Roger S. Pressman
Slides copyright © 1996, 2001, 2005, 2009

Agenda

1 Instructor and Course Introduction

2 Software Engineering Fundamentals

3 Towards a Pattern-Driven SE Methodology

4 Summary and Conclusion

1
1/31/2013

Who am I?

- Profile -
 30 years of experience in the Information Technology Industry, including twelve years of experience working
for leading IT consulting firms such as Computer Sciences Corporation
 PhD in Computer Science from University of Colorado at Boulder
 Past CEO and CTO
 Held senior management and technical leadership roles in many large IT Strategy and Modernization
projects for fortune 500 corporations in the insurance, banking, investment banking, pharmaceutical, retail,
and information management industries
 Contributed to several high-profile ARPA and NSF research projects
 Played an active role as a member of the OMG, ODMG, and X3H2 standards committees and as a
Professor of Computer Science at Columbia initially and New York University since 1997
 Proven record of delivering business solutions on time and on budget
 Original designer and developer of [Link] and the suite of products now known as IBM InfoSphere
DataStage
 Creator of the Enterprise Architecture Management Framework (EAMF) and main contributor to the creation
of various maturity assessment methodology
 Developed partnerships between several companies and New York University to incubate new
methodologies (e.g., EA maturity assessment methodology developed in Fall 2008), develop proof of
concept software, recruit skilled graduates, and increase the companies’ visibility
3

How to reach me?

Cell (212) 203-5004


Come on…what else
did you expect?

Email jcf@[Link]

AIM, Y! IM, ICQ jcf2_2003

MSN IM jcf2_2003@[Link]

LinkedIn [Link]

Twitter [Link]
Woo hoo…find the word
of the day…

Skype jcf2_2003@[Link]

2
1/31/2013

What is the class about?

 Course description and syllabus:


» [Link]
» [Link]

 Textbooks:
» Software Engineering: A Practitioner’s Approach
Roger S. Pressman
McGraw-Hill Higher International
ISBN-10: 0-0712-6782-4, ISBN-13: 978-00711267823, 7th Edition (04/09)
» [Link]
» [Link]
[Link]/sites/0073375977/information_center_view0/table_of_contents.html

Icons / Metaphors

Information

Common Realization

Knowledge/Competency Pattern

Governance

Alignment

Solution Approach

66

3
1/31/2013

Helpful Preliminary Knowledge

 Business Process Modeling (BPM)


 Object-Oriented Analysis and Design (OOAD)
 Object-oriented technology experience
 Software development experience as a
software development team member in the
role of business analyst, developer, or project
manager
 Implementation language experience (e.g.,
C++, Java, C#)
 Note: Knowledge of BPMN, UML or a specific
programming language is not required
7

Course Objectives (1/3)

 Present modern software engineering techniques and


examines the software life-cycle, including software
specification, design implementation, testing and
maintenance
 Describe and compare various software development
methods and understand the context in which each
approach might be applicable
 Develop students’ critical skills to distinguish sound
development practices from ad-hoc practices, judge
which technique would be most appropriate for solving
large-scale software problems, and articulate the
benefits of applying sound practices
8

4
1/31/2013

Course Objectives (2/3)

 Expand students’ familiarity with mainstream languages


used to model and analyze processes and object designs
(e.g., BPMN, UML).
 Demonstrate the importance of formal/executable
specifications of object models, and the ability to verify the
correctness/completeness of solution by executing the
models.
 Explain the scope of the software maintenance problem
and demonstrate the use of several tools for reverse
engineering software.

Course Objectives (3/3)

 Develop students’ ability to evaluate the effectiveness of an


organization’s software development practices, suggest
improvements, and define a process improvement strategy
 Introduce state-of-the-art tools and techniques for large-
scale development
 Implement major software development methods in
practical projects and motivate discussion via group
presentations

10

5
1/31/2013

Software Requirements

 Microsoft Windows XP (Professional Ed.) / Vista / 7


 Software tools will be available from the Internet or
from the course Web site under demos as a choice
of freeware or commercial tools
 Business and Application Modeling Tools
 Software Development Tools
 Workflow Management Frameworks
 etc.
 References will be provided on the course Web site
11

Agenda

1 Instructor and Course Introduction

2 Software Engineering Fundamentals

3 Towards a Pattern-Driven SE Methodology

4 Summary and Conclusion

12

6
1/31/2013

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

13

What is Software? (1/2)

Software is:
(1)instructions (computer programs) that when
executed provide desired features, function,
and performance;
(2) data structures that enable the programs to
adequately manipulate information;
(3) documentation that describes the
operation and use of the programs.

14

7
1/31/2013

What is Software? (2/2)

 Software is developed or engineered, it is not


manufactured in the classical sense.
 Software doesn't "wear out."
 Although the industry is moving toward component-
based construction, most software continues to be
custom-built.

15

Wear vs. Deterioration

increased failure
rate due to side effects
Failure
rate

change
actual curve

idealized curve

Time

16

8
1/31/2013

Software Engineering

 The economies of ALL developed nations are


dependent on software
 More and more systems are software-controlled
 Software engineering is concerned with theories,
methods and tools for professional software
development
 Software engineering expenditure represents a
significant fraction of GNP in all developed countries
 GNP stands for Gross National Product. GNP per capita
is the dollar value of a country’s final output of goods and
services in a year, divided by its population. It reflects the
average income of a country’s citizens.

17

Software Costs

 Software costs often dominate system costs.


 The costs of software on a PC are often greater
than the hardware cost
 Software costs more to maintain than it does
to develop
 For systems with a long life, maintenance costs
may be several times development costs
 Software engineering is concerned with cost-
effective software development

18

9
1/31/2013

Software Products

 Generic products
 Stand-alone systems which are produced by a
development organization and sold on the open
market to any customer
 Bespoke (customized) products
 Systems which are commissioned by a specific
customer and developed specially by some
contractor
 Most software expenditure is on generic
products but most development effort is on
bespoke systems

19

Software Applications

 System software
 Application software
 Engineering/scientific
software
 Embedded software
 Product-line software
 WebApps (Web
applications)
 AI software

20

10
1/31/2013

Software—New Categories

 Open world computing - pervasive, distributed


computing
 Ubiquitous computing - wireless networks
 Netsourcing - the Web as a computing engine
 Open source - ”free” source code open to the
computing community (a blessing, but also a
potential curse!)
 Also …
» Data mining
» Grid computing
» Cognitive machines
» Software for nanotechnologies

21

Legacy Software

Why must it change?

 software must be adapted to meet the


needs of new computing environments
or technology
 software must be enhanced to
implement new business requirements
 software must be extended to make it
interoperable with other more modern
systems or databases
 software must be re-architected to
make it viable within a network
environment
22

