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Brewer

The document details a character sheet for a level 6 Artificer named Brewer, a male Variant Tiefling with a Criminal/Spy background. It includes statistics such as ability scores, hit points, skills, proficiencies, spells, and features specific to the Artificer class. The character has various magical abilities, tools, and equipment listed, along with personal traits and background information.

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tom-wilson
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0% found this document useful (0 votes)
15 views6 pages

Brewer

The document details a character sheet for a level 6 Artificer named Brewer, a male Variant Tiefling with a Criminal/Spy background. It includes statistics such as ability scores, hit points, skills, proficiencies, spells, and features specific to the Artificer class. The character has various magical abilities, tools, and equipment listed, along with personal traits and background information.

Uploaded by

tom-wilson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Artificer 6

CLASS & LEVEL PLAYER NAME


Brewer
Variant Tiefling-Male Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +5 Constitution +1 45 --
+0 • +7 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
+4 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P
+1

+7
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


14 +0 Athletics STR Alchemist's Supplies, Cook's Utensils, Dice
ABILITY SAVE DC Set, Playing Card Set, Thieves' Tools,
P +7 Deception CHA
Tinker's Tools
+4 History INT
INTELLIGENCE
+1 Insight WIS === LANGUAGES ===
Common, Infernal
+4 +4 Intimidation CHA 30 ft. (Walking)

P +7 Investigation INT
19 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+4 Performance CHA === ACTIONS === Alchemical Savant
+1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Whenever you cast a spell using your alchemist’s
supplies as the spellcasting focus, you gain a +4
Help, Hide, Ready, Search, Use an Object, bonus to one roll of the spell. That roll must restore hit
+4 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, points or be a damage roll that deals acid, fire,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object necrotic, or poison damage.

P +4 Stealth DEX Magical Tinkering • 4 / Other Infuse Item • 3 / Other


CHARISMA Imbue a Tiny nonmagical object with a magical Whenever you finish a long rest, you can touch up
+1 Survival WIS
property of your choice: 5ft. radius light, up to 6 to 3 nonmagical objects, imbuing each of them with
one of your artificer infusions, turning it into a magic
+4 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 4 objects
item. You can attune yourself to the item the instant
you infuse it, or you can forgo attunement so that
at a time. someone else can attune to the item.
19
=== SPECIAL === Your infusion remains in an item indefinitely, but when
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)

11 PASSIVE WISDOM (INSIGHT)

17 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +3 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 6 Brett Salisbury
CLASS & LEVEL PLAYER NAME
Brewer
Variant Tiefling Male Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the * Alchemical Savant • TCoE 15
type of item that can receive it and if the resulting Whenever you cast a spell using your alchemist’s
* Hit Points • TCoE 10 magic item requires attunement. supplies as the spellcasting focus, you gain a +4
Some infusions specify a minimum artificer level, and bonus to one roll of the spell. That roll must restore hit
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you points or be a damage roll that deals acid, fire,
can’t learn it more than once. necrotic, or poison damage.
* Magical Tinkering • TCoE 11
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 | Special
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal * Tool Expertise • TCoE 13
sound, static visual effect including up to 25 words of | Alchemist Your proficiency bonus is doubled for any ability check
text. You can affect a maximum of 4 objects at a time. you make that uses your proficiency with a tool.
* The Right Tool for the Job • TCoE 13
| 4 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can | Special
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can === VARIANT TIEFLING RACIAL TRAITS ===
your spellcasting modifier (Spell DC 15, Spell Attack coincide with a short or long rest. Though the product
+7) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Darkvision • BR 43
the ritual tag. You must have a spellcasting focus — when you use this feature again. You can see in darkness (shades of gray) up to 60 ft.
specifically thieves’ tools or some kind of artisan’s tool
— in hand when you cast any spell with this feature. | 1 Hour * Hellish Resistance • BR 43
You have resistance to fire damage.
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 14
Whenever you finish a long rest, you can touch up to 3 You gain proficiency with alchemist’s supplies. If you * Variant Tiefling • SCAG
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. | Winged • SCAG
can attune yourself to the item the instant you infuse it, You have a flying speed of 30 feet while you aren’t
or you can forgo attunement so that someone else can * Alchemist Spells • TCoE 14 wearing heavy armor.
attune to the item. You always have certain spells prepared after you
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Alchemist Spells table. === FEATS ===
you die, the infusion vanishes after 4 days. The
infusion also vanishes if you give up your knowledge of * Experimental Elixir • TCoE 14 * Eldritch Adept • TCoE 79
the infusion or you exceed your maximum number of Whenever you finish a long rest, you can magically You learn one Eldritch Invocation option of your choice
infusions. produce up to 2 experimental elixir(s), each in an from the warlock class. If the invocation has a
empty flask you touch. Roll for each elixir’s effect prerequisite, you can choose that invocation only if
| 3 / Other • Special separately. Each elixir requires its own flask. you’re a warlock and only if you meet the prerequisite.

* Artificer Infusions • TCoE 12 * Ability Score Improvement • TCoE 13 Whenever you gain a level, you can replace the
You have invented numerous magical infusions that invocation with another one from the warlock class.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 15

PP 0
WEIGHT CARRIED

96 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 6 Brett Sailsbury
CLASS & LEVEL PLAYER NAME
Brewer
Variant Tiefling Male Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Eyes of the Rune Keeper • PHB 111


You can read all writing.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 25 Medium 6.1 185
GENDER AGE SIZE HEIGHT WEIGHT
Brewer CE None Red Red None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Prestidigitation Artificer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 1st LEVEL === 4 Slots OOOO

O Catapult Artificer DEX 15 1A 60 ft. S Instantaneous EE 150 S

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Tasha's Caustic Brew <C> Artificer DEX 15 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Purify Food and Drink [R] Artificer -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

P Healing Word Artificer (Always Prepared) -- 1BA 60 ft. V Instantaneous PHB 250 V

P Ray of Sickness Artificer (Always Prepared) CON 15 / +7 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 15 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Sanctuary Artificer WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Snare Artificer DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

=== 2nd LEVEL === 2 Slots OO

P Acid Arrow Artificer (Always Prepared) +7 1A 90 ft. V,S,M Instantaneous PHB V/S/M

P Flaming Sphere <C> Artificer (Always Prepared) DEX 15 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

P Melf’s Acid Arrow Artificer (Always Prepared) +7 1A 90 ft. V,S,M Instantaneous PHB 259 V/S/M

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self <C> Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur <C> Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce <C> Artificer CON 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal <C> Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate <C> Artificer CON 15 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Web <C> Artificer DEX 15 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Pyrotechnics Artificer CON 15 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

SPELLS

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INT 15 +7
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Skywrite [R]<C> Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

SPELLS

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