1024779-Five Star Dive Bar v1.0
1024779-Five Star Dive Bar v1.0
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published under the Community Content Agreement for Dungeon Masters Guild.
2
Introduction
A
nd with the last jab of his worn quill, Galvin’s
day of work was finished. As usual, the young Why own a tavern?
mage immediately turned his thoughts toward Running a tavern is more than a business - it is a lucrative
a night of revelry at his favorite watering hole and fulfilling calling. But it isn’t always glamorous. On top of
and away from the endless drudgery of paying workers, making sure the privy is clean, and getting
copying scrolls. He burst out of the scribery rid of drunkards who grope the serving wenches, owners
without a word to the shop owner and must constantly come up with ideas to keep the thirsty
embraced the chill of the autumn air. Long before he could peasants lining up at the door. A well run tavern rewards
see his destination, Galvin caught the welcoming scent of enterprising owners with a steady flow of riches and renown.
chimney smoke mixed with a hint of bacon rising through the
slate gray sky. He quickened his pace - gods he was thirsty - Starting off a tavern night is a perfect way to get the group
and soon approached a tidy brick and wood tavern on the warmed up for an evening of questing and dungeoneering.
edge of town. A pretty young dwarf woman drinking from a With limited consequences on the actual main campaign, a
gigantic stein overflowing with amber lager propped open the short round of tavern games also allows members to test
tavern’ s door, allowing a steady stream of thirsty patrons to their creativity without causing lasting harm to the party or
enter. As Galvin passed a crude painting of an obese troll endangering important quests. The most important aspect is
snoozing in a gutter, he paused, as he always did, for the to simply have low stakes fun and enjoy some camaraderie
briefest of moments to let his eyes and ears drink in the with friends.
wonderful sights and sounds of the Tipsy Troll.
So You Want To Build A
How To Use This Book Tavern?
Five Star Dive Bar can be used by players who are interested Of course, to be an owner of a tavern, the party will have to
in becoming tavern owners, or by Dungeon Masters who are acquire a tavern to own. One option is for them to build it
looking to add some interesting events and flavor to the from scratch. This is an ideal choice for characters who find
taverns found in their campaign. For characters who have themselves with an abundance of gold. While building their
more gold than they know what to do with, guidelines for own tavern is not cheap, it does provide the party with
building, buying, and running a tavern are provided. A wide unparalleled options for customizing their new business.
variety of events allow for taverns to host assorted games,
activities, and social gatherings. The tavern games describe There may be additional costs associated with building a
rules and mechanics for running competitive events within a tavern. The group might have to purchase or rent the
tavern. A unique drink and food menu presents tavern property the building is constructed on. There may be fees to
owners and customers with a wide assortment of selections acquire operating or liquor licenses. A tavern built in a city
to satisfy their thirst and appetite. Finally, two original tavern has to come to agreements with the various guilds operating
maps are provided for inclusion in your campaign. there to ensure there are no problems with maintenance,
deliveries, and other services the business will certainly need.
There are countless possibilities for expenses of these types,
so it’s at the Dungeon Master’s discretion to determine which
might apply to their group’s particular situation and how
much those expenses cost.
Optionally, a Dungeon Master can also have players hire
underlings to help run the business, pay maintenance costs,
and roll to see how much the tavern has earned or lost over
any given period of time. The Running A Business section
under Downtime Activities in Chapter 6 of the Dungeon
Master’s Guide provides rules for determining gains and
losses during normal business operation. The tables in this
section provide guidance on costs for building, staffing, and
running a tavern.
For those who do not have the interest, time, or funds to
build their own tavern, buying an existing tavern is an option.
A good rule of thumb for buying an already established tavern
is one third the cost of building it from the ground up, with
adjustments made to that price based on several factors.
Variables like location, condition of the building, rodent
infestation, Reputation Score (see below), proximity to a
popular destination for adventurers, or supernatural
hauntings could all factor into the cost and be brought up
during negotiations between the characters and the current
owner.
3
BUILDING A TAVERN Order
Construction Construction Roll for order, and then each player selects or creates one
Type Cost Time idea to attract patrons during their turn as manager. Players
are encouraged to provide additional details and describe
Hole In The Wall 2,000 gp 20 days exactly what they intend to do and how. This should go
Docked Ship Tavern 3,500 gp 30 days smoothly and quickly as the Dungeon Master keeps things
moving along. Each player’s turn should not take more than
Dive Bar 5,000 gp 60 days one or two minutes.
Publik House 10,000 gp 85 days
High Concept
Scoring
15,000 gp 100 days
Tavern Determining the outcome of each event is simple. A member
of the party rolls a 1d100 and the Dungeon Master consults
the outcome table for that event. Some outcomes could
TAVERN MAINTENANCE COSTS convey a bonus or penalty to the tavern’s Reputation Score,
so the Dungeon Master or group should make note of their
Cost Per Skilled Untrained next roll adjustment for tracking purposes. For events that
Type Tenday Hirelings Hirelings were created by the players that don’t have provided results
Hole In The tables in this product, the DM and players should decide
Wall
60 gp 1 2 upon a suitable and entertaining outcome based on the roll of
Docked Ship
the dice.
150 gp 4 6
Tavern
Dive Bar 100 gp 2 4
Player Event Suggestions
Publik House 150 gp 4 6
The Dungeon Master has great discretion to add or
High Concept take away from a player’s roll, depending on the
200 gp 6 8
Tavern quality of a player’s suggestion. Remember to take
into consideration a character’s in-game
experience, history, or background. For example, if
TAVERN UPGRADES
one of the characters is world renowned for their
strength, and they want to host an arm-wrestling
Construction Construction tournament, take into account how many people
Type Cost Time would be attracted to the event to try against the
best.
Kitchen 2,000 gp 30 days
Small Inn (6 rooms) 5,000 gp 60 days
Medium Inn (10
10,000 gp 85 days
rooms) The great hall of the Tipsy Troll hummed with energy. It was
Large Inn (20 rooms) 15,500 gp 100 days
always popular with the younger denizens of Torchlight-by-
the-Sea, but it had lately experienced something of a revival.
Wine Cellar 2,500 gp 40 days The tavern was almost always packed by dusk, and thirsty
Beer Garden 4,000 gp 50 days workers would often queue outside for hours for a chance to
get inside on the most popular nights. But even by Tipsy Troll
Brewery 15,000 gp 100 days standards, this evening was hopping. For tonight began the
new season of axe throwing, one of the most popular events
in the town.
How to Run a Tavern On the white brick walls hung numerous paintings, large
This is probably a silly question for most of us. Any and small, of patrons hoisting pints of beer. One could spend
adventurer with a few kobold kills knows there is only one years staring into the walls and always find a new painting. At
use for a tavern: to get completely smashed! But those of an a place of prominence over the hearth hung an enormous
entrepreneurial or altruistic nature know that taverns can be painting of Edgar Smeltsteel, the Tipsy Troll’s most famous
a source of both gold for its owner and of sweet comfort for and important patron. Some say he paid four months’ income
weary travelers. to have his picture hung. A three-dwarf band took up the job
The actual mechanics of Tavern nights are simple. Players of both warming up the crowd and calming those already
take turns selecting a type of event or coming up with their eager to begin the night’s events.
own idea for their night of management and they roll a
1d100. The Dungeon Master consults the provided tables and
informs the players of the outcome.