11
1/31/2013

Software Product Attributes

 Maintainability
 It should be possible for the software to evolve
to meet changing requirements
 Dependability
 The software should not cause physical or
economic damage in the event of failure
 Efficiency
 The software should not make wasteful use of
system resources
 Usability
 Software should have an appropriate user
interface and documentation
23

Importance of Product Characteristics

 The relative importance of these


characteristics depends on the product and
the environment in which it is to be used
 In some cases, some attributes may
dominate
 In safety-critical real-time systems, key
attributes may be dependability and efficiency
 Costs tend to rise exponentially if very high
levels of any one attribute are required

24

12
1/31/2013

Efficiency Costs

Cost

Ef ficiency

25

Characteristics of WebApps (1/2)

 Network intensiveness. A WebApp resides on a network and must


serve the needs of a diverse community of clients.
 Concurrency. A large number of users may access the WebApp at
one time.
 Unpredictable load. The number of users of the WebApp may vary
by orders of magnitude from day to day.
 Performance. If a WebApp user must wait too long (for access, for
server-side processing, for client-side formatting and display), he or
she may decide to go elsewhere.
 Availability. Although expectation of 100 percent availability is
unreasonable, users of popular WebApps often demand access on
a “24/7/365” basis.
 Data driven. The primary function of many WebApps is to use
hypermedia to present text, graphics, audio, and video content to
the end-user.
 Content sensitive. The quality and aesthetic nature of content
remains an important determinant of the quality of a WebApp.

26

13
1/31/2013

Characteristics of WebApps (2/2)

 Continuous evolution. Unlike conventional application software


that evolves over a series of planned, chronologically-spaced
releases, Web applications evolve continuously
 Immediacy. Although immediacy—the compelling need to get
software to market quickly—is a characteristic of many application
domains, WebApps often exhibit a time to market that can be a
matter of a few days or weeks
 Security. Because WebApps are available via network access, it
is difficult, if not impossible, to limit the population of end-users
who may access the application
 Aesthetics. An undeniable part of the appeal of a WebApp is its
look and feel

27

Summary of Sub-Section’s Key Points

 Software engineering is concerned with the


theories, methods and tools for developing,
managing and evolving software products
 Software products consist of programs and
documentation
 Product attributes include maintainability,
dependability, efficiency and usability

28

14
1/31/2013

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

29

The Software Process

 Structured set of activities required to develop a


software system
 Specification
 Design
 Validation
 Evolution
 Activities vary depending on the organization
and the type of system being developed
 Software process must be explicitly modeled if it
is to be managed

30

15
1/31/2013

Process Characteristics (1/2)

 Understandability
 Is the process defined and understandable?
 Visibility
 Is the process progress externally visible?
 Supportability
 Can the process be supported by CASE tools?
 Acceptability
 Is the process acceptable to those involved in it?

31

Process Characteristics (2/2)

 Reliability
 Are process errors discovered before they result
in product errors?
 Robustness
 Can the process continue in spite of unexpected
problems?
 Maintainability
 Can the process evolve to meet changing
organizational needs?
 Rapidity
 How fast can the system be produced?

32

16
1/31/2013

Engineering Process Model

 Specification
 Set out the requirements and constraints on the system
 Design
 Produce a paper model of the system
 Manufacture
 Build the system
 Test
 Check if the system meets the required specifications
 Install
 Deliver the system to the customer and ensure it is operational
 Maintain
 Repair faults in the system as they are discovered

33

Software Process Models Characteristics

 Normally, specifications are


incomplete/anomalous
 Very blurred distinction between
specification, design and manufacturing
 No physical realization of the system for
testing
 Software does not wear out
 Maintenance does not mean component
replacement

34

17
1/31/2013

Generic Software Process Models

 Waterfall model
 Separate and distinct phases of specification and
development
 Evolutionary development
 Specification and development are interleaved
 Formal transformation
 A mathematical system model is formally
transformed to an implementation
 Reuse-based development
 The system is assembled from existing components

35

Waterfall Model

Requirements
definition

System and
software design

Implementation
and unit testing

Integr ation and


system testing

Operation and
maintenance

36

18
1/31/2013

Waterfall Model Characteristics and Limitations

 Phases:
 Requirements analysis and definition
 System and software design
 Implementation and unit testing
 Integration and system testing
 Operation and maintenance
 The drawback of the waterfall model is
the difficulty of accommodating change
after the process is underway

37

Evolutionary Development

Concurr ent
activities

Initial
Specification
version

Outline Intermediate
Development
description versions

Final
Validation
version

38

19
1/31/2013

Evolutionary Development Characteristics

 Exploratory prototyping
 Objective is to work with customers and to
evolve a final system from an initial outline
specification
 Should start with well-understood requirements
 Throw-away prototyping
 Objective is to understand the system
requirements
 Should start with poorly understood
requirements

39

Evolutionary Development Limitations

 Problems
 Lack of process visibility
 Systems are often poorly structured
 Requires Special skills (e.g., languages for rapid
prototyping) may be required
 Applicability
 For small or medium-size interactive systems
 For parts of large systems (e.g. the user
interface)
 For short-lifetime systems

40

20
1/31/2013

Summary of Sub-Section’s Key Points

 The software process consists of those


activities involved in software development
 The waterfall model considers each process
activity as a discrete phase
 Evolutionary development considers process
activities as concurrent

41

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

42

21
1/31/2013

Inherent Risks
([Link]

 Sponsorship
 Budget
 Culture
 Business Understanding
 Priorities
 Business changes
 Features
 Schedule slips
 Methodology Misuse
 Software Quality

43

Symptoms of Software Development Problems

 User or business needs not met


 Requirements churn
 Modules don’t integrate
 Hard to maintain
 Late discovery of flaws
 Poor quality of end-user experience
 Poor performance under load
 No coordinated team effort
 Build-and-release issues

44

22
1/31/2013

Trace Symptoms to Root Causes

Symptoms Root Causes Best Practices


Needs not met Insufficient requirements Develop Iteratively
Requirements churn Ambiguous communications
Modules don’t fit Brittle architectures Manage Requirements
Hard to maintain Overwhelming complexity
Late discovery Undetected inconsistencies Use Component Architectures
Poor quality Poor testing
Model Visually (e.g., UML)
Poor performance Subjective assessment
Colliding developers Waterfall development
Continuously Verify Quality
Build-and-release Uncontrolled change
Insufficient automation
Manage Change

