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Field Alchemist

The Field Alchemist is a utility class for Shadowdark RPG, specializing in alchemy and potion crafting. Players can throw potions as ranged attacks, transmute gold into ingredients, and craft various concoctions with specific effects, while gaining talents at odd levels. The document details class titles, potion crafting costs, and examples of ingredients for creating potions, emphasizing the independent nature of the product under the Shadowdark RPG Third-Party License.
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0% found this document useful (0 votes)
105 views3 pages

Field Alchemist

The Field Alchemist is a utility class for Shadowdark RPG, specializing in alchemy and potion crafting. Players can throw potions as ranged attacks, transmute gold into ingredients, and craft various concoctions with specific effects, while gaining talents at odd levels. The document details class titles, potion crafting costs, and examples of ingredients for creating potions, emphasizing the independent nature of the product under the Shadowdark RPG Third-Party License.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The Field Alchemist

A utility class for Shadowdark RPG

Shadowdark License. This product is an independent product


published under the Shadowdark RPG Third-Party License and is
not affiliated with The Arcane Library, LLC. Shadowdark RPG © The
Arcane Library, LLC.

By: Thraxis
Field Alchemist
Masters of the alchemical arts and brewing for
practical applications with a knack for slinging
potions and concoctions.

Weapons: Dagger, Crossbow, Grenade-Like Missiles


Armor: Leather
Hit Points: 1d6 per level

Potion Slinging
May toss Potions and Concoctions as ranged attacks at close or near ranges. When
you do, you do so with advantage. When used in this manner the potion doesn't
need to be quaffed in order to take effect on the target.
Transmutation
Your alchemical training lets you turn gold into mundane ingredients, GM specified
special ingredients must obtained. You can use scrolls & wands at a spell caster level
equal to your level. You can brew magic potions.
Alchemy Crafting Concoctions

Make an INT check +half lvl DC Name Effect


to prepare a concoction you
choose. Cost is equal to the 11 Liquid Light half power torch / Target; Adv to hit
12 Laugh Gas DC12 INT in close or disadv on all rolls
DC in GP. If you fail, you
13 Glue Bomb DC13 STR in close rg or held d4 rds
can't make that concoction 14 Acid Vial d4 dmg on target, + d4dmg for 3 rds
again until you successfully 15 Flash Bomb DC15 DEX in close rg or blind d6 rds
rest. You may carry up 3 16 Liquid Fire 2d6 dmg in close rg of target, ignite
Concoctions per 1 gear slot 17 Sleep Gas DC17 CON near rg or sleep for d8 rds
18 Spell in a Convert scroll into a grenade weapon
Bottle - Requires spell scroll
Talents (Roll every odd level)
2d6 Effect

2 Choose 1 magic potion (SDp310-311); can craft for Half the cost and gain
advantage on crafting or Gain Herbalism Talent per Ranger Class

3-6 +2 to Intelligence, Constitution, or Dexterity stat

7-9 Gain advantage on crafting one Concoction

10-11 +1 to Concoction Crafting

12 Choose a talent or +2 points to distribute to stats


Field Alchemist Class Titles

Level Lawful Title Chaotic Title Neutral Title

1-2 Brew Apprentice Potion Scavenger Novice Mixer

3-4 Elixirist Field Agent Guerrilla Brewer Journeyman Alchemist

5-6 Tactical Transmuter Chaos Concocter Field Potioneer

7-8 Arcane Mediator Rebel Alchemist Survivalist Chemist

9-10 Master Field Alchemist Sovereign of Substances Alchemical Innovator

Magic Potion Crafting See Shadowdark RPG pg 310-311 for descriptions


DC Name Base Cost to Craft + Ingredient (GM Determines)

13 Potion of Forgetfulness 20 GP + Common Ingredient

14 Potion of Healing 30 GP + Common Ingredient

15 Potion of Invisibility 50 GP + Uncommon Ingredient

16 Potion of Flying 80 GP + Uncommon Ingredient

17 Potion of Polymorph 100 GP + Uncommon Ingredient

18 Potion of Giant Strength 200 GP + Uncommon Ingredient

22 Potion of Vitality 1000 GP + Rare Ingredient

25 Potion of Expatriation 2000 GP + Rare Ingredient

30 Potion of Legendary Deeds 3000 GP + Rare Ingredient

Example Ingredients: GM’s are encouraged to tailor ingredients for their world and story
needs, use this table if you need guidance. For common; roll once, for uncommon; roll twice
and rate roll 3 times combining results to be the ingredient
(1d6) Common Uncommon Rare

1 Bark Crimson Enchanted by Moonlight

2 Petal Luminescent Touched by an Elemental

3 Feather Glistening Imbued with Ancient Power

4 Scale Fragrant Found in a Place of Power

5 Essence Translucent Harvested Under a Rare Celestial Event

6 Fang Sharp Radiating a Mysterious Aura

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