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Module 5lec 01

Module 5 discusses ubiquitous computing and augmented reality, emphasizing the integration of the digital and physical worlds. It highlights the shift from traditional computing to pervasive computing, where devices blend seamlessly into everyday environments. The module also explores applications such as virtual reality and information visualization, showcasing the future potential of these technologies.
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0% found this document useful (0 votes)
8 views48 pages

Module 5lec 01

Module 5 discusses ubiquitous computing and augmented reality, emphasizing the integration of the digital and physical worlds. It highlights the shift from traditional computing to pervasive computing, where devices blend seamlessly into everyday environments. The module also explores applications such as virtual reality and information visualization, showcasing the future potential of these technologies.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Module 5 [Human-Computer Interaction]

Ubiquitous Computing and Augmented


Realties
LEARNING OUTCOMES
The traditional computer is a glass box – all you can do
is press buttons and see the effect.
Ubiquitous computing and augmented reality systems
break this glass box by linking the real world with the
electronic worlds.
Applications include:
ubiquitous computing
virtual reality
augmented reality
information visualization
Ubiquitous computing (or "ubicomp") is a concept in
software engineering, hardware engineering, and computer
science where computing is made to appear anytime and
everywhere.In contrast to desktop computing, ubiquitous
computing can occur using any device, in any location, and
in any format.
https://www.youtube.com/watch?v=TrffIHzupTY
FUTURE OF UBIQUITOUS COMPUTING
UBIQUITOUS COMPUTING OVERVIEW

The trend is towards a ubiquitous or pervasive computing


experience, in which computing devices become so
commonplace that we do not distinguish them from the ‘normal’
physical surroundings. Improved display technologies give us
the ability to augment the physical world with electronic
information through head-mounted displays or steerable
projection surfaces. We have also seen display technologies that
provide complete virtual replacements of the physical world,
creating a so-called virtual reality.
APPLICATIONS OF PERVASIVE
COMPUTING
QUESTIONS?

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