Social Interation
Social Interation
Interpersonal attraction refers to the positive feelings, emotions, or attitudes that prompt
individuals to be drawn to one another. It encompasses the desire to establish
connections, form relationships, and engage with others on various levels, ranging from
casual friendships to romantic partnerships. This attraction is often influenced by a
combination of factors, including physical, psychological, social, and situational
elements.
2. Romantic Attraction: The desire for emotional and physical intimacy, often leading to
romantic relationships involving love, affection, and partnership.
1. Need to belong
Motivation to bond with others in relationships that provide ongoing and positive
interaction and also to connect with others in enduring, close relationships.
According to Baumeister and Lary (1995), the need to belong is a basic human
motive, a persuasive drive to form and maintain at least a minimum quantity of
lasting, positive and significant interpersonal relationships.
1. Need to affiliate
Concerned with establishing and maintaining, friendly relations
According to Duck (1988), we are ‘affiliative’ and inclined to seek others company
when we are anxious (new school) and in threatening situations (natural disaster)
2. Proximity (closeness or physical nearness)
Proximity does not necessarily spark attraction but to the intent that it increases
frequency of contact, it’s a good first step
A recent article by Norton, Frost and Ariely challenged this view by stating that
“ familiarity tends to breed dislike.”
3. The affective basis of interaction:
Affect means the emotional state that has an impact upon perceiving, thinking.
motivation, decision-making as well as liking or disliking towards others. Our
emotional state influences our interpersonal attraction.
Intensity indicates the strength of the emotion and direction indicates whether the
emotion is positive or negative, Positive intense affect leads to positive evaluations
of other people (strong liking), while negative intense affect leads to negative
evaluations (disliking) (Byrne, 1997; Dovidio et al., 1995).
Positive and negative affective states influence attraction both directly and
indirectly. Many experiments have confirmed the idea that a person likes stranger
most if the stranger does or says something pleasant as opposed to something
unpleasant. McDonald (1962) showed in his experiment that attraction towards
other person becomes less if he or she provides punishments in rating the
performance on a task rather than rewards. Likewise, our attraction towards a
stranger becomes less who invades one's personal space than one who remains a
comfortable distance Fisher and Bryne, 1975)
LIMITATIONS:
4. Physical attractiveness
One very important factor that affects or influences our initial response to others
is physical attractiveness. It has been found that people are likely to respond
positively to those when are physically attractive and negatively those who are less
attractive (Collins and Zebrowitz, 1995). One reason is the common stereotype
that attractive people have several other good qualities as well (Eagly en 1991).
Researches have shown that most people tend to believe that attractive people
are interesting, dominant, social, independent, exciting, well-adjusted, sexy,
socially skilled, successful, mere masculine (men), more feminine (women) than
unattractive persons (Dien and Dim, 1988; Hatfield and Sprecher, 1986 )
The effects of physical attractiveness are very wide ranging and being attractive
definitely brings some advantages.
- Cash et al. (1977) reported that among a group of supposed candidates for
employment, physically attractive applicants were comparatively more preferred.
- Likewise, Kulka and Kessler (1978) found that in a simulated courtroom situation,
physically attractive defendants treated more leniently.
- In education too, physical appearance counts. Landy and Sigall (1994) conducted
a study in which male students were asked to mark two essays of differing
standards. They paired each of the essay with a photo of either attractive female of
less attractive female. Results revealed that better grades were given to attractive
females.
- Ever in childhood, the impact of physical attractiveness is obvious. Children prefer
to have physically attractive playmates and also assume that the less attractive
children do possess some unpleasant character traits (Dion et al., 1974)
- In choosing a sexual partner, the physical attractiveness is considered very
important
Individuals with physical disabilities are ones the targets of various types of stereotypes
about physical attractiveness. In a study conducted by Silverman and Klees (1989),
school students rated a student with a hearing aid as more introverted, afraid, depressed
and also insecure as compared to a non-disable student.
Likewise, in a study conducted by Fine and Asch (1988), college students associated the
general category woman with "lovable' soft', 'married", and 'intelligence', but they termed
disable woman as ugly", "lifeless crippled, lonely and someone to feel sorry for.
Social psychologists have also studied what makes some faces more attractive than
others. The greatest agreement among person in judging a face as attractive occurs when
men judge the attractiveness of women (Marcus and Miller, 2003).
In fact, the study of physical attractiveness has identified some types of women, who are
tod as the most attractive. One type it considered cute, having childlike features, large
widely spaced eyes and a small nose and chin. Another type of attractiveness is having
mature look high eyebrows, large pupils, prominent cheekbones and a big snide. Still
another type is the average face. Such average face is considered more attractive than
atypical. People like faces that are symmetrical.
