HHW SPORTS
Table Tennis Project File
[Your Name] [Your Class/Grade] [Your Roll Number] [Your School Name] [Date]
INDEX
1. Acknowledgement
2. History of Table Tennis
o Origins and Early Development
o Evolution and International Recognition
3. Rules & Regulations
o The Table
o The Net Assembly
o The Ball
o The Racket
o Definitions (Rally, Let, Point, Game, Match)
o The Serve (Legal Serve, Order of Serving)
o The Return
o Order of Play
o Scoring (Game, Match)
o Expedite System
o Doubles Play (Specific Rules)
4. Fundamental Skills and Technique
o Stance and Footwork
o Grip (Shakehand, Penhold)
o Basic Strokes:
Forehand Drive
Backhand Drive
Forehand Push
Backhand Push
Serve Variations (Topspin, Backspin, Sidespin)
Block
Loop
Smash
o Advanced Techniques and Strategy
5. Duties of Officials
o The Umpire
o The Assistant Umpire
o The Stroke Counter (if applicable)
6. Equipment
o Table
o Net and Post Assembly
o Balls
o Rackets (Blade, Rubbers)
o Clothing and Footwear
7. Important Tournaments
o World Table Tennis Championships
o Olympic Games
o World Cup
o ITTF World Tour/WTT Events
o Continental Championships (e.g., Asian Championships, European
Championships)
o National Championships (e.g., Senior National Table Tennis
Championships, India)
8. Name of Players and Their Achievements
o International Legends (e.g., Jan-Ove Waldner, Deng Yaping, Ma
Long, Ding Ning)
o Notable Indian Players (e.g., Sharath Kamal Achanta, Manika
Batra, Sathiyan Gnanasekaran)
o Detailed Achievements (Olympic Medals, World Championship
Titles, Major Tour Wins)
9. Diagram of the Playing Field/Court
ACKNOWLEDGEMENT
I would like to express my sincere gratitude to [Teacher's Name], my [Subject
Name] teacher, for their invaluable guidance and support throughout this
project. Their insights and encouragement were instrumental in completing
this work.
I would also like to thank my parents for their constant support and for
providing the necessary resources to complete this project.
Finally, I extend my thanks to the authors and researchers whose works
provided me with a deeper understanding of Table Tennis, enabling me to
compile this comprehensive project.
History of Table Tennis
Origins and Early Development
Table Tennis, often referred to as "Ping-Pong," originated in England in the late
19th century. It began as a miniature version of lawn tennis, played indoors,
typically on a dining table. Early equipment was rudimentary: books were used
as nets, and cigar box lids or stretched parchment acted as paddles. The ball
was initially a golf ball or a piece of string.
The first recorded use of the name "Ping-Pong" was by English manufacturer J.
Jaques & Son in 1901, inspired by the sound of the ball hitting the paddle and
the table. Around the same time, Parker Brothers in the United States also
started selling a similar game under the name "Ping-Pong." The game quickly
gained popularity in Victorian England, especially among the upper classes, as
a parlour game.
Evolution and International Recognition
As the game evolved, more specialized equipment emerged. Celluloid balls,
introduced around 1900, significantly improved the game's consistency and
speed. Wooden paddles, often covered with cork or sandpaper, replaced the
makeshift ones. The first official rules were established in 1901 by James W.
Gibb, who also coined the term "table tennis."
The game's popularity spread globally, reaching countries like India, China,
Japan, and parts of Eastern Europe. The first unofficial World Championship
was held in 1902. However, the true international governing body, the
International Table Tennis Federation (ITTF), was founded in Berlin in 1926.
This marked a significant milestone, leading to the standardization of rules and
the organization of official international competitions. The first official World
Table Tennis Championships were held in London in December 1926.
Over the decades, table tennis has seen continuous advancements in
equipment and playing techniques, transforming it from a social pastime into a
highly athletic and competitive sport. It became an Olympic sport at the Seoul
1988 Summer Olympics, further cementing its status on the global stage.
Rules & Regulations
Table tennis is governed by the International Table Tennis Federation (ITTF)
rules, which ensure fair play and consistency across all levels of competition.
The Table
The playing surface of the table, known as the playing court, is rectangular,
2.74 m long and 1.525 m wide, and lies in a horizontal plane 76 cm above the
floor. The table is divided into two halves by a net. For doubles, each half-court
is divided into two even courts by a white line 3 mm wide, running parallel to
the side lines, often called the center line.
