The document discusses the State Design Pattern in programming, which encapsulates an object's state and behavior into separate state objects, allowing for dynamic behavior changes based on internal state. It highlights the benefits of this pattern, such as improved encapsulation and code management, particularly for stateful objects. A Delphi code example illustrates the implementation of the State Design Pattern with abstract and concrete state classes.
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Design Pattern State
The document discusses the State Design Pattern in programming, which encapsulates an object's state and behavior into separate state objects, allowing for dynamic behavior changes based on internal state. It highlights the benefits of this pattern, such as improved encapsulation and code management, particularly for stateful objects. A Delphi code example illustrates the implementation of the State Design Pattern with abstract and concrete state classes.
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Marcelo Jaloto fl « you te
Senior Software Architect @ Jaloto Software| Senior Software Engineer | Delphi Specialist
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Design Pattern: State
Encapsulate the state of an object
Hello coders, have you ever tackled a project where the behavior of an object changes based on its internal
state? If so, you've encountered a common programming challenge that the State Design Fattemn elegantly
addresses, Let's dive into this pattern and explore its benefits with a simple yet illustrative example in Delphi
The State Design Fattern encapsulates an object's state and associated behavior within individual state
objects, allowing the object to change its behavior when its state changes. This pattern promotes
encapsulation, modularization, and simplifies code management, especially when dealing with stateful
objects
Consider using the State Design Pattern when:
- An object's behavior depends on its internal state
- The object's state transitions frequently.
= You want to maintain a clear separation between an object's state and its behavior.
Sample in Delphi
type
|State = interface:
Context = interface
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[{F8E7CCOB-AA80-449C-9B68-DC707048CFCO}']
function GetState: IState;
procedure SetState(const Value: IState);
property State: IState read Getstate write SetState,
end,
\State = interface
['{580F0124-2679-48A3-82BC-7A029422CE40}"
procedure Handle(Context: IContext),
end,
TContext = class(TinterfacedObject, IContext)
private
FState: ISate;
function GetState: IState;
procedure SetState(const Value: IState);
public
property State: IState read Getstate write SetState,
procedure Request;
end,
Concretestated = class(TinterfacedObject, IState)
public
procedure Handle(Context: IContext),
end,
(ConcretestateB = class(TinterfacedObject, IState)
public
procedure Handle(Context: IContext),
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end,
implementation
function TContext.GetState: IState;
begin
Result := FState;
end;
procedure TContext. Request;
begin
State Handle(Self)
end;
procedure TConcreteStateA Handle(Context: IContext);
begin
Context-tate = TConcreteStateB Create
end;
procedure TConcreteState8 Handle(Context: Context)
begin
Context State := TConcreteStateA.Create:
end;
procedure TContext Setstate(const Value: IState)
begin
FState
end;
end.
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In this example, TState is the abstract state, and TConcreteStateA and TConcreteStateB are concrete states
that define different behaviors
Remember, the key benefit of the State Pattern is that it encapsulates the states into separate classes anc
delegates the task of performing the state-specific behavior to these classes
Happy coding!
‘#StatePattern #DesignPatterns #SoftwareDevelopment #Delphi #GoFPatterns
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