4
Reputation
The reputation of a business plays a large role in its success The Tavern Reputation ranges from 1 to 10, with the starting
or failure. Customers who are happy and satisfied will come reputation for any new tavern beginning at a neutral score of
back again. Customers who are frustrated or unhappy will 5. The Rewards and Losses section below explains how the
take their business - and their gold - elsewhere. Building a Tavern Reputation is adjusted based on the outcome of
good reputation takes hard work, dedication, time, and events. The table below provides a description and the
money. Destroying a reputation can happen in an instant. corresponding penalty or bonus to each event’s 1d100 roll.
For a tavern, the quality of service and success of their Existing taverns that are purchased will come with an
events play a large factor in determining its reputation. In this existing Reputation Score. This comes into consideration
section you will find the mechanics for tracking and adjusting during negotiations. An established tavern with a poor
the reputation of the tavern. The reputation will increase or reputation is going to be cheaper than buying a tavern that’s
decrease based on the outcomes of the planned events. In already incredibly popular and successful.
return, the reputation will provide bonuses or penalties to the
outcomes of future events.
Reputation 1d100 Event
Score Description Modifier
1 The tavern can barely keep its doors open. Rats even steer clear of this place. - 25
The flies in the dining room along with the roaches in the kitchen is the reason for the big F
2 - 15
rating on the window from the local health inspector.
3 Warm ale, rotten food, and a rude staff keeps most customers away. - 10
4 Known as the “Stinky Inn” they can’t seem to get a handle on that smell coming from the privies. - 3
5 Customers don’t really know what to make of this place. Brand new taverns begin at this score. +0
Not a crumb on the floor or a spot on a glass. They say, “Cleanliness is next to godliness.” The
6 +3
gods would eat and drink at this tavern.
“When you’re here you’re family” rings true at this tavern. The dedication to making a homey
7 + 10
feeling has paid off.
8 Hiring head chef Boris Bacla'va has paid off. The food and drink menu is the talk of the region. + 15
Giving famed bard Redondo a residency has made this tavern a hotspot for those looking to have
9 + 35
a good time and dance the night away.
10 The most famous tavern within 100 miles. There is a line to get in every night of the week. + 50
5
Rewards and Losses
While for some, the pleasure of doling out liquid happiness is
its own reward, there are also actual rewards for being a Gold Earnings And Losses
successful bar owner. Among them are gold, renown, and The numbers presented here are a broad starting
even the occasional magical item coughed up by a desperate point for Dungeon Masters to use as guidelines
or generous patron. Of course, there is also a chance that when determing how much gold a particular event
some events won’t be successful. Those events can result in may gain or lose. Economy within RPGs can vary
monetary losses and tarnish to the tavern’s reputation. The from setting to setting and campaign to campaign.
rewards and losses are related to the risk of each event. A Use your best judgment when adjusting these
perfectly legal event that didn’t require much investment is numbers so that they feel appropriately placed
unlikely to lose the tavern much money, but it also won’t bring within your own adventure world.
in piles of gold. On the flip side, an illegal event with a high Also note that the gold loss calculations attempt to
investment has the potential to bring in a small fortune, but make the penalty less severe for higher rolls. The
also runs the risk of getting the tavern shut down by the equations in those rows will subtract the roll from
authorities. The tavern owners need to consider the risk and the total lost, so a higher roll means they lose less
reward when deciding to run an event. money. Adjust these calculations as you see fit.
In each event, the results table has six different possible
outcomes. The range of the 1d100 varies from event to event,
but the spirit of each result remains the same. The tables in
this section provide guidelines for rewards and losses based
on the complexity and legality.
6
The Events
O
f all the events held at the Tipsy Troll, Galvin
loved axe throwing night the best. He was by Selecting An Event
no means a warrior, but his precision and The party can choose from the list by selecting an event that
dexterity (enhanced by multiple rounds of appeals to them or roll a 1d100 to select a random event
rich dark stout) allowed him to carry his from the Events table. At the Dungeon Master’s discretion,
team to last season’s championship. As players can also come up with their own unique events to run
Galvin entered the main hall, he easily at the tavern and follow the mechanics described here.
spotted his three team members, all of whom were wearing Players negotiate with the DM to sell the value of their idea
their standard orange headbands as they downed pre-game and overcome any legal or logistical barriers that might arise.
pints near the bar. “Yer late,” Dench, a half-orc warrior who The best ideas even have a small chance to generate a
had a habit of dressing like a pirate, growled in an affected wondrous item!
accent. For all of his fakery, Dench was the team’s anchor, The Complexity, Legality, and outcomes of the newly
being a warrior trained in axe throwing and all. “Sorry,” developed event idea affects the results as determined by the
Galvin explained, “old man Hingelfell caught on about tonight DM. The Dungeon Master may also award bonuses or
and told me if I left early I would be fired.” The other two penalties to new events as they see fit based on originality,
members of the team, Sunny and Petrily, each handed Galvin creativity, advertising, environmental fit, and any other
empty steins. “Your round, late boy” Sunny smiled. variables they believe could have an effect on the outcome of
the event.
d100 Event d100 Event
1-4 Food cart night 49 - 52 Wedding hosting
5-8 Family brunch 55 - 56 Fight club
9 - 12 Mud wrestling 59 - 60 Murder mystery
13 - 16 Halfling tossing 61 - 64 Union night
17 - 20 Casino night 65 - 68 Taco Third Days
21 - 24 Camel racing 69 - 72 Paint and sip
25 - 28 Battle of the Bands 73 - 76 Flea market
29 - 32 Axe throwing contest 77 - 80 Drinking contest
33 - 36 Belly dancing 81 - 84 Boris’s famous hot dog eating contest
37 - 40 Board game night 85 - 88 Coffee house open mic night
41 - 44 Gnome wrestling 89 - 92 Arm wrestling championship
45 - 48 Gelande quaffing 93 - 96 Pet battle night
97 - 100 Feast of Autumn’s Eve drinking extravaganza
Food Cart Night
Complexity: Low Some of the popular options available among the food carts
Legality: Legal may include:
Food and alcohol go together naturally. And while some Meat on a lance
taverns may serve food, the menu is often limited to a handful Tiefling tacos
of greasy unhealthy options. Sponsoring a food cart night Deep fried cheese curds
attracts customers looking for a wider variety of food. Food Tunnel cake
vendors from near and far convene to sell their delicious Cotton candy
offerings. Popped corn
For the tavern owners, it doesn’t cost much. Just sending BBQ owlbear ribs
out invitations to the different food vendors and setting up Veggie fries
some tables in the streets outside the bar for customers to Fried dumplings
enjoy the food. The tavern could potentially set up drink Giant squid squares
vending stations outside, for easier access to beverages to Scorpion skewers
wash down the tasty samples. Of course, the food vendors Sausage on a pretzel bun
would give a percentage of their sales back to the tavern Gourmet oozling balls
owners for arranging the event. This type of event is perfectly Jellied beholder eye
legal, assuming the tavern owners and food vendors all have Spice flakes
the proper licenses to sell food and drink in that region. Truffle chews
Pig belly wraps
Wyvern wings
1d100 Outcome
Poisoned! A business rival managed to somehow poison or taint several of the most popular food trucks. People
1 vomit everywhere. Some pass out from dehydration. The night ends early with the surrounding streets and tavern
interior stinking of vomit and other involuntarily expunged bodily fluids.
Mild vomiting. The dwarf food truck got several people sick, but it wasn’t a widespread epidemic. Still, enough people
2-19 saw the discomfort to have lost their own appetites, and enough people left the area for the event to lose more
money than gained.