Mealey, Bridgstock and Townsend (1999) conducted a study in which some college
students rated the attractiveness of photos of the faces of identical twins. Although the
identical twins looked very much similar, students assessed the twin with the mere
symmetrical faces as comparatively more attractive. In fact, beautiful faces seem to be
more balanced and well-proportioned, and therefore, more attractive.
Social psychologists have provided several reasons for having an association between
physical attractiveness and liking, which are as under :
4. Similarity
Although reciprocity-of-liking rule has much support (Gordon, 1996), there are
some exceptions. One exception relates to self-esteem. People with high self-
esteem tend to like themselves and people with low self-esteem tend to dislike
themselves. People with low self-esteem will not be susceptible to the reciprocity-
of-liking rule because they are very likely to dislike people they find liking them,
since they do not like themselves (Shrangher, 1975). Moreover, Dittes (1959) also
reported that the effect of being liked or disliked varied according to the levels of
self-esteem of the participants. Those students, who were high in self-esteem, are
not influenced by being liked or disliked by the group. However, for those with low
self-esteem, being liked led to very high levels of liking for the group, while being
disliked led to high level of dislike for the group. Another exception relates to
ingratiation. which is defined as a deliberate effort to gain favour often through
flattery. If an employee says his boss how much he likes him, the boss might feel
that he is being flattered for an ulterior motive. Consequently, the boss may resist
and begin to dislike the employee, rather than forming a positive opinion about the
employee.
o If A values their relationship with B, they may adjust their attitude toward X
to match B’s views.
While Heider focused on intra-personal cognitive balance (e.g., reconciling one’s own
conflicting thoughts), Newcomb’s model shifts to interpersonal dynamics:
• Balanced State: Both support renewable energy initiatives. Their shared attitude
strengthens their bond23.
This theory proposes that behavior is the result of an exchange process. The purpose of
this exchange is to maximise the benefits and minimize the costs.
OUTCOME= REWARDS-COSTS
Commitment to relationship
When costs outweighs the rewards, people will terminate or abandon that relationship.
Social exchange theory holds that how people feel that is positively and negatively about
their relationship will depend on
Rewards: things that individual gets out the relationship such as friendship, fun,
companionship and social support
Costs: involving things that are seen as negative to individual such as having to put
time, money and effort into a relationship. 3 potential costs are:
a. Investment costs: represent the energy and personal cognitive or emotional
investment into an exchange by the actors involved.
b. Direct costs: time, financial resources. Can be seen
c. Opportunity costs: represents possible rewards that may be lost as a result of the
relationship or social exchange.
Eg: Parents sacrifice considerable +ve rewards or benefits in order to responsibly
raise children
- Comparison level reflects the quality of outcome a person expects or believes that he
or she deserves. It is a personal belief about what constitutes an acceptable
relationship and influences our satisfaction with the present relationship.
People with high comparison level expects a lot of rewards a few costs in their
relationships. They will be unhappy and unsatisfied if their relationship does not match
this expected comparison level.
People with low comparison level would be happy in relationship which provides few
rewards because they tend to expect relationship to be difficult and costly.
Present relationship will be judged as satisfactory if the outcome needs exceeds the
comparison level. Those who fall below the comparison level are dissatisfied.
People may have the perception that they could be in a better relationship than the
one they are currently in.
People who expect that the alternative could be worse than they already have, i.e., they
have low comparison level for alternative, be more likely to stay in a costly relationship.
Criticisms:
1. Most of the research has been conducted on short-term relationships with student
samples and little on married relationships over a wide population.
2. In many relations, especially long- term sexual ones, people do not behave only by
maximizing their profits, but on other factors too
In case it is felt that the partner is receiving more or less than his or her just to the person
will experience distress and will try to restore equity by modifying his perception of what
he is getting out of the relationship or modifying his feelings for his partner.
The benefits that the two person receive from one another need not have to be equal but
the ratio between the benefit and contribution must be equal
Equation emphasize perceived benefits and contribution. The only person who can judge
how much he is giving or receiving is the person himself. An outsider might see the
relationship has been highly equitable whereas the partners themselves may not be very
happy in it.
- The notion of equity does not operate in long term relationships the same way it
does in new or less intimate relationships.
- The more we get to know someone, the more reluctant we are to believe that we
are simply exchanging Favors and the less inclined we are to expect immediate
compensation for a favor done.
PRO- SOCIAL BEHAVIOUR
Prosocial behavior is defined as doing something that is good for other people or for
society as a whole. Prosocial behavior includes behavior that respects others or allows
society to operate. In a nutshell, prosocial behavior builds relationships. It includes any
action that helps or is designed to help others, regardless of helper’s motives.
