Script
Script
-- Use in R6 or it breaks
-- Tail that CAN be used [Link]
Tail
CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = [Link]('AlignPosition', Part1); [Link] =
"AliP_"..CountSCIFIMOVIELOL
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]('AlignOrientation', Part1); [Link] =
"AliO_"..CountSCIFIMOVIELOL
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]('Attachment',Part1); [Link] =
"AthP_"..CountSCIFIMOVIELOL
local AttachmentB=[Link]('Attachment',Part0); [Link] =
"AthP_"..CountSCIFIMOVIELOL
local AttachmentC=[Link]('Attachment',Part1); [Link] =
"AthO_"..CountSCIFIMOVIELOL
local AttachmentD=[Link]('Attachment',Part0); [Link] =
"AthO_"..CountSCIFIMOVIELOL
[Link] = Angle
[Link] = Position
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentC;
AlignOri.Attachment0 = AttachmentD;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
end
[Link](function()
local player = [Link]
local char = [Link] or [Link]:wait()
if sethiddenproperty then
while true do
game:GetService("RunService").RenderStepped:Wait()
settings().[Link] = false
local TBL = game:GetService("Players"):GetChildren()
for _ = 1,#TBL do local Players = TBL[_]
if Players ~= game:GetService("Players").LocalPlayer then
[Link] = 0
sethiddenproperty(Players,"SimulationRadius",0)
end
end
game:GetService("Players").[Link] =
[Link]([Link],[Link])
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",[Link]
w([Link],[Link])*[Link])
if HumanDied then break end
end
else
while true do
game:GetService("RunService").RenderStepped:Wait()
settings().[Link] = false
local TBL = game:GetService("Players"):GetChildren()
for _ = 1,#TBL do local Players = TBL[_]
if Players ~= game:GetService("Players").LocalPlayer then
[Link] = 0
end
end
game:GetService("Players").[Link] =
[Link]([Link],[Link])
if HumanDied then break end
end
end
end)()
if game:GetService("Players").[Link] ==
[Link].R6 then
if Bypass == "limbs" then
-----------------------------------------------------------------------------------
---------------------------------
game:GetService("Players").LocalPlayer["Character"].Archivable = true
local CloneChar =
game:GetService("Players").LocalPlayer["Character"]:Clone()
[Link] = workspace
[Link] =
game:GetService("Players").LocalPlayer["Character"].[Link] *
[Link](0,2,0)
wait()
[Link] = false
[Link] = [Link]
[Link] = "non"
[Link] = "None"
if [Link]:FindFirstChild("face") then
[Link]:FindFirstChild("face"):Destroy() end
if
workspace[game:GetService("Players").[Link]].Head:FindFirstChild("face")
then
workspace[game:GetService("Players").[Link]].Head:FindFirstChild("face").
Parent = [Link] end
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false,
false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == [Link].W then
WDown = true end
if Key == [Link].A then
ADown = true end
if Key == [Link].S then
SDown = true end
if Key == [Link].D then
DDown = true end
if Key == [Link] then
SpaceDown = true end end end
CONDOWN =
game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == [Link].W then
WDown = false end
if Key == [Link].A then
ADown = false end
if Key == [Link].S then
SDown = false end
if Key == [Link].D then
DDown = false end
if Key == [Link] then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
[Link](function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and
DDown ~= true then
workspace["non"].[Link] =
workspace["non"].[Link] end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
[Link](function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or
not CloneChar:FindFirstChild("Humanoid") or
CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not
DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or
DeadChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
[Link] = CloneChar
CloneChar:Destroy()
[Link] = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
[Link] = 0
end)
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],[Link](0,0,0),[Link](0,0
,0))
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],[Link](0,0,0),[Link](0
,0,0))
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left
Arm"],[Link](0,0,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right
Arm"],[Link](0,0,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left
Leg"],[Link](0,0,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right
Leg"],[Link](0,0,0),[Link](0,0,0))
[Link](function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
DeadChar["Torso"].CFrame = CloneChar["Torso"].CFrame
end
end)()
SCIFIMOVIELOL([Link],CloneChar[[Link]].Handle,[Link](0,0,0),[Link](0,0,
0))
end
end
[Link]["Left Shoulder"]:Destroy()
[Link]["Right Shoulder"]:Destroy()
[Link]["Left Hip"]:Destroy()
[Link]["Right Hip"]:Destroy()
game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid")
:Destroy()
game:GetService("Players").LocalPlayer["Character"].[Link] = 0
game:GetService("Players").LocalPlayer["Character"] =
workspace[game:GetService("Players").[Link]]
wait(5.65)
game:GetService("Players").LocalPlayer["Character"].[Link] = 0
[Link] = workspace
[Link] =
game:GetService("Players").LocalPlayer["Character"].[Link] *
[Link](0,2,0)
wait()
[Link] = false
[Link] = [Link]
[Link] = "non"
[Link] = "None"
if [Link]:FindFirstChild("face") then
[Link]:FindFirstChild("face"):Destroy() end
if
workspace[game:GetService("Players").[Link]].Head:FindFirstChild("face")
then
workspace[game:GetService("Players").[Link]].Head:FindFirstChild("face").
