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Bernard Allen

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0% found this document useful (0 votes)
8 views3 pages

Bernard Allen

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name Bernard Allen Birthplace Pronoun


Residence Boston 103
Businessman / Crime Boss / Cultist
Occupation Age

       

STR 40 20 8 SIZ 45 22 9 Hit Points 8


CHARACTERISTICS

       

CON 35 17 7 POW 80 40 16 Magic Points 16


       

DEX 40 20 8 APP 60 30 12 Luck


         

INT 60 30 12 EDU 100 50 20 Sanity


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 55 27 11 Firearms Persuade (10%) 50 25 10


(Rifle/Shotgun) (25%)
Anthropology (01%) 37 18 7 Firearms
(01%)
Pilot
SKILLS

Appraise (05%) 75 37 15 First Aid (30%) Psychoanalysis (01%) 20 10 4


Archaeology (01%) 61 30 12 History (05%) 80 40 16 Psychology (10%) 70 35 14
Art / Craft
(05%) Intimidate (15%) 25 12 5 Ride (05%)

Jump (20%) (01%)


Science
Charm (15%) 55 27 11 (01%)
Language (Other)
Climb (20%)

Credit Rating (00%) Sleight of Hand (10%)

Cthulhu Mythos (00%) English (EDU) 100 50 20 Spot Hidden (25%)


Language (Own)
Disguise (05%) 65 32 13 Law (05%) Stealth (20%)

Dodge (half DEX) Library Use (20%) 90 45 18 (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) Listen (20%) Swim (20%)

Elec. Repair (10%) Locksmith (01%) Throw (20%)

Fast Talk (05%) Mech. Repair (10%) Track (10%)

Fighting (Brawl) (25%) Medicine (01%)

Fighting
Natural World (10%) 60 30 12
Navigate (10%)
Firearms
(Handgun) (20%)
Occult (05%) 85 42 17

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 2


COMBAT

Brawl 1D3 + DB 1 - - - Build 0  

Dodge
Damage Bonus 0
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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