There are two types of pro social behaviour: Altruistic prosocial behaviour is motivated
purely by the desire to increase another person’s welfare; egoistic prosocial behaviour is
motivated by the desire to increase one’s own welfare or that of one’s group or cause
through helping others. In this kind of helping the helper expects nothing in return for
offering help.
Research shows that people in rural areas are more helpful as compared to city people
are city people live in a more stimulating surrounding and have less time to interact.
1. Evolutionary perspective
According to Darwin's theory of evolution by natural selection, genes that enhance an
individual's survival and increase the likelihood of producing offspring are more likely
to be passed down to future generations. Evolutionary biologists, including Wilson and
Darwin, use this principle to explain social behaviors like aggression and altruism.
He realised that altruistic behavior posed a problem for his theory: “If an organism acts
altruistically, it may decrease its own reproductive fitness.” This is known as: “ Paradox
of Altruism”.
- Kin selection/ Inclusive fitness theory- It states that people have evolved to favour
others who are genetically related to them. Thus, there is a preference for helping
blood relatives because this will increase the chances for the helper’s genes to pass
onto successive generations.
Relatives receive more help than non- relatives, especially if the helps involves
considerable costs, such as donating kidney.
- Reciprocal Helping- According to this principle, people are likely to help strangers if it
is understood that the recipient is expected to return the favor at some time in the
future. In such a world of reciprocal helping, the "cost" of aiding another is more than
offset by the later returned help (Vos & Zeggelink, 1997). Trivers contended that for
reciprocal helping to evolve, the benefit to the recipient must be high and the cost to
the helper must be relatively low. In addition, the likelihood of their positions being
reversed in the future must also be high, and there must be a way to identify
"cheaters"—those who do not reciprocate help.
SOCIO-PSYCHOLOGICAL PERSPECTIVE
3. Social Exchange
Social exchange theory explains prosocial behavior through the lens of cost-benefit
analysis. According to this framework, individuals help others primarily when the
perceived benefits outweigh the costs of helping. When deciding whether to engage in
prosocial acts, people mentally calculate potential rewards—such as increased
likelihood of receiving future help, reduced personal distress, enhanced self-worth,
and social approval—against costs like time, energy, and resources.
This calculation process is highly subjective; what represents a significant cost to one
person may seem minimal to another. The norm of reciprocity, which underpins social
exchange, creates expectations that good deeds will be repaid in kind, thereby
motivating prosocial actions. However, this transactional view contrasts with the
empathy-altruism hypothesis, which suggests that when people feel genuine empathy,
they may help without expectation of reward. Both perspectives help explain why
people engage in prosocial behavior, with social exchange emphasizing the rational,
reward-oriented foundation of human helping behavior.
5. Negative-State Relief:
Helping Sometimes Reduces Unpleasant Feelings Another possible motive for helping
others is, in a sense, the mirror image of empathy: Instead of helping because we care
about the welfare of another person (empathic concern), understand their feelings
(empathic accuracy), and share them (emotional empathy), we help because such
actions allow us to reduce our own negative emotions. In other words, we do a good
thing in order to stop feeling bad. The knowledge that others are suffering, or more
generally, witnessing those in need can be distressing.
To decrease this distress in ourselves, we help others. This explanation of prosocial
behavior is known as the negative-state relief model. Research indicates that it doesn’t
matter whether the bystander’s negative emotions were aroused by something
unrelated to the emergency or by the emergency itself. That is, you could be upset
about receiving a bad grade or about seeing that a stranger has been injured. In either
instance, you engage in a prosocial act primarily as a way to improve your own negative
mood. In this kind of situation, unhappiness leads to prosocial behavior, and empathy
is not a necessary component,
6. Empathic Joy:
This view suggests that one important reason why people help others is that doing so
boosts their own status and reputation and, in this way, ultimately brings them large
benefits, ones that more than offset the costs of engaging in prosocial actions. Why
might helping others confer status? Because often, helping others is costly, and this
suggests to other people that the individuals engaging in such behavior have desirable
personal qualities; they are definitely the kind of people a group—or society—wants to
have around. For the people who engage in prosocial actions, the gains too may be
substantial. High status confers many advantages, and people who engage in
prosocial behavior may be well compensated for their kind and considerate actions.
BYSTANDER EFFECT
It is finding that the greater the number of bystanders who witness an emergency, the less
likely any one of them is to help.
John Darley and Bibb Latané, two social psychologists who thought long and hard about
this issue after learning of a famous murder in New York City. In this tragic crime, a young
woman(Kitty Genovese) was assaulted by a man in a location where many people could
see and hear what was going on; all they had to do was look out of their apartment
windows. Yet, despite the fact that the attacker continued to assault the victim for many
minutes, and even left and then returned to continue the assault later, not a single person
reported the crime to the police. When news of this tragic crime hit the media, there
was much speculation about the widespread selfishness and indifference of people
in general or, at least, of people living in big cities. Darley and Latané, however, raised a
more basic question: Common sense suggests that the greater the number of witnesses
to an emergency (or in this case, a crime), the more likely it is that someone will help. So
why wasn’t this the case in the tragic murder of Kitty Genovese.
