0% found this document useful (0 votes)
17 views10 pages

Breaking The Limits of Virtual Reality Display Resolution: The Advancements of A 2117-Pixels Per Inch 4K Virtual Reality Liquid Crystal Display

This research paper discusses the development of a groundbreaking 2117 pixels per inch (PPI) 4K liquid crystal display (LCD) for virtual reality (VR) applications, which significantly enhances image quality by improving dynamic range and reducing the screen door effect. The paper addresses challenges in achieving such high resolutions, including pixel design, liquid crystal efficiency, and power consumption, while proposing innovative solutions like mini-LED backlighting and low-power driving technologies. The advancements aim to provide a high-quality VR experience comparable to micro OLED displays while maintaining practical power requirements for wearable devices.

Uploaded by

cyanchen2019
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views10 pages

Breaking The Limits of Virtual Reality Display Resolution: The Advancements of A 2117-Pixels Per Inch 4K Virtual Reality Liquid Crystal Display

This research paper discusses the development of a groundbreaking 2117 pixels per inch (PPI) 4K liquid crystal display (LCD) for virtual reality (VR) applications, which significantly enhances image quality by improving dynamic range and reducing the screen door effect. The paper addresses challenges in achieving such high resolutions, including pixel design, liquid crystal efficiency, and power consumption, while proposing innovative solutions like mini-LED backlighting and low-power driving technologies. The advancements aim to provide a high-quality VR experience comparable to micro OLED displays while maintaining practical power requirements for wearable devices.

Uploaded by

cyanchen2019
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

RESEARCH PAPER

Breaking the limits of virtual reality display


resolution: the advancements of a 2117-pixels
per inch 4K virtual reality liquid crystal display
Yung-Hsun Wu ,* Chia-Hao Tsai, Yi-Hsiu Wu, Yi-Shiuan Cherng,
Ming-Jou Tai, Potilar Huang, I-An Yao, and Chiu-Lien Yang
Innolux Corporation, Miaoli, Taiwan

ABSTRACT. This work presents a breakthrough in the development of high-resolution virtual real-
ity (VR) displays of 2117-pixels per inch (PPI) liquid crystal displays (LCDs). This
technology significantly improves the dynamic range and reduces the screen door
effect in VR displays. The challenges and potential solutions for achieving over
2000-PPI LCDs, including the design of the aperture ratio of pixels, improvements
in LC efficiency, and overall transmittance, are discussed. Moreover, the use of mini-
light-emitting diode backlight and low-power solutions to maintain the image quality
in high-resolution designs are also proposed.
© The Authors. Published by SPIE under a Creative Commons Attribution 4.0 International License.
Distribution or reproduction of this work in whole or in part requires full attribution of the original
publication, including its DOI. [DOI: 10.1117/1.JOM.3.4.041208]

Keywords: virtual reality; liquid crystal display; display; high resolution; sub-pixel
rendering; mini-light-emitting diode backlight; high dynamic range
Paper 23005SS received May 17, 2023; revised Sep. 21, 2023; accepted Sep. 26, 2023; published Oct.
11, 2023.

1 Introduction
The demand for higher display quality in virtual reality (VR) displays has increased in recent
years, leading to continuous improvements in specifications such as resolution, color gamut, and
response speed.1–3 To reduce the screen door effect, VR display resolution has been raised from
500 to 600 pixels per inch (PPI) in 2017 to over 2000 PPI.4,5 The “screen door effect” in VR is a
visual artifact in which the user perceives a grid-like pattern, resembling a screen door, caused by
noticeable gaps between pixels or subpixels on the VR display. It can reduce the immersion and
visual quality of VR experiences. However, the highest resolution that can be mass-produced in
the market is currently around 1200 PPI.6
To meet the demand for higher PPI displays, we propose the first 4K VR LCD technology
exceeding 2000 PPI. Although many micro organic light-emitting diode (OLED) displays with
higher PPI numbers (3000 to 5000 PPI) based on semiconductor chips have appeared on the
market,7 their panel sizes are relatively small. The enlargement of these panels using an opto-
mechanical system may result in a relatively small number of pixels per degree (PPD) that can be
seen by the human eye. The PPD specification on the market is currently around 20. In addition,
increasing the optical power of a lens also increases its aberration. As a result, we chose to
increase the panel size and resolution as an alternative solution.
By contrast, we propose a 2117 PPI 4K VR LCD with a higher PPD specification of ∼40,
offering better image quality and less image distortion due to the moderate panel size.
Additionally, VR LCD with a high partition mini LED backlight improves the contrast, color,
and viewing angle, providing a high-quality experience comparable to micro OLED.