Lacking variety. The variety and quality of the food carts was lacking. There’s only so many different variations of beer
20-49
battered onion rings people are willing to try. The tavern suffered some minor losses on investment.
Some decent flavors. The night was a moderate success. People enjoyed the food, drank the alcohol, and stayed until
50-79
the bar closed down.
Good times and good eats. The tavern was packed and the crowds lined the streets outside. Lines to buy food at the
80-99 assorted carts stretched down the blocks in several directions. The customers ate, drank, and were merry, and the
money rolled in.
A night to remember. The wild hot wyvern wings were incredibly popular, and the spicy flavor led to people washing
100+
down the fire with gallons upon gallons of liquor. People sang and drank and danced and ate until the sun came up.
8
Family Brunch
Complexity: Low
Legality: Legal
While the idea of brunch -- a simple late-breakfast-early-
lunch combination -- has been around since time
immemorial, it has encountered something of a resurgence in
recent times. While most citizens of the realm still consider
brunch to be a chance to enjoy a genteel and leisurely meal
with friends and families, others (usually younger folk)
increasingly view it as a perfect chance to get sloppy drunk
before midday. Tavern owners simply see it as a low-risk
chance to fill seats during the slowest parts of the day.
1d100 Outcome
You summon a Kaa’ren. How do you ruin brunch? Well, Kaa’ren, the middle-aged female elf, is up for the challenge.
After steadily downing numerous Midvale Mimosas with members of her reading club, Kaa’ren suddenly decides to
show everyone who is the real boss. After berating her server, Ka’ren summons the manager (you). Staring at you with
1
watery, soulless eyes, Kaa’ren screams “THISH DRINK ISH TOO COLD” and pours it on your head. It takes all your will
to not punch her, but you manage to escort her out of the tavern. By now Kaa’ren is fully enraged and trashes every
table in her path. As brunches go, this was about as bad an outcome as you can expect.
Proposal gone wrong. For most of the morning, it was pretty much what you would expect for a brunch. Mostly well-
to-do clientele enjoying standard breakfast fare. Everything takes an unfortunate turn when a young half-elf takes the
occasion to publicly propose to his significant other. Unfortunately for the would-be suitor, the object of his affection
2-49
not only rebuffs his proposal, but states (in a slightly tipsy drawl) for all to hear that she is in love with his sister. The
erstwhile fiance and her new fling then stumble out of the tavern arm-in-arm, leaving the poor rejected half-elf to
finish his meal alone. The mood has been killed and everyone quickly goes home.
“International Brunch Day” You promise a local official endless mimosas if he officially declares the first of every
month to be “international brunch day.” He does, and it works as well as you could hope. Throngs of well-healed
50-80
guests filter in to enjoy a tidy meal and sip slightly alcoholic, fizzy drinks. Your day’s winnings are slightly offset when
the magistrate shows up with a young courtesan and drinks you out of your remaining mimosas.
Doughssant and Toast-over-Avocado. In a case of “it is better to be lucky than good,” you finally agree to give creative
control of today’s brunch to your newest hire, a feisty halfing named Petrilly. Even though you only did it because you
81- were severely hungover, this was the best decision you have made in a long time. Petrilly is a veritable brunch artiste,
100 whose creations ended up changing the brunch scene forever. Two of her most famous delicacies are the
doughssant, a donut-croissant hybrid, and toast-over-avocado. Needless to say, your tavern has become the new
must-see for brunchers throughout the realm.
Mud Wrestling
Complexity: Medium 1d100 Outcome
Legality: Legal Mud in the eye. One of the competitors is seriously
1 injured. The event is cancelled and you must pay a
Everyone loves a wrestling match! What could possibly be healer to assist.
better than two contestants, locked in battle for bragging
rights and possibly free pints of ale? Doing it all in a pit of 2-19
An ooze problem. A grey ooze snuck into the mud
mud, of course! pit overnight and attacks the first contestants.
Typically mud wrestling is held in an area outside of the Too clean. No problems during the event, but the
tavern. A small circle is dug out and water is poured into the 20-49
turnout is very low.
dirt to create mud. Contestants can either sign up beforehand Dirty money. Decent turnout and event. Those in
or can be volunteers from the crowd. This type of event is 50-79
attendance enjoy themselves.
generally seen as legal, as long as there is no gambling
involved. 80-99
Muddy fun. Great turnout, great event, good
money made.
Mud in your pockets. Your event is completely sold
100+ out. The wrestling matches are exciting and you
sell a ton of food and drink.
Halfling Tossing
Complexity: Low
Legality: Borderline 1d100 Outcome
Wrong kind of hole in the wall. A halfling is thrown
What’s better than two friends sharing mugs of ale and through the wall of your tavern, resulting in both
stories of adventure down at the local tavern? Why, one 1
physical injury to the halfling and a hefty repair
tossing the other as far as he can! That’s what! bill.
In halfling tossing, teams are composed of a halfling and
another individual who acts as the “tosser”. The halflings 2-19
Protest problems. A halfling rights protest forms
wear padded outfits and the landing areas are filled with old outside your tavern.
cushions and pillows, designed to prevent injury. Several Slow tossing. No problems during the event, but
variations of this event exist, but the general idea is to throw 20-49
turnout is very low.
the halfling farther than your competition or at a specific Pitch and catch fun. The event is successful, but
target. 50-79 just barely. Perhaps some advertising next time
would help.
Tossing success. Great event and great turnout.
80-99
Patrons ask when the event will be held again.
10
The logistics of the races will largely depend on the size
Camel Racing and location of the tavern. Camels take up a good amount of
Complexity: High space, and having them run around in circles racing will
Legality: Illegal require even more space. While it might be ill-advised to have
the races inside the tavern itself, it could certainly create a
unique atmosphere.
Everyone loves a day at the races, especially when it’s Of course, hiring the camels, their handlers, and making
accompanied with gambling and copious amounts of alcohol. arrangements for the racetrack will not be cheap, so there’s a
This event brings camels to the bar for races to be enjoyed good amount of money at risk running this event. This type of
and bet on by the patrons. unsanctioned private event is also frowned upon by most
local authorities.
1d100 Outcome
1 Stampede death. A wild camel stampedes a patron and kills them.
2-19 Watch where you step. The camels defecate everywhere. People vomit. Not a good time.
What's that smell? The event avoids complete disaster, but is generally unsuccessful. Many of the customers don’t
20-49 stay long because of the smell, the gambling tickets broke about even, and the cost of the camels exceeded the
money brought in.
A pleasant night at the races. The races are generally successful, with a good amount of alcohol sold to the patrons
50-79
and the money brought in by the wagers adding up to a decent sized profit.
80-99 Races to remember. The races are a huge success. People drink and gamble and have a good time, despite the smell.
A star is born. Not only are the races a huge success, but one of the camels becomes a mini-celebrity after drinking
100+ down a pitcher of ale after winning its race. The bar owners take the opportunity to sell tickets to have a drink with
the famous camel and make much more money than they could have expected from the event.
1d100 Outcome
A literal battle. A fight breaks out between two rival bands that escalates into a full blown barroom brawl. Patrons are
1 injured, furniture is broken, bottles of alcohol are smashed. The event is broken up by the local guards and the bar is
shut down for the night.
Damaged ear drums. The bar is packed at the start of the night, but quickly thins out as several of the bands can barely
play their instruments. The cacophony of noise drives people out the doors covering their ears. The bar is
2-19
contractually obligated to award a prize to the “winner,” but the business actually loses money as the prize is larger
than the profits they made from selling drinks.