They hypothesized that, paradoxically, it might have the larger number of bystanders that
witnessed the murder of Kitty Genovese
They conducted an experiment too, where participants were seated in two separate
booth: booth A and Booth B and they were talking to someone else on the call. As they
listened to each other, one of the participants acted that they are having a seizure.
The experimenter manipulated how many other participants the subjects believed were
there
Darley and Latane, 1970, proposed that likelihood of a person in a prosocial behaviour at
is determined by a series of decision that must be made quickly by those who witnessed
emergency a by standard progress through a five step decision making process
Diffusion of responsibility- the greater the number of potential helpers the less
responsible any one individual will feel and the more each will assume that someone else
will do it
This suggests that the presence of multiple witnesses may inhibit helping not only
because of the diffusion of responsibility. If the person is alone they are more likely to
help the other person
4. Deciding that you have the knowledge and/or skills to act. Even if a bystander
progresses as far as Step 3 and assumes responsibility, a prosocial response cannot
occur unless the person knows how to be helpful. Some emergencies are sufficiently
simple that almost everyone has the necessary skills to help. If someone slips on the ice,
most bystanders are able to help that person get up. On the other hand, if you see
someone parked on the side of the road, peering under the hood of the car, you can’t be
of direct help unless you know something about cars and how they function. The best you
can do is offer to call for assistance. When emergencies require special skills, usually
only a portion of the bystanders are able to help. For example, only good swimmers can
assist a person who is drowning. With a medical emergency, a registered nurse is more
likely to be helpful than a history professor (Cramer, McMaster, Bartell, & Pragma, 1988).
5. Making the final decision to provide help. Even if a bystander passes the first four steps
in the decision process, help does not occur unless he or she makes the ultimate
decision to engage in a helpful act. Helping at this final point can be inhibited by fears
(often realistic ones) about potential negative consequences. In effect, potential helpers
engage in “cognitive algebra” as they weigh the positive versus the negative aspects of
helping (Fritzsche, Finkelstein, & Penner, 2000). As we note in a later discussion, the
rewards for being helpful are primarily provided by the emotions and beliefs of the helper,
but there are a great many varieties of potential costs. For example, if you intervened in
the Kitty Genovese attack, you might be stabbed yourself. You might slip while helping a
person who has fallen on the ice. A person might be asking for assistance simply as a
trick leading to robbery or worse (Byrne, 2001).
AGGRESSION
Most social psychologists define human aggression as any behavior intended to harm
another person who is motivated to avoid the harm. This definition includes three
important features.
- First, aggression is a behavior— you can see it. Aggression is not an emotion, such
as anger. Aggression is not a thought, such as mentally rehearsing a murder
- Second, aggression is intentional (not accidental), and the intent is to harm. For
example, a dentist might intentionally give a patient a shot of Novocain (and the
shot hurts!), but the goal is to help rather than hurt the patient.
- Third, the definition stipulates that the victim wants to avoid the harm. Thus, again,
the dental patient is excluded, because she or he is not seeking to avoid the harm.
Accidental harm is not aggressive because it is not intended. Harm that is an incidental
by-product of helpful actions is also not aggressive, because the harm-doer believes that
the target is not motivated to avoid the action (e.g., pain experienced during a dental
procedure). Similarly, the pain administered in sexual masochism is not aggressive
because the victim is not motivated to avoid it. Indeed, the pain is actively solicited in
service of a higher goal (Baumeister 1989).
CAUSES OF AGGRESSION
Aggression, much like other social behaviors, is often a response to the actions or words
of people around us. It is not an isolated reaction but is typically triggered by something in
the social environment. One of the most commonly cited causes of aggression is
frustration.
2. Provocation
Social exclusion, or being rejected by others, is a deeply painful experience that affects
both our emotions and cognition. Neuroscientific research shows that social exclusion
activates areas of the brain associated with physical pain, making the experience of
rejection feel intensely distressing. Beyond the emotional hurt, exclusion damages our
self-image, signaling that we may possess undesirable traits since others do not want us
around. Interestingly, aggressive individuals are often excluded because of their behavior,
but exclusion itself can increase the likelihood of aggression, creating a vicious cycle
where exclusion leads to aggression, which in turn causes further rejection.
One might assume that the aggression following social exclusion is primarily driven by
emotional distress. However, studies have shown that negative emotions alone do not
fully explain why excluded individuals become aggressive. Instead, social exclusion
appears to trigger a hostile cognitive mindset. This mindset involves interpreting
ambiguous or neutral actions by others as hostile and viewing aggression as a common
and appropriate response in social interactions. Evolutionary theory supports this idea,
suggesting that because humans historically depended on group cooperation for survival,
exclusion was perceived as a serious threat, prompting defensive aggression.