Parent = [Link] end
FalseChar:Destroy()
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false,
false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == [Link].W then
WDown = true end
if Key == [Link].A then
ADown = true end
if Key == [Link].S then
SDown = true end
if Key == [Link].D then
DDown = true end
if Key == [Link] then
SpaceDown = true end end end
CONDOWN =
game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == [Link].W then
WDown = false end
if Key == [Link].A then
ADown = false end
if Key == [Link].S then
SDown = false end
if Key == [Link].D then
DDown = false end
if Key == [Link] then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
[Link](function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and
DDown ~= true then
workspace["non"].[Link] =
workspace["non"].[Link] end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
[Link](function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or
not CloneChar:FindFirstChild("Humanoid") or
CloneChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
[Link] = CloneChar
CloneChar:Destroy()
[Link] = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
[Link] = 0
end)
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],[Link](0,0,0),[Link](0,0
,0))
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],[Link](0,0,0),[Link](0
,0,0))
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left
Arm"],[Link](0,0,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right
Arm"],[Link](0,0,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left
Leg"],[Link](0,0,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right
Leg"],[Link](0,0,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],[Link]
w(0,0,0),[Link](0,0,0))
SCIFIMOVIELOL([Link],CloneChar[[Link]].Handle,[Link](0,0,0),[Link](0,0,
0))
end
end
[Link](function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not DeadChar or not DeadChar:FindFirstChild("Head") or
not DeadChar:FindFirstChild("Humanoid") or
DeadChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
[Link] = 0
end)
break
end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
SCIFIMOVIELOL([Link],DeadChar["Head"],[Link](0,0,0),[Link](0,0,0)
)
SCIFIMOVIELOL([Link],DeadChar["Torso"],[Link](0.5,0,0),Vector3
.new(90,0,0))
SCIFIMOVIELOL([Link],DeadChar["Torso"],[Link](-
0.5,0,0),[Link](90,0,0))
SCIFIMOVIELOL([Link],DeadChar["Left
Arm"],[Link](0,0,0),[Link](90,0,0))
SCIFIMOVIELOL([Link],DeadChar["Right
Arm"],[Link](0,0,0),[Link](90,0,0))
SCIFIMOVIELOL([Link],DeadChar["Left
Leg"],[Link](0,0,0),[Link](90,0,0))
SCIFIMOVIELOL([Link],DeadChar["Right
Leg"],[Link](0,0,0),[Link](90,0,0))
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false,
false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == [Link].W then
WDown = true end
if Key == [Link].A then
ADown = true end
if Key == [Link].S then
SDown = true end
if Key == [Link].D then
DDown = true end
if Key == [Link] then
SpaceDown = true end end end
CONDOWN =
game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == [Link].W then
WDown = false end
if Key == [Link].A then
ADown = false end
if Key == [Link].S then
SDown = false end
if Key == [Link].D then
DDown = false end
if Key == [Link] then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
local function MoveClone(X,Y,Z)
[Link] = [Link] * [Link](-X,Y,-Z)
workspace["non"].[Link] = [Link]
end
[Link](function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and
DDown ~= true then
workspace["non"].[Link] =
workspace["non"].[Link] end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
[Link](function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or
not CloneChar:FindFirstChild("Humanoid") or
CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not
DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or
DeadChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
[Link] = CloneChar
CloneChar:Destroy()
[Link] = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
[Link] = 0
end)
