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Java Program MCA 2025

The document contains a comprehensive list of programming exercises in Java, divided into five sections: Pattern Problems, OOP Concepts, Packages & Exception Handling, Multithreading, and File Handling & Graphics. Each section includes multiple questions that require the implementation of various programming concepts such as patterns, classes, inheritance, polymorphism, exception handling, and GUI development. The exercises are designed to enhance Java programming skills through practical coding challenges.

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0% found this document useful (0 votes)
82 views8 pages

Java Program MCA 2025

The document contains a comprehensive list of programming exercises in Java, divided into five sections: Pattern Problems, OOP Concepts, Packages & Exception Handling, Multithreading, and File Handling & Graphics. Each section includes multiple questions that require the implementation of various programming concepts such as patterns, classes, inheritance, polymorphism, exception handling, and GUI development. The exercises are designed to enhance Java programming skills through practical coding challenges.

Uploaded by

farziemail42
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Program list of java

## **Section A: Pattern Problems (10 Questions)**

1. **Right Triangle Star Pattern**


Write a program to print a right-angled triangle using `*`. Take number of
rows as input.
**Sample Input:** 3
**Output:**
```
*
**
***
```

2. **Inverted Number Pyramid**


Print an inverted half pyramid with numbers.
**Input:** 4
**Output:**
```
1234
123
12
1
```
3. **Hollow Rectangle Pattern**
Print a hollow rectangle of given dimensions.
**Input:** 4, 5
**Output:**
```
*****
* *
* *
*****
```

4. **Diamond Pattern**
Print a diamond pattern with `*`.
**Input:** 3
**Output:**
```
*
***
*****
***
*
```

5. **Floyd's Triangle**
Print Floyd's Triangle.
**Input:** 4
**Output:**
```
1
23
456
7 8 9 10
```

6. **Pascal's Triangle**
Print Pascal's Triangle.
**Input:** 5
**Output:**
```
1
11
121
1331
14641
```

7. **Butterfly Pattern**
Print a butterfly pattern.
**Input:** 4
**Output:**
```
* *
** **
*** ***
********
*** ***
** **
* *
```

8. **Number Pyramid**
Print a pyramid with numbers.
**Input:** 4
**Output:**
```
1
22
333
4444
```

9. **Alphabet Pattern**
Print alphabet pattern 'A' to 'Z'.
**Input:** 'D'
**Output:**
```
A
BB
C C
D D
```

10. **Spiral Matrix**


Print numbers in a spiral pattern.
**Input:** 3
**Output:**
```
123
894
765
```

---

## **Section B: OOP Concepts (20 Questions)**

### **Abstraction & Encapsulation**


11. Create an abstract class `Shape` with abstract method `area()`. Implement
`Circle` and `Rectangle` classes.
12. Design a `BankAccount` class with private fields and public methods for
deposit/withdraw.
13. Create an interface `Drawable` with method `draw()`. Implement it in
`Circle` and `Square` classes.
14. Design a `Student` class with encapsulation (private fields, getters/setters).
15. Create an abstract `Vehicle` class with derived classes `Car` and `Bike`.

### **Inheritance**
16. Implement single inheritance: `Animal` → `Dog`.
17. Create multilevel inheritance: `Person` → `Employee` → `Manager`.
18. Implement hierarchical inheritance: `Shape` → `Circle`, `Square`.
19. Override `toString()` in a `Person` class and its child `Student` class.
20. Use `super` keyword to call parent class constructor from child class.

### **Polymorphism**
21. Demonstrate method overloading in a `Calculator` class.
22. Show runtime polymorphism with `Animal` → `Dog`, `Cat` overriding
`makeSound()`.
23. Create a polymorphic array of `Shape` objects calling `draw()`.
24. Implement interface polymorphism with `List` → `ArrayList`, `LinkedList`.
25. Override `equals()` and `hashCode()` in a `Person` class.

### **Constructors**
26. Create a class with default and parameterized constructors.
27. Implement constructor overloading in a `Box` class.
28. Write a program demonstrating copy constructor.
29. Create a singleton class using private constructor.
30. Show constructor chaining using `this()`.

---

## **Section C: Packages & Exception Handling (10 Questions)**


31. Create a user-defined package `com.math` with a `Calculator` class.
32. Import and use `java.util.Arrays` to sort an array.
33. Demonstrate static import with `Math.PI`.
34. Create custom exception `InvalidAgeException`.
35. Handle `ArithmeticException` in a division program.
36. Use multiple catch blocks for different exceptions.
37. Demonstrate `finally` block with file handling.
38. Throw `NullPointerException` and handle it.
39. Create a method that throws `IOException`.
40. Use `try-with-resources` for file operations.

---

## **Section D: Multithreading (10 Questions)**

41. Create a thread by extending `Thread` class.


42. Implement `Runnable` interface to create a thread.
43. Print numbers 1-10 using two threads (odd/even).
44. Demonstrate thread priority.
45. Synchronize a bank withdrawal operation.
46. Use `join()` to wait for thread completion.
47. Create a daemon thread.
48. Implement thread pool using `ExecutorService`.
49. Solve producer-consumer problem using `wait()`/`notify()`.
50. Demonstrate deadlock scenario and prevention.
---

## **Section E: File Handling & Graphics (10 Questions)**

51. Read a text file and count lines.


52. Write user input to a file.
53. Copy contents of one file to another.
54. Serialize and deserialize an object.
55. Draw a line using `java.awt.Graphics`.
56. Create a GUI button that changes color when clicked.
57. Display text in different fonts in a window.
58. Create a simple animation (moving ball).
59. Draw a bar chart using AWT.
60. Create a basic calculator GUI using Swing.

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