Experimental evidence supports the role of hostile cognitive bias in linking social
exclusion to aggression. In one study, participants who were actively rejected by a partner
were more likely to complete ambiguous word fragments with aggressive words,
indicating heightened aggressive cognition. Another study found that individuals told they
would experience social isolation in the future were more likely to interpret ambiguous
actions by strangers as hostile. These participants also rated the stranger more negatively
when given the opportunity to evaluate them, even though the stranger was not
responsible for the exclusion. This demonstrates that social exclusion can generalize
hostile perceptions and aggressive tendencies toward others beyond the original source
of rejection.
Media violence, as seen in films, television shows, and video games, is a common feature
of today’s entertainment landscape. Many popular movies, such as "Avatar," contain a
significant amount of violence, with much of the on-screen action involving characters
attacking or harming others. Surveys of recent media content confirm that violence is
frequent in what the mass media offers to the public.
Leading experts have drawn several important conclusions from this body of research.
First, exposure to violent television, movies, video games, and music significantly
increases the likelihood of aggressive behavior in those who consume them. Second,
these effects are both immediate and cumulative, building up over time. Third, the impact
of media violence on aggression is substantial—comparable to the effects of some
medical interventions considered important by doctors.
Many types of research support these conclusions. Laboratory experiments have shown
that children and adults exposed to violent films or television programs display more
aggression than those exposed to nonviolent content. Classic studies, such as those by
Bandura and colleagues, demonstrated that children who observed an adult behaving
aggressively toward a toy were more likely to imitate that aggression themselves. This
suggests that children learn new ways of aggressing from what they see in media and
come to view aggression as acceptable behavior.
Longitudinal studies, which follow the same individuals over years, also show that the
more violent media children watch, the more aggressive they tend to be as teenagers and
adults. This pattern has been found in various countries and cultures, indicating that the
effects are widespread. The influence of media violence is not limited to fictional
programs; it is also found in news programs, music with violent lyrics, and video games.
Violent video games have received particular attention because they are very popular and
are played by millions worldwide. Research consistently shows that playing violent video
games increases aggressive thoughts, feelings, and behaviors, while reducing empathy
and prosocial actions. These effects are seen in both short-term experiments and long-
term studies.
Interestingly, the appeal of violent video games does not seem to come from the violence
itself. Studies suggest that people enjoy these games because they provide a sense of
autonomy and competence—players feel in control and able to exercise their skills. Even
highly aggressive individuals are drawn to violent games more for these reasons than for
the violent content.
Overall, the evidence indicates that media violence is a significant factor in increasing
aggression. Its effects are real and lasting, with important implications for society and the
well-being of individuals. While media violence is not the only cause of aggression, it is a
powerful contributor, and understanding its impact is crucial for everyone involved in
media consumption and production.
SITUATIONAL FACTORS
Aggression is shaped not only by social and personal factors but also by situational
determinants such as heat, alcohol, and the availability of weapons. One significant
situational factor is uncomfortably high temperatures. Common expressions like “boiling
mad” and “hot-tempered” reflect the belief that heat increases aggression. Research
supports this idea, showing that people often feel more irritable and short-tempered on
hot days. Early laboratory studies found that extremely high temperatures could actually
reduce aggression, as people focused on escaping discomfort. However, these studies
only exposed participants to heat briefly, unlike real-life situations.
Overall, research suggests that heat can increase irritability and aggression, especially as
global temperatures rise. However, efforts to reduce violence should also address other
social issues, such as income inequality, alongside climate factors.
Alcohol and aggression are often linked, as seen in the frequent violence in bars and
nightclubs. While other factors like competition and crowding may contribute, systematic
research confirms that alcohol itself increases aggressive behavior. Experiments have
shown that people who consume enough alcohol to become legally drunk behave more
aggressively and respond more strongly to provocations than those who do not drink. For
instance, in one study, participants who drank alcohol were more likely to deliver stronger
electric shocks to an opponent in a reaction-time game, especially after being provoked.
This effect was seen in both men and women, though it was stronger for men.
Why does alcohol have this effect? It is not just that alcohol lowers inhibitions, making
people act impulsively. Alcohol also impairs higher-order cognitive functions such as
evaluating others' intentions and considering the consequences of one’s actions. This
means that intoxicated individuals may find it harder to process positive information or
apologies from someone they dislike, making them more likely to continue acting
aggressively even if the other person tries to make peace. Alcohol also reduces self-
control, making it harder for people to inhibit aggressive responses after being provoked.