*Address all correspondence to Yung-Hsun Wu, [email protected]

Journal of Optical Microsystems 041208-1 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

This paper discusses the challenges associated with high-resolution VR LCDs, including the
design and specifications of LCDs above 1000 PPI, which differ significantly from traditional
mobile phones. Such high-resolution displays require various designs to increase the aperture
ratio of pixels while improving the liquid crystal (LC) efficiency and increasing the overall trans-
mittance. Moreover, we propose methods to reduce the panel power consumption and improve
the backlight efficiency, aiming to maintain the image quality in designs >2000 PPI while pro-
viding customers with lower power components.

2 Architecture and Design


2.1 Achieving High-Resolution VR with Process Limitations
LC displays (LCDs) comprise a layered structure consisting of two polarized panels enclosing a
layer of LC solution. Thin glass substrates with alignment layers sandwich the LCs, ensuring
their correct orientation. Color filters, often employed in color LCDs, determine the RGB color
composition of pixels. A backlight source positioned behind the panels illuminates the LCs,
while thin-film transistors (TFTs) or similar electronic components individually control each
pixel’s voltage, enabling precise manipulation of the LC behavior to regulate the pixel brightness
and color. An electronic controller and driver circuitry interpret input signals and drive the tran-
sistors to create the desired images, making LCD technology indispensable in modern displays,
such as in monitors, TVs, and mobile devices.
As the pixel density increases beyond 2000 PPI, the challenges of fabricating lines and
spaces using conventional microlithography equipment become more difficult. For example,
in a 2117 PPI striped RGB display, the sub-pixel size is 4.0 μm × 12.0 μm, with a line/space
width of ∼1 μm. However, the process capabilities of current microlithography equipment may
not be sufficient to achieve such a fine resolution. To address this issue, we have implemented
a sub-pixel rendering design and algorithm that increases the size of the sub-pixels to
6.0 μm × 12.0 μm, as shown in Fig. 1. When comparing Figs. 1(a) and 1(b), it is evident that
Fig. 1(b) has a larger pixel spacing in the horizontal direction (width∕space ¼ 1.5∕1.65).
Consequently, in the horizontal dimension, the original components can have a wider width and
spacing, thus exceeding the production limit of 1 μm linewidth and line spacing. By doing so, we
are able to realize the required line/space width and produce ultra-high resolution 2117 PPI LCDs

2.2 Thin-Film Transistor Design Improves Aperture Ratio


The aperture ratio is an important specification for LCDs as it impacts the display’s brightness.
As pixel density increases, the aperture size decreases significantly due to the large size of con-
ventional TFTs used in LCDs. For instance, in a 2117 PPI display, the TFTs used would occupy
most of the pixel area, resulting in a very small aperture. To address this issue, we developed a
TFT with a smaller size through an optimized design and fine-tuned process. The 2117 PPI pixel
equipped with this new TFT maintains a comparable aperture ratio, while also maintaining
proper characteristics and reliability. Figures 2(a) and 2(b) demonstrate the impact of different

Fig. 1 (a) Striped RGB line/space width reached limit and (b) sub-pixel rendering design with
a larger line/space width.

