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Design Pattern Observer

The Observer Pattern is a software design pattern where a subject maintains a list of observers and notifies them of state changes, facilitating distributed event handling. It promotes loose coupling, scalability, flexibility, and reusability in software design. The document provides an example implementation in Delphi, highlighting the benefits of this pattern in updating multiple objects efficiently.

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0% found this document useful (0 votes)
18 views4 pages

Design Pattern Observer

The Observer Pattern is a software design pattern where a subject maintains a list of observers and notifies them of state changes, facilitating distributed event handling. It promotes loose coupling, scalability, flexibility, and reusability in software design. The document provides an example implementation in Delphi, highlighting the benefits of this pattern in updating multiple objects efficiently.

Uploaded by

marcelojaloto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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a10712028, 12:50 (20) Activity | MaresloJaloto | Linkedin Marcelo Jaloto fl « you te Senior Software Architect @ Jaloto Software| Senior Sofware Engineer | Delphi Specials iy ® Design Pattern: Observer Notify observer objects about any updates The Observer Pattern is a software design pattern in which an object, named the subject, maintains alist of its dependents, called observers, and notifies them automatically of any state changes. It's mainly used for implementing distributed event handling systems. Example in Delphi type (Observer = interface {'(0B846CA3-56D7-4680-9883-BDBE698CE9S8}' orocedure Update; end, (ObservableSubject = interface ('(72900175-938F-49C8-AAB7-FAFFOSC382EC)' procedure Attach(Observer: IObserver); procedure Detach(Observer: IObserver); procedure Notify; end; TObservableSubject = class (TinterfacedObject, lObservableSubject) private FObservers: Tinterfacelist, public htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal! a ‘evori2025, 12:50 (20) Actvty | Mareao alto | Linkedin procedure Attach(Observer: !Observer} virtual, procedure Detach(Observer: lObserver); virtual, procedure Notify; virtual; end implementation procedure TObservableSubject Attach (Observer: IObserver); begin FObservers Add\Observer); end; procedure TObservableSubject Detach(Observer: |Observer); begin FObservers Remove(Observer); end, procedure TObservableSubject Notify, var Observer: IObserver; begin for var i:= 0 to FObservers.Count - 1 do begin Observer := FObservers temsii] as |Observer, Observer. Update; end, end; This pattern is beneficial when updating multiple objects when a single object changes state. It promotes loose coupling and is a key part in many reactive systems htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal! 28 a10712028, 12:50 (20) Activity | MaresloJaloto | Linkedin The Observer Pattern's beauty lies in its flexibility and decoupling of objects. Subscribers are not tightly coupled to the publisher's internal implementation, allowing for easy addition, removal, or modificatior without affecting the publisher's core functionality. Benefits Loose Coupling: Decouples objects, promoting modularity and maintainability - Scalability: Handles multiple observers efficiently, even in dynamic environments. - Flexibility: Supports various notification mechanisms and data types. - Reusabilty: Applicable in diverse scenarios beyond the initial use case Keep coding and keep learning! #ObserverPattern #SoftwareDesign #Delphi #DesignPattern #GoFPattern htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal! sie a10712028, 12:50 htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal! (20) Activity | MaresloJaloto | Linkedin

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