Form Four Computer Notes
Form Four Computer Notes
FORM 4
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2. TRANSMISSION MEDIA
• Transmission media refers to any physical or non-physical link between two or
more computers and in which a signal can be made to flow from source to
destination.
• Some of the shared resources include:
a) Application programs.
b) Printers.
c) Fax machines.
d) Modems.
e) Storage devices.
3. DATA COMMUNICATION
• It is the process of transmitting data signal from one point to another through the
network.
• It is the movement of data by telecommunication systems.
Sender Receiver
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1. DATA SIGNAL
• Computers communicate by transferring data signals between themselves.
• Refers to a voltage level in the circuit which represents the flow of data.
• There are two types of data signals:
a) Analog signal: data made up of continuous varying wave form similar to
voice or sound wave.
b) Digital signal: data made up non-continuous discrete signal.
3. MULTIPLEXING
• Process of sending multiple data signals over the same medium i.e. a wire
conductor can be made to carry several data signals either simultaneously or at
different times.
• Demultiplexing is the process of separating the multiplexed signals at the
receiving end.
• The different data signals are made to have different frequencies on the cable
hence they do not interfere with one another.
• The different frequencies cause what is called different logical channels in the
medium.
Demultiplexer
Multiplexer
Multiplexed line
To To
Computers Computers
A multiplexed link
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4. BAND WIDTH
• The maximum amount of data that a transmission medium can carry at any one
time. For example, a certain cable may have a bandwidth of 100 Mbps (Mega
bits per second).
7. ATTENUATION
a) This is the loss of signal strength (decrease in magnitude and energy) as a signal
progressively moves along a transmission medium.
b) If the signal is not boosted, it will totally be lost along the way and may never
reach the destination.
c) This condition is usually corrected by placing signal amplifiers also called
repeater stations along the medium at appropriate distances in order to receive
the weak signal, clean it, amplify it then retransmit it.
1. SIMPLEX
• Communication is only in one direction.
• They re only meant to send or receive messages.
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Example
a) Radio broadcast – the listener cannot communicate back through the radio
receiver.
b) Television broadcast.
c) Transmission from a computer to a line printer.
Simplex
Sender Receiver
2. HALF DUPLEX
• Communication takes place in both directions but one direction at a time.
• Two interconnected devices exchange data alternately where the devices switch
between send and receive modes after each transmission.
Example
1. Walkie talkies
2. Fax machines.
3. Modems.
3. FULL DUPLEX
• Occurs in both directions simultaneously.
Example:
a) Telephone system, a person can talk without waiting for the other to finish.
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• LANs allow information and computer resources to be shared by many users e.g.
a) Mass storage devices.
b) Processors.
c) Printers.
d) Plotters.
e) Software.
A. SERVER
• A computer dedicated to servicing requests for resources from other computers
(workstations) on a network.
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B. WORK STATIONS
• Any other computer connected to a network and can share resources with any
other devices on the network.
2. METROPOLITAN AREA NETWORK (MAN)
• Type of a network which covers a geographical extended fashion area like a
town or city (approximately a radius of 5 – 50 km).
• The MAN infrastructure may be owned by a single company that has offices
across a metropolitan area.
• A MAN therefore is made up of many LANs in a metropolitan area.
CHARACTERISTICS OF WANs
a) Unlimited geographical area.
b) Low data transmission rates.
c) High transmission link costs.
d) Long distance transmission.
e) High degree of vender independence.
f) Costly to install and maintain.
PURPOSE OF NETWORKING
1. Resource sharing
2. Remote communication.
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1. Resource sharing
• Resource refers to data/information, files, printers, modems, communication
links, storage devices, fax machines, application programs etc.
• As long as computers are connected, they can share their files, exchange mail,
send faxes from any point on the network.
• Users do not need to transfer files via removable storage but would send the
work to a network printer.
• The centralized access to data and information leads to less waste of time and
hence greater productivity.
• In most network arrangements, the shared resources may be attached to a
network server.
• The clients/workstations then send their requests to the server.
• The network server runs a special program (server software) which controls
computers on the network and listen to client requests to service them over the
network. – Illustration Page 6
2. Remote communication
• Refers to the transmission of data signals between the communicating devices
located at different geographical locations.
• A remote client (a computer that accesses resources) from a remote host (the
computer being accessed) provides remote communication mostly by use of
wireless transmission media such as radio waves, microwaves and satellites.
• It is through remote communication that people can be able to share ideas and
pass messages over the Internet.
• Remote communication thus eliminates the need of people to travel/roam for
long distances by giving them a lot of freedom to the network which translates to
more productivity.
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4. Cost effectiveness
• Although the initial cost and laying down of network components may be
expensive, the savings experienced and the value added to service delivery make
them a ready choice for enterprising managers.
• The network greatly increases the efficient use of scarce resources.
• Networks have also enhanced daily communication by providing a paperless
communication environment.
• Users can send electronic messages and mail to each other instead of having to
bear the cost of stamp duty or delivery charges.
• Company executives may not need to travel across continents to hold meetings.
They can hold video conferences and save on traveling expenses.