Nothing new. The bands are mostly mediocre, and they play a lot of cover songs (poorly). The crowd slowly thins out,
20-49 and by the end of the night, only the die hard music fans and the most dedicated of drunkards remain. The bar suffers
small losses on the night.
The next big thing? The bands are talented, diverse, and original. The crowd thoroughly enjoys all the performances,
50-79 and it is difficult for the judges to declare a winner. In the end, everyone had a good time, the bands are happy and
got good exposure, and the bar turned a nice profit.
Celebrity judge. The battle of the bands goes very well, and the somewhat famous bard of some renown Rezinar
80-99 Remsen shows up as one of the judges. After he presents the winning band with their prize, he performs a few of his
most popular songs and the crowd goes wild.
Suprise performance. The famous bard Aria Starfire makes an appearance for a surprise event. Once word spreads, the
100+ line is out the door. The staff needs to put additional bartenders behind the bar just to keep up with the demand for
drinks.
11
Axe throwing night was everything Galvin hoped it would be.
Axe Throwing Night The competition was amazing, and the overall vibe of the bar
Complexity: Low was intense yet friendly. A group of lumberjacks, flush with
Legality: Borderline gold from a recent harvest in the nearby mountains, easily
dominated the contest. To make up for it, the lumberjacks
bought numerous rounds for the house, averting any
Once considered a recipe for disaster, axe throwing has potential ill will from angry losing teams. Only one thing went
quickly caught on at bars around the realm as a cheap and seriously wrong, and it was a total doozy. Late into the first
fun way to relieve stress. In what is best described as darts round, Galvin accidentally held his grip too long and bounced
with axes, patrons compete with each other by attempting to his axe off of the bottom of the target. The weapon instantly
throw a variety of axes into a large wooden target. rebounded and smashed the poor scribe in the head with the
Competition can be in singles, doubles, or team events, and flat side of the blade. Galvin was done for the night, but his
whoever scores the most (or least, depending on local spirit was somewhat lifted by two things. First, Galvin’s friend
scoring rules) points after three rounds wins. Most bars take Marley, a halfling druid with a fondness for the leaf, did
numerous safety measures, such as limiting alcohol intake or admirably as a stand-in. Despite his tiny stature, Marley was
requiring patrons take an extensive safety course, before they actually amazing at throwing axes. More than one
are allowed to lift an axe. As such, axe throwing night is disgruntled opponent even accused (perhaps not incorrectly)
usually a fun and safe event for all. Nonetheless, accidents Galvin of purposefully injuring himself to let in a ringer.
resulting in grisly injuries are not unheard of. Secondly, Galvin made so much on wagers (mostly by betting
on Marley), he had nearly forgotten about his shame and
embarrassment from earlier in the night. As midnight
approached, the night’s contest was down to Galvin’s team
and the lumberjacks. “Hope you boysh can hit the target this
time,” one of the lumberjacks drunkenly stammered in his
thick northern accent.
1d100 Outcome
Drunk patron smashes your hopes. On the very first round, a highly inebriated dwarf reaches back for a throw. The axe
slips out of his sweaty hands and flies in the direction of a table of happy patrons just as they raise their glasses in a
toast. Chaos abruptly ensues as the hurtling axe smashes into the raised steins, sending splinters of glass and froth
1
flying in all directions. Amazingly, the damage is not done yet, as the axe continues to hurtle past stunned onlookers
and pins one unlucky man’s outstretched arm to the wall, nearly severing his hand just as he was reaching for a
bucket of fried mutton chops.
Rebounding axe cracks elf’s skull. Desperate to drum up business, you decide not to enforce your usual safety training
requirement. This decision quickly backfires when one young woman -- who has clearly never handled a throwing axe
in her life -- decides to take up the turn. Egged on by her drunken boyfriend, the young woman shakily tries to throw
2-19
the axe, but holds her release until her throw is nearly complete. The axe bounces off of the floor and instantly
returns, smashing the poor woman in the face. Luckily she was only hit by the side of the axe, but her shrieks of pain
and terror put an early end to the night.
Limited operations during pandemic. A recent pandemic forced you to limit your audience to half capacity to reduce
spread of the disease. This had the unexpected result of bringing out only the most hard-core axe throwing
20-49
enthusiasts, who -- with their familiarity with the game and thirst for ale -- are able to keep the night from being a
total loss.
Awkward kitchen fights slightly ruins night. The evening started off promisingly enough, as two rival teams put on an
entertaining first- round bout. Just as it looked like the night was going to be a rousing success, one of your cooks
50-79 gets into a fight with the kitchen manager over the lamb sauce. The fight spills out into the main tavern, as both men
awkwardly grapple with one another and bump into patrons. You quickly defuse the situation, but the mood is killed
for the night.
New poem sparks huge interest. The success of a recent epic poem, The Harvest Games, features a female protagonist
who expertly wields throwing axes to take down an evil king. This poem’s wild popularity, particularly among younger
80-99
crowds, prompted an unprecedented surge in axe throwing hobbyists. Throngs of new patrons queue in line for hours
for a chance to take up their newfound interest.
Lumberjacks in town! In an amazing bit of luck, a large group of lumberjacks are in town after floating thousands of
logs harvested from the nearby hills to the local mill, which happens to be near your tavern. Flush with gold from their
100+ recent harvest, the lumberjacks are eager to show their axe-handling prowess while slaking their impressive thirst for
skunky, hoppy, golden lager. Regulars are also showing up in unseen droves to test themselves against the best.
Tonight was a blowout success.
12
Belly Dancing Night
Complexity: Medium
Legality: Medium
While the true origins of belly dancing are disputed,
everyone agrees that the Bartusians, a desert-dwelling
kingdom, have raised it into the art form it is today. Usually
featuring a solo dancer accompanied by a flute and snare,
belly dancing’s allure centers on its ability to hint at eroticism
while delivering actual talented dancing.
1d100 Outcome
Drunk men rush the stage. Total disaster. Your featured dancer refuses to come out of the dressing room, demanding
double the agreed-upon performance fee. After finally agreeing to come out for 20% extra, the dancer takes the
1
stage. By now the crowd has grown incredibly inebriated and ill-mannered. Overcome with lust, several blindly drunk
men rush the stage at first sight of the dancer and an all-out melee ensues.
60-year old dancer. The troop of dancers you contracted for the night got sick after eating from the buffet bar. You are
2-19 forced to call the janitor’s wife, who is a former belly dancer herself and actually came up with tonight’s idea. She
performs admirably for a 60 year-old woman, but can’t salvage the night.
Untrained dancers. Unable to find any actual belly dancers, you hire three random courtesans and beg them to move
20-49 and shake as if your life depended on it (because it does). Despite your pleas, the dancers are largely uninspired and
so is the crowd. However, you pull in just enough clientele to cover costs.
Male dancers who are hilarious and awesome. You take a risk and hire a group of young, unproven dancers. This group
also features several male belly dancers, which is considered a novelty. Your risk pays off, as the dancers unveil an
50-79 amazing new act. Despite your initial fears, the male dancers -- featuring one man with an enormous beer belly that
ripples and shakes like water and another who makes his honed six pack of abs dance rhythmically -- turn out to be
the highlight of the show.
Lusty group of traders packs the house. As luck would have it, a large group of traders from the Bartusian Coast, the
80-99 birthplace of belly dancing, is in town. The traders have long been without their homeland’s culture, and the bar is
packed with swarthy men who lustily cheer every shake, jiggle, and roll of your talented dancers.