Journal of Optical Microsystems 041208-2 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

Fig. 2 (a) Conventional TFT device and (b) novel TFT device with a higher pixel aperture ratio.

sizes of TFT devices on the pixel’s aperture ratio. Figure 2(b) shows the use of a new TFT design,
which results in an aperture ratio of ∼19%, more than twice the traditional Fig. 2(a), which has
an aperture ratio of only 9%.

2.3 Improve the Efficiency within the Small Pixel


Our new concept of special indium tin oxide (ITO) electrode profile and topography design
improves the electric field in the non-aperture area, resulting in a better alignment of the LCs.
This leads to an increase in LC efficiency by 70%, as well as an improvement in brightness
and contrast by the same amount. Figures 3(a) and 3(b) illustrate the differences between the
traditional and new ITO electrode designs, respectively.
Figure 3(a) shows that the effectiveness of the LC decreases if its disclination line enters the
aperture area. The design of the ITO electrode and the terrain around the aperture area affect the
distribution of the disclination line. The main factor is the PLN via, which bridges the Pixel ITO
electrodes and causes an uneven electric field distribution leading to the formation of disclination
lines. PLN is an organic material used to planarize the terrain in TFT manufacturing processes.
The distribution of dark lines is affected by the relative position between the end of the common
(COM) ITO slit and the PLN via. The COM electrode is an electrode used as a reference voltage
in circuits. It is typically connected to ground potential and hence it known as the ground elec-
trode. The end of the slit can be placed at the bottom of the via to improve the LC efficiency, but
the deep PLN via during the process may not expose the ITO well. Directly filling the PLN via
can extend the ITO slit downward, but it is a complicated process. The crab leg design at the end
of the slit fine-tunes the position of the dark lines and reduces the impact of process variation.
To get better transmittance, we must consider the impact of the PLN via and the ITO electrode
design on the distribution of LC disclination lines.

Aperture area
Aperture area

(a) (b)
Fig. 3 (a) Conventional pixel design and (b) special ITO electrode profile and topography design.

Journal of Optical Microsystems 041208-3 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

2.4 Chroma Angular Uniformity


Misalignment between the TFT and color filter (CF) substrate can cause a noticeable color shift
when viewed from large angles, especially in high PPI pixels. In general, there is a 1 to 3 μm
misalignment between the upper and lower substrates of an LCD. The larger the misalignment is,
the more significant the degree of color shift tends to be. To address this issue, it is necessary to
enhance the design of the light shielding layer (M1), which can effectively improve this phe-
nomenon. Figure 4(a) shows the situation without metal shielding, and green light leakage can be
observed at a wide viewing angle, resulting in color deviation. Figure 4(b) incorporates a layer of
M1 as an optical shield, which effectively eliminates color deviations at wide viewing angles.

2.5 Low Power Solutions


As a result of the increased pixel density in high-resolution panels, the power consumption of the
panel driving significantly increases, making it impractical for use in wearable devices. The data
demultiplexer, also known as the H-driver, accounts for a significant portion of power loss. In this
section, we explain methods for reducing power consumption in the H-driver. To address this
issue, we implemented a dual-voltage H-driver/V-driver design, which allows for the selection of
an appropriate operating voltage based on the specific requirements of the driving circuit. The
term “V-driver” refers to the gate on-panel design in TFT technology. This approach effectively
reduces the panel driving power consumption and enhances the mass production capabilities.
Figure 5(a) illustrates the traditional approach in which both the V and H drivers are powered
with a single voltage, leading to excessive power consumption in the H-driver. By contrast,
Fig. 5(b) uses different voltage drivers based on varying voltage requirements, resulting in power
savings.
The driving frequency of H-driver increases dramatically as the LCD resolution rises to
4K by 4K. Not only does the panel consume more power, but it has worse reliability due to
overheated devices. To solve this issue, we adopted low-power driving technology, halving the
driving frequency of the H-driver and display signals. In consequence, a more dependable and

Fig. 4 (a) Without metal shielding and (b) with metal shielding.