Overall, alcohol creates a dangerous combination by both lowering inhibitions and
impairing judgment, leading to an increased risk of aggression.
GUN AVAILABILITY
The availability of guns has a significant impact on violent crime and homicide rates.
Studies across multiple countries have shown that when laws restrict access to firearms,
there are notable reductions in intimate partner homicides and unintentional deaths
among children. Social psychological research identifies two main ways gun availability
affects violence: it can increase the intention to commit violent acts and raise the
likelihood that such intentions result in lethal outcomes.
Experimental research has demonstrated the “weapons effect,” where simply seeing or
handling a gun can trigger more aggressive thoughts and behaviors. For example,
individuals exposed to a gun in a laboratory setting acted more aggressively than those
exposed to neutral objects. Handling a gun has also been shown to increase testosterone
levels and subsequent aggression, especially in people who are already angry.
When it comes to actual violence, guns are far more effective at causing death than other
methods. This means that where guns are more available, intentions to harm are more
likely to result in homicide. Contrary to the belief that gun ownership provides protection,
evidence indicates that having guns in the home increases the risk of both homicide and
suicide. Across developed nations, higher levels of gun availability are consistently
associated with higher homicide rates, regardless of other factors. Thus, easier access to
firearms enables more frequent and more deadly acts of violence.
Research has shown that there are significant differences among people in how much
hostility they see in others. Some people seem to view almost everyone as a potential
threat, while others rarely see others as hostile. Most people fall somewhere in the
middle, recognizing that while some people may be hostile, most are not. However, those
with a strong hostile attributional bias are much more likely to expect aggression from
others and, as a result, are quicker to respond with aggression themselves.
This tendency to see the world through a hostile lens can have a powerful impact on
behavior. When individuals believe that others are out to get them, they are more likely to
strike first or react defensively, even in situations that do not actually warrant such a
response. This can create a cycle where their aggressive behavior provokes negative
reactions from others, further reinforcing their belief that the world is a hostile place.
NARCISSIM
Research shows that narcissism has two main parts: grandiosity and vulnerability.
Grandiosity refers to showing off and behaving arrogantly, while vulnerability involves
being bitter, defensive, and prone to complaining. Recent studies suggest that it is the
vulnerability component of narcissism that is related to aggression. People high in
vulnerable narcissism are the ones who react with rage when their inflated self-views are
questioned.
For example, in a study by Krizan and Johar (2015), participants’ levels of grandiose and
vulnerable narcissism were measured, as well as their tendencies to respond to conflict
with direct or displaced aggression. The results showed that only vulnerable narcissism
predicted aggressive responses. In another experiment, participants were provoked by
being made to taste a very bitter liquid chosen by a partner. When given the chance to
retaliate, those high in vulnerable narcissism were more likely to assign an extremely hot
sauce to their partner, compared to those low in this trait.
These findings show that when provoked, people high in vulnerable narcissism feel a
strong need to punish those who threaten their sense of superiority. In summary,
individuals with inflated egos who are also vulnerable can be especially aggressive when
their self-image is challenged.
THEORIES OF AGGRESSION
1. INSTINCT THEORY
Sigmund Freud argued that human motivational forces, such as sex and aggression,
are based on instincts. An instinct is an innate (inborn, biologically programmed)
tendency to seek a particular goal, such as food, water, and sex. In his early writings,
Freud proposed the drive for sensory and sexual gratification as the primary human
instinct. He called this constructive, life-giving instinct eros. After witnessing the
horrific carnage of World War I, however, Freud concluded that a single life force could
not be responsible for so much violence. He proposed, therefore, that humans also
have a destructive, death instinct, which he called thanatos.
When social psychologists rejected the instinct views of aggression proposed by Freud
and Lorenz, they countered with an alternative perspective: That aggression stems
mainly from an externally elicited drive to harm others. This view is reflected in several
different drive theories of aggression. These theories propose that external
conditions—especially those that create frustration—arouse a strong motive to harm
others. When an aggressive drive is activated it can, in turn, lead to overt acts of
aggression. Such an aggressive drive can be initiated by several factors discussed here
(e.g., provocations from others), or even by the presence of a weapon in the room
(Anderson, 1998).
Social psychologists now realize that this theory is misleading, but it still enjoys
widespread acceptance outside our field, and you may sometimes hear people refer to
it in such statements as: “He was so frustrated that he finally blew up,” or “She was
feeling frustrated, so she took it out on her roommate.” We will explain here why such
statements are often misleading.
Unlike earlier views, modern theories of aggression (Anderson & Bushman, 2002;
DeWall & Anderson, 2011) do not focus on a single factor (instincts, drives, and
frustration) as the primary cause of aggression. Rather, they draw on advances in many
areas of psychology in order to gain added insight into the factors that play a role in the
occurrence of such behavior.