45

Risk Management

 Perhaps the principal task of a manager is to


minimize risk
 The 'risk' inherent in an activity is a measure
of the uncertainty of the outcome of that
activity
 High-risk activities cause schedule and cost
overruns
 Risk is related to the amount and quality of
available information
 The less information, the higher the risk

46

23
1/31/2013

Process Model Risk Problems

 Waterfall
 High risk for new systems because of
specification and design problems
 Low risk for well-understood developments
using familiar technology
 Prototyping
 Low risk for new applications because
specification and program stay in step
 High risk because of lack of process visibility
 Transformational
 High risk because of need for advanced
technology and staff skills
47

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

48

24
1/31/2013

Hybrid Process Models

 Large systems are usually made up of


several sub-systems
 The same process model need not be
used for all subsystems
 Prototyping should be used for high-
risk specifications
 Waterfall model should be used for
well-understood developments

49

Spiral Model of the Software Process

Determ ine ob jectiv es


Ev aluate alt ern atives
alternatives and id en tify, resol ve risk s
cons traint s Risk
analys is
Risk
analys is
Risk
analys is Opera-
Prototyp e 3 tional
Prot otyp e 2 prot oyp e
Risk
REVIEW analysis Proto-
ty pe 1
Requirement s plan Sim ulations, m odels, b en ch marks
Life-cycle plan Concept o f
Operati on S/W
requirement s Prod uct
design Detail ed
Requirement design
Develop ment
plan valid ati on Code
Design Unit tes t
Integration
and t est p lan V& V Integr ation
Plan next p has e test
Accep tance
Serv ice test Develop, v erify
next-level p rod uct

50

25
1/31/2013

Phases of the Spiral Model

 Objective setting
 Specific objectives for the project phase are
identified
 Risk assessment and reduction
 Key risks are identified, analyzed and
information is sought to reduce these risks
 Development and validation
 An appropriate model is chosen for the next
phase of development.
 Planning
 The project is reviewed and plans drawn up for
the next round of the spiral

51

Template for a Spiral Round

 Quality Improvement Focus


 Objectives
 Constraints
 Alternatives
 Risk Reduction Focus
 Risk Assessment
 Risk resolution
 Plan-Do-Check-Act (PDCA) Approach
 Results
 Plans
 Commitment 52

26
1/31/2013

Quality Improvement Focus

 Objectives
 Significantly improve software quality
 Constraints
 Within a three-year timescale
 Without large-scale capital investment
 Without radical change to company standards
 Alternatives
 Reuse existing certified software
 Introduce formal specification and verification
 Invest in testing and validation tools

53

Risk Reduction Focus

 Risk Assessment
 No cost effective quality improvement
 Possible quality improvements may increase
costs excessively
 New methods might cause existing staff to leave
 Risk resolution
 Literature survey
 Pilot project
 Survey of potential reusable components
 Assessment of available tool support
 Staff training and motivation seminars

54

27
1/31/2013

PDCA Approach

 Results
 Experience of formal methods is limited - very
hard to quantify improvements
 Limited tool support available for company-wide
standard development system
 Reusable components available but little
support exists in terms of reusability tools
 Plans
 Explore reuse option in more detail
 Develop prototype reuse support tools
 Explore component certification scheme
 Commitment
 Fund further 18-month study phase
55

Template for a Spiral Round at Work - Catalogue Spiral (1/3)

 Quality Improvement Focus


 Objectives
 Procure software component catalogue
 Constraints
 Within a year
Must support existing component types
Total cost less than $100, 000
 Alternatives
 Buy existing information retrieval software
 Buy database and develop catalogue using database
 Develop special purpose catalogue

56

28
1/31/2013

Template for a Spiral Round at Work - Catalogue Spiral (2/3)

 Risks Reduction Focus


 Risks assessment
 May be impossible to procure within constraints
 Catalogue functionality may be inappropriate
 Risk resolution
 Develop prototype catalogue (using existing 4GL and
an existing DBMS) to clarify requirements
 Commission consultants report on existing information
retrieval system capabilities.
 Relax time constraint

57

Template for a Spiral Round at Work - Catalogue Spiral (3/3)

 PDCA Approach
 Results
 Information retrieval systems are inflexible.
 Identified requirements cannot be met.
 Prototype using DBMS may be enhanced to complete
system
 Special purpose catalogue development is not cost-
effective
 Plans
 Develop catalogue using existing DBMS by enhancing
prototype and improving user interface
 Commitment
 Fund further 12 month development

58

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1/31/2013

Spiral Model Flexibility

 Hybrid models accommodated for


different parts of a project:
 Well-understood systems
 Low technical risk
 Use Waterfall model as risk analysis phase is relatively
cheap
 Stable requirements and formal
specification with safety criticality
 Use formal transformation model
 High UI risk with incomplete specification
 Use Prototyping model

59

Spiral Model Advantages

 Focuses attention on reuse options


 Focuses attention on early error
elimination
 Puts quality objectives up front
 Integrates development and
maintenance
 Provides a framework for
hardware/software development

60

30
1/31/2013

Spiral Model Limitations

 Contractual development often specifies


process model and deliverables in
advance
 Requires risk assessment expertise
 Needs refinement for general use

61

Process Visibility as a Process Model Metric

 Software systems are intangible so


managers need documents to assess
progress
 However, this may cause problems
 Timing of progress deliverables may not match
the time needed to complete an activity
 The need to produce documents places
constraints on process iterations
 The time taken to review and approve
documents is significant
 Waterfall model is still the most widely used
deliverable-based model
62

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1/31/2013

Sample Set of Waterfall Model Documents

Activity Output documents


Requirements analysis Feasibility study, Outline requirements
Requirements definition Requirements document
System specification Functional specification, Acceptance test plan
Draft user manual
Architectural design Architectural specification, System test plan
Interface design Interface specification, Integration test plan
Detailed design Design specification, Unit test plan
Coding Program code
Unit testing Unit test report
Module testing Module test report
Integration testing Integration test report, Final user manual
System testing System test report
Acceptance testing Final system plus documentation

63

Process Model Visibility

Process model Process visibility


Waterfall model Good visibility, each activity produces some
deliverable
Evolutionary Poor visibility, uneconomic to produce
development documents during rapid iteration
Formal Good visibility, documents must be produced
transformations from each phase for the process to continue
Reuse-oriented Moderate visibility, it may be artificial to
development produce documents describing reuse and
reusable components.
Spiral model Good visibility, each segment and each ring
of the spiral should produce some document.

