The document discusses the Iterator design pattern, which allows for sequential access to elements in an aggregate object without revealing its internal structure. It highlights benefits such as encapsulation, flexibility, and reusability, and provides an example of implementing the pattern in Delphi. The Iterator pattern is emphasized as a means to manage complexity in software design by hiding unnecessary details.
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Design Pattern Iterator
The document discusses the Iterator design pattern, which allows for sequential access to elements in an aggregate object without revealing its internal structure. It highlights benefits such as encapsulation, flexibility, and reusability, and provides an example of implementing the pattern in Delphi. The Iterator pattern is emphasized as a means to manage complexity in software design by hiding unnecessary details.
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a10712025, 12:52 (20) Activity | MaresloJaloto | Linkedin
Marcelo Jaloto fl « you te
Senior Software Architect @ Jaloto Software| Senior Software Engineer | Delphi Specialist
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Design Pattern: Iterator
Unlocking the Power of Iterating Through Collections
The Iterator design pattern provides a mechanism for sequentially accessing each element of an aggregate
object without exposing its internal representation. It decouples the iteration logic from the aggregate
object, allowing clients to iterate through various aggregate structures uniformly.
Benefits:
- Encapsulation: Hides the internal structure of the aggregate object, promoting data privacy and reducing
coupling,
- Flexibility: Supports different iteration strategies, enabling clients to customize the traversal process
- Reusabilty: Promotes code reuse by providing a generic iteration mechanism applicable to various
aggregate types
Imagine you have a collection of items and you want to traverse through them. Instead of exposing the
internal structure of the collection, you can use an iterator which knows how to traverse the collection
without the client needing to know the underlying details.
Example in Delphi
type
Iterator = interface
function HasNext: Boolean;
function Next: TObject;
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end,
TConcretelterator = class(TinterfacedObject, Iterator,
strict private
Flist: TList;
Findex: Integer,
public
constructor Create(AList: TList);
function HasNext: Boolean;
function Next: TObject;
end,
constructor TConcretelterator.Create(AList: TList
begin
inherited Create;
Fist »
Findex
end;
function TConcretelterator. HasNext: Boolean:
begin
Result := Findex < FList Count:
end;
function TConcretelterator Next: TObject;
begin
Result = FListiFindex);
Inc(Findex);
end;
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In this example, TConcretelterator is an iterator for a TList collection. The HasNext method checks if there are
more elements in the collection, and the Next method returns the next element.
Remember, good software design is all about managing complexity by hiding unnecessary details. The
Iterator pattern does just that
‘#DesignPatterns #lteratorPattern #SoftwareEngineering #Delphi #GoFPatterns
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