The Net Assembly
The net assembly consists of the net, its suspension, and the supporting posts,
including the clamps attaching them to the table. The net is 15.25 cm high and
extends 15.25 cm beyond each side of the table.
The Ball
The ball is spherical with a diameter of 40 mm. It weighs 2.7 g. It is made of
celluloid or similar plastic material and is white or orange, and matte.
The Racket
The racket may be of any size, shape or weight but the blade shall be flat and
rigid. At least 85% of the blade thickness by material shall be natural wood. An
adhesive layer within the blade may be reinforced with fibrous material such as
carbon fibre, glass fibre or compressed paper, but shall not be thicker than
7.5% of the total thickness or 0.35 mm, whichever is the smaller. Both sides of
the blade used for striking the ball shall be covered, either with ordinary
pimpled rubber (pimples out, 2 mm total thickness including adhesive) or
sandwich rubber (pimples in or out, 4 mm total thickness including adhesive).
One side must be bright red and the other black.
Definitions
Rally: The period during which the ball is in play.
Let: A rally of which the result is not scored.
Point: A rally of which the result is scored.
Game: A game is won by the player or pair first scoring 11 points, unless
both players or pairs score 10 points, when the game shall be won by
the first player or pair thereafter gaining a lead of 2 points.
Match: A match shall consist of the best of an odd number of games
(e.g., best of 5 or 7 games).
The Serve
The server must stand behind the end line and toss the ball vertically upwards
by hand, at least 16 cm (6.3 inches), so that it rises from the palm of the free
hand. As the ball is falling, the server must strike it so that it first touches
their own court and then, after passing over or around the net assembly,
touches the receiver's court. In doubles, the ball must touch the server's right
half-court and then the receiver's right half-court. The server must not hide the
ball during the serve.
The Return
After a legal serve, the receiver must strike the ball so that it passes directly
over or around the net assembly and touches the opponent's court.
Order of Play
In a single game, the server makes a legal serve, the receiver makes a legal
return, and thereafter, the server and receiver alternately make legal returns.
In doubles, the server serves, the receiver returns, then the server's partner
returns, then the receiver's partner returns, and thereafter, each player in turn
in that sequence.
Scoring
A point is scored when:
An opponent fails to make a legal serve.
An opponent fails to make a legal return.
The ball touches anything other than the net assembly after being
served or returned, before touching the opponent's court.
A player obstructs the ball (touches it before it has passed over the
playing surface or beyond the end line).
A player moves the playing surface or touches the net assembly.
A player's free hand touches the playing surface.
Expedite System
The expedite system comes into operation if a game is unfinished after 10
minutes' play, or at any time at the request of both players or pairs. If the
expedite system is in operation, each player serves one point in turn, and if
the receiving player or pair makes 13 returns in a rally, the receiving player or
pair scores a point.
Doubles Play
In doubles, the serving order rotates between partners. The service must be
delivered diagonally, from the server's right half-court to the receiver's right
half-court. After the service and return, partners must strike the ball
alternately.
Fundamental Skills and Technique
Mastering table tennis requires dedication to developing a range of
fundamental skills and techniques.
Stance and Footwork
Ready Stance: Stand with feet slightly wider than shoulder-width apart,
knees bent, body leaning slightly forward, and racket held in front of the
body. This allows for quick movement in any direction.
Footwork: Small, quick steps are crucial for positioning. Common
footwork patterns include:
o Shuffle Step: Sideways movement to cover short distances.
o Cross-over Step: Used for longer lateral movements.
o In-and-out Step: To approach the table for short balls or move
back for deep balls.
Grip
The way you hold the racket significantly impacts your control, power, and
spin.
Shakehand Grip: The most common grip, similar to shaking hands. Offers
excellent versatility for both forehand and backhand strokes.
o Forehand: Thumb rests on the blade, index finger extended along
the bottom edge of the rubber.
o Backhand: Fingers wrapped around the handle, thumb on top of
the rubber.
Penhold Grip: Popular in Asia, resembles holding a pen. Offers superior
forehand power and wrist flexibility, but can make backhand difficult
without specialized techniques.
o Chinese Penhold: Fingers curled on the back of the blade.
o Japanese/Korean Penhold: Fingers extended on the back of the
blade.
Basic Strokes
These are the foundational strokes upon which all advanced techniques are
built.
Forehand Drive: A powerful offensive stroke used to generate topspin
and speed.
o Execution: Backswing with the racket low, open face. Strike the
ball at the peak of the bounce, brushing upwards and forwards to
impart topspin. Follow through across the body.
