Ultimate Werewolf - Custom Rulebook
1. Game Setup
Gather players and assign one role card each face down.
Roles are secret; players do not reveal their roles until eliminated or instructed.
Moderator announces which roles are included or keeps the list secret (optional).
Distribute any blank cards as villagers or special roles as you prefer.
2. Roles & Night Order
Each role acts in this order during the night phase (roles that don't act at night skip):
1. Werewolves (including Alpha Wolf, Big Bad Wolf, etc.) - wake and choose victim.
2. Minion - wakes to learn who wolves are.
3. Seers (Seer, Mystic Seer, Apprentice Seer) - investigate players.
4. Bodyguard - chooses someone to protect.
5. Sorceress - tries to identify Seer.
6. Troublemaker, Revealer, Mentalist, Priest - perform special actions.
7. Witch - decides to save or poison a player.
8. Other special roles as needed.
3. Night Phase
Moderator instructs everyone to close eyes.
Calls each role in order to perform their action silently.
Players must keep their roles secret.
At the end of the night, moderator announces deaths (if any).
4. Day Phase
All players open eyes; moderator announces who died.
Dead players reveal their role and are out of the game (no talking).
Players discuss and vote to lynch a suspect.
Player with most votes is lynched and reveals their role.
In case of tie, no lynch or revote as agreed before game start.
5. Role Reveals
Ultimate Werewolf - Custom Rulebook
Reveal only on death or if ability requires it.
Roles remain secret otherwise.
6. Special Rules for Roles
Big Bad Wolf
Can only be killed by lynching; immune to night kills.
Alpha Wolf
Leadership passed to another wolf if Alpha dies.
Hunter
If killed, immediately kills another player.
Bodyguard
One-time protection each night.
Sorceress
Seeks Seer to help wolves target key villagers.
Troublemaker
Can swap two players' roles at night (without seeing them).
Witch
Can save or poison one player per game.
7. Winning Conditions
Villagers win: all werewolves are dead.
Werewolves win: wolves equal or outnumber villagers.
Special win conditions apply for other roles (Tanner, Cult Leader, etc.).
8. Moderator Guidelines
Remain impartial.
Keep secret information private.
Control game flow and timing.
Enforce rules and resolve disputes.
Announce results clearly.
9. Optional Rules
Ultimate Werewolf - Custom Rulebook
Announce roles in game or keep secret.
Allow or disallow role discussion.
Modify tie vote outcomes.
Use blank cards as villagers or create new roles.
10. Custom Role List Included
Moderator, Bodyguard, Hunter, 3 Mason, Seer, Spell Caster, Village Idiot, Witch, Mentalist, Mystic
Seer, Huntress, Revealer, Troublemaker, Tough Guy, Prince, Priest, P.I., Pacifist, Old Hag, Mayor,
Lycan, Ghost, Doppelganger, Diseased, Cupid, Aura Seer, Apprentice Seer, 15 Villagers,
Sorceress, Lone Wolf, Cursed, Alpha Wolf, Wolf Cub, Minion, 12 Werewolves, Hoodlum, 8 Vampire,
Mad Bomber, Tanner, Cult Leader, Drunk, Spell Caster.