64

32
1/31/2013

Summary of Sub-Section’s Key Points

 The spiral process model is risk-driven


 Process visibility involves the creation
of deliverables from activities

65

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

66

33
1/31/2013

Professional Responsibility

 Software engineers should not just be


concerned with technical
considerations. They have wider
ethical, social and professional
responsibilities
 Not clear what is right or wrong about
the following issues:
 Development of military systems
 Whistle blowing
 What is best for the software engineering
profession
67

Ethical Issues

 Confidentiality
 Competence
 Intellectual property rights
 Computer misuse

68

34
1/31/2013

Summary of Sub-Section’s Key Points

 Software engineers have ethical, social


and professional responsibilities

69

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

70

35
1/31/2013

Section Outline

 Identify Steps for Understanding and Solving


Software Engineering Problems
 Explain the IBM Rational “Six Best Practices”

71

Practice 1: Develop Iteratively

Best Practices
Process Made Practical

Develop Iteratively
Manage Requirements
Use Component
Architectures
Model Visually (UML)
Continuously Verify Quality
Manage Change

72

36
1/31/2013

Waterfall Development Characteristics

 Delays confirmation of
critical risk resolution
Waterfall Process  Measures progress by
assessing work-
Requirements
analysis products that are poor
Design predictors of time-to-
Code and unit test completion
Subsystem integration  Delays and aggregates
System test
integration and testing
 Precludes early
deployment
 Frequently results in
major unplanned
iterations
73

Iterative Development Produces Executable Releases

Requirements
Analysis & Design
Planning
Implementation
Initial
Planning Management
Environment
Test

Evaluation

Each iteration Deployment


results in an
executable release

74

37
1/31/2013

Risk Profiles

Waterfall Risk
Risk Iterative Risk

Risk Reduction

Time

75

Practice 2: Manage Requirements

Best Practices
Process Made Practical

Develop Iteratively
Manage Requirements
Use Component
Architectures
Model Visually (UML)
Continuously Verify Quality
Manage Change

76

38
1/31/2013

Requirements Management

 Making sure you


 Solve the right problem
 Build the right system
 By taking a systematic approach to
 eliciting
 organizing
 documenting
 managing
the changing requirements of a
software application.
77

Aspects of Requirements Management

 Analyze the Problem


 Understand User Needs
 Define the System
 Manage Scope
 Refine the System Definition
 Build the Right System

78

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1/31/2013

Map of the Territory

Problem Problem
Space
Needs

Solution
Features Space

The
Use Cases and Product
Software To Be
Requirements Built

Test
Procedures Design User
Docs

79

Practice 3: Use Component Architectures

Best Practices
Process Made Practical

Develop Iteratively
Manage Requirements
Use Component
Architectures
Model Visually (UML)
Continuously Verify Quality
Manage Change

80

40
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Resilient, Component-Based Architectures

 Resilient
 Meets current and future requirements
 Improves extensibility

 Enables reuse

 Encapsulates system dependencies

 Component-based
 Reuse or customize components
 Select from commercially-available

components
 Evolve existing software incrementally

81

Purpose of a Component-Based Architecture

 Basis for reuse


 Component reuse
 Architecture reuse

 Basis for project management Component-based


Architecture with
 Planning layers

 Staffing
Application-
 Delivery
specific
Business-
 Intellectual control specific

Middleware
 Manage complexity
 Maintain integrity
System-
software

82

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1/31/2013

Practice 4: Model Visually (UML)

Best Practices
Process Made Practical

Develop Iteratively
Manage Requirements
Use Component
Architectures
Model Visually (UML)
Continuously Verify Quality
Manage Change

83

Why Model Visually?

 Capture structure and behavior


 Show how system elements fit together
 Keep design and implementation
consistent
 Hide or expose details as appropriate
 Promote unambiguous communication
 UML: one language for all practitioners

84

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1/31/2013

Visual Modeling with UML 1.X


Static
 Multiple views Diagrams
 Precise syntax
Dynamic
and semantics Diagrams
Class
Diagrams
Use-Case
Diagrams Object
Sequence Diagrams
Diagrams

Collaboration Models Component


Diagrams Diagrams

Statechart Deployment
Diagrams Diagrams
Activity
Diagrams

85

Visual Modeling Using UML 1.X Diagrams

Use-case
Statechart
diagram
Class diagram diagram add f ile

DocumentList

Use Case 1 FileMgr Document

add( )
Actor A Actor B fetchDoc( ) delete( )
name : int
docid : int
sortByName( ) numField : int
add f ile [ numberOf f ile==MAX ] / Writing
f lag OFF
get( )
open( ) read() fill the
Use Case 2 close( ) code..
Openning
FileList read( )
sortFileList( )
fList create( )
fillDocument( ) close f ile
add( )
delete( )
1

Use Case 3 Reading


close f ile
Closing

rep

File
Repository

(from Persistence)

name : char * = 0

readDoc( )
readFile( )
read( )
GrpFile

read( )
open( )
create( )
Deployment
fillFile( )

Collaboration 9: sortByName ( )
Repository DocumentList
diagram
diagram 1: Doc view request ( )
mainWnd : MainWnd
L

2: fetchDoc( )
FileManager
Window95

¹®¼°ü¸®
Windows95

Windows95

Document
Ŭ¶óÀ̾ðÆ®.EXE

4: create ( ) gFile : GrpFile ¹®¼°ü¸® ¾ÖÇø´

8: fillFile ( ) Windows
NT

user : Clerk Solaris

fileMgr : FileMgr ¹®¼°ü¸® ¿£Áø.EXE

3: create ( ) GraphicFile Alpha


UNIX
ÀÀ¿ë¼¹ö.EXE
6: fillDocument ( )
File FileList Windows
NT

IBM

7: readFile ( ) Mainframe

5: readDoc ( )
document : Document
repository : Repository
µ¥ÀÌŸº£À̽º¼¹ö

user
mainWnd fileMgr :
FileMgr
document :
Document
gFile repository
Component
Ư Á¤¹®¼¿¡ ´ëÇÑ º¸±â¸¦
»ç¿ëÀÚ°¡ ¿äûÇÑ´Ù.
1: Doc view request ( )

2: fetchDoc( )

3: create ( )
diagram Target
4: create ( )

System
5: readDoc ( )

ÈÀϰü¸®ÀÚ´Â Àоî¿Â
6: fillDocument ( )
¹®¼ÀÇ Á¤º¸¸¦ ÇØ´ç ¹®¼
°´Ã¼¿¡ ¼³Á¤À» ¿äûÇÑ´Ù.

Forward and
7: readFile ( )

8: fillFile ( )

È¸é °´Ã¼´Â ÀоîµéÀÎ 9: sortByName ( )


°´Ã¼µé¿¡ ´ëÇØ À̸§º°·Î
Á¤·ÄÀ» ½ÃÄÑ È¸é¿¡
º¸¿©ÁØ´Ù.

