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Bestiary Episode 3

The document provides detailed statistics for various creatures in a role-playing game, including the Neh-thalggu and Psurlon, outlining their attributes, abilities, and actions. Each creature has specific traits, resistances, and languages, along with their combat capabilities and spellcasting abilities. Additionally, it includes information on other creatures like the Quaggoth and Swarm of Insects, highlighting their unique characteristics and combat mechanics.

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Oscar Moreno
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0% found this document useful (0 votes)
31 views2 pages

Bestiary Episode 3

The document provides detailed statistics for various creatures in a role-playing game, including the Neh-thalggu and Psurlon, outlining their attributes, abilities, and actions. Each creature has specific traits, resistances, and languages, along with their combat capabilities and spellcasting abilities. Additionally, it includes information on other creatures like the Quaggoth and Swarm of Insects, highlighting their unique characteristics and combat mechanics.

Uploaded by

Oscar Moreno
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Neh-thalggu BAM p39

Psurlon BAM p44

Large Aberration, typically Chaotic Neutral Medium Aberration, typically Lawful Evil
AC Init. HP Speed CR
AC Init. HP Speed CR

95 (10d10 + 4 (XP 1100; +2 2 (XP 450; PB


14 -1 (9) 40 ft. 15 45 (7d8 + 14) 30 ft.
40) PB +2) (12) +2)
mod save mod save mod save
mod save mod save mod save

Str 15 +2 +2 Dex 8 -1 -1 Con 18 +4 +4 Str 14 +2 +2 Dex 14 +2 +2 Con 14 +2 +2


Int 12 +1 +1 Wis 11 +0 +0 Cha 7 -2 -2 Int 17 +3 +3 Wis 11 +0 +0 Cha 7 -2 -2

Senses Darkvision 120 ft., Passive Perception 10 Res. Psychic

Languages Deep Speech; see also Brain Dump Imm. Blinded, Charmed

Senses Blindsight 120 ft. (blind beyond this radius),


Traits Passive Perception 10
Brain Dump. Whenever the neh-thalggu consumes a brain,
it gains the magical ability to speak and understand Languages Deep Speech, telepathy 120 ft.
languages known by the brain's previous owner.
Unusual Nature. The neh-thalggu doesn't require air.
Traits
Aberrant Mind. Magic can't read the psurlon's thoughts or
Actions put the psurlon to sleep.
Multiattack. Theneh-thalggu makes one Bite attack and
two Claw attacks.
Actions
Multiattack. The psurlon makes one Bite attack and two
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one Claw attacks.
target. Hit: 11 (2d8 + 2) piercing damage.
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.
target. Hit: 4 (1d4 + 2) slashing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Extract Brain.Melee Weapon Attack: +4 to hit, reach 5 ft., target. Hit: 4 (1d4 + 2) slashing damage.
one incapacitated Humanoid. Hit: 35 (10d6) piercing
Psychic Crush. The psurlon targets one creature it can see
damage. If this damage reduces the target to 0 hit points,
within 120 feet of itself. The target must make a DC 13
the neh-thalggu kills the target by extracting and
Wisdom saving throw, taking 14 (2d10 + 3) psychic
consuming its brain.
damage on a failed save, or half as much damage on a
Mind Blast (Recharge 5–6). The neh-thalggu magically successful one.
emits psychic energy at one Humanoid it can see within
Spellcasting (Psionics). The psurlon casts one of the
10 feet of itself. The target must make a DC 14 Wisdom
following spells, requiring no spell components and using
saving throw. On a failed save, the target takes 9 (2d8)
Intelligence as the spellcasting ability (spell save DC 13):
psychic damage and is incapacitated until the end of its
2/day each: disguise self, mage armor (self only)
next turn. On a successful save, the target takes half as
much damage and isn't incapacitated. 1/day: suggestion

Spellcasting (Psionics). The neh-thalggu casts one of the


following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 11). It
must have consumed the requisite number of brains to
cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2
brains), magic missile (3 brains), Tenser's floating disk
(4 brains), darkness (5 brains), hold person (6 brains),
invisibility (7 brains), spider climb (8 brains), fear (9
brains), hypnotic pattern (10 brains), major image (11
brains), stinking cloud (12 brains)
Psurlon Ringer BAM p45 Quaggoth MM'14 ʟ 256 p

Medium Aberration, typically Lawful Evil Medium Humanoid (Quaggoth), Chaotic Neutral
AC Init. HP Speed CR AC Init. HP Speed CR

+0 1 (XP 200; PB +1 30 ft., Climb 2 (XP 450; PB


13 31 (7d8) 30 ft. 13 45 (6d8 + 18)
(10) +2) (11) 30 ft. +2)
mod save mod save mod save mod save mod save mod save

Str 10 +0 +0 Dex 11 +0 +0 Con 10 +0 +0 Str 17 +3 +3 Dex 12 +1 +1 Con 16 +3 +3


Int 17 +3 +3 Wis 11 +0 +0 Cha 7 -2 -2 Int 6 -2 -2 Wis 12 +1 +1 Cha 7 -2 -2

Res. Psychic Skills Athletics +5

Imm. Charmed Imm. Poison; Poisoned

Gear Dagger Senses Darkvision 120 ft., Passive Perception 11

Senses Passive Perception 10 Languages Undercommon

Deep Speech plus the languages of the


Languages
Traits
Humanoid it is imitating, telepathy 120 ft.
Wounded Fury. While it has 10 hit points or fewer, the
quaggoth has advantage on attack rolls. In addition, it
Traits deals an extra 7 (2d6) damage to any target it hits with a
Aberrant Mind. Magic can't read the psurlon's thoughts or
melee attack.
put the psurlon to sleep.
Actions
Actions Multiattack. The quaggoth makes two claw attacks.
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5
ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one
damage plus 4 (1d8) psychic damage. target. Hit: 6 (1d6 + 3) slashing damage.

Psychic Crush. The psurlon targets one creature it can see


within 120 feet of itself. The target must make a DC 13
Swarm of Insects MM'14 ʟ 338 p

Wisdom saving throw, taking 12 (3d8 + 3) psychic damage Medium swarm of Tiny Beasts, Unaligned
on a failed save, or half as much damage on a successful AC Init. HP Speed CR
one.
+1 20 ft., Climb 1/2 (XP 100;
Spellcasting (Psionics). The psurlon casts one of the 12 22 (5d8)
(11) 20 ft. PB +2)
following spells, requiring no spell components and using
mod save mod save mod save
Intelligence as the spellcasting ability (spell save DC 13):
Str 3 -4 -4 Dex 13 +1 +1 Con 10 +0 +0
2/day: mage armor (self only)
Int 1 -5 -5 Wis 7 -2 -2 Cha 1 -5 -5
1/day: suggestion
Res. Bludgeoning, Piercing, Slashing

Imm. Charmed, Frightened, Grappled, Paralyzed, Petrified,


Prone, Restrained, Stunned

Senses Blindsight 10 ft., Passive Perception 8

Languages —

Traits
Swarm. The swarm can occupy another creature's space
and vice versa, and the swarm can move through any
opening large enough for a Tiny insect. The swarm can't
regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one
target in the swarm's space. Hit: 10 (4d4) piercing
damage, or 5 (2d4) piercing damage if the swarm has half
of its hit points or fewer.

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