5. Reliability
• Data can be transferred with minimum error from source to destination.
• Users can still access data and information from the other computers on the
network incase one breaks down.
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LIMITATIONS OF NETWORKING
1. Security issues.
2. High initial cost.
3. Moral and cultural effects.
4. Spread of terrorism and drug trafficking.
5. Over-reliance on networks.
1. Security issues
• Data and information is prone to more illegal access threats because there can be
data access and sharing from various points.
• Data can also be tapped or listened to by unauthorized parties, during
transmission of data from source to destination.
• One of the common methods of data protection in a networked environment is
encryptioning.
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• The easy flow of information from one place to another keeps even those who
are on the wrong side of the law communicating easily.
• Terrorists and drug traffickers use information networks for their business
communications.
5. Over-reliance on networks
• The danger of network failure can paralyze the operations of an organization
besides damaging files.
• If by any chance the network fails, many systems in organizations can be
brought to a halt.
ELEMENTS OF NETWORKING
A computer network is made up of several standard elements (components) which
can be classified into 3 major categories:
1. Data communication media.
2. Communication devices.
3. Networking software.
4. Data signal.
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Insulator
Wire
conductor
Two wire open lines cables
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• Made up of two solid copper wire strands wound around each other in a double
helix manner to reduce the development of an electromagnetic field around the
two wires as they transmit data.
• Mostly used to transmit both voice and data signals.
• The two common types of twisted pair cables are:
a) The unshielded twisted pair (UTP)
b) Shielded twisted pair (STP)
KEY:
• Mbps – Megabits per second.
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• The diameter of the centre core or conductor determines the attenuation rate i.e.
the thinner the core, the higher the attenuation rate.
• Data is carried on this cable using direct current (DC).
• Coaxial cables have bandwidths of up to 1Gbps, hence they are installed in a
network to form the network backbone (a link that connects two or more
separate local area networks).
Copper core
Core insulation
Aluminum foil
Braided shielding
Outer covering
a) Thinnet a) Thicknet
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Sending computer
1010011
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Fibre optic cable Photodetector
transforms light signal Page | - 17 -
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electrical signals
ofelectric
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to light signals
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1010011
Receiving computer
[email protected]
Fibre network.
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Thin core
Cladding
Jacket
Single mode fibre
Thick core
Cladding
Jacket
Multimode fibre
• Light signal travels through the core through a process referred to as total
internal reflection.
• The process that causes total internal reflection is called refraction.
• Refraction is the bending of light when it crosses the boundary of two mediums
that have different density.
• When light signal is inserted into the cable, it rises to cross from the core to the
cladding.
• The light is bent back into the core hence propagates along the length of the
cable as shown below:
Light rays
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b) Cladding.
c) Buffer
d) Strength member.
e) Jacket.
a) The core:
• The central part of the cable made of a hollow transparent plastic glass.
b) Cladding:
• a single protective layer surrounding the core. It has light bending
characteristics.
• When light tries to travel from the core to the cladding, it is redirected back to
the core.
c) Buffer:
• Surrounds the cladding and its main function is to strengthen the cable.
d) Jacket:
• It is the outer covering of the cable.
Advantages and features of fibre optic cables
1. Offer high quality transmission of signals.
2. Light weight – a normal glass fibre is the size of a human hair.
3. Can transmit voice, data and video signals simultaneously.
4. Have a large bandwidth (up to 1Gbps).
5. Low cross talk.
6. Immune to interference and eavesdropping.
7. More resistant to radio and electromagnetic interference.
8. Long distance can be covered because they have low attenuation.
9. Can be used in hazardous places – high flammable, because the do not generate
electrical signals.
10. Can withstand extreme temperatures – up to 10000C.
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1020Hz X - Rays
1010Hz Microwaves
Frequency
increases
108Hz UHF
Radio waves
107Hz VHF
106Hz HF
I) MICROWAVE TRANSMISSION
• A microwave is extremely high frequency (communication beam) that is
transmitted over direct line of sight path.
• The method uses very high frequency radio signals to transmit data through
space.
• The electromagnetic wave cannot pass obstacles and geographical barriers such
as mountains.
• Due to their small wavelength, they easily release their energy in water as heat
hence they are also used in making microwave ovens used in domestic kitchen
appliances.
• In networking, microwaves are suitable for point to point transmissions.
• A signal is directed thorough a focused beam from transmitter to the receiver
station.
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2. A satellite:
• Launched somewhere in an orbit that receives, amplifies and retransmits the
signal to a receiving earth station via a downlink frequency that is different from
that of the uplink so as to avoid interference with the uplink signal.
Satellite in space
Downlink
Uplink
Transmitter receiving
earth station earth station
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Path
Transmitting Receiving
Antenna Antenna
Transmission lines
Power
Supply
Transmitter Receiver
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Earth’ s
ionosphere
HF radio transmission
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V) INFRARED TRANSMISSION
• Fall just below the visible light on the electromagnetic spectrum.
• They are not visible to the human eye.
• Communication is achieved by having infrared transmitters and receivers
(transceivers).
• Transceivers of infrared signals must be within a line of sight in the same room.