Reverse
Sequence Engineering
diagram

86

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UML 1.X Notation Baseline

Diagram Name Type Phase

Use Case Static* Analysis


Class Static Analysis
Activity Dynamic** Analysis
State-Transition Dynamic Analysis
Event Trace (Interaction) Dynamic Design
Sequence Dynamic Design
Collaboration Dynamic Design
Package Static Delivery
Deployment Dynamic Delivery
*
Static describes structural system properties
**
Dynamic describes behavioral system properties.
87

UML 1.X Diagrams

UML 1.X defines twelve types of diagrams, divided into three


categories
 Four diagram types represent static application structure:
 Class Diagram
 Object Diagram
 Component Diagram
 Deployment Diagram
 Five represent different aspects of dynamic behavior
 Use Case Diagram
 Sequence Diagram
 Activity Diagram
 Collaboration Diagram
 Statechart Diagram
 Three represent ways to organize and manage your
application modules
 Packages
 Subsystems
 Models
Source: [Link]
88

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UML 1.X Views

 Approach
 UML 1.X defines five views that let you look at overall models from various
angles
 Layering architectural principles is used to allocate pieces of functionality to
subsystems
 Partitioning is used to group related pieces of functionality into packages
within subsystems
 Views and Related Diagrams
 Use Case View (application functionality)
 Use Case Diagram
 Logical View (static application structure)
 Class Diagram
 Object Diagram
 Process View (dynamic application behavior)
 Sequence Diagram
 Activity Diagram
 Collaboration Diagram
 Statechart Diagram
 Implementation View (application packaging)
 Component Diagram
 Deployment View (application delivery)
 Deployment Diagram

89

Need to Maintain Consistency and Coverage Across UML 1.X Views

Architectural
Functional View
view
DiceSystem Dice
DicePersist Displayable Vizualization
HighScore
Play
Observable
Player
PersistKit

Observer

View High Score

FindBeverage
[ nocoffee ] [ nocola ]
Consistency Behavioral
Randomizer

Static
Random

View
[ found coffee] system
[ foundcola]

View
Put Coffee in Filter AddWater toReservoir Get Cups Get Can of Cola

JBDC Save/load the


Connection highscore

Coverage
Put Filterin Machine d1: Die

2:r1=roll( )
Game Computer
Player
Die
1: play( )
(fromUseCaseView) Rolls game: Dice
Turn onMachine
name:String faceValue:int=1 SGBD computer
Game
^[Link]
score:int=0; 1 2 roll() 3:r2=roll( )
Brew Coffee play() 1
1 d2: Die
Play the
light goes out
Plays
Momo: Player game File
Maybe a Remote
a file system
Includes S ystem
1
Pour Coffee Drink Beverage DiceGame
: DiceGame d1 : Die d2 : Die
: Playe r
1 1
ca nc el
Scoring
1: play( )
1 / S tart gam e 2: roll( )
start
HighScore Ready to play Player ready
entry: get player name
3: roll( )

Quit

Cancel play

roll dices[ turn<1 0 ]

[ turn>= 10 ] In progress
entry: turn++

90

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New in UML 2.X (1/2)


([Link]

 UML 2.X Profiles


 The new language goes well beyond the Classes and Objects well-modeled
by UML 1.X to add the capability to represent not only behavioral models,
but also architectural models, business process and rules, and other models
used in many different parts of computing and even non-computing
disciplines
 Nested Classifiers
 Every model building block (e.g., classes, objects, components, behaviors
such as activities and state machines) is a classifier
 A set of classes may be nested inside the component that manages them, or a
behavior (such as a state machine) may be embedded inside the class or
component that implements it
 Capability may be used to build up complex behaviors from simpler ones (i.e., the
capability that defines the Interaction Overview Diagram)
 Can layer different levels of abstraction in multiple ways:
 For example, you can build a model of your Enterprise, and zoom in to embedded site
views, and then to departmental views within the site, and then to applications within a
department
 Alternatively, you can nest computational models within a business process model.
OMG's Business Enterprise Integration Domain Task Force (BEI DTF) is currently
working on several interesting new standards in business process and business rules
91

New in UML 2.X (2/2)


([Link]

 Improved Behavioral Modeling


 In UML 1.X, the different behavioral models were independent, but in UML
2.0, they all derive from a fundamental definition of a behavior (except for
the Use Case, which is subtly different but still participates in the new
organization)

 Improved relationship between Structural and Behavioral Models


 UML 2.0 makes it possible to designate that a behavior represented by (for
example) a State Machine or Sequence Diagram is the behavior of a class
or a component

 Object Constraint Language (OCL) and Action Semantics


» During the upgrade process, several additions to the language were
incorporated into it, including the Object Constraint Language (OCL) and
Action Semantics.

92

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Practice 5: Continuously Verify Quality

Best Practices
Process Made Practical
Develop Iteratively
Manage Requirements
Use Component
Architectures
Model Visually (UML)
Continuously
Verify Quality
Manage Change

93

Continuously Verify Software Quality

Software problems are


100 to 1000 times more costly
to find and repair after
deployment

 Cost to Repair Software


 Cost of Lost Opportunities
Cost  Cost of Lost Customers

Inception Elaboration Construction Transition

94

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Test All Dimensions of Software Quality

Does my application
respond acceptably?

Reliability
Does my application
do what’s required? Verification of
sustained
application Does the system
operation perform under
Functionality production
load?
Verification of each
usage scenario
Performance
Test performance
under expected &
worst-case load

95

Test Each Iteration

Iteration 1 Iteration 2 Iteration 3 Iteration 4

UML Model
and
Implementation

Test Suite 1 Test Suite 2 Test Suite 3 Test Suite 4

Tests

96

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Practice 6: Manage Change

Best Practices
Process Made Practical

Develop Iteratively
Manage Requirements
Use Component
Architectures
Model Visually (UML)
Continuously Verify Quality
Manage Change

97

What Do You Want to Control?