Famous celebrity flips coins with belly. The world-famous Madam Labrasca has agreed to perform at your tavern. She is
the rare talent whose appeal reaches outside the world of belly dancing. Madame Labrasca enthralls the crowd by
100+
rolling several golden dragons across her belly, expertly folding her gut and gyrating her hips in rhythm with the
hypnotic snare and flute.
Board Game Night The sound of dice rolling and cards shuffling can only mean
one thing: Board game night. Allowing your patrons to play
Complexity: Low Caverns and Dragons, Edge of the Kings Empire, or any of
Legality: Legal the dozens of games is a sure way to get some business on
those slow Tuesday nights. It may not pack the house, but
those that do come to play will drink and eat for hours.
1d100 Outcome
Rowdy crowd. A rowdy crowd of patrons start bullying, berating, and calling the board gamers nerds! They even go as
1 far as spilling ale on their personal board games. You have to pay back the gamers for their games. Who knew board
games cost this much gold?!
BYOG mistake. In your promotion for board game night, you forget to say it's byog (bring your own game). There are
2-19
no games to play! About half a dozen people who come to play stay and drink. The rest leave in frustration.
Game off. Your board game night plan doesn't bring in the crowds you were looking for. About two dozen people
20-49
show up for board game night but they sneak in their own food and drink.
Game on! You planned a good fun night and had a nice stash of games available to be played. The guests appreciate
50-79 the local tavern being made available as a place to game, and they buy food and ale all night long. They are excited for
next week's game night.
Settlers of Kantan tournament night. The large section of the tavern that you setup for the tournament is packed. Not
80-99 only do the food and ale sell like it's going out of style, but you are able to charge a nice fee to the tournament
officials to hold the event.
Famous patrons! The gaming group "Hitical Poll" is playing a live RPG session in your tavern tonight. The tavern is
100+ packed. Barely standing room and there is still a line outside waiting to get autographs. The food and drink flow all
night long.
13
Gnome Wrestling
Complexity: Medium
Legality: Illegal
Gnomes who are born into poor families and face limited
economic prospects sometimes join a famous travelling
troupe of wrestlers, known as the Gnome Wrestling
Association or GWA. This group moves from town to town to
deliver a hilarious and over-the-top night of (mostly) staged
fights featuring performances by comical and satirical
character archetypes.
1d100 Outcome
Gruesome injury. The gnomes often feature acts that have special effects, such as flames, high wires, and prop
weapons. From time to time, things go wrong. This is one of those times. The most famous of the wrestlers, the
Marvelous Mendlefini is scheduled to take on the evil Doctor Bugatoo in an epic showdown. A rope being used to
lower the Doctor onto the stage suddenly snaps, sending the poor gnome plummeting a dozen feet (which is quite a
1
height for a gnome, mind you) down onto the Marvelous Mendlefini, who had been obliviously working up the crowd.
A night of lighthearted fun instantly turns into a scene of horror, as the gnomes lay unconscious and bloody on the
mat. Luckily, both survive, and are carted off to be healed. Everyone blames you for the disaster and you nearly lose
the tavern.
Crazed Fan. There is always -- ALWAYS! -- at least one deranged fan who follows gnome wrestling like a religion and is
unable or unwilling to accept that it is staged. You spotted him right away -- an elf who, judging by his elaborate
matching costume and lifesize cutout -- is an obvious fan of The Mechanic, one of the up-and-coming new talents.
Things take a disturbing turn when The Mechanic, who is squaring off tonight against King Kornelious, is tripped by
2-19
the King’s manager just as he runs into the ropes. The deranged fan can’t take it and rushes the manager, a trained
Orc named Oongus. Oongus is having none of it -- he backhands the fan almost casually, and then sends him hurtling
onto the stage, where both The Mechanic and King start walloping him. Nobody is seriously hurt, but you almost feel
bad seeing the poor elf (in costume) get beat down by his hero.
Real Fight. Things take a really weird turn when two gnomes go at it in the ring. One, a morbidly obese gnome in a
skin-tight thong named Diaper Baby seems to be really trying to fight his opponent, a well-regarded veteran named
Chief Longsack. Nobody in the crowd seems to notice, but you have hosted so many of these events before that you
20-49 can recognize when someone isn’t throwing a punch. The Chief tries to keep it professional, but quickly unleashes a
barrage of thunderous blows to Diaper Baby, who gets staggered and is now bleeding from his nose and mouth. The
crowd finally realizes that this isn’t normal and sits in awkward silence as the managers and ref break up the fight. The
wrestlers finally walk out to scattered and confused clapping.
Fun Night. Everything proceeds smoothly. The wrestlers put their little bodies on the line to amuse and delight your
50-79 crowd of sweaty, drunken patrons. The night is capped off by a rare female bout between Desperate Despina and the
Glory Hogg, which ends in a satisfying camel clutch finish.
Tiny Tremor in the Ring. You hatch a plan with the wrestling team to host a no-holds-barred rumble, where the last
gnome standing in the ring wins a generous pot of gold, a year’s supply of beer, and the honor of opening the keg at
80-99 the next Autumn’s Eve Festival. Spurred on by this enticing prize, about a dozen gnomes wildly go at it to the
absolute delight of your packed house. Utter pandemonium ensues when a sneaky manager throws a few chairs into
the ring. In the end, Handsome Hanky Tinkerstone is left standing to bask in the glory and adulation of the crowd.
Gnomamania! As a token of your generous support to the Gnome Wrestling Association, it is decided that your tavern
will host this year’s Gnomamania, a three-day tournament extravaganza that will crown the world championship. You
build a makeshift stadium on the grounds outside the tavern, which is full to capacity every night. The highlight of the
100+
tournament is when Atlas Anglethorpe does the impossible and body slams Gam Gam the Giant, aka, the World’s
Largest Gnome. You memorialize the event by commissioning a painting to hang over your tavern’s hearth. Years later
it is revealed that Gam Gam the Giant was actually a human masquerading as a gnome.
14
Gelande Quaffing
Complexity: Low 1d100 Outcome
Legality: Legal Insect problems. One of the participants slips
while trying to catch a beer and bumps into a
Imagine a sport that combines drinking prowess, athletic 1
wizard, causing his staff of swarming insects to
ability, and a splash of flair. Welcome to Gelande Quaffing! discharge and clear out the Tavern.
Gelande Quaffing is a drinking sport (don’t call it a game),
where two teams compete head to head. One teammate Too many broken mugs. Not only is the turnout
slides a mug of ale down a table, and the other teammate has 2-19 small, but the amount of mugs that are dropped
and broken put you in the red.
to catch it mid air and chug it, then they rotate. Competitors
looking to add more style - and score more points - perform 20-49
No audience. The competition is great. Patron
tricks as they catch the flying mugs. See full rules for attendance? Not so much.
Gelande Quaffing in the Tavern Games chapter. Future gelande quaffing league? Your event goes
50-79 smoothly and the crowd is decent. Perhaps you
should start a league?
A sporting event to remember. It is a packed house
80-99
and food and drink sales are fantastic.
Sponsorship money potential. The event is so
100+ successful that local business owners are
interested in league sponsorship opportunities.
Wedding Hosting
Complexity: Medium
Legality: Legal
1d100 Outcome
Two humans, or gnomes, or dwarves, or whatever promise Rats! Rat infestation spreads to the dining area.
themselves to each other. It doesn't happen often at your Rats crawl over the wedding party and their
tavern, but when it does it's a beautiful thing. If you can keep 1
guests. They don't pay you the bill and sue you for
the rats out of the kitchen, the decorations from falling apart, rat bites their guest received.
and most importantly of all, the bride happy, you can charge a
premium for your services. Food poisoning. The guests that order the fish all
2-19 get food poisoning. You can only collect a third of
the bill.
