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World Tracking

The document outlines the steps for setting up world tracking in Unreal Engine 4 (UE4), including changing the AR session to WorldTrackingSession and importing a model. It also details how to enable touch controls by adding a pinch Axis mapping and testing the project on a device. Finally, it describes the gestures for interacting with the model, such as dragging, scaling, and rotating.

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Thang Nguyen
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0% found this document useful (0 votes)
8 views2 pages

World Tracking

The document outlines the steps for setting up world tracking in Unreal Engine 4 (UE4), including changing the AR session to WorldTrackingSession and importing a model. It also details how to enable touch controls by adding a pinch Axis mapping and testing the project on a device. Finally, it describes the gestures for interacting with the model, such as dragging, scaling, and rotating.

Uploaded by

Thang Nguyen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

World Tracking

1. Settings for world tracking


1.1 Open BP_ARPawn and change ARsession to WorldTrackingSession

2. Importing your model


2.1 Import your model to UE4 and open BP_Model

2.2 Add a static/skeletal mesh


3. Enabling touch controls
3.1 To enable touch controls open your project settings, scroll to input and add a pinch Axis mapping.
Check Enable Gesture Recognizer

3.2 Package your project and test on your device

3.3 Use 1 finger to drag the model


Use 2 fingers in a pinch motion to scale the model
Use 2 finger and move 1 finger left/right while keeping the other still to rotate the model

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