SPEARHEAD
OGOR MAWTRIBES
SCRAPGLUTT
Scrapglutts trawl the deserted battlefields and rusty junkyards of the lands,
This Spearhead army consists driven by an ogor hunter’s obsession with fashioning lethal mantraps.
of the following units: Any piece of useful wreckage is quickly gathered by eager gnoblars and
repurposed as armour and weapons for the warband. Should a rival happen
GENER AL upon their claim, deliberately or not, then violence always follows…
Mantrappers with
3 Gnoblar tokens, 1 The hunter and his minions, known as the Mantrappers, are first into the
Frost Sabre token and 1 fray, sizing up the field. Gnoblars harass the flanks, trying not to stray
Trap token too close should their leader feel peckish. Bringing up the rear is the
Designer’s Note: This unit’s Scraplauncher. Drawn by a fearsome rhinox, this ramshackle catapult is an
Trap token has no effect unless unusual but effective war machine as it hurls payloads of waste metal and
you give your general the other detritus at the enemy. Lumbering in its wake come the Ironguts. Slow
‘Nasty Trap’ enhancement. but well armoured – for ogors – these brutes have been sent by their Tyrant
to keep a close eye on the hunter to make sure the Scrapglutt doesn’t get their
UNITS grubby mitts on anything too good.
2 Ironguts
2 Ironguts ‘Come ’ere, little gnoblar. Look at this shiny bauble I got… Yeh,
4 Ironguts that’s it, just a bit closer. My belly’s rumbling something fierce…’
12 Gnoblars
1 Gnoblar Scraplauncher – Hrothgorn, Icebrow Hunter
A Scrapglutt is ever on the hunt, laying snares for whoever cross their path. Jabbering gnoblars scamper at the flanks,
flinging trash from their Scraplauncher, but it is the Ironguts who lumber in their wake that are the real threat.
SPEARHEAD
BATTLE TRAITS
BETTER LATE THAN NEVER Your Movement Phase
The Ironguts are a bit slower to battle, enjoying the LET’S GET STUCK IN: The Ironguts start to
opportunity to work up an appetite on the way there. arrive, and woe betide whoever gets in their way.
A unit of Ironguts with 2 models and a unit of Ironguts Effect: Set up this unit wholly within friendly
with 4 models are not set up during the deployment territory, wholly within 6" of the battlefield edge, and
phase. Instead, in the third battle round, the unit of not in combat.
2 Ironguts that was not set up during the deployment
phase can use the following ability, and in the fourth
battle round the unit of 4 Ironguts can use the
following ability:
REGIMENT ABILITIES: Pick 1 of the following regiment abilities.
Any Hero Phase Passive
IT’S A HARD LIFE: It doesn’t take much to FRENZIED ARTILLERY: The gnoblars of this
become lunch when the leader of this Scrapglutt is Scrapglutt’s Scraplauncher are known for getting a bit
around. The best the gnoblars can hope for is that carried away.
someone else is gobbled up first.
Effect: If the unmodified charge roll for a friendly
Declare: Pick a friendly Gnoblars unit within your Gnoblar Scraplauncher is 6+, add 3 the Attacks
general’s combat range to be the target. characteristic of the target’s Companion weapons for
the rest of the turn.
Effect: Roll a D3. On a 2+:
• Heal (X) your general where X is an amount equal
to the roll.
• 1 model in that Gnoblars unit is slain.
ENHANCEMENTS: Give your general 1 of the following enhancements.
Reaction: You declared a Fight ability for your general Once Per Battle, Your Movement Phase
SAVAGE INSTINCTS: As this ogor lays into the NASTY TRAP: Rusted and gnarled, the jaws of
enemy, nearby allies can’t help but get enthusiastic this iron trap mangle and snap the thickest bones
about the feast to come. with ease.
Effect: Pick a friendly unit that has not used a Fight Declare: Pick an enemy unit within 12" of your
ability this turn and is within your general’s combat general to be the target.
range to be the target. The target can be picked to use
a Fight ability immediately after the Fight ability Effect: Give the target your general’s Trap token.
used by your general has been resolved. While the target has a Trap token, each time the
target is picked to use a Move or Charge ability,
roll a dice. On a 4+, that Move or Charge ability
has no effect and the target’s Trap token is removed.
Passive Once Per Battle, Any Hero Phase
MASSIVE BULK: Big, lumbering and nigh-on VETERAN HUNTER: This ogor hunter has a
impossible to kill. keen eye and even keener hunger, which combine to
make him as dangerous as a sudden avalanche.
