Multan Campus
CLASS 6
Minecraft-Code.org
30 True/False Statements with Answers
1. Computer Science Principles is only about coding. – False
2. Blockly creates JavaScript code underneath. – True
3. Minecraft Play Space is where you drag blocks. – False
4. Toolbox is the middle area with command blocks. – True
5. Workspace is where programs are written and run. – True
6. Blocks snap together in any order. – False
7. You can delete a block by dragging it back to the toolbox. – True
8. Blockly is a text-based language. – False
9. Repeat loops reduce the need to write repeated code. – True
10. Minecraft programming uses characters like Alex or Steve. – True
11. The Start Over button resets your level progress. – True
12. Triangle icons on blocks mean they are not functional. – False
13. Minecraft Hour of Code helps students understand programming. – True
14. Repeat loops cannot be used to build walls. – False
15. If statements help computers make decisions. – True
16. The white space to the right is the toolbox. – False
17. Steve and Alex can’t avoid obstacles using code. – False
18. Lava hazards can be avoided using if statements. – True
19. Blockly allows drag-and-drop coding. – True
Instructor: Fatima Zulfiqar Khan
20. JavaScript is generated when using Blockly. – True
21. Computers cannot use repeat loops. – False
22. The moveForward() block moves the character backward. – False
23. Decision-making in code is done using if statements. – True
24. The program doesn’t need a specific order of blocks. – False
25. The turnRight() block allows directional changes. – True
26. Alex and Steve follow each other automatically. – False
27. Code blocks in Minecraft can be reused. – True
28. Minecraft programming teaches real-world coding logic. – True
29. The workspace shows code in text format only. – False
30. Night in Minecraft levels affects your programming tasks. – True
30 Vocabulary Words with Definitions
1. 2. Blockly – A visual programming language using drag-and-drop blocks.
Workspace – The area where programs are built.
3. Toolbox – The section with all the available coding blocks.
4. Minecraft Play Space – The visual output area for running the program.
5. moveForward() – A command to move the character one block forward.
6. turnRight() – A command that turns the character to the right.
7. JavaScript – A programming language generated behind Blockly.
8. Repeat Loop – A block that repeats actions multiple times.
9. If Statement – A decision-making code block based on conditions.
10. Command Block – A block that performs a specific function.
11. Character – A player like Alex or Steve used in Minecraft.
12. Obstacle – An object like a rock or tree that can block movement.
13. Lava – A hazard in Minecraft that must be avoided with logic.
14. Simulated World – A virtual environment used for coding practice.
15. Drag and Drop – Moving blocks using a mouse to build code.
16. Undo – A button to reverse the last action.
17. Start Over – A function to reset the current level or code.
Instructor: Fatima Zulfiqar Khan
18. Triangle Options – Dropdown indicators for changing block parameters.
19. Stacking – Connecting blocks vertically to run in sequence.
20. Programming – Writing instructions for a computer or character.
21. Visual Code – Code represented through graphics and blocks.
22. Logic – The set of rules for making decisions in code.
23. Loop – A repeated action or sequence.
24. Condition – A test that determines if an action will occur.
25. Grid – The structure of the Minecraft world used for navigation.
26. Snap Together – Blocks attaching to form a single sequence.
27. Function – A reusable code segment that performs a task.
28. Plank – An item in Minecraft used to build with.
29. Wall – A structure created using code and blocks.
30. Code – Instructions that a computer or character can understand.
30 Scenario-Based Questions with Answers
1. 2. 3. 4. 5. 6. 7. Q: Alex is stuck in front of a rock. What can you do in code?
A: Use an if statement to make her turn.
Q: You want Alex to move forward 10 times. What block should you use?
A: Use a repeat loop.
Q: Steve keeps falling into lava. How can you fix this?
A: Use an if statement to check for lava and place a stone.
Q: Your code runs only once. How can you repeat it?
A: Add a repeat block.
Q: You dragged a wrong block. What should you do?
A: Drag it back to the toolbox.
Q: The code order is wrong. What will happen?
A: The character may not complete the task correctly.
Q: You need to turn after moving forward. What block do you add?
A: Add turnRight() or turnLeft().
8. Q: You want Alex to place 5 planks. What’s a better approach?
Instructor: Fatima Zulfiqar Khan
A: Use one plank block inside a repeat block with count 5.
9. Q: You clicked Start Over. What happens?
A: The level resets to the original state.
10. Q: Steve should move only if the path is clear. What block helps?
A: An if statement.
11. Q: How to check if there's lava after mining a block?
A: Use an if statement after the mining action.
12. Q: You want to change direction depending on what's ahead. What do you use?
A: Use multiple if statements with different conditions.
13. Q: The code looks long with repeated move blocks. How do you simplify?
A: Replace repeated blocks with a repeat block.
14. Q: Alex faces a wall and can’t go forward. What condition should be checked?
A: If there’s a wall, then turn.
15. Q: You’re teaching programming. What tool makes it visual and easy?
A: Blockly.
16. Q: You need to reset everything. What should you click?
A: The Start Over button.
17. Q: A student asks how Minecraft characters understand your instructions.
A: Through block-based code that becomes JavaScript.
18. Q: Your blocks don’t connect. What’s wrong?
A: Ensure the blocks snap correctly and are compatible.
19. Q: You see a triangle on a block. What does it mean?
A: It offers options you can select from a dropdown.
20. Q: You want to build four walls. What’s an efficient way?
A: Use a repeat block with the wall-building sequence.
21. Q: Why use visual blocks instead of typing code?
A: It’s easier for beginners to understand logic without syntax errors.
22. Q: What happens when you press Run?
A: The character follows the commands in the workspace.
Instructor: Fatima Zulfiqar Khan
23. Q: Can you reuse blocks?
A: Yes, blocks can be dragged and reused.
24. Q: Why is coding useful in games like Minecraft?
A: It helps automate tasks and teaches real-world logic.
25. Q: You want to move based on a certain number. What to do?
A: Use a repeat loop with that number.
26. Q: A student removes all blocks accidentally. What to do?
A: Click Start Over or rebuild from the toolbox.
27. Q: Why does Alex turn instead of move forward?
A: The turn block was used instead of moveForward().
28. Q: What if two blocks are out of order?
A: The output will not follow the intended sequence.
29. Q: How can Minecraft teach problem-solving?
A: By using logic blocks to plan character actions.
30. Q: Your code is long and repetitive. What’s the solution?
A: Use repeat and if blocks to shorten and structure the logic
Instructor: Fatima Zulfiqar Khan