Creativity
• Definition:
The ability to make or otherwise bring into existence something new
• Common Barriers of creativity in business :
- Lack of Autonomy
- Unclear direction
- Fear
- Inadequate Resources
- Functional fixedness
- Lack employee Engagement
- Lack of purpose
- Lack of weak Ties
- Lack of psychological safety
- Lack of Creative space
- Lack of professional Development
• creative problem Solving :
- Identify Goal
- Gather data
- Formulate Challenge Questions
- Explore ideas
- Come up with a solutions
- Create an action plan
- Take the action
• creative problem Solving tools :
- Identify UDP
- Move forward in Time
- Move Backward in Time
- Break the chains
•creative problem Solving benefits:
- Finding creative solutions to complex problems
- Adapting to change
- Fuelling innovation and growth
• Design thinking:
Definition:
Represent non linear approach to innovation
Steps :
- Emphasize :
Deeply understand Your users and their needs
- Define :
Clearly outline the identified problems
- Ideate :
Unleash Creativity and being noting ideas
- Prototype :
Create Some possible solutions
- Test :
Check with users if what You have in mind and plan to deliver really answers their needs and expectations
- Implement
Actually develop and launch
• innovation:
Definition :
• Apply creativity into physical matters so i can Use it
• Seeing dots beyond the commonly agreed up-on dots , dots that others missed , dots that others
ignored, dots that others have forgotten about
Types:
- Disruptive :
How it works?
- Incremental :
How be Existing product better?
- Marketing :
My way in communication with customers
- Radical :
Very risk
- Product
- Process
- Business model
Characteristics of innovation :
- Formal Educational
- Proactive
- Social Capital
Factors to achieve Success :
- Crisis
- Examination
- Diversity
- Collaboration
- Creativity
- Adjustment
- Resilience
Successful innovation in the Market :
- Relevance To the market needs
- Visibility
- Quality and Utility
- Timing
- Marketing and distribution
Barriers to innovation :
- Fear
- Short term thinking
- Lack of resources
- Lack of connections
- Lack of focus
- Lack of leadership
5 Discovery Channels :
- Associating
- Questioning
- Observing
- Experimenting
- Networking
Level :
- Incremental (ER industry)
- Radical
- Descriptive
Brainstorming Rules :
- Defer judgment
- Encourage ideas
- Quantity
- Visual
Successful innovation in Market:
- Desirably
- Feasibility
- Viability
Forms of protection for intellectual property :
- Patent :
Types:
- Utility
- Professional
- Design
- Planed
- Trademarks
- Copyright
- Trade Secrets
Stages of Creativity and innovation :
- Preparation
- Incubation
- Elimination
- Evaluation
- Implementation
AT ( Assistive Technology ) :
Is Hardware or Software Apps That helps people with disabilities to take part in life’s Activities .
• Challenges:
- Psychological
- Behavioural
- Physical Accessibility
- Technology Accessibility
Solution Development:
A technique used to take a set of brainstormed and categorized ideas and develop a
consolidated solution set to enable re-engineering .
Steps :
- Descrip the big data.
- A consider a pre-existing solutios.
- Stimulate ideas.
- Filter ideas.
- Develop concepts.
- Make Modes .
Hypothesis Development:
Logically conjunction relationship between two or more variables expressed in the form of testable
statement .
Characteristics ( Component ) :
- Simple
- Specific
- Stated in advance
- Has explanation
- Testable
- Consisting of the existing body of knowledge
Steps to do it perfectly :
- Identify the research questions ( Ask questions)
- Conduct preliminary research .
- Define your variables .
- Phrase it as an if – then statement .
- Collected data to support Your hypothesis .
- Write with confidence .
Design thinking Framework:
- Inspiration
- Empathy
- Define
- Ideate
- Prototype
- Test