Backhand Drive: The backhand counterpart to the forehand drive, also
used for offense.
o Execution: Backswing with the racket high, closed face. Strike the
ball at the peak of the bounce, brushing upwards and forwards.
Follow through away from the body.
Forehand Push: A defensive stroke used to keep the ball low and with
backspin, often as a service return or to set up an attack.
o Execution: Racket open, move forward and slightly down through
the ball, imparting backspin.
Backhand Push: Similar to the forehand push, used defensively on the
backhand side.
o Execution: Racket open, move forward and slightly down through
the ball.
Serve Variations: The serve is crucial for gaining an advantage.
Variations include:
o Topspin Serve: Ball is brushed upwards to create forward rotation,
causing it to dip sharply after bouncing.
o Backspin Serve: Ball is brushed downwards to create backward
rotation, causing it to float or slow down.
o Sidespin Serve: Ball is brushed to the side to create lateral
rotation, causing it to curve.
o No-Spin Serve: Mimics a spin serve but with minimal or no spin,
designed to deceive the opponent.
Block: A defensive stroke used to return fast attacks with minimal effort,
often imparting some backspin or no spin.
o Execution: Racket held firm, slightly closed, meeting the ball at
the bounce and absorbing its pace.
Loop: An advanced topspin stroke, often with a large swing, designed to
generate extreme topspin and curve, making it difficult to return.
o Execution: Exaggerated upward and forward brush of the ball,
often involving significant leg and body rotation.
Smash: The most powerful offensive stroke, used to hit high balls with
maximum speed and no spin, aiming for a direct winner.
o Execution: Full swing, hitting through the ball with a flat racket
face.
Advanced Techniques and Strategy
Flip/Flick: A quick, aggressive topspin stroke used on short balls close to
the net.
Chop: A heavily backspin stroke, usually played defensively from a
distance, designed to make the ball drop sharply.
Lob: A high, defensive shot used to gain time and retrieve difficult balls.
Serve and Attack: A common strategy where the server uses a deceptive
serve to set up an immediate attack.
Placement: Hitting the ball to specific areas of the opponent's court to
exploit weaknesses or create openings.
Spin Variation: The ability to disguise different types and amounts of
spin on serves and strokes to confuse opponents.
Aggressive Receiving: Attacking the opponent's serve with a flick or
loop.
Duties of Officials
Officials play a vital role in ensuring fair play and adherence to the rules of
table tennis.
The Umpire
The umpire is the chief official for a match and has overall control of the game.
Their duties include:
Pre-match:
o Checking the equipment (table, net, ball, rackets) for compliance
with regulations.
o Ensuring players are ready and have appropriate attire.
o Conducting the toss for choice of serve or end.
During the Match:
o Calling the score: Announcing the score clearly after each point,
typically server's score first.
o Calling lets and points: Determining when a let or point should be
awarded according to the rules.
o Monitoring serves: Ensuring illegal serves (e.g., hidden serve,
insufficient toss) are called.
o Monitoring touches: Observing if a player touches the table or net
assembly with their free hand or body.
o Enforcing rules: Applying penalties for rule violations (e.g.,
obstruction, unsporting conduct).
o Managing time-outs and intervals: Keeping track of time-outs
requested by players and the intervals between games.
o Applying the expedite system: Initiating the expedite system
when necessary and explaining it to players.
o Resolving disputes: Making decisions on any issues that arise
during the match.
Post-match:
o Recording the final score.
o Signing the score sheet.
The Assistant Umpire
The assistant umpire supports the umpire and primarily focuses on certain
aspects of the game. Their duties include:
Checking validity of service: Paying close attention to the legality of the
serve, especially concerning the height of the toss and whether the ball
is hidden.
Monitoring touches: Assisting the umpire in observing if a player
touches the playing surface or net assembly.
Calling "lets" for net serves: Indicating when a serve touches the net
assembly and is otherwise good.
Observing edge balls: Helping to determine if a ball hit the edge of the
table (a legal shot) or the side (an illegal shot).
Providing advice to the umpire: Offering their opinion when requested
by the umpire, particularly on close calls.
The Stroke Counter (if applicable)
In matches under the expedite system, a stroke counter may be used. Their
duty is to:
Count the returns: To accurately count the 13 returns made by the
receiving player or pair in a rally under the expedite system, to
determine if a point is scored by the receiver.
Equipment
The right equipment is essential for playing table tennis effectively and safely.