• Unlike radio signals, infrared signals cannot penetrate obstacles like walls.
However, the signal can be reflected off surfaces like walls and ceiling until they
reach their destination.
• An example is the infrared transceiver on most mobile phones.
• Once activated, two people in the same room can send messages to each other on
their mobile phones without going through the mobile service provider.
• In computer networking, the technology can be used to connect devices in the
same room to each other without need for cables e.g. a computer to a printer.
• The computers infrared transceiver must maintain a line of sight with the one for
the printer.
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3. It can take place via satellite even in very remote areas that do not have high cost
physical infrastructure like telephone lines.
COMMUNICATION DEVICES
• These are devices used as interfaces or junctions between the terminal devices.
• Terminal equipment are devices at both ends of the communication link such as
a computer.
• Examples of data communication devices include:
i) NICs.
ii) Modems and codecs.
iii) Hubs.
iv)Bridges.
v) Repeaters.
vi)Routers.
vii) Gateways.
viii) Switches.
ix)Access points.
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• A bridge makes sure that packets that are not meant for a particular segment are
not broadcasted in that segment.
IV) REPEATERS
• A device that receives a signal from one segment of a NT, cleans it to remove
any distortion, boosts it and then sends it to another segment.
• It enables NT to eliminate attenuation problems.
• They are the simplest way to expand a NT because they broadcast the same
message to other NT segments.
• However, they should be used with reservation, because they expand the
broadcast domain, which may lead to broadcast storms on the NT.
• A broadcast storm is a condition whereby the NT is oversaturated with messages
making communication impossible.
V) ROUTERS
• Interconnects different NTs and directs the transfer of data packets from source
to destination.
• Routing depends on NT addresses.
• Each NT has a unique identifier or address called the network address.
• All the computers on the same network have the same network address nut
different host numbers.
• The router receives a packet from another router on the internetwork and checks
the destination’ s network address.
• If the address is the same as the one on which the router is, it passes the data
packet to the destination host by reading the host address otherwise the packet
will be routed to the next network address.
• Some modern routing devices combine the functionality of a bridge and a router,
called a brouter.
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NETWORK SOFTWARE
• Can be classified into two main groups namely:
1. Network operating systems.
2. Network protocols.
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• In most cases, NT O.S. is designed as multi-user operating systems that run the
network server program.
• Once installed on the right hardware platform and configured as a server, the
operating system will provide network management tools to network
administrators for the to do the following:
i) Secure the network against unauthorized access.
ii) Track network usage and keep a log/record of all the people who use the
network.
iii) Ensure inter-operatability between various systems on the network.
iv)Performance monitoring to ensure maximum throughput on the network.
NB:
• Internetworking devices like routers also have operating systems of their own
and hence they can be managed and configured for optimum performance.
• Routers are special purpose computers.
2. PROTOCOLS
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• These are sets of rules and procedures that govern communication between two
different devices or people.
• In computer networking, protocols refer to the rules and technical procedures
that govern communication between different computers.
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Layer Function
7 Application User applications run here and
layer generate requests for data
transmission or open received
information.
6 Presentation Adds formatting, display and
layer encryption information to the data
being sent.
5 Session Sets up data transmission sessions
layer between two communicating
devices.
4 Transport Manages data transfer over the
layer network to ensure reliability.
3 Network Address information is added to the
layer packet and routing to destination.
2 Data link Adds error checking information and
layer prepares data for going onto the
physical connection.
1 Physical The data packets are finally
layer transmitted via the network card
through the transmission media in
form of bits.
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NETWORK TOPOLOGIES
Topology:
• It is the physical arrangement of computers on a network.
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• Refers to the way in which computers and other devices have been arranged or
how data is passed from one computer to another in the network.
• It is the way in which the points or stations of a network interlink (interact
together).
• It determines the data paths that may be followed or used between points in the
network.
• Network topology can be viewed in two ways:
a) logical topology.
b) Physical topology.
A. LOGICAL TOPOLOGY
• Also called signal topology.
• Deals with the way data passes from one device to the next on the NT.
I) ETHERNET TOPOLOGY
• All computers listen to the network media and can only send data when none of
the others is sending.
B. PHYSICAL TOPOLOGY
• Refers to the physical layout or arrangement of components on the network.
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I. STAR TOPOLOGY
• A set up where all devices are connected to a central hub/server/switch.
• A host computer is attached to locals through multiple communication lines.
• The local computers are not linked directly to each other.
• Between any two stations, communication is via the central computer.
• When the hub/central machine receives data from a transmitting computer, it
broadcasts the message to all the other nodes on the NT.
Workstation
Hub/Switch
Printer
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Star topology
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Bus Terminator
Workstation
Printer
Bus topology
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• All devices are connected to one another in the shape of a closed loop.
• There is no host computer.
• Each station is responsible for regenerating and retransmitting signals around the
network to its neigbour.
• It uses repeaters (devices that receive data at one end and transmit it bit by bit to
the other end).
• A special bit pattern called a token is circulated around the ring sequentially
from one node to the next and a node is only permitted to transmit data when it
receives the token.