 Changes to enable iterative development


 Secure workspaces for each developer
 Automated integration/build management
 Parallel development

Workspace Parallel
Management Development

CM is more
than just REPORT ALERT
Build
check-in and Process
Integration Management
check-out

98

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Aspects of a Configuration Management (CM) System

 Change Request Management


 Configuration Status Reporting
 Configuration Management (CM)
 Change Tracking
 Version Selection
 Software Manufacturing

99

Unified Change Management

 Management across the lifecycle


 System
 Project Management

 Activity-Based Management
 Tasks
 Defects

 Enhancements

 Progress Tracking
 Charts
 Reports

100

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Best Practices Reinforce Each Other

Best Practices
Develop Iteratively

Ensures users involved


Manage Requirements as requirements evolve

Validates architectural
Use Component Architectures
decisions early on

Addresses complexity of
Model Visually (UML) design/implementation incrementally

Continuously Verify Quality Measures quality early and often

Manage Change Evolves baselines incrementally

101

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

102

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Section Outline

 Present the IBM Rational Unified Process


within the context of the Six Best Practices
covered in the previous sub-section

103

Foundations of RUP

 Implement Software Engineering Best


Practices:
 Iterative Controlled Development
 Use Case Models for Business
Requirements
 Component Architectures
 Risk Identification, Management &
Mitigation

104

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RUP Best Practices Implementation

Best Practices
Process Made Practical

Develop Iteratively
Manage Requirements
Use Component Architectures
Model Visually (UML)
Continuously Verify Quality
Manage Change

105

Achieving Best Practices

 Iterative Approach
 Guidance for activities
and work products Requirements

(artifacts) Analysis & Design

 Process focus on Implementation


architecture
Test
 Use cases which drive Configuration &

design and
Change Management

implementation
 Models which abstract
the system

106

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A Team-Based Definition of Process

 A process defines Who is doing What,


When and How to reach a certain goal.

New or changed Software Engineering New or changed


requirements Process system

107

Process Structure - Lifecycle Phases

Inception Elaboration Construction Transition

time

 The Rational Unified Process has four


Phases:
» Inception - Define the scope of project
» Elaboration - Plan project, specify features,

baseline architecture
» Construction - Build the product

» Transition - Transition the product into end

user community
108

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Phase Boundaries Mark Major Milestones

Inception Elaboration Construction Transition

time

Lifecycle Lifecycle Initial Operational Product


Objective Architecture Capability Release
Milestone Milestone Milestone

109

Iterations and Phases

Inception Elaboration Construction Transition

Preliminary Architect. Architect. Devel. Devel. Devel. Transition Transition


Iteration Iteration Iteration Iteration Iteration Iteration Iteration Iteration

Minor Milestones: Releases

An iteration is a distinct sequence of activities based on


an established plan and evaluation criteria, resulting in an
executable release (internal or external)

110

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Workflows Produce Models

Core Process Business Analysis & Implemen-


Workflows Requirements Test
Modeling Design tation

Models

Implemented Verified By
Realized By By
Realized Business Use- Use-Case
By Case Model Model
OK
B OK
B B B
Automated Fail

Business By Design Model Implementation Test Model


Object Model Model

111

Bringing It All Together: The Iterative Approach

Workflows
group
activities
logically

In an iteration,
you walk
through all
workflows

112

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Workflows Guide Iterative Development

Business Modeling:
Workflow Details

Requirements:
Workflow Details

113

Notation

A role that may be A unit of work a


played by an role may be
individual or a team asked to perform
in the development
organization
Activity

Role
Detail a
Requirements Use Case
Specifier

responsible for A piece of


Artifact
information that is
produced, modified,
or used by a process
Use Case Use-Case
Package
114

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Roles Are Used for Resource Planning

Resource Role Activities

Paul Designer Define Operations


Mary Requirements Specifier Detail a Use Case
Joe System Analyst Find Actors and Use Cases
Sylvia Implementer Perform Unit Tests
Stefan Architect Identify Design Mechanisms

Each individual in
the project is
assigned to one
or several roles

115

Roles Perform Activities and Produce Artifacts

Example
Requirements:
Business Vision Stakeholder Vision Requirements
Rules Requests (refined) Supplementary Management
Specifications Plan Workflow Detail
“Define the
Requirements
Attributes System”

Develop Manage
Vision Dependencies
System Requirements
Analyst Attributes
(refined)
Capture a Find Actors
Common and Use Cases
Vocabulary
Use-Case Model
(refined)

Use-Case
Modeling Business Use Case
Glossary (outlined)
Glossary Guidelines Object Model Use-Case Model
(refined)
Business
Use-Case Model

116

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Overview of Rational Unified Process Concepts

117

Summary: Best Practices of Software Engineering

 Best Practices guide software engineering


by addressing root causes
 Best Practices reinforce each other
 Process guides a team on what to do, how
to do it, and when to do it
 The Rational Unified Process is a means
of achieving Best Practices

118

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Sample RUP Artifacts Definition


Artifacts Definitions
Investment Concept Outlines the project’s purpose, scope, costs, benefits and risks of the investment and is used
Statement Business Case by business sponsors and stakeholders to make an informed decision
Vision Defines the stakeholders view of the product to be developed, contains an outline of the
envisioned core requirements, defines the boundary and primary features of the system and is
used as the basis for more detailed technical requirements
Stakeholders Requests Captures all requests made on the project from stakeholders
Technology Governance Assesses the impact of all development projects introducing significant architectural or high-
Questionnaire level design changes
Use Case Specifications Defines the functional requirements for the system with use case diagrams
Supplementary Defines the nonfunctional requirements of the system
Specifications
Software Architecture Provides a comprehensive architectural overview of the system, using a number of different
Document architectural views to depict different aspects of the system – use case view, logical view,
process view, deployment view, implementation view and data view (as needed)
User Acceptance Test Plan Documents a plan to be used to direct user acceptance testing and ensures that all of the
detailed business requirements defined in Inception are tested completely
System Test Plan Outlines and communicates the objectives of the testing effort to gain acceptance and
approval from the stakeholders
Corporate Report Card Provides measurement and explanation of variances between actual and expected project
performance and informs management of project issues (High Risk, High Impact)
Issues List Entails the documentation, review, resolution, and follow-up of project issues
Risk List Details a list of known and open risks to the project, sorted in decreasing order of importance
and associated with specific mitigation strategies or contingency plans
Project Plan / Iteration Plan Details the specific tasks that must be completed by each team member in order to complete a
project
Phase Assessment Review Establishes criteria for determining whether or not a project is ready to move from one phase
to the next phase
119

Sample RUP Core Artifacts


Phase S M L Artifact Owner
Business Sponsor (A)
  
Inception Investment Concept Statement Business Project Manager
Business Sponsor (A)

Inception Business Case Business Project Manager
Business Lead (A)
  
Inception Light
Vision Technology Project Manager
Inception Vision   Stakeholder Requests Business Lead
Delegated Governance

Light  
Inception Questionnaire Technology Project Manager
Business Lead (A)
  
Elaboration Use Case Specifications Technology Project Manager
Business Lead (A)
Vision  
Elaboration Supplementary Specifications Technology Project Manager
Technology Project Manager
  
Elaboration Software Architecture Document Architect
Construction    User Acceptance Test Plan Business Project Manager
Construction   System Test Plan Project Manager
Ongoing    Issues List Project Manager
Ongoing    Risk List Project Manager
Ongoing    Project Plan / Iteration Plan Project Manager
Light

  
Ongoing Phase Assessment Review Project Manager
A = Approver
Ongoing   Corporate Report Card Business Project Manager
120

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Sample Key Roles/Owners of RUP Artifacts


Key Role Definition

Business Sponsor  Establishes the project funding and periodically review the spending progress against the
Investment Opportunity expectations. They consistently champion the project and
associated changes, as well as communicate project progress to Corporate leaders.

