[08:38:38 INFO SMAPI] SMAPI v4.1.10.3 - 1735840167 with Stardew Valley 1.6.
15
build 24354 on Android Unix 31.0.0.0
[08:38:38 INFO SMAPI] Launcher v1.1.4 - 1735840517
[08:38:38 INFO SMAPI] Mods go here:
/storage/emulated/0/Android/data/abc.smapi.gameloader/files/Mods
[08:38:38 TRACE SMAPI] Log started at 2025-07-11T01:38:38 UTC
[08:38:38 TRACE SMAPI] On ApplyHarmonyPatchAll()..
[08:38:39 TRACE SMAPI] Done harmony.PatchAll()
[08:38:39 INFO SMAPI] You enabled developer mode, so the console will be much more
verbose. You can disable it by installing the non-developer version of SMAPI.
[08:38:39 DEBUG SMAPI] Waiting for game to launch...
[08:38:39 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.4056118'
[08:38:40 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:00.9988957'
[08:38:40 DEBUG SMAPI] Loading mod metadata...
[08:38:41 DEBUG SMAPI] Loading mods...
[08:38:42 TRACE SMAPI] UI Info Suite 2 (from Mods/UIInfoSuite2/UIInfoSuite2.dll,
ID: Annosz.UiInfoSuite2, assembly version: 2.3.7)...
[08:38:43 TRACE SMAPI] Rewrote UIInfoSuite2.dll to fix Game1.get_locations
method, Game1.onScreenMenus field, InventoryPage.hoveredItem field,
Toolbar.hoverItem field...
[08:38:43 TRACE SMAPI] Rewrote UIInfoSuite2.dll to fix GameMenu.exitTab
(field => const), GameMenu.inventoryTab (field => const), GameMenu.mapTab (field =>
const), GameMenu.optionsTab (field => const), GameMenu.socialTab (field =>
const)...
[08:38:43 TRACE SMAPI] Rewrote UIInfoSuite2.dll to fix
IClickableMenu.drawHoverText (added missing optional parameters),
IClickableMenu.drawTextureBox (added missing optional parameters)...
[08:38:43 TRACE SMAPI] Rewrote UIInfoSuite2.dll to fix Replace Method:
System.Int32 StardewValley.Audio.IAudioEngine::GetCategoryIndex(System.String),
Replace Method: System.Void
Microsoft.Xna.Framework.Graphics.Texture2D::GetData<Microsoft.Xna.Framework.Color>(
!!0[]), Replace Method: System.Void
StardewValley.ISoundBank::AddCue(Microsoft.Xna.Framework.Audio.CueDefinition),
Replace Method: System.Void
StardewValley.Menus.OptionsElement::draw(Microsoft.Xna.Framework.Graphics.SpriteBat
ch,System.Int32,System.Int32,StardewValley.Menus.IClickableMenu)...
[08:38:43 TRACE SMAPI] Longer Days (from Mods/LongerDays/LongerDays.dll, ID:
Stuyk.LongerDays, assembly version: 1.0.0)...
[08:38:43 TRACE SMAPI] Rewrote LongerDays.dll to fix Utility.getAllCharacters
method...
[08:38:43 TRACE SMAPI] MobileUI Android (from Mods/MobileUI/MobileUI.dll, ID:
WisnuNug.MobileUI, assembly version: 1.0.0)...
[08:38:43 TRACE SMAPI] Rewrote MobileUI.dll for OS...
[08:38:43 TRACE SMAPI] SkipFishingMinigame (from
Mods/SkipFishingMinigameDotnet5/SkipFishingMinigame.dll, ID:
DewMods.StardewValleyMods.SkipFishingMinigame, assembly version: 1.0.0)...
[08:38:43 TRACE SMAPI] Visible Fish (from Mods/VisibleFish/showFishInWater.dll,
ID: shekurika.WaterFish, assembly version: 1.0.0)...
[08:38:43 TRACE SMAPI] Rewrote showFishInWater.dll to fix ArgUtility.TryGet
method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method,
ItemQueryContext..ctor method...
[08:38:43 TRACE SMAPI] Detected game patcher in assembly showFishInWater.dll.
[08:38:43 TRACE SMAPI] Lookup Anything (from
Mods/LookupAnything/LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly
version: 1.51.1)...
[08:38:45 TRACE SMAPI] Rewrote LookupAnything.dll to fix Game1.get_locations
method, Game1.onScreenMenus field, InventoryPage.hoveredItem field,
MenuWithInventory.get_heldItem method...
[08:38:45 TRACE SMAPI] Rewrote LookupAnything.dll to fix
IClickableMenu.drawTextureBox (added missing optional parameters), TextBox..ctor
(added missing optional parameters)...