Table
Dimensions: 2.74 m (9 ft) long, 1.525 m (5 ft) wide, and 76 cm
(30 inches) high.
Colour: Usually dark green or blue, with a white sideline (2 cm wide)
along all edges and a white centreline (3 mm wide) for doubles.
Material: Typically made of particle board or medium-density fiberboard
(MDF) with a smooth, low-friction coating.
Net and Post Assembly
Net Height: 15.25 cm (6 inches) high.
Net Length: Extends 15.25 cm beyond each side of the table.
Material: Usually made of cotton or synthetic mesh.
Posts: Clamped to the table, holding the net taut.
Balls
Size: 40 mm in diameter (older balls were 38 mm).
Weight: 2.7 grams.
Colour: White or orange, chosen for contrast against the playing surface
and background.
Material: Celluloid or non-celluloid plastic. Often rated by stars (e.g., 3-
star for competition).
Rackets (Paddles/Bats)
Blade: The wooden part of the racket, which can be made of various
layers of wood (plywood) and sometimes composite materials like
carbon fiber. Blades are categorized by their speed and control
characteristics.
Rubbers: The covering on both sides of the blade, which can be:
o Inverted (Pimples-in): The most common type, with the smooth
surface facing outwards. Provides excellent grip for spin and
speed.
o Pimpled (Pimples-out): Small pimples facing outwards. Offers less
spin but can produce disruptive effects and good hitting speed.
o Anti-spin: A very slick, low-friction rubber designed to negate spin
and produce unpredictable returns.
o Long Pimples: Long, thin pimples that reverse incoming spin,
making it difficult for opponents.
Sponge: The layer between the rubber and the blade, which adds
elasticity and controls speed and feel. Thickness varies.
Colour: One side must be bright red and the other black, to allow
opponents to distinguish between the sides and anticipate spin.
Clothing and Footwear
Clothing: Comfortable, non-restrictive sportswear. Colors contrasting
with the ball are preferred.
Footwear: Lightweight indoor sports shoes with good grip and ankle
support, designed for quick lateral movements.
Important Tournaments
Table tennis has a rich calendar of international tournaments that showcase
the sport's top talent.
World Table Tennis Championships
History: The pinnacle of international table tennis, first held in 1926.
Frequency: Held every two years (biannually) since 1957, with individual
and team events alternating.
Events:
o Individual Championships (Worlds): Men's Singles, Women's
Singles, Men's Doubles, Women's Doubles, Mixed Doubles.
o Team Championships (World Team Cup): Men's Team, Women's
Team.
Significance: Considered the most prestigious title in table tennis,
attracting the best players from around the globe.
Olympic Games
History: Table tennis debuted as an Olympic sport at the 1988 Seoul
Summer Olympics.
Frequency: Held every four years as part of the Summer Olympics.
Events: Men's Singles, Women's Singles, Men's Team, Women's Team,
Mixed Doubles (introduced in Tokyo 2020).
Significance: A global platform that brings immense recognition and
prestige to the sport and its athletes.
World Cup
History: The ITTF Men's World Cup started in 1980, and the Women's
World Cup in 1996.
Frequency: Held annually (except for Olympic years sometimes).
Events: Men's Singles, Women's Singles (invitational tournament for top
players).
Significance: Features a smaller, elite field of players, including
continental champions and highly-ranked individuals.
ITTF World Tour / WTT Events
History: Evolved from the ITTF Pro Tour, now branded as World Table
Tennis (WTT) events.
Frequency: A series of tournaments held throughout the year globally.
Events: Various tiers of events (e.g., WTT Grand Smashes, WTT
Champions, WTT Contender series) with varying prize money and
ranking points.
Significance: Provides regular competition opportunities for professional
players, allowing them to earn ranking points and qualify for major
championships. The year-end WTT Finals (formerly World Tour Grand
Finals) brings together the top performers of the year.
Continental Championships
Examples: Asian Championships, European Championships, Pan
American Championships, African Championships, Oceania
Championships.
Frequency: Typically held annually or biannually.
Events: Similar to World Championships, with individual and team events
within their respective continents.
Significance: Determine continental champions and often serve as
qualification events for World Championships and Olympic Games.
National Championships
Example (India): Senior National Table Tennis Championships, National
Ranking Tournaments.
Frequency: Annually.
Events: Men's Singles, Women's Singles, Doubles, Team events.
Significance: Identify national champions and top-ranked players,
serving as a pathway to represent the country internationally.
Name of Players and Their Achievements
Table tennis has produced numerous legendary players whose achievements
have inspired generations.