No music. The house band shows up late, plays a
few songs, then leaves with the bridesmaid. You
20-49
collect a portion of the bill on the account of the
band's bad behavior.
An event to forget. You throw a no frills wedding.
The DJ is okay, the food is mediocre. Nobody will
50-79
remember this wedding. Not even the bride and
groom after they get divorced in two years.
Wedding of the year. The food, decorations, and
80-99 band are all amazing. You charge a premium and
even get tipped extra for a job well done.
Royal wedding! You host a wedding for royalty.
Champagne, crystal glasses, and orchestra are all
100+ on point. No expense is spared and it's noticeable
in the amount of money the royal bank pays for
your services.
15
Fight Club
Complexity: Medium
Legality: Illegal
The first rule of Fight Club is you do not talk about Fight Groups who want to take this event to the next level can act
Club. But sometimes people need to let off a bit of steam, and out the fights as unarmed combat encounters and see who
what better way to do that than to beat the absolute pulp out walks away the champion and who crawls away bloody and
of someone else. While this is highly illegal, the only real battered.
complications about setting up this type of event is creating
the space for the fights and maintaining the strict secrecy
around the Club.
1d100 Outcome
Breaking the rules. Someone breaks the first rule of Fight Club. Which means the local authorities find out about it and
1
raid the tavern. Several of the participants are thrown in jail, and the tavern is shut down for a month.
Empty club. Rumors spread that someone broke the first rule, and people are paranoid about being arrested. A few
2-19 dozen potential fighters visit the bar, but don’t know who to talk to in order to get to the hidden fighting pit and can’t
figure out how to demonstrate why they are there. They have a drink, shrug, and leave.
I am Jack's inflamed sense of rejection. The club is kept such a secret, barely anybody shows up. Two half-orcs beat
20-49
each other senseless for over an hour before everyone gets bored and goes home.
Fight night. A decent crowd shows up, knows the protocol, and participates in several evenly matched and exciting
50-79
fights. After the last fight, the group heads to the bar to nurse their wounds with copious amounts of ice and alcohol.
Bloody knuckles and filled coffers. This week’s crowd exceeds expectations in every way. There are more members, all
80-99 of them very enthusiastic about the Club and dedicated to its rules. The fights go into the early morning hours, and
the tavern staff discretely sells drinks and appetizers to spectators and combatants.
A champion is crowned. A full house is ready to watch a highly anticipated fight between two of the toughest
100+ members. After a long and bloody battle, one of the fighters can no longer continue. The champion is awarded King
Ludvig’s adamantine fight knuckles (appendix A) as a prize for going undefeated for 20 straight fights.
1d100 Outcome
Actual murder. Seizing the opportunity, an enemy of the cook really murdered him. This is no game. Feeling
1 responsible, you pay for the funeral and burial. Also the cook was the best part of your tavern. Now your food is not as
good and people barely come anymore.
The wife did it. As soon as the barmaid screams "My husband has been murdered" a tavern goer yells back "We all
2-19 know it was you" She breaks character and yells at them for spoiling the night. All attendees demand their money
back. And to make it up to them, you comp them their meals and drinks for the night.
A typical night. This is D&D and murders happen all the time. Most people don't want to make a game of it. Just a
20-49
small handful of people show up for the event. You don't even break even.
Same old, same old. You haven't changed up the Mystery in a while. Most people in the town have seen this story
50-79
already. You make a small profit from the last remaining townsfolk who haven't attended this mystery before.
Fresh blood. You advertise "An all new Murder Mystery story. "You sell out of tickets. Townsfolk can't wait to
80-99
experience the new story line.
Guest appearance. Famed bard Redondo is acting in your Murder Mystery tonight. News spreads fast that Redondo is
100+ acting in your Murder Mystery. You triple the ticket prince and nobody bats an eye. You are sold out for the entire run
of the event.
16
Union Night
Complexity: Low
Legality: Legal
When business and company owners start to treat their
employees poorly, those employees band together in unions.
These unions need a place to meet, discuss, and formulate
their demands. Why not give them a space to meet in your
tavern? They'll need food and drink during their meetings.
And besides, it's just a meeting. What could possibly go
wrong?
1d100 Outcome
Organized violence. Union members start to fight amongst themselves and a riot breaks out. Your tavern has been
1
burned down.
Union busters. You host an event for a group of black smith workers who are fed up and want to form a union. Word
2-19 spreads to the business owners and union busters are sent in. A bloody brawl between the works and the union
busters takes place inside your tavern. Your tavern is trashed and needs all new furniture and glassware.
Tavern workers strike. The union decides to strike. Too bad it's the Cook and Server Union #485. Your cooks and
20-49
server staff are on strike. You close for the duration of the strike.
Low membership woes. You host the local Miners Union #401. There are only 10 union members left since the mine
50-79
was taken over by goblins. Not much food and drink are sold.
Solidarity. Allowing the union to gather monthly for their meetings has given your tavern the rep of being a tavern for
80-99 the working class. Luckily most people in the surrounding towns are working class and choose your tavern as their
main go to because of the reputation.
Settlement reached. The Musicians Union has decided to settle. The musicians are so happy they put on an
100+ impromptu show. News spreads fast of the surprise set. The tavern quickly fills up and food and drink sell throughout
the night.
Taco Third Days
Complexity: Medium
Legality: Legal
Everyone loves cheap tacos. Beef, chicken, shrimp, and
“mystery meat” tacos are all on the menu each week on Third
Day. With several hot sauces - ranging from mild to dragon
fire - also available to add to the meal, there’s potential for the
customers to wash down a good number of drinks while they
chow down on the delicious tacos.
1d100 Outcome
Rotten meat. Someone leaves the food delivery outside in the sun too long. Unfortunately, the cook has a cold, and
doesn’t smell the terrible rotting smell coming from the ingredients as he is making the tacos. Customers are
1
disgusted when the food is served and storm out without paying their bills. All the food has to be tossed into the
trash.
Shell shock. The kitchen miscalculates the number of taco shells they have in their inventory and runs out within the
2-19 first half hour. Customers who are told that there are no shells quickly finish their drinks and leave. Random Meat And
Stuff On A Plate Third Days just doesn’t have the same appeal.
Soggy tacos. The kitchen is in disarray and can’t keep up with the orders. To make matters worse, several of the taco
20-49 shells were left out in the rain and are soggy. Some of the patrons leave before their food arrives after they wait over
an hour for tacos that never arrive, while others demand a refund after biting into the soggy tacos.
Typical Taco Third Day. The fairly successful event has a good sized crowd, serves the tacos without many problems,
50-79
and leads to many of the customers ordering drinks to go with the tacos.
Taco producing machine. The weather is perfect for people to walk through the streets and stop by for a quick taco or
80-99 six. The kitchen functions like a well-oiled machine, cranking out the orders on time and with savory flavor. The
patrons enjoy their tacos, order more, and consume matching drinks in great quantities.