Business Lead  Provides project leadership and overall business perspective. This role is responsible for
managing the project risk and working with the team to ensure appropriate
communication of risk mitigation.
 Represents the team to stakeholders and management and influences the strategic and
tactical business decisions pertaining to the project product. This role’s overall goal is to
ensure the business expectations are achieved on time and on budget.
Business Project Manager  Allocates resources, shapes priorities, coordinates interactions with customers and users,
and generally keeps the project team focused on the right goal. The project manager also
establishes a set of practices that ensure the integrity and quality of project artifacts. In
addition, the Business Project Manager plans and conducts the formal review of the use-
case model.
 Leads and coordinates requirements elicitation and use-case modeling by outlining the
system's functionality and delimiting the system; for example, establishing what actors
and use cases exist and how they interact. In addition, this role details the specification
of a part of the organization by describing the workflow of one or several business use
cases.

Technology Project Manager  Allocates resources, shapes priorities, coordinates interactions with customers and users,
and generally keeps the project team focused on the right goal. The technology project
manager also establishes a set of practices that ensure the integrity and quality of project
artifacts.
Architect  Leads and coordinates technical activities and artifacts throughout the project.
 The software architect establishes the overall structure for each architectural view: the
decomposition of the view, the grouping of elements, and the interfaces between these
major groupings. Therefore, in contrast to the other roles, the software architect's view is
one of breadth as opposed to one of depth. 121

Summary of Sub-Section’s Key Points

 RUP focuses on:


 Iterative Controlled Development
 Use Case Models for Business
Requirements
 Component Architecture
 Risk Identification, Management
&Mitigation

122

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1/31/2013

Agenda – Software Engineering Fundamentals

2 Software Engineering Fundamentals

Software Engineering Scope

Software Engineering Discipline

Software Development Challenges

Refining the Software Engineering Discipline

The Human Side of Software Development

Software Engineering Best Practices ala Rational

Rational Unified Process

Introduction to Agile Software Engineering

123

Agile Software Engineering

 Agility
 “Ability to create and respond to change in order to
profit in a turbulent business environment”
 Agile Values
 Individual and interactions vs. processes and tools
 Working software vs. comprehensive documentation
 Customer collaboration vs. contract negotiation
 Responding to change vs. following a plan

124

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Agile Software Development Ecosystems

 Agile Software Development Ecosystems


(ASDEs) vs. Traditional Software Development
Methodologies
 “Chaordic” perspective
 Product goals are achievable but they are not
predictable
 Processes can aid consistency but they are not
repeatable
 Collaborative values and principles
 Barely sufficient methodology
 Agilists are proponents of ASDEs
125

Agenda

1 Instructor and Course Introduction

2 Software Engineering Fundamentals

3 Towards a Pattern-Driven SE Methodology

4 Summary and Conclusion

126

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Section Objectives

 Describe the limitations of legacy and


best practice SDLC methodologies
 Suggest the improved approach that is
covered in the course
 Discuss the approach to follow for the
class project

127

Limitations of Legacy SE Methodologies

 Focused on software solutions


development
 Driven by processes
 Not driven by architecture and/or best
practices altogether (other than initially)
 Focus is on scope, time, cost, and quality
 customer input sparsely considered
 Metaphor:
 “an algorithm without a centralized data
structure to operate on”

128

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Limitations of RUP Approach

 Focused on software solutions development


 Driven by best practices
 Driven by workflows (and tools)
 Focus is on scope, time, and cost
 Customer assesses quality and drive change
 Deliver quality software on-time & on-budget
 By enforcing a best practice process that manages
change
 By following a PDCA approach were individuals play
various roles in the overall process
 Gap between Architecture-Driven approach
and Use-Case Driven Modeling
 A “top-down” architectural approach
129

Illustrating the RUP “Gap”

Core Process Business Analysis & Implemen-


Workflows Requirements Test
Modeling Design tation

Models

Implemented Verified By
Realized By By
Realized Business Use- Use-Case
By Case Model Model
OK
B OK
B B B
Automated Fail

Business By Design Model Implementation Test Model


Object Model Model

 Going from business requirements to use cases


requires non-trivial input that is hard/impossible to
predict
130

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Limitations of ASDE Approaches

 Focused on software solutions development


 Driven by best practices
 Driven by collaboration between individuals
 Interactions: customer/project team & intra-project team
 Driven by change
 Focus is on quality (test-driven), time, and cost
 Customer drives the scope
 Deliver optimal quality software on-time & on-budget
 By limiting the scope to facilitate change
 By follow an MOB approach were individuals assume full
leadership
 Architectural re-factoring becomes a nightmare
 A “bottom-up architectural approach”

131

Agile Pattern-Driven Architecture (PDA) Approach

 Focused on business solutions development


» SDLC stands for “(Business) Solution Development LifeCycle”
 Seed the Architecture-Driven approach so it does not
operate top-down or bottom-up
» Integrate the Architecture-Driven approach into standard and
business specific architecture-driven workflows
• e.g., AKDAR, GDM, SBAM, PEM, LSS (BPM pattern), CBM (SOA
pattern)
» Use an agile workflow-driven approach rather than rigid processes
» Use architecture-driven approach from business strategy all the
way down to product maintenance
» Subject individuals to ongoing transformation processes
 Flexible RUP-like or ASDE-like focus and introduces
problem pattern set as an additional variable
 Need to deal with individuals reaction to the constant need
to adapt to change
» Build conducive environments (e.g., game-metaphor, etc.)
132

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Enterprise Strategy and Business Solutions Alignment Problem

133

PDA Solution: Enterprise Architecture Management


“Focusing on Business Model Improvements while Maintaining Enterprise Alignment”

134

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Strategy Enablement Process Patterns and Artifact Types


“Enabler #1”

135

Strategy Enablement Process Patterns Detailed


A Process Pattern Leads to a Methodology Once Specific Activities are Chosen to Implement a Vision

136

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Strategy Enablement Artifact Types Detailed

