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Brookhaven Scripts

The document contains a series of scripts for a game that automate actions such as item spam, freezing players, instant kills, teleporting players, and flying. Each section includes specific commands to interact with game services and player events. The scripts utilize remote events to manipulate player states and actions within the game environment.
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0% found this document useful (0 votes)
6K views3 pages

Brookhaven Scripts

The document contains a series of scripts for a game that automate actions such as item spam, freezing players, instant kills, teleporting players, and flying. Each section includes specific commands to interact with game services and player events. The scripts utilize remote events to manipulate player states and actions within the game environment.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Item Spam Script:

while wait() do
local args = {
PickingTools
SWATShield
}

game:GetService("ReplicatedStorage").RemoteEvents.Tools44772:InvokeServer(unpack(ar
gs))

local args = {
PickingTools
Taser
}

game:GetService("ReplicatedStorage").RemoteEvents.Tools44772:InvokeServer(unpack(ar
gs))

for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do


game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
v.Handle.Mesh:Destroy()
v.Parent = workspace
end
end

Freeze/Anchor Server:

-- Just change Personyouwanttofreeze to the actual player name


local enemy = game.Players.ArlParo.name
local Lp = game.Players.LocalPlayer.name
Client2Client
Request: Piggyback!
local A_3 = game:GetService("Players")[Lp]
local Event =
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865
FireServer(A_1, A_2, A_3)
wait()
local args = {
Both want a piggyback ride
Players[enemy]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait()
local args = {
BothWantPiggyBackRide
game:GetService("Players")[enemy]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait()
local args = {
DropButtonStopAll
game:GetService("Players")[enemy]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait()
local args = {
Both want a piggyback ride
[2] = game:GetService("Players")[Lp]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe

wait()
local args = {
DropButtonStopAll
[2] = game:GetService("Players")[Lp]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
wait(0.1)
game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = true

Instant Kill All:

game:GetService("Players")
game.Players.LocalPlayer.Character.Head:Destroy()
for i, all in pairs(Players:GetPlayers()) do
local args = {
Client2Client
Request: Piggyback!
game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
local args = {
Both Want Piggy Back Ride
[2] = game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end

Teleport Server:

game:GetService("Players")
for i, all in pairs(Players:GetPlayers()) do
local args = {
Client2Client
Request: Carry!
game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
local args = {
BothWantCarryHurt
game:GetService("Players")[all.name]
}
game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end

_G.Jump = true
if _G.Jump then
for i, all in pairs(Players:GetPlayers()) do
wait(1)
for i = 1,18 do -- 18 Player Max in the server
local args = {
DropButtonStopAll
game:GetService("Players")[all.name]
}

game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
end
end

Fly All

true
game:GetService("Players")
while _G.Fly and wait() do
for i, all in pairs(Players:GetPlayers()) do
local args = {
DropButtonStopAll
game:GetService("Players")[all.name]
}

game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent53865:FireServe
r(unpack(args))
end
end

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