Fig. 5 (a) Traditional approach with signal VH/VL and (b) new approach with multi VH/VL.

Journal of Optical Microsystems 041208-4 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

Fig. 6 (a) Conventional driving and (b) low-power driving.

energy-efficient panel is well achieved. By comparing Figs. 6(a) and 6(b), it is evident that the
driving mechanism in Fig. 6(b) has a lower operating frequency, leading to a 50% decrease in
the operating frequency of the V-driver and a consequent reduction in power consumption.
Heavier parasitic capacitance, which comes from the compact circuit design because the
available circuit area is confined by the high PPI display, results in poor driving capability and
high-power consumption. The most power consumption occurs in the loading of the H-driver. To
overcome this challenge, we implemented several low load designs, such as metal replacement
and control line sharing. Both designs are able to reduce parasitic capacitance effectively; there-
fore, the 2117 PPI VR display can reach a high refresh rate without much energy consumption.
Figure 7(a) utilizes the metal replacement method to select a low-load wiring configuration that
reduces impedance. Figure 7(b) adopts the control line sharing method to lower impedance. Both
of these methods effectively reduce the load and were implemented in our displays.

2.6 High Dynamic Range Mini-LED Backlight


2.6.1 Improvement of light leakage
To achieve high dynamic range (HDR) in LCD displays with mini-LED backlights, it is neces-
sary to have a wide color gamut for accurate reproduction of the real world in high PPI VR head-
mounted displays (HMDs). In this study, we used a 2117 PPI VR display as the evaluation
subject. As shown in Fig. 8, the color gamut of the VR display only reaches 89% of DCI-P3
due to an insufficient width in the red and green areas.
The spectrum of each pure color channel (red, green, and blue) for the LC display (LCD) is
shown in Fig. 9. It is evident that red and green pure colors leak light in the blue band, which
impacts the performance of these pure colors.
Through careful consideration of the LCD panel, we were able to simulate and adjust the
intensity of the red and green pure color leakage light in the blu-ray band to an appropriate level.

Fig. 7 (a) Metal replacement method for lower capacitance and (b) control line sharing method to
avoid the metal crossing.

Journal of Optical Microsystems 041208-5 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

Fig. 8 Color gamut of the VR display with mini-LED backlight.

Fig. 9 Spectrum of each pure color channel (red, green, and blue) for the LCD display.

As seen in Fig. 9, the light leakage was greatly improved in the red and green areas, resulting in
a color gamut that can exceed DCI-P3 97%, as shown in Table 1. Building on this phenomenon,
we utilized high color gamut RGB color resistance with an optimized fabrication process in our
new 2117 PPI VR HMD. Additionally, our mini LED backlight is equipped with a quantum dot
(QD) film to increase light conversion efficiency and expand the red and green areas, thereby
achieving an even higher DCI-P3 color gamut.

2.6.2 High efficiency backlight with Mini LED + QD


The efficiency of direct-lit backlight with a mini LED and QD is optimized through properly
matched spectrums of mini LED, QD, and color filter. Compared with general edge-lit backlight,
the mini LED backlight has narrower full width at half maximum (FWHM) in each color, indi-
cating a better color purity and higher transmittance that meets the National Television System
Committee (NTSC) standard, as shown in Fig. 10. NTSC is a color television standard primarily

Table 1 Color gamut before and after light leakage


improvement.

Improvement of
light leakage DCI-P3 (%)

Before 89

After 97

Journal of Optical Microsystems 041208-6 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

Fig. 10 Spectrum comparison between mini LED + QD and edge-lit backlight.

used in North America and a few other regions that defines the color encoding system for analog
television broadcasts and displays.
The black and gray lines in the Fig. 10 compare the spectra of mini LED + QD and edge-lit
backlight. R, G, and B respectively represent the three-color spectrum of the color filter. It can be
observed that mini LED + QD performs better in the green and red light spectra with narrower
FWHM and higher light conversion efficiency. When combined with the color filter’s spectrum,
it achieves a wider color gamut and purer chromaticity.