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],[Link](0,0,0),[Link](0,0
,0))
SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],[Link](0,0.2,0),Vector
[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],[Link](0,-
0.78,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left
Arm"],[Link](0,0.375,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left
Arm"],[Link](0,-0.215,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left
Arm"],[Link](0,-0.825,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right
Arm"],[Link](0,0.375,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right
Arm"],[Link](0,-0.215,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right
Arm"],[Link](0,-0.825,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left
Leg"],[Link](0,0.575,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left
Leg"],[Link](0,-0.137,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left
Leg"],[Link](0,-0.787,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right
Leg"],[Link](0,0.575,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right
Leg"],[Link](0,-0.137,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right
Leg"],[Link](0,-0.787,0),[Link](0,0,0))
[Link](function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
DeadChar["UpperTorso"].CFrame = CloneChar["Torso"].CFrame *
[Link](0,0.2,0)
end
end)()
SCIFIMOVIELOL([Link],CloneChar[[Link]].Handle,[Link](0,0,0),[Link](0,0,
0))
end
end
game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid")
:Destroy()
game:GetService("Players").LocalPlayer["Character"].[Link] = 0
game:GetService("Players").LocalPlayer["Character"] =
workspace[game:GetService("Players").[Link]]
wait(5.65)
game:GetService("Players").LocalPlayer["Character"].[Link] = 0
[Link] = workspace
[Link] =
game:GetService("Players").LocalPlayer["Character"].[Link] *
[Link](0,0.5,0.1)
wait()
[Link] = false
[Link] = [Link]
[Link] = "non"
[Link] = "None"
if [Link]:FindFirstChild("face") then
[Link]:FindFirstChild("face"):Destroy() end
if
workspace[game:GetService("Players").[Link]].Head:FindFirstChild("face")
then
workspace[game:GetService("Players").[Link]].Head:FindFirstChild("face").
Parent = [Link] end
FalseChar:Destroy()
local CONDOWN
local WDown, ADown, SDown, DDown, SpaceDown = false, false, false,
false, false
local function KEYDOWN(_,Processed)
if HumanDied then CONDOWN:Disconnect(); return end
if Processed ~= true then
local Key = _.KeyCode
if Key == [Link].W then
WDown = true end
if Key == [Link].A then
ADown = true end
if Key == [Link].S then
SDown = true end
if Key == [Link].D then
DDown = true end
if Key == [Link] then
SpaceDown = true end end end
CONDOWN =
game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)
local CONUP
local function KEYUP(_)
if HumanDied then CONUP:Disconnect(); return end
local Key = _.KeyCode
if Key == [Link].W then
WDown = false end
if Key == [Link].A then
ADown = false end
if Key == [Link].S then
SDown = false end
if Key == [Link].D then
DDown = false end
if Key == [Link] then
SpaceDown = false end end
CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)
[Link](function()
while true do game:GetService("RunService").RenderStepped:Wait()
if HumanDied then break end
if WDown then MoveClone(0,0,1e4) end
if ADown then MoveClone(1e4,0,0) end
if SDown then MoveClone(0,0,-1e4) end
if DDown then MoveClone(-1e4,0,0) end
if SpaceDown then CloneChar["Humanoid"].Jump = true end
if WDown ~= true and ADown ~= true and SDown ~= true and
DDown ~= true then
workspace["non"].[Link] =
workspace["non"].[Link] end
end
end)()
local con
function UnCollide()
if HumanDied then con:Disconnect(); return end
for _,Parts in next, CloneChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
for _,Parts in next, DeadChar:GetDescendants() do
if Parts:IsA("BasePart") then
[Link] = false
end
end
end
con = game:GetService("RunService").Stepped:Connect(UnCollide)
[Link](function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or
not CloneChar:FindFirstChild("Humanoid") or
