The Observer Pattern is a software design pattern where a subject maintains a list of observers and notifies them of state changes, facilitating distributed event handling. It promotes loose coupling, scalability, flexibility, and reusability in software design. The document provides an example implementation in Delphi, highlighting the benefits of this pattern in updating multiple objects efficiently.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0 ratings0% found this document useful (0 votes)
18 views4 pages
Design Pattern Observer
The Observer Pattern is a software design pattern where a subject maintains a list of observers and notifies them of state changes, facilitating distributed event handling. It promotes loose coupling, scalability, flexibility, and reusability in software design. The document provides an example implementation in Delphi, highlighting the benefits of this pattern in updating multiple objects efficiently.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 4
a10712028, 12:50 (20) Activity | MaresloJaloto | Linkedin
Marcelo Jaloto fl « you te
Senior Software Architect @ Jaloto Software| Senior Sofware Engineer | Delphi Specials
iy ®
Design Pattern: Observer
Notify observer objects about any updates
The Observer Pattern is a software design pattern in which an object, named the subject, maintains alist of
its dependents, called observers, and notifies them automatically of any state changes. It's mainly used for
implementing distributed event handling systems.
Example in Delphi
type
(Observer = interface
{'(0B846CA3-56D7-4680-9883-BDBE698CE9S8}'
orocedure Update;
end,
(ObservableSubject = interface
('(72900175-938F-49C8-AAB7-FAFFOSC382EC)'
procedure Attach(Observer: IObserver);
procedure Detach(Observer: IObserver);
procedure Notify;
end;
TObservableSubject = class (TinterfacedObject, lObservableSubject)
private
FObservers: Tinterfacelist,
public
htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal!
a‘evori2025, 12:50 (20) Actvty | Mareao alto | Linkedin
procedure Attach(Observer: !Observer} virtual,
procedure Detach(Observer: lObserver); virtual,
procedure Notify; virtual;
end
implementation
procedure TObservableSubject Attach (Observer: IObserver);
begin
FObservers Add\Observer);
end;
procedure TObservableSubject Detach(Observer: |Observer);
begin
FObservers Remove(Observer);
end,
procedure TObservableSubject Notify,
var
Observer: IObserver;
begin
for var i:= 0 to FObservers.Count - 1 do
begin
Observer := FObservers temsii] as |Observer,
Observer. Update;
end,
end;
This pattern is beneficial when updating multiple objects when a single object changes state. It promotes
loose coupling and is a key part in many reactive systems
htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal!
28a10712028, 12:50 (20) Activity | MaresloJaloto | Linkedin
The Observer Pattern's beauty lies in its flexibility and decoupling of objects. Subscribers are not tightly
coupled to the publisher's internal implementation, allowing for easy addition, removal, or modificatior
without affecting the publisher's core functionality.
Benefits
Loose Coupling: Decouples objects, promoting modularity and maintainability
- Scalability: Handles multiple observers efficiently, even in dynamic environments.
- Flexibility: Supports various notification mechanisms and data types.
- Reusabilty: Applicable in diverse scenarios beyond the initial use case
Keep coding and keep learning!
#ObserverPattern #SoftwareDesign #Delphi #DesignPattern #GoFPattern
htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal!
siea10712028, 12:50
htips:wwinkedin.comlivmarcelsjaltolrecent-activtyal!
(20) Activity | MaresloJaloto | Linkedin