2.6.3 High dimming zones


Another important point in getting the HDR is the number of dimming zones. In our VR mini-
LED backlight device, a single LED driver IC is used with 1024 dimming zones. As shown in
Fig. 11, it brings more fine details at the intersection between light and dark. This result can make
the brightness and darkness of the image more obvious, thereby enhancing the contrast of the
image and making the image quality better.

2.7 Ultra-Thin Backlight


In practical applications, the design of the weight and thinness of VR devices is a crucial aspect
that must be considered. In this regard, our VR mini-LED backlight utilizes special optical struc-
ture films with a zero OD design to achieve light mixing. The thickness of the backlight module
can be controlled below 0.9 mm. The backlight structure is shown in Fig. 12.

Fig. 11 VR mini-LED backlight with 1024 dimming zones can bring more fine details at the inter-
section between light and dark.

Journal of Optical Microsystems 041208-7 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

Fig. 12 Backlight module thickness is controlled below 0.9 mm with the zero OD design.

3 Prototype and Specification


The specifications of the ultra-high resolution VR LCD are summarized in Fig. 13. The LCD
panel provides a high quality 4K by 4K resolution image with 2117 PPI and ∼40 PPD. The
slim VR display system incorporating Pancake optics reduces the size of the VR headset while
delivering a high-definition, fully immersive experience. Pancake lens optics in VR refer to a
compact and lightweight optical design used in VR headsets. These lenses are slim, offer a wide
field of view (FOV), minimize distortion, and significantly improve comfort and immersion in
the VR experience.

4 Comparing VR Display Technologies


The comparison of various display technologies for VR applications reveals distinct advantages
and disadvantages. Micro OLEDs, particularly those based on silicon, hold promise for high-
resolution VR experiences, but their cost poses a challenge. Although VR LCD struggles with
color contrast and pixel size issues, it excels in offering a wider FOV. The incorporation of mini-
LED backlighting substantially improved the LCD’s performance, making it competitive with
micro OLEDs, especially in terms of response time, contrast, luminance, and lifetime. However,
LCD’s choice is primarily driven by its ability to achieve larger panel sizes for an immersive
experience. Micro OLEDs and micro LEDs, with their smaller sizes, are positioned for high-end
markets like Apple’s Vision Pro, though they come at a premium cost. On the other hand, a LCD
remains a more affordable option, targeting a broader mainstream audience. In summary, each
display technology presents a unique set of advantages and limitations, catering to different
segments within the VR display industry (Table 2).

2117 ppi VR LCD DEMO


Size 2.56”
Resolution 3840 x 3840
PPI 2117
Active Area (mm) 46.080 x 46.080
LC Mode AAS
Color Gamut
97%
(NTSC)
Response Time
< 5 (G2G Max.)
(ms)

Fig. 13 2.56” VR display specification.

Journal of Optical Microsystems 041208-8 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

Table 2 Comparing VR display technologies.

Display
technology Pros Cons

LCD Wider FOV Color contrast, response time, and color


Affordable option for mainstream users pixel size limitations

Mini-LED backlit Wider FOV Thicker module compares to other display


LCD Improved color, contrast, and luminance

Better lifetime than micro-OLED

Micro-OLED High potential for high resolution VR Premium cost for high-end markets like
(wafer base) Vision Pro

Small form factor for high-end Complicated optical design for smaller
applications panel size

Micro-LED Small form factor for high-end Limited availability of high-resolution VR


(wafer base) applications products

5 Conclusion
In this paper, we addressed several challenges related to high-resolution VR LCD. We discussed
how subpixel rendering can help overcome manufacturing limits to achieve 2117 PPI for VR
LCDs. Additionally, we improved the LC efficiency of LCDs with small pixels and enhanced
their light transmittance. Furthermore, we discussed driving methods to reduce overall power
consumption. To achieve HDR and improve contrast and color in high-resolution LCDs, we
utilized mini LED backlight technology. We also introduced the concept of higher partitioning
to enhance the image quality of high-resolution VR displays. Finally, we proudly announced our
industry-first 4K VR LCD with ∼40 PPD, which provides good visual detail and immersion in
VR. This breakthrough in display technology represents a significant advancement in the devel-
opment of VR applications, and we are thrilled to see its impact on the industry.

