using System.
Collections;
using [Link];
using UnityEngine;
using [Link];
public class ScoreManager : MonoBehaviour
public static ScoreManager Instance {get; private set; }
public Text pointsText, maxPointsText;
[SerializeField] private int points = 0;
void Awake()
Instance = this;
void Start()
UpdateMaxPoints();
public void IncreasePoints ()
points++;
[Link] = " " + [Link]();
UpdateMaxPoints();
public void UpdateMaxPoints()
{
int maxPoints = [Link]("Max", 0);
if(points >= maxPoints)
maxPoints = points;
[Link]("Max", maxPoints);
[Link] = "BEST: " + [Link]();