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Design Pattern State

The document discusses the State Design Pattern in programming, which encapsulates an object's state and behavior into separate state objects, allowing for dynamic behavior changes based on internal state. It highlights the benefits of this pattern, such as improved encapsulation and code management, particularly for stateful objects. A Delphi code example illustrates the implementation of the State Design Pattern with abstract and concrete state classes.

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marcelojaloto
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0% found this document useful (0 votes)
10 views4 pages

Design Pattern State

The document discusses the State Design Pattern in programming, which encapsulates an object's state and behavior into separate state objects, allowing for dynamic behavior changes based on internal state. It highlights the benefits of this pattern, such as improved encapsulation and code management, particularly for stateful objects. A Delphi code example illustrates the implementation of the State Design Pattern with abstract and concrete state classes.

Uploaded by

marcelojaloto
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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a10712028, 12:50 (20) Activity | MaresloJaloto | Linkedin Marcelo Jaloto fl « you te Senior Software Architect @ Jaloto Software| Senior Software Engineer | Delphi Specialist yr® Design Pattern: State Encapsulate the state of an object Hello coders, have you ever tackled a project where the behavior of an object changes based on its internal state? If so, you've encountered a common programming challenge that the State Design Fattemn elegantly addresses, Let's dive into this pattern and explore its benefits with a simple yet illustrative example in Delphi The State Design Fattern encapsulates an object's state and associated behavior within individual state objects, allowing the object to change its behavior when its state changes. This pattern promotes encapsulation, modularization, and simplifies code management, especially when dealing with stateful objects Consider using the State Design Pattern when: - An object's behavior depends on its internal state - The object's state transitions frequently. = You want to maintain a clear separation between an object's state and its behavior. Sample in Delphi type |State = interface: Context = interface htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal! a 1990712025, 12:60 (20) Activity | MaresloJaloto | Linkedin [{F8E7CCOB-AA80-449C-9B68-DC707048CFCO}'] function GetState: IState; procedure SetState(const Value: IState); property State: IState read Getstate write SetState, end, \State = interface ['{580F0124-2679-48A3-82BC-7A029422CE40}" procedure Handle(Context: IContext), end, TContext = class(TinterfacedObject, IContext) private FState: ISate; function GetState: IState; procedure SetState(const Value: IState); public property State: IState read Getstate write SetState, procedure Request; end, Concretestated = class(TinterfacedObject, IState) public procedure Handle(Context: IContext), end, (ConcretestateB = class(TinterfacedObject, IState) public procedure Handle(Context: IContext), htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal! a10712028, 12:50 (20) Activity | MaresloJaloto | Linkedin end, implementation function TContext.GetState: IState; begin Result := FState; end; procedure TContext. Request; begin State Handle(Self) end; procedure TConcreteStateA Handle(Context: IContext); begin Context-tate = TConcreteStateB Create end; procedure TConcreteState8 Handle(Context: Context) begin Context State := TConcreteStateA.Create: end; procedure TContext Setstate(const Value: IState) begin FState end; end. htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal! a10712028, 12:50 (20) Activity | MaresloJaloto | Linkedin In this example, TState is the abstract state, and TConcreteStateA and TConcreteStateB are concrete states that define different behaviors Remember, the key benefit of the State Pattern is that it encapsulates the states into separate classes anc delegates the task of performing the state-specific behavior to these classes Happy coding! ‘#StatePattern #DesignPatterns #SoftwareDevelopment #Delphi #GoFPatterns ntps:wwinkedin.cominimarcebsaltotrecentactivtyal! 48

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