Data availability
Data underlying the results presented in this paper are not publicly available at this time but may be
obtained from the authors upon reasonable request.

References
1. F. Gou et al., “Motion‐blur‐free LCD for high‐resolution virtual reality displays,” J. Soc. Inf. Disp.
26, 223–228 (2018).
2. Y. Huang et al., “Prospects and challenges of mini-LED and micro-LED displays,” J. Soc. Inf. Disp.
27, 387–401 (2019).
3. T. Zhan et al., “Augmented reality and virtual reality displays: perspectives and challenges,” iScience
23, 101397 (2020).
4. C. L. Yang et al., “High resolution HDR VR display using Mini-LED,” SID Symp. Digest Tech. Pap. 52(1),
636–639 (2021).
5. Y. Wu et al., “70-3: Invited paper: High-resolution light-field VR LCD,” SID Symp. Digest Tech. Pap.
53, 945–948 (2022).
6. C. Kim et al., “6-2: Invited paper: High-ppi fast-switch display development for oculus Quest 2 VR headsets,”
SID Symp. Digest Tech. Pap. 53, 40–43 (2022).
7. J. Jo et al., “25-1: Invited paper: OLED microdisplays for AR/VR applications: technical approaches toward
realization of over 10,000 nits full-color panels,” SID Symp. Digest Tech. Pap. 53, 287–290 (2022).

Yung-Hsun Wu obtained his PhD in optics and photonics from the University of Central
Florida. He is currently the senior director of Innolux’s Technology Development Center, focus-
ing on mobile and VR display advancements. Since 2017, his team has been dedicated to high
resolution VR research, notably introducing a VR LCD with 2000 PPI. His scholarly portfolio
includes 50+ published papers on liquid crystal fast response devices and display applications.

Journal of Optical Microsystems 041208-9 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
Wu et al.: Breaking the limits of virtual reality display resolution: the advancements. . .

Chia-Hao Tsai achieved a master’s degree in mechanical engineering from the Graduate
Institute of Opto-Mechatronics at the National Chung Cheng University, Taiwan. He is the direc-
tor of the design team at Innolux’s Technology Development Center, with a dedicated emphasis
on advancements in mobile and VR display technologies.
Yi-Hsiu Wu currently serves as the head of Innolux’s Optical Department, specializing in LCD
optical simulations, optical measurements for LCD displays, and various optical analysis tasks.
Yi-Shiuan Cherng is currently an associate researcher at Innolux’s Technology Development
Center, specializing in panel circuit design.
Ming-Jou Tai is currently a panel design engineer at Innolux, specializing in high-resolution
VR panel design and layout.
Potilar Huang is currently a senior engineer at Innolux, with expertise in mini LED backlight
design.
I-An Yao holds a PhD in optoelectronics from the National Chiao Tung University, Taiwan.
He currently oversees the optics design team at Innolux’s Technology Development Center,
with a specific focus on LCD process, optics, and EE within display technologies.
Chiu-Lien Yang completed her PhD in optoelectronics at the National Chiao Tung University,
Taiwan. She presently holds the position of chief technology officer at Innolux.

Journal of Optical Microsystems 041208-10 Oct–Dec 2023 • Vol. 3(4)

Downloaded From: https://www.spiedigitallibrary.org/journals/Journal-of-Optical-Microsystems on 24 Oct 2023


Terms of Use: https://www.spiedigitallibrary.org/terms-of-use

You might also like