CloneChar:FindFirstChild("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
[Link] = CloneChar
CloneChar:Destroy()
[Link] = DeadChar
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
[Link] = 0
end)
break
end
end
end)()
SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],[Link](0,0,0),[Link](0,0
,0))
SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],[Link](0,0.2,0),Vector
[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],[Link](0,-
0.78,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left
Arm"],[Link](0,0.375,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left
Arm"],[Link](0,-0.215,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left
Arm"],[Link](0,-0.825,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right
Arm"],[Link](0,0.375,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right
Arm"],[Link](0,-0.215,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right
Arm"],[Link](0,-0.825,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left
Leg"],[Link](0,0.575,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left
Leg"],[Link](0,-0.137,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left
Leg"],[Link](0,-0.787,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right
Leg"],[Link](0,0.575,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right
Leg"],[Link](0,-0.137,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right
Leg"],[Link](0,-0.787,0),[Link](0,0,0))
SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],[Link]
w(0,0,0),[Link](0,0,0))
SCIFIMOVIELOL([Link],CloneChar[[Link]].Handle,[Link](0,0,0),[Link](0,0,
0))
end
end
game:GetService('RunService').Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
[Link]:Fire()
lastframe = tick()
else
for i = 1, [Link](tf / frame) do
[Link]:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * [Link](tf / frame)
end
end
end)
local makesound = function(soundid,speed,volume,parent)
local sound = [Link]("Sound")
[Link] = soundid
[Link] = 100
[Link] =speed
[Link] = volume
[Link] = parent
return sound
end
local Callerp = function(Start,End,Percent)
return (Start - (End - Start) * Percen)
end
function swait(t)
game:GetService('RunService').Stepped:wait()
end
else
TailWeld = [Link]("Weld",workspace)
Msgreq("FE Neko Anims V1.6","Loading Without Tail Accessory (Check top of
script for the accessory)",5,nil)
end
local TC0 = TailWeld.C0 * [Link](0,0,0.4)
local Song = [Link]("Sound",RootPart)
[Link] = SongID
[Link] = true
Song:Play()
local Running = false
local ComboCont = 1
local Attack = function()
if Attacking == false then
Attacking = true
if ComboCont == 1 then
for i = 0,10,1 do
swait()
[Link] = [Link]["Right
Arm"].Position
[Link] =
[Link]["Right Arm"].Position
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](0)),LerpStyle(0.8,[Link],Enum.E
[Link]))
[Link].C0 = [Link].C0:Lerp(root *
CF(0,0,0) * CFA([Link](-
30),[Link](0),[Link](80)),LerpStyle(0.1,[Link],[Link]
[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0.5,0,-1.2) *
CFA([Link](0),[Link](90),[Link](90)),LerpStyle(0.1,[Link],Enum
.[Link]))
tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls
* CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](20)),LerpStyle(0.1,[Link],Enum.
[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](10)),LerpStyle(0.1,[Link],Enum.
[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](30)),LerpStyle(0.1,[Link],Enum.
[Link]))
end
for i = 0,15,1 do
swait()
[Link] = [Link]["Right
Arm"].Position
[Link] =
[Link]["Right Arm"].Position
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](0)),LerpStyle(0.8,[Link],Enum.E
[Link]))
[Link].C0 = [Link].C0:Lerp(root *
CF(0,-3,0) *
CFA([Link](0),[Link](0),[Link](0)),LerpStyle(0.1,[Link],Enum.E
[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0.5,0,0) * CFA([Link](0),[Link](-
85),[Link](90)),LerpStyle(0.1,[Link],[Link]))
tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls
* CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](20)),LerpStyle(0.1,[Link],Enum.