[08:38:45 TRACE SMAPI] VirtualKeyboard (from
Mods/VirtualKeyboard/VirtualKeyboard.dll, ID: DoubleZ.VirtualKeyboard, assembly
version: 1.0.0)...
[08:38:45 INFO SMAPI] Loaded 7 mods:
[08:38:45 INFO SMAPI] Longer Days 1.0.0 by Stuyk | Increases day length by 2x
[08:38:45 INFO SMAPI] Lookup Anything 1.51.1 by Pathoschild | View metadata
about anything by pressing a button.
[08:38:45 INFO SMAPI] MobileUI Android 1.2.0 by WisnuNug | Replace Android Time
Box to PC Version
[08:38:45 INFO SMAPI] SkipFishingMinigame 0.7.4 by DewMods | When a fish bites,
just hook the fish and skip the bobber bar minigame
[08:38:45 INFO SMAPI] UI Info Suite 2 2.3.7 by Annosz | Adds a useful
information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[08:38:45 INFO SMAPI] VirtualKeyboard 1.0.5 by DoubleZ | simple virtual
keyboard
[08:38:45 INFO SMAPI] Visible Fish 0.4.2 by shekurika | Shows fish in the water
[08:38:45 INFO SMAPI] Patched game code
[08:38:45 INFO SMAPI] --------------------------------------------------
[08:38:45 INFO SMAPI] These mods directly change the game code. They're more
likely to cause errors or bugs in-game; if
[08:38:45 INFO SMAPI] your game has issues, try removing these first.
Otherwise you can ignore this warning.
[08:38:45 INFO SMAPI] - Visible Fish
[08:38:45 DEBUG SMAPI] Launching mods...
[08:38:46 DEBUG SMAPI] Mods loaded and ready!
[08:38:48 TRACE SMAPI] Starting load cueModificationData...
[08:38:48 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[08:38:48 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[08:38:48 TRACE UI Info Suite 2] Registered Sound:
Annosz.UiInfoSuite2.sounds.LevelUp
[08:39:05 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode
(6)'.
[08:39:05 TRACE SMAPI] Game loader with AndroidSaveLoader currentLoader.MoveNext()
[08:39:05 TRACE SMAPI] Try StartTask name: 'Load_ReadSave' on Android SModHook
[08:39:05 TRACE SMAPI] Starting Task On Background id: 'Load_ReadSave'
[08:39:13 TRACE game] Loading manifest...
[08:39:13 TRACE game] EnsureManifestInitialized() finished, elapsed =
'00:00:00.0416326'
[08:39:18 TRACE SMAPI] Completed Task On Background id: Load_ReadSave in
12361.6261ms
[08:39:18 TRACE SMAPI] Try StartTask name: 'Load_LoadForNewGame' on Android
SModHook
[08:39:18 TRACE SMAPI] Starting Task On Background id: 'Load_LoadForNewGame'
[08:39:21 TRACE SMAPI] Completed Task On Background id: Load_LoadForNewGame in
2823.6114ms
[08:39:21 TRACE SMAPI] Try StartTask name: 'Load_Farmer' on Android SModHook
[08:39:21 TRACE SMAPI] Starting Task On Background id: 'Load_Farmer'
[08:39:21 TRACE SMAPI] Completed Task On Background id: Load_Farmer in 25.615ms
[08:39:21 TRACE SMAPI] Try StartTask name: 'Load_Locations' on Android SModHook
[08:39:21 TRACE SMAPI] Starting Task On Background id: 'Load_Locations'
[08:39:24 TRACE SMAPI] Completed Task On Background id: Load_Locations in
3280.1395ms
[08:39:24 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[08:39:24 TRACE game] Warping to FarmHouse
[08:39:25 TRACE game] setGameMode( 'playingGameMode (3)' )
[08:39:25 TRACE SMAPI] Game loader done.
[08:39:25 TRACE SMAPI] Context: loaded save 'Sukamaju_411661301', starting spring
13 Y1, locale set to . Single-player.
[08:39:25 TRACE SMAPI] Try OnLoadStageChanged to Ready
[08:39:25 TRACE SMAPI] Try raise SaveLoaded
[08:39:25 INFO UI Info Suite 2] Setting up icon sheet
[08:39:25 TRACE SMAPI] try fix GetDataForPC(); texture: LooseSprites/Cursors, crop
resize to: 704x2256
[08:39:25 TRACE SMAPI] Try raise DayStarted
[08:39:40 TRACE SMAPI] Try StartTask name: 'Save' on Android SModHook
[08:39:40 TRACE SMAPI] Starting Task On Background id: 'Save'
[08:39:42 TRACE SMAPI] Completed Task On Background id: Save in 2108.6581ms