Traceable Artifacts

137

Extensible Framework and Best Practices Knowledge Base


“Enablers #2 and #3 (Sample)” – EAMF Framework Summary of Capabilities

 Extension of the TOGAF Industry Standard


 [Link]
 Differentiators:
 Business Pattern Oriented Architecture (POA) orientation
 Extensible methodology based on business solution patterns
 Extensible knowledge foundation based on best practices and
ongoing strategies and business solution development
 Artifact Traceability Focus
 Agile Activity-Driven Approach
 Solution Development Lifecycle agnostic
 Solution-Driven Approach
 Tool Agnostic Approach

138

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Strategy Enablement From a Tools Perspective


Enabler #4 (Sample): EAMF Framework Implementation

139

Incremental Iterative Enterprise Transformation Methodology


“Enabler #5”

140

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1/31/2013

Strategy Enablement At Work


Enterprise business model goal is to sustain Enterprise Enterprise Business unit X consults with the SPO to
double digit annual growth and align all Strategy Governance 3 identify:
business units with that goal (SPO) (SPO) (a) Their current maturity level with respect
1
to the high-level vision
(b) Business Unit Specific alignment goals
Enterprise (c) Alignment Elicitation Methodology
SPO conducts a high-level goal
Requirements
decomposition, consults with the ARB,
&
matches the business domain forces with 4
Architectural With the help of the SPO and the EAM
the forces that drive best practice business
Models infrastructure, alignment tenets are identified
reference architectures, and identifies a 2
by applying goal patterns and best
high-level vision:
practices, and the applicable alignment
e.g., SOA + BPM + BRM + BAM
elicitation methodology is identified
Project
7
Strategy Business unit X applies the alignment
Gated execution of multiple projects starts: (EPO) elicitation methodology to identify their
Projects that are not aligned with the maturity level (i.e., common denominator)
Enterprise strategy breach gate 1 5
with respect to the high-level vision and a
Projects that pass through gate 1 are funded set of alignment projects/opportunities
SPO updates the roadmap every six months
to account for changes in strategic directions SPO, ARB, and Business unit X prioritize the
Project projects and elevate a subset of them into
Requirements the 4-year project roadmap and select an
Alignment Execution Methodology is applied
appropriate alignment execution
to individual projects starting with
methodology (ARB inputs is key to identify
requirements engineering activities
6 constraints imposed by existing
conducted by project BAs: 8
Requirements Architecture infrastructure)
Gate 2 review occurs at the end of the
Engineering Integration
requirements definition phase (aka.
(PT) (SPO & ARB)
Inception phase)
On selected project a 3-months timeline is While the business architecture is still being
imposed on the delivery of a CPD prior to refined, Alignment Execution Methodology
Business Application 10
activities are conducted on the Application
Gate 2 review
Architecture Architecture and Information Architecture fronts (business
(PT) (PT) architecture is “deployed” incrementally and
Project iteratively on top of the application/
Requirements information architecture)
&
Alignment Execution Methodology moves 9 Architectural
onto requirements model engineering Models While the business/application/information
activities and business architecture analysis architectures are still being refined,
and design conducted by project Business (PT) (PT) 11
Alignment Execution Methodology activities
Architects in collaboration with application/ Information Technology
are conducted on the Technology
information/technology architects Architecture Architecture
Architecture front (application/information
(requirements model is shared between the architecture is “deployed” incrementally and
various group and is the central point of iteratively on top of the technology
focus for collaboration) architecture
141

Enterprise Architecture Management


EAMF Activities Integrate Seamlessly with the Company X Project Lifecycle

142

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Enterprise Architecture Management


Integration with the Company X Project Lifecycle all

143

Agenda

1 Instructor and Course Introduction

2 Software Engineering Fundamentals

3 Towards a Pattern-Driven SE Methodology

4 Summary and Conclusion

144

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Course Assignments

 Individual Assignments
 Reports based on case studies / class presentations
 Project-Related Assignments
 All assignments (other than the individual assessments) will
correspond to milestones in the team project.
 As the course progresses, students will be applying various
methodologies to a project of their choice. The project and related
software system should relate to a real-world scenario chosen by each
team. The project will consist of inter-related deliverables which are
due on a (bi-) weekly basis.
 There will be only one submission per team per deliverable and all
teams must demonstrate their projects to the course instructor.
 A sample project description and additional details will be available
under handouts on the course Web site

145

Team Project

 Project Logistics
 Teams will pick their own projects, within certain constraints: for instance,
all projects should involve multiple distributed subsystems (e.g., web-
based electronic services projects including client, application server, and
database tiers). Students will need to come up to speed on whatever
programming languages and/or software technologies they choose for their
projects - which will not necessarily be covered in class.
 Students will be required to form themselves into "pairs" of exactly two (2)
members each; if there is an odd number of students in the class, then one
(1) team of three (3) members will be permitted. There may not be any
"pairs" of only one member! The instructor and TA(s) will then assist the
pairs in forming "teams", ideally each consisting of two (2) "pairs", possibly
three (3) pairs if necessary due to enrollment, but students are encouraged
to form their own 2-pair teams in advance. If some students drop the
course, any remaining pair or team members may be arbitrarily reassigned
to other pairs/teams at the discretion of the instructor (but are strongly
encouraged to reform pairs/teams on their own). Students will develop and
test their project code together with the other member of their programming
pair.

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Team Project Approach - Overall

 Document Transformation methodology driven


approach
» Strategy Alignment Elicitation
• Equivalent to strategic planning
– i.e., planning at the level of a project set
» Strategy Alignment Execution
• Equivalent to project planning + SDLC
– i.e., planning a the level of individual projects + project
implementation

 Build a methodology Wiki & partially implement the


enablers
 Apply transformation methodology approach to a
sample problem domain for which a business solution
must be found
 Final product is a wiki/report that focuses on
» Methodology / methodology implementation / sample
business-driven problem solution
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Team Project Approach – Initial Step

 Document sample problem domain and


business-driven problem of interest
» Problem description
» High-level specification details
» High-level implementation details
» Proposed high-level timeline

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Assignments & Readings

 Readings
» Slides and Handouts posted on the course web site
» Textbook: Chapter 1 & Part One-Chapter 2

 Assignment #1
» Team Project proposal (format TBD in class)
» Presentation topic proposal (format TBD in class)

 Project Frameworks Setup (ongoing)


» As per reference provided on the course Web site

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Next Session: Software Development Lifecycles (SDLCs)

 Software Engineering Detailed


 Process Models
 Agile Development
 Software Engineering Knowledge
 Roles and Types of Standards
 ISO 12207: Life Cycle Standard
 IEEE Standards for Software Engineering Processes and
Specifications
 Summary and Conclusion
 Readings
 Assignment #1
 Course Project

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Any Questions?

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