[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](40)),LerpStyle(0.1,[Link],Enum.
[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](30)),LerpStyle(0.1,[Link],Enum.
[Link]))
end
ComboCont = 2
elseif ComboCont == 2 then
for i = 0,10,1 do
swait()
[Link] = [Link]["Left
Arm"].Position
[Link] =
[Link]["Left Arm"].Position
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](90),[Link](0)),LerpStyle(0.8,[Link],Enum.
[Link]))
[Link].C0 = [Link].C0:Lerp(root *
CF(0,0,0) * CFA([Link](-
30),[Link](0),[Link](90)),LerpStyle(0.1,[Link],[Link]
[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-
12)),LerpStyle(0.1,[Link],[Link]))
tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls
* CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-
90)),LerpStyle(0.1,[Link],[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](10)),LerpStyle(0.1,[Link],Enum.
[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](30)),LerpStyle(0.1,[Link],Enum.
[Link]))
end
for i = 0,10,1 do
swait()
[Link] = [Link]["Left
Arm"].Position
[Link] =
[Link]["Left Arm"].Position
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](-
90),[Link](0)),LerpStyle(0.8,[Link],[Link]))
[Link].C0 = [Link].C0:Lerp(root *
CF(0,-3,0) * CFA([Link](0),[Link](0),[Link](-
90)),LerpStyle(0.1,[Link],[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-
12)),LerpStyle(0.1,[Link],[Link]))
tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls
* CF(0,0,0.5) * CFA([Link](0),[Link](90),[Link](-
90)),LerpStyle(0.1,[Link],[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](10)),LerpStyle(0.1,[Link],Enum.
[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](30)),LerpStyle(0.1,[Link],Enum.
[Link]))
end
ComboCont = 3
elseif ComboCont == 3 then
for i = 0,10,1 do
swait()
[Link] = [Link]["Right
Leg"].Position
[Link] =
[Link]["Left Arm"].Position
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](0)),LerpStyle(0.8,[Link],Enum.E
[Link]))
[Link].C0 = [Link].C0:Lerp(root *
CF(0,0,0) * CFA([Link](10),[Link](0),[Link](-
50)),LerpStyle(0.2,[Link],[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-
5)),LerpStyle(0.2,[Link],[Link]))
tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls
* CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](8)),LerpStyle(0.2,[Link],Enum.E
[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) * CFA([Link](0),[Link](-50),[Link](-
98)),LerpStyle(0.2,[Link],[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) *
CFA([Link](0),[Link](20),[Link](0)),LerpStyle(0.2,[Link],Enum.
[Link]))
end
for i = 0,15,1 do
swait()
[Link] = [Link]["Right
Leg"].Position
[Link] =
[Link]["Left Arm"].Position
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](90),[Link](0)),LerpStyle(0.8,[Link],Enum.
[Link]))
[Link].C0 = [Link].C0:Lerp(root *
CF(0,-3,0) * CFA([Link](-
40),[Link](0),[Link](90)),LerpStyle(0.2,[Link],[Link]
[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-
5)),LerpStyle(0.2,[Link],[Link]))
tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls
* CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](8)),LerpStyle(0.2,[Link],Enum.E
[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) * CFA([Link](0),[Link](90),[Link](-
90+40)),LerpStyle(0.2,[Link],[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) * CFA([Link](0),[Link](-
90),[Link](0)),LerpStyle(0.2,[Link],[Link]))
end
ComboCont = 1
end
Attacking = false
end
end
local Mouse = [Link]:GetMouse()
local B1Hold = false