• A token can be viewed as an envelope or a bag where data is placed for
transmission and carried around the network.
• All computers in ring topology have equal capabilities of sending and receiving.
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Ring topology
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V) TREE/THERARCHICAL TOPOLOGY
• A hybrid topology.
• Groups of star – configured networks are connected to a linear bus backbone.
• It can also be derived out of breeding a combination of other networks.
Advantages of tree topology
1. Failure of one or more nodes does not affect the whole network.
2. Failure of a single branch does not bring the whole network down.
Hub
Printer
Bus/Backbone
Tree topology
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Tools
1. Crimping tool.
2. Cable tester.
3. Screw drivers.
NETWORK SECURITY
• In networking, there are several ways of enforcing security, one of them is share
level and the other is user level security.
b) User-level utility
• Used on server based networks.
• A network administrator assigns accounts to users.
• Each user is provided with a unique name and password which he/she can use to
access network resources.
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INTRODUCTION
• There is rampant use of computers in the society today; offices, institutions,
organizations and homes.
• Tasks that were previously manned manually are now tackled electronically.
• It is imperative to therefore understand ways by which computers have been
applied in the contemporary society to add great value to the information
systems of various organizations.
• An information system is a collection of specific human and machine efforts
required to support the decision making process, data processing, information
output and presentation.
APPLICATION AREAS
1. Financial systems. 9. Entertainment
systems
2. Retail systems. 10 Transportation
system
3. Reservation systems 11 Home use
4. Educational systems 12 Office expert
systems
5. Communication 13 Marketing
systems
6. Industrial systems 14 Virtual reality
systems
7. Scientific and research 15 Law enforcement
systems systems
8. Library systems
1. FINANCIAL SYSTEMS
• Enable organizations to manage their finances and they include:
a) Payroll systems.
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b) Accounting systems.
c) Banking systems.
A. PAYROLL SYSTEMS
• Screens are setup to capture the transaction data, with appropriate validations,
data is inserted into the transaction file, payroll programs then process the
payroll using data from the transaction file, lookup tables and the master file.
• The master file is then updated, payroll system is produced, pay slips are printed
for every employee and other reports required by management or the tax
department.
• Computers are therefore used to store and process payrolls.
• Backing storage is also essential for payroll systems, since the amount of data
grows with time.
• The primary purpose of the payroll system is to therefore process the accurate
information of employees including gross pay, deductions and the net pay.
• The payroll system is designed to produce several analysis reports e.g. a
breakdown of payroll expenses against production/income of the company.
B. ACCOUNTING SYSTEMS
• Accounting is the preparation and analysis of financial records for a commercial
company, government or other organizations.
• Known as the “ business language” , it enables decision makers to interpret
financial information and use the results in planning for the future e.g.
foretelling what products or departments are doing well and which ones are
doing poorly.
• It deals mainly with numbers and this is a task well suited for computers.
• The processing of such tasks is simple and easy to understand to implement on
the computer, and management can establish appropriate controls and error-
checking procedures to ensure the security and accuracy of the data.
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V) ACCOUNTS PAYABLE
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• A system that keeps track of the amount the business owes others e.g. suppliers,
tax organizations, transport etc.
• It therefore helps the management to produce cheques for payment of this
amount.
2. BANKING SYSTEMS
• Since the introduction of the magnetic encoded cheques in the 1960’ s, banks
have become dependent on computers for many services.
• The banking industry was one of the earliest consumers of information and
communication technology.
• The computerized banking services include:
i) Processing customer transactions.
ii) Cheque clearing and processing.
iii) Electronic funds transfer.
iv)Internet banking.
v) Mobile banking.
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3. RETAIL SYSTEMS
• Used in supermarkets, distributor outlets and others for:
i) Stock control.
ii) Transactions handling at the EPOST.
I) STOCK CONTROL
• Stock control or inventory control enables a user to manage his/her stock more
efficiently by keeping track of the stocks.
• Accurate and up-to-date information on availability of stocks and demand are
critical for business success.
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Advantages:
a) Correct prices are used at the checkout counter.
b) It is faster since the attendant does not have to enter details manually.
4. RESERVATION SYSTEMS:
• These are distributed networked systems that are used mainly to make bookings
in areas such as airlines, hotels, car-rental, theaters etc.
• Bookings are made from a remote terminal connected to a centralized computer
database.
• To access the database, a customer makes enquiries via the remote terminal
connected to the central computer.
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5. EDUCATIONAL SYSTEMS
• Computers are playing an increasingly important role in educational institutions
in the following ways:
i) Computer Aided Instruction (C.A.I.)
ii) Computer Aided Learning.
iii) Electronic Learning (e-learning).
iv) Computer based Simulation.
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• The learner can also access learning materials on the Internet, sit for online
exams and receive results the same way, also known as Computer Based
Training (CBT) and Web Based Training (WBT) systems.
• Some of the key benefits are:
a) Learning time is reduced, thorough and consistent.
b) Instant availability of courses at any time.
c) Eliminates the need for classroom instructors.
d) Minimizes travel time, costs and time away from the workplace.
e) Learners do not need to go physically to a college.