Thus, depending on their past experience and the cultures in which they live,
individuals learn
(1) various ways of seeking to harm others,
(2) which people or groups are appropriate targets for aggression,
(3) what actions by others justify retaliation or vengeance on their part, and
(4) what situations or contexts are ones in which aggression is permitted or even
approved.
In short, the social learning perspective suggests that whether a specific person will
aggress in a given situation depends on many factors, including the person’s past
experience, the current rewards associated with past or present aggression, and
attitudes and values that shape this person’s thoughts concerning the appropriateness
and potential effects of such behavior.
1. Arousal: This means getting more physically excited or tense, like your heart
beating faster.
2. Affective states: This means feeling angry or hostile, which might show on your
face.
After these feelings and thoughts happen, how a person acts depends on how they
understand the situation and what stops them from acting out. For example, if police
are nearby or the person they might be aggressive toward seems scary, they might
control their anger and think carefully (thoughtful action). But if they don’t hold back,
they might act quickly and aggressively (impulsive action).
Bushman and Anderson (2002) expanded this theory to explain why individuals
exposed to high levels of aggression, either directly or in films and video games, may
become increasingly aggressive. Repeated exposure strengthens knowledge
structures related to aggression—beliefs, attitudes, schemas, and scripts—making it
easier for these to be activated by situational or person variables. As a result, people
become “primed” for aggression.
The GAM is more complex than earlier theories of aggression, such as the frustration-
aggression hypothesis (Dollard et al., 1939). Because it reflects recent progress in
understanding that what people think is crucial in determining what they do, it is more
likely to provide an accurate view of human aggression. It has proven valuable in
helping us understand the many causes of various forms of aggression (Bushman et
al., 2016).
This diagram shows how a person might end up acting aggressively or thoughtfully,
depending on different factors and their current state of mind.
1. Input Variables
These are things that can influence how you feel and act. They are divided into two
types:
Example: Imagine you are stuck in traffic (situational factor: frustration), and you are
already in a bad mood because you had a rough day at work (person factor:
irritability).
Example: Because of the traffic and your bad mood, you start feeling angry (affect),
thinking negative thoughts about other drivers (cognition), and your body feels tense
(arousal).
o Take time to think and choose a thoughtful action (e.g., calming yourself
down, listening to music).
Example: If you pause and think, you might decide to relax and not react (thoughtful
action). If you act on impulse, you might shout or honk angrily (impulsive action,
possibly aggression).
In summary:
The diagram explains how both what's happening around you and your personality
combine to influence your feelings and thoughts, which then lead to either calm or
aggressive actions, depending on how you process the situation.
4. SCRIPT THEORY
Script Theory, as proposed by Huesmann (1986, 1998), suggests that when children
observe violence in the mass media, they learn aggressive scripts. Scripts are mental
frameworks that define situations and guide behavior. When faced with a situation, a
person selects a script to represent it and then takes on a role within that script. Once
a script is learned, it can be retrieved later and used as a guide for behavior.
This approach offers a more specific and detailed explanation of social learning
processes. They’re sets of linked ideas stored in memory, including goals, actions, and
cause-effect relationships (like "if X happens, do Y"). For example, watching TV shows
might teach a child a "conflict resolution script" where arguments are solved with guns
Even a few rehearsals of a script can change a person’s expectations and intentions for
important social behaviors (Anderson 1983, Anderson & Godfrey 1987, Marsh et al.
1998). A script that is practiced frequently gains strength in two ways: first, multiple
rehearsals create more links to other concepts in memory, increasing the number of
ways it can be activated; second, Strong scripts apply to many situations. A "gun
solution" script learned from TV could influence behavior during school conflicts,
sports disagreements, or road rage.
For example, a child who has seen thousands of instances of using a gun to settle
disputes on television is likely to have a very accessible script for that behavior, which
can generalize to many situations. In this way, the script becomes chronically
accessible.
Script Theory is especially useful for explaining how social learning processes can
generalize and how complex perception, judgment, decision, and behavioral
processes can become automatic and simplified through repeated rehearsal of
scripts.
Social interaction theory (Tedeschi & Felson 1994) interprets aggressive behavior (or
coercive actions) as social influence behavior, meaning that an actor uses coercive
actions to produce some change in the target’s behavior. Coercive actions can be used
by an actor to obtain something of value, such as information, money, goods, sex,
services, or safety. They can also be used to exact retributive justice for perceived
wrongs, or to bring about desired social and self identities, such as toughness or
competence.
According to this theory, the actor is a decision-maker whose choices are directed by
the expected rewards, costs, and probabilities of obtaining different outcomes. Social
interaction theory provides an explanation of aggressive acts motivated by higher level
(or ultimate) goals. Even hostile aggression might have some rational goal behind it,
such as punishing the provocateur in order to reduce the likelihood of future
provocations.
