1920S ERA INVESTIGATOR
Name Bernard Allen Birthplace Pronoun
Residence Boston 103
Businessman / Crime Boss / Cultist
Occupation Age
STR 40 20 8 SIZ 45 22 9 Hit Points 8
CHARACTERISTICS
CON 35 17 7 POW 80 40 16 Magic Points 16
DEX 40 20 8 APP 60 30 12 Luck
INT 60 30 12 EDU 100 50 20 Sanity
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 55 27 11 Firearms Persuade (10%) 50 25 10
(Rifle/Shotgun) (25%)
Anthropology (01%) 37 18 7 Firearms
(01%)
Pilot
SKILLS
Appraise (05%) 75 37 15 First Aid (30%) Psychoanalysis (01%) 20 10 4
Archaeology (01%) 61 30 12 History (05%) 80 40 16 Psychology (10%) 70 35 14
Art / Craft
(05%) Intimidate (15%) 25 12 5 Ride (05%)
Jump (20%) (01%)
Science
Charm (15%) 55 27 11 (01%)
Language (Other)
Climb (20%)
Credit Rating (00%) Sleight of Hand (10%)
Cthulhu Mythos (00%) English (EDU) 100 50 20 Spot Hidden (25%)
Language (Own)
Disguise (05%) 65 32 13 Law (05%) Stealth (20%)
Dodge (half DEX) Library Use (20%) 90 45 18 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) Listen (20%) Swim (20%)
Elec. Repair (10%) Locksmith (01%) Throw (20%)
Fast Talk (05%) Mech. Repair (10%) Track (10%)
Fighting (Brawl) (25%) Medicine (01%)
Fighting
Natural World (10%) 60 30 12
Navigate (10%)
Firearms
(Handgun) (20%)
Occult (05%) 85 42 17
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 2
COMBAT
Brawl 1D3 + DB 1 - - - Build 0
Dodge
Damage Bonus 0
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.