6. COMMUNICATION SYSTEMS
• Communication refers to the distribution of information or data from one person
or location to another.
• Effective and efficient data communication is achieved by use of high-speed
electronic devices such as computers, cell-phones, radios and television.
• The integration of computerized computer devices and telecommunication
infrastructure for the purpose of communication is referred to as information and
communication technology.
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ii) Radio.
iii) Television set.
iv) Video conferencing.
v) Telecommuting.
vi) Internet.
I) FACSIMILE (FAX)
• A computerized system that is capable of transmitting complete images from one
location to another via telephone lines.
• Digital images can be transmitted in aerospace programs into digital code that
can be understood by computers.
• The images include pictures, graphs, drawings, photographs, signatures or text.
• Copies of documents are transmitted electronically and the duplicate received at
the recipient’ s machine i.e. can be referred to as distant photocopying.
• To send fax over the internet, a special modem called a fax modem is attached to
the sending and receiving computers.
Advantages of facsimile communications:
a) The ability to transmit an image over long distances is less than 10 seconds.
b) The ability to confirm the receipt of a transmission quickly.
c) Low cost for high-volume operations.
d) There is guaranteed security – the transmitted image is sent as a digitized
code (which can be scrambled) rather than a usable picture.
e) Convenience – the ability to store the resultant image on a computer file
instead of apiece of paper.
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a) Teletext
• Refers to a computerized service whereby news and other information are
provided on the television screens to subscribers.
• The TV is configured using a special add-on card or adapter.
• The subscriber can browse for information using a remote controlled device.
• It is however one way communication (simplex).
b) Videotext (viewdata)
• A two way communication service (half-duplex) over a telephone line or cable
TV channel.
• A subscriber can interact with the service provider database and the information
is displayed on a home TV screen.
• Videotex is used in reservation bookings, ordering for goods and services as well
as sending e-mails.
• Users of videotex can interact with the database to pay bills, order goods etc.
• The services supplied through videotext and Teletext systems include:
✓ Information on weather, TV programmes, sporting events, current news,
holiday opportunities, airline schedules and stock market data.
✓ E-mail – transmission of electronic messages to other users.
✓ Paying bills, ordering goods and purchasing tickets.
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V) TELECOMMUTING
• A situation where an employee works usually at home using a computer
connected to the workplace network.
• It is an arrangement in which employees use microcomputers and modems to
communicate with their business offices while they work elsewhere.
• Telecommuting takes advantage of the growing communication networks to
reduce unnecessary travel to the place of work, reducing travel expenses and less
stress due to commuting inconveniences such as traffic jams.
• Telecommuting may be practical for:
a) Writers.
b) Engineers.
c) Architects.
d) Mothers with small children.
e) Handicapped workers.
f) Individuals whose fields work take them far from the office.
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Advantages of e-mail:
✓ You do not create written documents.
✓ You avoid at least some telephoning, eliminating busy signals, dealing with
intermediate secretaries, leaving messages or playing “ telephone tag” i.e.
repeatedly missing each others’ calls.
✓ Messages are delivered much faster than postal delivery since they are sent
electronically and therefore received nearly instantaneously.
✓ In many circumstances, e-mail is both cheaper and more convenient than
phoning.
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✓ You can time-shift messages, i.e. you can send messages to people in different
time zones even though they might not be awake.
✓ You can mass-distribute messages using computerized lists of recipients e.g.
sales representatives.
7. INDUSTRIAL SYSTEMS
• Industrial plants such as motor vehicle manufactures, chemical plants, refineries
and mining plants use computer systems in the following ways:
i) Computer Aided Design and Manufacturing
ii) Simulation.
iii) Process control.
CAD hardware:
a) a graphics workstation that allows the designer to interactively create a
drawing.
b) A high resolution screen (display) to show drawings in colour and in fine
detail.
c) Fast processors with a great deal of memory.
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a) Engineering designs for roads, chemical plants, machine parts, aircrafts, cars
etc.
b) Pattern design for clothing, architectural design and kitchen design.
c) Robotics for carrying out assembly line operations, welding, lifting heavy
objects, spray painting of vehicle bodies etc.
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I) WEATHER FORECASTING
• Computers help analyze current weather, they help predict the impending
weather, and they help create the visual images used for broad cast TV.
• Due to the large volume of data collected from rainfall, air pressure, humidity,
temperature, wind speed and cloud cover, computers help in analyzing,
processing and predicting weather patterns using such data.
• Another application of computers in weather forecasting is the use of
geographical information system (GIS) and the geographical positioning system
(GPS) which represent geographical data in graphical form by positioning and
superimposing it on the world map./
• GIS is used to represent data on weather patterns in a clearer and a
coherent/logical manner on a world map.
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• Computers are also being used to control devices that help to care for the
handicapped such as the deaf, blind, bedridden etc.
• A doctor needing specialized opinions can now easily retrieve such information
from computer storage.
• Computers also allow access to expensive foreign expertise for hospitals in one
country to use consultants or even surgeons in another.