In demand flavor. Word spreads around town that not only are this week’s tacos particularly delicious, but the bar got
100+ their hands on the rare and exotic Avernus Gut Burner hot sauce. The line to get in and try the tacos with this sauce is
out the door, and the tavern makes a small fortune from all the drinks they sell to quench the heat from the sauce. 17
Paint and Sip
Complexity: Medium
Legality: Legal 1d100 Outcome
Paint Fumes. The fumes from the paint clear out
There is an artist inside all of us. A Paint and Sip event sets 1 your tavern. It's going to take a few days for the
out to prove that! Selling overpriced wine, cheeses, and smell to dissipate.
desserts adds to the allure (and also increases profits). Set up
some easels, put out some paint, hire an instructor, and No show. The instructor failed to show up. You
watch the wannabe artists flock to your tavern. 2-19
instruct the class. You teach the class how to draw
stick figures. The customers are not happy and
demand their money back.
Paint is dried up. You tried to save money by using
20-49 old paint but some of the customers are upset and
walk out.
Decent turn out. You don't pack the house but
50-79
enough artists show up to turn a profit.
High class. Packed house and you sell out of all the
80-99
expensive wines and cheese.
Special guest! Instructor Rob Boss does a week-
long event. Famed artist Rob Boss instructs a
100+
week long paint and sip event. Every night is
packed and tickets sell at a premium.
1d100 Outcome
Real fleas. Some of the patrons have real fleas. Your
1 tavern is now infested. You need to close up the
tavern for 24 hours and pay for an exterminator.
Bad weather. Bad weather rolls in preventing the
Flea Market 2-19
flea market from happening. You have to refund all
the sellers. But the food trucks you rented have a
Complexity: Low guarantee. You still owe them that money.
Legality: Legal Not for sale. Not many sellers rent tables. Only two
20-49 sellers rented tables. This is not enough to break
Since not as much ale sells in the mornings, hosting an even after your expenses.
early morning flea market is a way to bring in some extra
coin. Setting up involves simply placing some tables and A flea circus. 75% of your tables are rented. You
tents outside in the area around the tavern. Tavern owners 50-79 have a decent amount of sellers and buyers show
charge a nominal fee to sellers to rent the tables. Keep your up to your event. You make a small profit.
fingers crossed you don't get any real fleas in your tavern. Sell out. You sell out of tables and the buyers are
80-99 shoulder to shoulder. Luckily you also negotiated a
5% profit share from each seller.
Product launch. Rezinar, a bard of some renown, is
doing his album release party at your flea market.
There are lines of 100s of people waiting to get in
100+
buy the new music. You negotiated a decent cut
of the sales and even charge admission to the
market.
18
Drinking Contest
Complexity: Low
Legality: Borderline
It is said that the day alcohol was invented, so was the
drinking contest.
There’s nothing complicated about this one. Two or more
contestants, multiple rounds of drinking a chosen alcoholic
beverage. The last one to pass out or throw up wins!
Although there is no real way to enforce impromptu drinking
contests, many municipalities have banned organized
drinking contests due to the health risks involved. Please
check your local laws before attempting such an event.
1d100 Outcome
Alcohol poisoning. One of the contestants gets violently ill and needs to be taken to a healer immediately. Local
1
authorities soon hear of the event and you are hit with a hefty fine.
Early ending. The contest ends very early and your patrons leave before they spend enough money for you to break
2-19 even. Perhaps next time the contestants should stick to ale instead of taking shots of moon rum. Plus you have to
figure out what to do with all the passed out contestants.
Disappointing crowd. The event goes as planned, but you are unable to advertise due to the fact that drinking contests
20-49
are illegal in your town, and the turnout is rather small.
50-79 Decent contest. Decent turnout for the event. You make a small profit and there are no issues.
Heavily competitive drinking. Your event is a hit. The tavern is packed with patrons and food and drink sales are great.
80-99
Everyone has a great time.
A drinking showdown for the ages. Your establishment hosts the most epic of drinking contests. The two finalists
100+ consume more alcohol that you have in your entire life. In the final moments of this tipsy slurred battle, both
contestants clink mugs, quaff their beverages, and pass out simultaneously.
1d100 Outcome
Candles gone wrong. A small fire erupts from a
1 mishandled candle. The tavern has to close for the
night to clean up the mess.
Broken art. A bunch of rough looking tavern goers
show up not knowing it was coffee house night.
2-19 They are angry they can't drink tonight. They trash
the place and scare off the coffee house
customers.
Silent night. No bards show up. Only local talent
and they aren't that talented. Only a small handful
20-49
of people showed up and most of them left from
the lack of talent.
Cover your ears. A small number of mediocre bards
perform. You sell a fair amount of door tickets,
50-79
coffee, and pastries. You were not able to
negotiate a merch percent deal.
Top talent. A great assortment of talented bards
show up and please the crowds. You sell out of
80-99
door tickets and sell a decent amount of coffee
and pastries. Your merch cut is 10%.
Surprise gig. Word spreads that the greatest bard
in the land, Redondo, makes an appearance. The
100+ tavern is packed. The event is a huge success. You
sell out of all door tickets, coffee and pastries. You
negotiated a 15% merchandise deal.
Arm Wrestling
Complexity: Low
Legality: Borderline
Everyone needs to blow off some steam. What better way
than by holding your very own arm-wrestling tournament?
Nothing draws in throngs of sweaty low-brow patrons better
than a little arm-wrestling action. Arm wrestling has
traditionally been considered a quasi-legal activity due to its
association with gambliing and its tendency to induce injuries
and rage-fueled brawls, but a few strong advocates have
attempted to clean up its shady reputation in recent years.
1d100 Outcome
Rage-induced attempted manslaughter. In the opening round, last year’s champion, Baron von Fleetstack shockingly
loses to an unproven newcomer, a stout dwarf with an amazing beard. Flying into a rage at his embarrassing loss, the
1
baron leaps onto the table, produces a knife, and stabs the victor in the neck. Luckily, the victim’s beard blunted most
of the thrust, and he survived with minor wounds. Your chance of turning a profit, however, is dead.
Horrific injury. In a desperate attempt to impress his favorite bar maid, a young wizard enters the tournament.
Knowing he will never win fairly, the wizard secretly casts a strength-enhancing spell on himself in the privy before his
2-19 first match. Unfortunately he casts the spell at many times a higher level than needed, and the wizard accidentally
snaps his opponent’s wrist in half. The sickening snap and bone-curdling screech absolutely ruins an otherwise
promising night.
Bar room tussle. As the night progresses, two crowd favorites emerge, each with their own boisterous backers. After
every win from their favored champion, each side gets increasingly, drunkenly, violent. Your greed overcomes your
20-49 fear of having the two sides come to blows, and you make no attempt to limit the flow of beer. The outcome is
almost inevitable. As the champions prepare to face off in the finale, someone throws a full stein into the opposing
crowd. A donnybrook like no other ensues and your entire bar is nearly razed to the ground.
Weak man vs. strong woman. In a desperate spark of inspiration, you decide to pit the night’s male and female
contestants against each other. Most take the event for what it is -- a simple chance to banter and enjoy a good tussle
with the opposite sex.. One half-orc contestant named Dench, however, seems to take delight in belittling the female
contestants. As the night progresses, and Dench wins contest after contest, he widens his barrage of insults to target
50-79
all females, spewing boarish, drunken slurs to any female unlucky enough to be close to him. As justice would have it,
Dench faces off against another half-orc -- a female named Mongretta -- for the night’s prize. The entire bar throngs in
anticipation as the two face off, and cheer with an almost bloodlust-level of enthusiasm when Mongretta absolutely
destroys Dench to win.
