```# internal static uint Il2Cpp;
# internal static uint InitBase = 0x8439630;
# internal static uint StaticClass = 0x5c;
# internal static uint CurrentMatch = 0x60; // private CameraState m_State;
# internal static uint MatchStatus = 0x8; // public TeamChampionshipMatchStats
matchStatus; // 0x8
# internal static uint LocalPlayer = 0x1c; //public UInt LPJONPCPBED;
# internal static uint DictionaryEntities = 0x5c; // UInt FHNNIIOODKK; //public
uint FHNNIIOODKK;
# internal static uint Player_IsDead = 0x48; // private static uint HLCGCHDMBIG;
# internal static uint Player_Name = 0xa4; // protected String OIAJCBLDHKP;
# internal static uint Player_Data = 0x44; //public uint MLKEMCNHMGO ??
# internal static uint Player_ShadowBase = 0x1100; // public HHCBNAPCKHF
m_ShadowState;
# internal static uint XPose = 0x78; // public FBCAHNCLMDC ADFIDIPODGK
# internal static uint AvatarManager = 0x3d4; // protected AvatarManager
FOGJNGDMJKJ;
# internal static uint Avatar = 0x90; // IUmaAvatar EEAGBKBMBLD;
# internal static uint Avatar_IsVisible = 0x7c; // private Boolean IsVisible;
//private bool IsVisible; //
# internal static uint Avatar_Data = 0x10; //public uint avatarId; // 0x10
# internal static uint Avatar_Data_IsTeam = 0x49; // public bool isTeammate; //
0x49
# internal static uint AvatarPropManager = 0x3dc; protected AvatarPropManager
IOFIHCKMFJG; // 0x3DC
# internal static uint FollowCamera = 0x364; // protected FollowCamera CHDOHNOEBML;
# internal static uint Camera = 0x14; // private Camera m_mainCamera;
# internal static uint AimRotation = 0x31c; //public float
JoyTurnAngleThreshold; // 0x31C
# internal static uint MainCameraTransform = 0x17c; // public Transform
MainCameraTransform;
# internal static uint Weapon = 0x2c8; // private int m_WeaponPowerDepth; // 0x2C8
# internal static uint WeaponData = 0x44; // public Int WeaponDataID;
# internal static uint WeaponName = 0x38; // public String weaponName;
# internal static uint WeaponRecoil = 0xc; // internal uint weapon; // 0xC
# internal static uint ViewMatrix = 0x98 + 0x24; // private static PKFKHCGAJJJ
DJFEGEIABKA; 1 private static PKFKHCGAJJJ LDMEKEPALFF;
```