9. LIBRARY SYSTEMS
• Libraries use computerized systems for a number of tasks e.g.
i) Lending system.
ii) Inventory control system.
iii) Cataloguing system.
I) LENDING SYSTEM:
• Used to manage the issuance and return of borrowed reading materials.
• Books, magazines, journals, reports etc are given unique identification numbers
or codes.
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• Once a member borrows a book, his/her details are recorded and when the book
is returned, the borrower’ s record is updated to reflect the new status.
III) CATALOGUING
• A catalogue is a collection of cards with information about each book or
reference materials found in the library.
• To enhance service delivery and efficiency, computerized cataloguing has
replaced the manual cards catalogue.
• An electronic catalogue is updated constantly when new reference materials are
acquired.
I) GAMES
• Digital video disks (DVDs) and 3D multimedia games are now used to add
stereo sound and digital video clips to make games more and more realistic.
• There are computer games that simulate sports such as driving, war combat etc.
• Such games give the player maximum pleasure in a virtual environment on the
screen.
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• It also has a set of rules that help it to make conclusion when some parameters
are entered.
14. MARKETING
• Computers are being used in a number of ways to enhance marketing, through:
i) E-commerce or e-business.
ii) Electronic presentations.
iii) Advertising.
• Marketing is the planning, pricing, promotion and distribution of goods and
services from producers to consumers
I) E-COMMERCE / E-BUSINESS
• Transactions are carried out electronically without physical interaction between
the seller and the buyer.
• A customer can visit a supplier’ s website; select an item and placing it in a
virtual shopping tray.
• The website then tracks the whole session as the customer chooses various items
and calculates the total bill.
• Payment is then made through a cheque, credit card or through electronic funds
transfer and the item is subsequently shipped to the customer.
III) ADVERTISING
• Using simulation, presentation and animation software, it is possible to design
catchy advert materials and video clips.
• Such materials can then be displayed on billboards, broadcasted over a
television or placed on the internet.
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• Computers cam also be used in market analysis which focuses on such matters
as the product life cycle, sales strategies, market share of competitors and sales
call strategies.
• Sales analysis is used to provide information on which products are selling well
and which are selling poorly, which sales people have the best and worst sales
and which sales people are selling the most and the least etc.
I) HMD/head gear
• It is made up of two tiny display screens and sound systems that channel images
and sound from the source to the eyes and ears thus presenting a stereo 3D sound
effect in the virtual world.
• It uses some sort of helmet visor or goggles to place small video displays in front
of each eye, with special optics to focus and stretch the perceived field of view.
• A boom is an alternative to the often – uncomfortable head gear.
• Screen, optical and sound systems are housed in a box and the user looks into
the box through the two screens to see the virtual world.
II) GLOVES
• These are worn on hands to allow the user to navigate through the virtual world
and interact with virtual objects.
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• The gloves have sensors that collect data about the movement of the hands and
relays the data into the system.
• They give the wearer a sense of touch in the virtual world.
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• Biometric analysis using computers is becoming a preferred tool i.e. deals with
the study, measurement and analysis of human biological characteristics.
• Biometric devices attached to a computer are used to identify people by
recognizing one or more specific attributes such as fingerprints, voice, lips,
facial features like iris colour etc.
• Some of the devices include video cameras and biometric scanners.
PERSONAL NOTES
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1. EFFECTS ON EMPLOYMENT:
The introduction of computers in the workplace has resulted in the following:
a) Creation of new jobs.
b) Replacement of computer illiterate workers.
c) Displacement of jobs that were formerly manual.
A. JOB CREATION:
• It has introduced new employment opportunities that never existed before.
• The use of computers in financial institutions, reservation systems, educational
institutions, communications etc. has created new job titles such as computer
operators, programmers, network administrators, It or IS managers, database
administrators, software developers, system analysts etc.
B. JOB REPLACEMENT:
• This is a situation whereby certain jobs disappear in an organization but reappear
in another form requiring high skilled manpower.
• Some clerical and repetitive tasks that required a large number of employees
have been made redundant.
• Computer illiterate people have been replaced with those who have the desired
computer skills.
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C. JOB DISPLACEMENT:
• An employee is moved to another place or department where computer skills are
not required, especially those not willing to acquire new skills of using the
computerized system.
• To avoid losing competent employees, most employers organize in-service
training for their employees on regular basis in order to help them keep up with
the rapid changes in ICT.
DISADVANTAGES:
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• Since computer users have their eyes at close range with the monitor, there is
danger of developing computer vision syndrome (CVS).
• The syndrome is characterized by:
i) Eye strain.
ii) Headaches.
iii) Double vision.
iv) Fatigue.
Remedies:
i) Use monitors with good resolution.
ii) Fit monitors with antiglare screens that filters excess light.
iii) Adjust the brightness of the screen to the intensity that is comfortable to the
eyes.
iv) Use flat panel screens that do not emit so many radiations.
v) Use good overhead fluorescence tubes.
vi) Avoid flickering monitors and lighting systems.
vii) Have interludes of rests.
viii) Tilt the monitors to a convenient position.
C. ELECTROMAGNETIC EMMISIONS:
• These are waves of electrical and magnetic energy that are emitted by current
carrying conductors.