This theory provides an excellent way to understand recent findings that aggression is
often the result of threats to high self-esteem, especially to unwarranted high self-
esteem (i.e., narcissism)
INTERVENTION TO REDUCE AGGRESSION
o First, people believe that those who harm others deserve to be punished.
The punishment should match how much harm was caused, and should
also consider if there was a good reason for the aggression, like self-
defense.
o Second, punishment is used to stop the person (and others) from doing the
same thing again in the future. This works best if the crime is easy to detect
and if the punishment is public, especially in places where public shame is
a big deal.
Research shows that most people think the most important thing is that the punishment
fits the crime.
There is also another reason for punishment: keeping dangerous people away from others
by putting them in prison, so they can't hurt anyone else outside.
2. It is certain to happen.
In reality, these conditions are rarely met. Punishments are often delayed, not everyone
gets caught, the strength of punishment varies, and sometimes it doesn’t seem fair.
When people feel the punishment is unfair, they might see it as aggression against them,
which can make them even more aggressive.
Because these conditions are not usually met, punishment—even very harsh
punishment—does not usually stop violent crime. So, relying on severe punishment to
stop aggression is not realistic. Other methods, especially those based on how people
think and act in social situations, can be much more effective.
What is Self-Regulation?
Self-regulation (or self-control) means our ability to control our own behavior, including
aggressive actions. Even though aggression can sometimes help us (for example, in
competition), living peacefully in society means we must often hold back our anger and
aggressive urges.
• Depleted self-control: Studies show that when people use up their self-control
(like resisting a tasty donut), they are more likely to act aggressively afterward.
• Prosocial thinking: Thinking about helping or caring for others can make us less
likely to be aggressive, even when provoked.
• Learn from others: Watching people who stay calm and don’t react aggressively,
even when provoked, can help us do the same.
• Recognize our limits: If we know when our mental energy is running low, we can
be more careful and avoid situations where we might lose control.
In Short
Everyone has the ability to control aggression, but it can be hard when we’re mentally
tired. We can get better at self-regulation by learning from calm role models, practicing
self-control, and being aware of when we’re running low on mental energy. Thinking about
helping others also helps us stay non-aggressive.
Reducing aggression involves changing thoughts, feelings, and environments that lead to
aggressive behavior. Social psychology suggests several effective strategies:
1. Strengthen Self-Control
• Pro-social behaviors, like helping others and showing gratitude, are the opposite of
aggression.
• Cognitive strategies involve changing how people think in situations that might
trigger aggression.
• Apologizing and practicing forgiveness can break the cycle of anger and retaliation.
• Reducing sources of frustration and creating calm, fair, and organized settings can
help prevent aggressive behavior.
• Limiting exposure to violent media and aggressive role models also reduces
aggression.
5. Social Skills Training
• Some people act aggressively because they lack effective ways to communicate
or solve problems.
• Mild, fair, and consistent punishment (like social disapproval or scolding) can
deter aggression, especially if it follows the aggressive act quickly and is seen as
justified.
• Encouraging people to reflect on their values and strengths helps them feel secure
without needing to act aggressively.
• Different cultures have varying norms about aggression. Societies that value
cooperation and discourage violence tend to have lower aggression rates.
9. Avoid Catharsis
• Contrary to popular belief, “blowing off steam” through aggressive actions (like
hitting objects or yelling) does not reduce aggression in the long term. It can
actually make aggressive feelings stronger.
Indian philosophy has a long history of non-violence, and there are many techniques that
can be used to reduce aggression from an Indian perspective.
Yoga: Yoga is a physical and mental practice that combines postures, breathing
exercises, and meditation. Yoga can help to reduce aggression in a number of ways. The
physical postures help to release tension in the body, and the breathing exercises help to
calm the mind. Yoga also teaches you how to focus your attention on the present
moment, which can help to reduce stress and anxiety.
Seeking help from a therapist: If you are struggling to control your aggression, you may
want to seek help from a therapist. A therapist can help you to understand the root of your
aggression and develop healthy coping mechanisms.
In addition to these techniques, there are also some specific principles of Gandhi's Non-
Violence that can be helpful in reducing aggression. These principles include:
Awareness: The first step to reducing aggression is to become aware of your own triggers.
What are the things that make you angry? Once you know your triggers, you can start to
develop strategies for dealing with them in a non-violent way. For example, if you know
that you tend to get angry when you are stressed, you can start to develop relaxation
techniques that you can use when you start to feel stressed.
Responsibility: When you are feeling angry, it is important to take responsibility for your
own actions. Don't blame others for your anger. Instead, focus on what you can do to
calm down and respond in a non-violent way. This might mean taking some time to cool
down before you respond, or walking away from the situation altogether.