International Legends
1. Jan-Ove Waldner (Sweden)
Era: 1980s - 2000s
Achievements:
o Olympic Gold Medalist (Men's Singles, 1992 Barcelona)
o Olympic Silver Medalist (Men's Singles, 2000 Sydney)
o World Champion (Men's Singles, 1989 & 1997)
o Known for his exceptional touch, tactical brilliance, and ability to
win against different generations of players. Often referred to as
"The Mozart of Table Tennis."
2. Deng Yaping (China)
Era: 1990s
Achievements:
o 4-time Olympic Gold Medalist:
(Women's Singles & Women's Doubles, 1992 Barcelona)
(Women's Singles & Women's Doubles, 1996 Atlanta)
o 6-time World Champion (Singles, Doubles, Team)
o Dominated women's table tennis throughout the 1990s.
3. Ma Long (China)
Era: 2000s - Present
Achievements:
o 2-time Olympic Gold Medalist (Men's Singles, 2016 Rio & 2020
Tokyo) - The first and only male player to achieve this.
o 5-time World Champion (Men's Singles, 2015, 2017, 2019)
o Multiple World Team Championship and World Cup titles.
o Considered by many to be the greatest male table tennis player of
all time ("The Dragon").
4. Ding Ning (China)
Era: 2010s
Achievements:
o Olympic Gold Medalist (Women's Singles, 2016 Rio)
o Olympic Silver Medalist (Women's Singles, 2012 London)
o 3-time World Champion (Women's Singles, 2011, 2015, 2017)
o Multiple World Team Championship and World Cup titles.
o Known for her powerful forehand and strong mental game.
Notable Indian Players
1. Sharath Kamal Achanta
Era: 2000s - Present
Achievements:
o Multiple Commonwealth Games Gold Medals (Singles, Doubles,
Team)
o First Indian to win a singles gold at the Commonwealth Games
(2006).
o Recipient of the Padma Shri (India's fourth-highest civilian award).
o Multiple national titles.
o One of India's most decorated table tennis players, known for his
longevity and powerful game.
2. Manika Batra
Era: 2010s - Present
Achievements:
o Commonwealth Games Gold Medal (Women's Singles, 2018 Gold
Coast) - First Indian woman to achieve this.
o Commonwealth Games Gold Medal (Women's Team, 2018 Gold
Coast)
o Recipient of the Major Dhyan Chand Khel Ratna Award (India's
highest sporting honour).
o Broke into the world's top 50.
o Known for her long pimple rubber and deceptive style of play.
3. Sathiyan Gnanasekaran
Era: 2010s - Present
Achievements:
o Commonwealth Games Medals (including Team Gold)
o Consistent top performer on the international circuit.
o Has achieved a career-high ranking inside the world's top 25.
o Known for his aggressive attacking style and strong backhand.
Diagram of the Playing Field/Court
(You will need to draw this accurately by hand or use a digital drawing tool.)
[Insert your detailed diagram here]
Key elements to include in your diagram:
Overall Table Dimensions: Length (2.74 m), Width (1.525 m), Height
(76 cm from floor).
Net Height: 15.25 cm.
White Sidelines: 2 cm wide.
White Endlines: 2 cm wide.
White Center Line: 3 mm wide, dividing each half-court for doubles play.
This line only extends across the length of the table for doubles.
Net Assembly: Clearly show the net and the posts holding it.
Playing Surface: Indicate the top surface of the table.
Service Courts: For doubles, clearly mark the right half-courts on both
sides of the net, where serves must land.
Labels: Label all parts clearly (e.g., "Endline," "Sideline," "Net," "Net
Post," "Center Line for Doubles").
Dimensions: Add all relevant dimensions as specified above.
Perspective: A clear top-down view is usually best for showing
dimensions and lines, possibly with a side view to show height.
Example Sketch Idea (You should draw a cleaner, more precise version):
2.74 m (Length)
-------------------------------------------------
| |
| |
| Net |
|-------------------- -----------------------|
| || |
| || |
| || |
| || |
| Receiver's || Server's |
| Right Half-Court | | Right Half-Court |
| (Doubles) || (Doubles) |
|-------------------- -----------------------|
| | 1.525 m (Width)
| |
| |
| |
|-----------------------------------------------|
(Endline) (Endline)
Side View (for height reference)
-----------------------------------
| (Playing Surface) 76 cm from floor
|-----------------------------------|
| Net (15.25 cm height)
-----------------------------------