celestial warlock lvl 3 guild artisan larrisa
CLASS & LEVEL BACKGROUND PLAYER NAME
Yuske
poison drgaonborn lawful good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
11 +3 30 ft
+5 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
20 PERSONALITY TRAITS
Hit Point Maximum
+5 Strength
DEXTERITY +3 Dexterity
+3 +1
-3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
16 ● +1 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
+3 Acrobatics (Dex) Total SUCCESSES
12 Animal Handling (Wis)
-1
3d8 FAILURES
-3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +5 Athletics (Str)
-3 +3
-3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Healing light
you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that
breath weapon +3 2d6 poison you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
4 ● +1 Insight (Wis) As a bonus action, you can heal one creature you can see within 60 feet of you, spending
dice from the pool. The maximum number of dice you can spend at once equals your
Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and
+5 Intimidation (Cha) celestial_scythe +5 2d6 slashing restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
WISDOM -3 Investigation (Int) breath weapon
dagger +5 1d4 piercing You can use your action to exhale destructive energy. It deals damage in an area
-1 Medicine (Wis)
-1
according to your ancestry. When you use your breath weapon, all creatures in the area
must make a saving throw, the type of which is determined by your ancestry. The DC of
this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature
-1 Nature (Int) scythe inflicts bleed, does two takes 2d6 damage on a failed save, and half as much damage on a successful one. After
using your breath weapon, you cannot use it again until you complete a short or long rest.
9
-1 Perception (Wis) damage per round until cured damage resistance
resistance to poison damage
+3 Performance (Cha) Pact of the Blade
You can use your action to create a pact weapon in your empty hand. You can choose the
form that this melee weapon takes each time you create it. You are proficient with it while
● +5 Persuasion (Cha) you wield it. This weapon counts as magical for the purpose of overcoming resistance and
CHARISMA immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more.
-3 Religion (Int) It also disappears if you use this feature again, if you dismiss the weapon (no action
+3
required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual
+3 Sleight of Hand (Dex) while you hold the weapon. You perform the ritual over the course of 1 hour, which can be
done during a short rest.
You can then dismiss the weapon, shunting it into an extradimensional space, and it
+3 Stealth (Dex) appears whenever you create your pact weapon thereafter. You can't affect an artifact or a
sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you
17 -1 Survival (Wis)
perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your
bond to it. The weapon appears at your feet if it is in the extradimensional space when the
bond breaks.
Beast Speech
SKILLS ATTACKS & SPELLCASTING You can cast speak with animals at will, without expending a spell slot.
Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
PASSIVE WISDOM (PERCEPTION)
CP
2 daggers, lamp, oil,
tinderbox, leather
SP
armor, rope (50ft), 2
small spellbooks, ink,
EP inkpen, orb,
parchment
GP 15
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
warlock cha 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
light
sacred flame
eldritch blast
minor illusion
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
hellish rebuke
hex
4
SPELLS KNOWN
2
misty_step
cloud_of_daggers
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.