• Users are advised to use low emission devices in order to avoid exposing
themselves to excess emissions.
D. STRESS:
• Mental stress is another compliant.
• Many people who work at computer feel that they are expected to produce more
and do it faster because computers themselves are fast.
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E. ISOLATION:
• People can conduct business and communication without ever coming face to
face.
• Computer operators can work an entire shift, taking their instructions from a
computer screen, sending and receiving memos to each other electronically
without engaging in personal conversation.
• These people feel isolated from other workers.
ERGONOMICS:
• The science of designing the work place for the comfort and safety of the
worker.
• It is the study of how living and working conditions can be adapted to the
information technology.
• The need for better working environment has resulted to designing of special
furniture to prevent backaches, and special monitors to prevent eye strain etc.
4. ENVIRONMENTAL ISSUES:
i) Energy consumption and radiation:
Initially, computers consumed a lot of energy thereby generating a lot of heat and
emitting electromagnetic radiations which are harmful to the user.
Remedy:
• Electronic devices have to be energy star compliant launched by the
Environmental Protection Agency (EPA) to encourage minimal use of power by
electronic devices.
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5. CULTURAL EFFECTS
i) Moral effects:
• The rapid growth of ICT also presents challenges to our moral and cultural
values.
• ICT has changed the way we talk, affected our privacy, human rights and
integrity.
• Humans are exposed to flaming i.e. writing on-line messages that use
derogatory, obscene or dirty language.
• One can access and view pornographic materials that can lead to moral
decadence.
• The free flow of immoral information has negatively influenced the behavior of
both young and old in the society.
• To some extend, people with eroded integrity have used computers as a tool to
accomplish their vices e.g. forging certificates, passports and other documents.
This means that the person is cheating and therefore his/her moral integrity has
been compromised.
• On the contrary, ICT has been used as a campaign platform against diseases like
AIDS and drug abuse.
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BREAKTHROUGHS IN ICT:
There have been a lot of breakthroughs in the fields of:
• Health care.
• Education.
• Communication – fax, e-mail, internet.
• Research.
• Commerce – shipping imports and exports.
• Art and design.
• Entertainment – music, video, games.
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• Transport.
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• The idea of AI developed from a need to develop computer programs that would
even challenge human beings in playing games such as chess and scrabble.
• Computer scientists and engineers are still working hard and carrying out
intensive research with the aim of coming up with smatter computers which can
almost simulate human thinking and learning, instead of relying on static
programmed instructions.
• There are 4 main application areas of AI namely:
a) Expert systems.
b) Natural language processing.
c) Voice recognition.
d) Voice synthesis.
e) Computer vision
f) Artificial neural networks.
g) Robotics/perception systems
A. EXPERT SYSTEMS:
• This is software that is designed to make a computer operate at the level of a
human expert in a specific narrow area of specialization.
• Such software simulates/imitates the reasoning process of experts in certain well
defined areas such as medical diagnosis, financial forecasting, maintaining
locomotives, locating mineral deposits etc.
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D. VOICE SYNTHESIS:
• These are machines that are able to create human voice or talk e.g. a
computerized bank teller giving you your account balance in human like voice.
E. COMPUTER VISION:
• Scientists hope to develop computers that will process and interpret light waves
just as the human brain does.
• Such systems would use scanning devices to sense and interpret objects,
graphics and text character shapes.
• It will allow a computer to see as humans do, read and interpret text in almost
any format.
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ii) They are capable of recognizing patterns in large amounts of data that are too
complex for the human brain. From these patterns, they can make predictions
and point out anomalies.
EXAMPLE:
In banking, the pattern of credit card usage can be tracked over time to try and
generalize spending patterns of individual card owners. Incase of loss or theft, the
bank can notice the change of spending pattern and conclude that the card is in the
wrong hands, hence take appropriate security measures even before loss of the card
is reported.
G. ROBOTICS/PERCEPTION SYSTEMS:
• A robot is a computer controlled device that emulates a human being in carrying
out tasks that would otherwise be dangerous and difficult.
• Perception systems are sensing devices that emulate the 5 common sense of a
human being i.e. sight, hearing, touch, smell and taste.
• Such devices would operate under the control of a microprocessor.
• This development would give robots artificial senses including:
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ADVANTAGES OF ROBOTS
1. They can work 24/7 all year round without getting bored or taking a break.
2. They can work faster than human.
3. Productivity is very high.
4. The output is of a consistently high quality.
5. They can work to great degrees of accuracy than human workers.
6. They can work in conditions that would appear hostile or dangerous to humans.
DISADVANTAGES OF ROBOTS:
1. They are expensive to build, install and maintain.
2. Not flexible as they are designed to do one job.
3. The robot may malfunction and cause a lot of chaos or a batch of faulty goods.
4. They take up the job of many people, leading to being sacked.
5. Evil people may use robots in war to manipulate biological material.
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• Scientists have demonstrated a fiber optic cable whose diameter is the size of a
single strand of hair which is capable of carrying a trillion bit per second.