Effect: Add 2 to the Health characteristic of
your general. Declare: Pick an enemy unit within 12" of your
general to be the target.
Effect: For the rest of the turn, add 1 to the Rend
characteristic of your general’s combat attacks that
target that unit.
MOVE
• SPE A R H E A D WA R SCROLL •
6"
HEALTH
7 5+ M A NTR A PPER S
SAVE
5 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL Mantrapper Crossbow 12" 2 4+ 2+ 1 D3 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Mantrappers are led by an Frost Sabre’s Fangs 3 4+ 3+ 1 1 Companion
Icebrow Hunter, a particularly
foul-tempered and cruel ogor Culling Knife 4 4+ 2+ 1 2 -
with a keen nose for fresh meat.
They favour catching their prey Passive Your Hero Phase
with a crossbow-launched snare
that shatters bones with its iron STAYING USEFUL: The NO SLACKING!: The Icebrow
jaws. Despite their constant Hunter’s companions are handy Hunter that leads the Mantrappers
jabbering and bickering, the spotters and trackers gets his followers in line with a
ogor’s accompanying Gnoblar menacing snort.
companions are tolerated Effect: While any of this unit’s
only because they are useful Gnoblar or Frost Sabre tokens Declare: Pick a friendly
for carrying weapons, setting are on the battlefield, this unit has Infantry unit wholly within 12"
trap triggers and carrying out Ward (5+). of this unit.
whatever tasks the Icebrow
Hunter considers beneath him. Each time you make a successful Effect: Roll a dice On a 3+, add the
ward roll for this unit, remove result to the target’s control score
1 of this unit’s tokens from until the start of your next turn.
the battlefield.
If this unit’s Frost Sabre token has
been removed, it can no longer
attack with its Frost Sabre’s Fangs.
KEY WORDS Hero, Infantry
MOVE
• SPE A R H E A D WA R SCROLL •
9"
HEALTH
9 4+ GNOBLA R SCR A PLAU NCH ER
SAVE
2 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL Piles of Old Scrap 24" 3D6 4+ 4+ - 1 Crit (Auto-wound)
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
The height of Gnoblar ingenuity Scrappers’ Stabbers 7 5+ 5+ - 1 -
is the Scraplauncher, a catapult
that hurls bucketfuls of razor- Rhinox’s Sharp Horns 2 4+ 2+ 1 D3 Companion
sharp metal high into the air
to rain down upon the enemy. Your Shooting Phase
Despite its crude construction,
it is a surprisingly lethal RAIN OF SCRAP: Salvaged
war machine. weapons and shards of metal rain
down upon the enemy, forcing
them to take cover or dodge out of
the way.
Declare: Pick an enemy unit that
had any models slain this turn by
this unit’s shooting attacks to be
the target.
Effect: Subtract 1 from hit rolls for
the target’s attacks for the rest of
the turn.
KEY WORDS War Machine
MOVE
• SPE A R H E A D WA R SCROLL •
5"
HEALTH
1 6+ GNOBLA R S
SAVE
1 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL Sharp Stuff 8" 1 4+ 5+ - 1 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Devious little creatures obsessed Motley Assortment of Weapons 1 5+ 5+ - 1 -
with scooping up scrap metal
and other detritus, Gnoblars
perform a variety of tasks for End of Any Turn
their ogor masters, including NO SHORTAGE OF
charging into battle in a vast VOLUNTEERS: When your
screeching mob.
choices are potentially dying at
the hands of the enemy or being
eaten alive by a hungry ogor, most
Gnoblars are willing to take their
chances with the enemy.
Effect: You can return D3 models
to this unit.
KEY WORDS Infantry, Reinforcements
MOVE
• SPE A R H E A D WA R SCROLL •
6"
HEALTH
4 5+ IRONGUTS
SAVE
2 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL Irongut Weapon 3 4+ 2+ 2 3 -
Ironguts are the meanest ogors Passive
around, the elite warriors
DOWN TO THE IRONGUTS: It is
of their warglutt. Protected
by metal armour plates and not often that a mawtribe’s battleline
carrying immense two-handed falters, but if it does, the Tyrant will call
weapons, they wade into the upon their Ironguts to turn the battle
thick of the fighting, hacking back in their favour.
and bashing their foes to
bloody chunks. Effect: Ignore negative modifiers to
this unit’s control score.
KEY WORDS Infantry