Mouse.Button1Down:Connect(function()
B1Hold = true
while B1Hold == true do
wait()
Attack()
end
end)
local Running = false
Mouse.Button1Up:Connect(function()
B1Hold = false
end)
[Link]:Connect(function(key)
if key == "z" then
SpinKick()
else
if key == "t" and Attacking == false then
Attacking = true
makesound("rbxassetid://6433451653",1,1,tors):Play()
for i=0,100 do
swait()
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA([Link]( -15
+
[Link]([Link](time()*16)*15)),0,0),LerpStyle(0.2,[Link],[Link]
[Link]))
[Link].C0 = [Link].C0:Lerp(root *
CF(0,0,0) * CFA([Link](-10 +
[Link](time()*16)*10),[Link](0),[Link](0)),LerpStyle(0.1*1,[Link].L
inear,[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,0.4 + [Link](time()*17)*0.4,0) *
CFA(0,[Link](90),[Link](123)),LerpStyle(0.07*1,[Link],[Link]
[Link]))
tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls
* CF(0,0,0) * CFA([Link](10),0,[Link](-
90)),LerpStyle(0.07*1,[Link],[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) * CFA([Link](0),[Link](-30 + [Link](time()*17)*20),[Link](-10 +
[Link](time()*16)*10)),LerpStyle(0.1*1,[Link],[Link]
[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) * CFA([Link](0),[Link](0),[Link](10 + [Link](time()*16)*-
10)),LerpStyle(0.1*1,[Link],[Link]))
TailWeld.C0 = TailWeld.C0:Lerp(TC0 *
[Link]([Link](-20 + [Link](-time()*3.83)*-20),[Link](-
[Link](time()*3.83/2)*24),0),LerpStyle(0.1*1,[Link],[Link]
[Link]))
end
Attacking = false
else
if key == "r" and Attacking == false then
Attacking = true
while
[Link] < 0.1 do
swait()
[Link] = [Link]
neck.C1 = neck.C1:Lerp(nek * CF(0,-0.4,0) *
CFA([Link](-90),[Link](-
[Link](time()*3)*30),0),LerpStyle(0.3,[Link],[Link].
InOut))
[Link].C0 =
[Link].C0:Lerp(root * CF(0,0,-2.5) *
CFA([Link](78),[Link]([Link](time()*3)*12),[Link]([Link]([Link](time()*
3)*40))),LerpStyle(0.3*1,[Link],[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0.3,0.4 +0.4+[Link](time()*3)*0.2,-0.4 -
0.2+[Link](time()*3)*0.2) * CFA([Link](-
45)+[Link]([Link](time()*3)*12),[Link](0),[Link](180 -
10+[Link](time()*3)*5)),LerpStyle(0.1*1,[Link],[Link]
[Link]))
tors["Left Shoulder"].C0 = tors["Left
Shoulder"].C0:Lerp(ls * CF(-0.3,0.4+[Link](time()*3)*0.2,-0.4 -
0.2+[Link](time()*3)*0.2) * CFA([Link](-45)-
[Link]([Link](time()*3)*12),[Link](0),[Link](-180 + 10
+[Link](time()*3)*5)),LerpStyle(0.1*1,[Link],[Link]
[Link]))
tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh *
CF(0,0,0) * CFA([Link](-
[Link](time()*3)*12),[Link]([Link](time()*3)*30),[Link](-12 - 50 +
[Link](time()*3)*30)),LerpStyle(0.3*1,[Link],[Link]
[Link]))
tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh *
CF(0,0,0) * CFA([Link](-
[Link](time()*3)*12),[Link]([Link](time()*3)*30),[Link](12 + 50 +
[Link](time()*3)*30)),LerpStyle(0.3*1,[Link],[Link]
[Link]))
TailWeld.C0 = TailWeld.C0:Lerp(TC0 *
[Link]([Link](0),0,[Link]([Link](time()*3)*40)),LerpStyle(0.1*1,Enum.E
[Link],[Link]))
end
Attacking = false
else if key == "f" then
if Running == false then
Running = true
[Link] = 40
else
Running = false
[Link] = 20
end
elseif key == "x" and Attacking == false and
[Link]:FindFirstChildWhichIsA("Humanoid") ~= nil then
Attacking = true
Camera = [Link]
[Link] = "Scriptable"
local Target = [Link]
for i = 0,200,1 do
swait()
[Link] =
[Link]:Lerp([Link](([Link] * [Link](0,0,-
5)).Position,[Link]),1)
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](20),[Link](0),[Link](0)),LerpStyle(0.8,[Link],Enum.