• Internet is growing tremendously causing what is generally referred to as a
growth of the information superhighway to digital explosion or hurricane.
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ICT has created new job titles. Some of the computer career opportunities include:
1. SYSTEM ANALYST:
Responsible for analyzing a company’ s needs or problems then design and
develop a computer based information system.
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Reports to data processing manager what has been reported by programming group,
junior and senior programmers.
3. COMPUTER PROGRAMMERS:
These are people whose work entails coding i.e. formulating instructions for the
computer to solve given problems.
QUALITIES OF PROGRAMMERS:
a) Good command of programming language in use.
b) Knowledge of general programming methodology and relationship between
programs and hardware.
c) Creativity for developing new problem solving methods.
d) Patience and persistence.
DUTIES OF PROGRAMMERS:
a) Coding computer program using appropriate programming language.
b) Testing of programs for logical errors, syntax and semantic errors.
c) Debugging of programs.
d) Documenting programs i.e. writing manuals.
e) Designing and implementing programs.
f) Maintaining and reviewing existing computer programs.
4. DATABASE ADMINISTRATOR:
A person responsible for the design and implementation of the database.
The major purpose of computerizing an organization or institution is to store data in
an organized way for easy access, retrieval and update.
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DUTIES:
a) Responsible for the design and control of organization database.
b) Controls and monitors database usage through assignment of user passwords.
c) Keeping the database up-to-date by adding new records, or deleting unnecessary
records.
d) Establishing the appropriate content and format of data records.
5. SOFTWARE ENGINEER:
Person skilled in software development and technical operation of computer
hardware.
DUTIES:
a) Developing system and application software.
b) Developing user and technical documentation for the new software.
c) Maintaining and updating the software to meet day-to-day requirements.
6. COMPUTER ENGINEER:
Specialized personnel whose duties are to assemble the computer systems.
DUTIES:
a) Design and develop computer components e.g. motherboards, storage devices
etc.
b) Design and develop engineering and manufacturing computer controlled devices
such as robots.
c) Re-engineer computer components to enhance its functionality and efficiency.
7. WEB DESIGNERS:
They design website using various software tools. These webs contain pages where
individuals and organizations can advertise themselves when promoting the
products.
8. WEB ADMINISTRATORS:
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DUTIES:
a) Developing and testing websites.
b) Monitoring the access and use of internet connection by enforcing security
measurers.
c) Downloading information needed by an organization from internet website.
d) Maintaining, updating and modifying information on the website.
9. COMPUTER OPERATOR:
This is a person who interfaces the user demands to the computer hardware by use
of a set of special instructions known as commands.
DUTIES:
a) Entering data into the computer for processing.
b) Keeping up-to-date records of all information processing activities.
c) Responsible for the general equipment layout within the computer room.
d) Activating the computer to obey programs through use of commands.
e) Mounting the storage media e.g. disk to their drives.
DUTIES:
a) Troubleshooting computer hardware and software related problems.
b) Ensuring that all computer related accessories such as printers, storage media etc
are in good condition.
c) Assembling and upgrading computers and their components.
d) Help hardware engineers in designing and creating some computer components
such as storage devices, motherboards etc.
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RESPONSIBILITIES:
a) Making sure that all tasks in the IT department are done correctly and on time.
b) Preparing budgets for the departments.
c) Keeping the department inventory records up-to-date.
d) Managing the human resource within the department.
RESPONSIBILITIES:
a) Training people on how to use computers and various application programs.
b) Developing training reference materials.
c) Guide learners on how to acquire knowledge through carrying out research.
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d) Advising the learners on the best career opportunities in the broad field of ICT.
e) Preparing learners for ICT examinations.
RESPONSIBILITIES:
a) Setup computer network.
b) Maintain and enforce security measures on network.
c) Monitor the use of network resources.
d) Maintain and troubleshoot network related problems.
16. LIBRARIAN:
Responsible for keeping the files in various storage devices and for the physical
security of the storage media.
DUTIES:
a) Ensures that there are enough physical files available for use.
b) Maintains the external files labels.
c) Ensures duplicates files are kept.
d) Ensures access of files is restricted to authorized persons.
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b) Private Universities:
• Self-sponsored institutions set up by individuals, churches or any other
organization.
• They are privately run.
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2. RESEARCH INSTITUTIONS:
• These are the other specialized research institutions that concentrate on narrow
fields of study such as computer or ICT technology, agriculture, space science
etc.
• It is possible to enroll in such institutions as a research trainee.
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3. POLYTECHNIQUES:
• These are institutions of higher learning that mostly offer Diploma and
certificate courses in technical fields such as ICT, mechanics, food production
etc.
• A polytechnic may also be accredited by a university or the state to offer degree
programmes.
4. COLLEGES:
• These are middle level institutions that offer diploma, certificates and craft
courses in many disciplines such as technical, ICT, teacher training, business
management etc.
EXAMPLES OF COLLEGES:
a) Rift valley Institute of Science and Technology.
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The most important considerations to make before you join a college to pursue an
ICT course:
a) Whether it offers ICT courses recognized both locally and internationally.
b) The cost of training with such an institution.
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