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Blood Magic Wizard Level 3

Vivian Eiko is a high elf wizard with a true neutral alignment, possessing various skills and spells. She has a hit point maximum of 23 and is characterized by her awkwardness in social situations and a strong desire for knowledge. Her abilities include darkvision, fey ancestry, and the capacity to recover spell slots through arcane recovery.

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0% found this document useful (0 votes)
104 views3 pages

Blood Magic Wizard Level 3

Vivian Eiko is a high elf wizard with a true neutral alignment, possessing various skills and spells. She has a hit point maximum of 23 and is characterized by her awkwardness in social situations and a strong desire for knowledge. Her abilities include darkvision, fey ancestry, and the capacity to recover spell slots through arcane recovery.

Uploaded by

peakgaming940
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Wizard Sage Logan

CLASS & LEVEL BACKGROUND PLAYER NAME


Vivian Eiko
Elf (high) True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I am horribly, horribly awkward in
12 +2 30 social situations.
-1 ARMOR
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED

9 PERSONALITY TRAITS

Hit Point Maximum 23


Strength
DEXTERITY
Nothing should fetter the infinite
Dexterity possibility inherent in all existence.
+2 Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
14 ● Wisdom
I work to preserve a library, university,
Charisma
scriptorium, or monastery.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
3
Acrobatics (Dex) Total SUCCESSES I am easily distracted by the promise of
15 information.
Animal Handling (Wis) d6 FAILURES
● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

+4 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE Copying a Spell into the Book. When you find a wizard spell of 1st
● History (Int) level or higher, you can add it to your spellbook if it is of a spell
level you can prepare and if you can spare the time to decipher
18 Insight (Wis)
and copy it. For each level of the spell, the process takes 2 hours
Intimidation (Cha) and costs 50 gp. The cost represents material components you
expend as you experiment with the spell to master it, as well as
WISDOM ● Investigation (Int) the fine inks you need to record it. Once you have spent this time
and money, you can prepare the spell just like your other spells.
Medicine (Wis) Replacing the Book. You can copy a spell from your own
+1 Nature (Int)
spellbook into another book-for example, if you want to make a
backup copy of your spellbook. This is just like copying a new
spell into your spellbook, but faster and easier, since you
● Perception (Wis)
11 understand your own notation and already know how to cast the
Performance (Cha) spell. You need spend only 1 hour and 10 gp for each level of the
copied spell. If you lose your spellbook, you can use the same
Persuasion (Cha) procedure to transcribe the spells that you have prepared into a
CHARISMA new spellbook. Filling out the remainder of your spellbook
● Religion (Int) requires you to find new spells to do so, as normal.
-1 Sleight of Hand (Dex)
Arcane Recovery: Once per day when you finish a short rest, you
can choose expended spell slots to recover. The spell slots can
Stealth (Dex) have a combined level that is equal to or less than half your
wizard level (rounded up), and none of the slots can be 6th level
9
Survival (Wis) or higher.
Blood Channeling: Whenever your current hit points are below
your hit point maximum, you can use your own body as an
SKILLS ATTACKS & SPELLCASTING
arcane focus.
In addition, when casting a wizard spell that requires a costly
material component, you can forego the component by taking
13 PASSIVE WISDOM (PERCEPTION) 1d10 necrotic damage per 50 gp of the cost of the component
CP (minimum 1d10). This damage can’t be reduced in any way. If this
damage reduces you to 0 hit points, the spell fails but the spell slot
is not expended.
Armor: None SP Sanguine Burst: Whenever you roll damage for a spell you’ve
Weapons: Daggers, darts, slings, quarterstaffs, cast of 1st level or higher, you can choose to take necrotic
light crossbows, longsword, shortsword, damage equal to the spell’s level to reroll a number of the
damage dice up to your Intelligence modifier. This damage can’t
shortbow, and longbow EP be reduced in any way, and you must use the new rolls.
Tools: None Cantrip Formulas (Optional): You have scribed a set of arcane
Languages: Common, Elvish, Goblin, Dwarfish, formulas in your spellbook that you can use to formulate a cantrip
and Infernal GP in your mind. Whenever you finish a long rest and consult those
formulas in your spellbook, you can replace one wizard cantrip
you know with another cantrip from the wizard spell list.
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
128 5'11 150lb
AGE HEIGHT WEIGHT
Vivian Eiko
Greyish Dark Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The
Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are
actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the
same benefit a human would from 8 hours of sleep.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Fire Bolt
Prestidigitation
Message

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Alarm
● Chromatic Orb 4
Detect Magic
● Disguise Self
SPELLS KNOWN

● False Life
Find Familiar
● Mage Armor
● Shield

● Wither and Bloom


● Hold Person 5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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