[Link]))
[Link].C0 =
[Link].C0:Lerp(root * CF(0,0,0) *
CFA([Link](20),[Link](0),[Link](0)),LerpStyle(0.5,[Link],Enum.
[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA([Link](-
25),[Link](0),[Link](00)),LerpStyle(0.5,[Link],[Link]
[Link]))
tors["Left Shoulder"].C0 = tors["Left
Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA([Link](-
25),[Link](0),[Link](00)),LerpStyle(0.5,[Link],[Link]
[Link]))
tors["Right Hip"].C0 = tors["Right
Hip"].C0:Lerp(rh * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](20+ -
40)),LerpStyle(0.5,[Link],[Link]))
tors["Left Hip"].C0 = tors["Left
Hip"].C0:Lerp(lh * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-20+ -
4)),LerpStyle(0.1,[Link],[Link]))
end
for i = 0,20,1 do
swait()
[Link] =
[Link]:Lerp([Link](([Link] * [Link](0,0,-
3)).Position,[Link]),1)
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](0)),LerpStyle(0.8,[Link],Enum.E
[Link]))
[Link].C0 =
[Link].C0:Lerp(root * CF(0,0,0) *
CFA([Link](20),[Link](0),[Link](0)),LerpStyle(0.5,[Link],Enum.
[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA([Link](-
40),[Link](0),[Link](00)),LerpStyle(0.5,[Link],[Link]
[Link]))
tors["Left Shoulder"].C0 = tors["Left
Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA([Link](-
40),[Link](0),[Link](00)),LerpStyle(0.5,[Link],[Link]
[Link]))
tors["Right Hip"].C0 = tors["Right
Hip"].C0:Lerp(rh * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](20+ -
40)),LerpStyle(0.5,[Link],[Link]))
tors["Left Hip"].C0 = tors["Left
Hip"].C0:Lerp(lh * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-20+ -
4)),LerpStyle(0.1,[Link],[Link]))
end
[Link] = [Link] *
[Link](0,0,-8)
for i = 0,100,1 do
swait()
[Link] =
[Link]
[Link] =
[Link]:Lerp([Link](([Link] * [Link](-
3,0,0)).Position,[Link]),0.2)
neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) *
CFA([Link](0),[Link](0),[Link](0)),LerpStyle(0.8,[Link],Enum.E
[Link]))
[Link].C0 =
[Link].C0:Lerp(root * CF(0,0,0) *
CFA([Link](20),[Link](0),[Link](0)),LerpStyle(0.5,[Link],Enum.
[Link]))
tors["Right Shoulder"].C0 = tors["Right
Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA([Link](-80),[Link](0),[Link](-
20)),LerpStyle(0.5,[Link],[Link]))
tors["Left Shoulder"].C0 = tors["Left
Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA([Link](-
80),[Link](0),[Link](20)),LerpStyle(0.5,[Link],[Link]
[Link]))
tors["Right Hip"].C0 = tors["Right
Hip"].C0:Lerp(rh * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](20+ -
40)),LerpStyle(0.5,[Link],[Link]))
tors["Left Hip"].C0 = tors["Left
Hip"].C0:Lerp(lh * CF(0,0,0) * CFA([Link](0),[Link](0),[Link](-20+ -
4)),LerpStyle(0.1,[Link],[Link]))
end
Attacking = false
[Link] = "Custom"
end
end
end
end
end)
local RLA = [Link](0,0,0)
[Link] = 20
Msgreq("FE Neko Anims V1.6","FE Neko Animations Loaded, have fun - Made by
Creo",5,nil)
while true do
swait()
hitfloor = rayCast([Link], [Link]([Link],
[Link] - [Link](0, 0.5, 0)).lookVector, 4, CloneChar)
local torvel = ([Link] *
[Link](1, 0, 1)).magnitude
local velderp = [Link].y
if [Link].y > 0 and hitfloor == nil then
Anim = "Jumping"