One-armed WInkelstein. Crowds come from all over to cheer on One-arm Winkelstein, a world-famous arm wrestling
champion. Despite his name, Winky is in possession of both upper limbs. It is just that years of training have greatly
80-99 enlarged only one of his arms, which bulges with steel-like muscles and snakish veins; his other arm, however, is as
soft and sleek as a baby seal. It is a great night, as hundreds of challengers line up to test their strength against such a
celebrity.
Caravan drivers in town. In a stroke of the most amazing luck, a huge group of caravan drivers has descended on your
bar. Everyone knows caravan drivers have a great fondness for arm wrestling, and never miss a chance to engage with
one-another at caravan stops and bars throughout the realm. You decide to spring for a custom caravan rig as the
100+
prize, ensuring an enormous turnout. Tonight’s bout featured an especially dramatic finish, as an undersized but
scrappy driver overcomes several behemoths twice his size to win the new rig as well as the affection of his long-lost
son.
21
Pet Battle Night
Complexity: Medium
Legality: Illegal
Pet battling has been portrayed across the realm as a
cutesy, low risk sport between adorable creatures. What isn’t
shown is that the pets are forced to battle for their trainer’s
egos and economic benefit. Injured pets are quickly hidden
from sight to maintain a sense that they don’t actually get hurt
in the fighting. Even worse are the underground pet battles,
where brutish men pit savage beasts against each other to
satisfy the bloodlust of the worst type of fans.
1d100 Outcome
Busted! Acting on a tip from a disgruntled employee, local authorities stage a late night raid on your tavern. They
arrive just as you are overseeing a gruesome underground battle in your tavern’s basement between two wolves and a
1
small bear. The basement was packed with lowlives and scumbags, whom the authorities round up and lead to the jail
in chains. Let this be a lesson to never do this again!
Breakout. A group opposed to pet battling infiltrates your tavern and releases the pets from their holding cells. Chaos
2-19 takes over as wild monkeys, imps, birds, squirrels, and other familiars ravage about in an attempt to take revenge on
their former captors. You barely escape with your life.
Sprite vs Imp. Tragedy happens when a cute sprite is killed when an imp uses an illegal fireball attack. You are forced
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to call off the night’s events to cover up the evidence from authorities.
Legit battle. You manage to pull off a night of legitimate and mostly safe pet battling. The highlight of the night was
50-79
when a miniature gorilla won a split decision victory over an equally tiny giraffe.
Gnome tinker. A gnomish tinker shows up and wows the crowd with a small army of tiny automatons, who proceed to
80-99 battle for the amusement of the crowd. You feel much better using non-living combatants, and so does tonight’s
crowd, who come from far and wide to drink and wager.
The very best. You hold a pet battle tournament, inviting gym trainers from around the region. The battles are
100+ gratuitously long and convoluted, to the utter delight of your packed crowd. The night is won by a 12-year old boy
and his weird electric rat.
As Galvin impatiently waited for the axe throwing
Feast of Autumn’s Eve tournament to start, his mind wandered to his first time in
Complexity: High the Tipsy Troll. It was the tavern’s second-ever Feast of
Legality: Legal Autumn’s Eve. The Tipsy Troll’s inaugural festival the prior
year was a wild success and the anticipation surrounding the
second event was magical. Galvin stood with the growing
The very first Feat of Autumn’s Eve was a celebration of the crowd that gathered in the morning to witness the keg
marriage between Mountain King Ludwig Emberfire and the opening ceremony. The tavern’s owner, gaudily dressed in
Maiden Everthirst several hundred years ago. Since then, this traditional festival garb, worked the crowd into a frenzy as
event has morphed into a weeklong festival celebrating all the band played a fast-tempo waltz. The owner raised a
things beer, with a healthy dose of delicious food (mostly lavishly adorned giant hammer to uncork the first of the
roast pig and pretzels) and traditional band music. The enormous kegs that had been rolled out onto the festival
original event is still held in the mountain kingdom in which grounds. As the band played “beerhaus barrel” the erstwhile
it started, and draws people from around the world every brewmaster slammed the stopper with all of his might.
Autumn. Other cities have also begun to hold their own Unfortunately for everyone in attendance, the low-paid
events, featuring local food, beer, and musical events. workers hired to roll out the barrel had, in their lack of care
and attention, violently shaken its contents, which upon being
uncorked, exploded out in a frothy and powerful stream. The
beer jet knocked several onlookers into a giant roasting pit,
spilling embers and hot coals everywhere and lighting fires
on tent canopies, tables, and clothing. Everyone rushed about
in a desperate melee to escape the burning tent, which
quickly collapsed on those unlucky few who were unable to
get away in time. “Ahh such good times,” Galvin murmured as
he chuckled into his beer.
1d100 Outcome
Burning Collapse! Your low-paid peons roughly shake the contents as they roll up the first giant casket for the keg
opening ceremony. When you swing your hammer to uncork the keg, beer violently shoots out and knocks the cook
1
into the fire pit. Embers and flames shoot everywhere, causing widespread fires and collapsing the tent on a few
unlucky victims who were unable to escape.
Sabotage. Jealous of your festival’s success, a rival tavern hires a team of goons to infiltrate your event and
systematically poison the kegs. What starts out as one or two festival goers becoming violently ill soon turns into a
2-19 nightmarish scenario where nearly everyone is so overcome with sickness that they lay writhing on the ground in a
sweaty, vomit-ridden heap. Nobody blames you, as the perpetrators of this heinous crime were caught and sent to
the dungeon. But obviously, the event itself was nothing short of a disaster.
Need staff! Several of your best barmaids get wooed away to work at rival taverns, leaving you understaffed for this
year’s event. You recruit everyone you know and even fill in serving yourself. It is apparent that you are not up to the
20-49
task, as you miss orders, stumble about, and spill beer everywhere. Let this be a lesson to pay your barmaids better
from now on.
Smooth and enjoyable. The white tents glisten under an azure blue and cloudless Autumn sky. The clear, amber
Marzen lager flows smoothly out of the kegs and into an endless row of waiting steins. Your barmaids, busts
practically bursting from their traditional clothing, heft five, six, seven steins at a time to deliver to an ever-thirsty yet
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well-mannered crowd. You smell the delicious scent of roasting hog from the pit, mixing with that weird yet alluring
alcohol smell you get in your nose whenever you drink. The music throngs in the background, providing a perfect
vibe to the crisp fall day. You look upon your creation with satisfaction.
Games for all. Everything goes wonderfully. You decide to add a few beer-themed games such as barrel tossing,
80-99 drunken horse riding, and a traditional festival fashion competition into the mix. The result is an almost carnival-like
atmosphere that enhances, but does not take away from the true meaning and gravitas of the event.
Beer Bash! You spend your year’s earnings advertising Beer Bash, a drinking contest featuring teams of four --
separated by race -- competing for the title of “The Best Drinkers in the Realm.” This is the main event of opening
100+ night. The gnomes and elves are first to bow out, losing in the beer pong and speed drinking events. Unsurprisingly
the dwarves and half-orcs are last to remain. The entire place goes nuts cheering as the two teams compete to see
who can drain an entire keg first. The dwarves win handily, and then immediately head to wait in line at the privy.
23
Tavern Games
W
hile drinking, eating, and socializing are all Mechanics
common and respectable ways to spend time
in a bar, the most popular taverns often Pitching, catching, and performing tricks all require skill
differntiate themselves from their competition checks. The DC of these skill checks increase each round as
by hosting a wide variety of games. This characters become more inebriated:
section includes rules and mechanics allowing
Dungeon Masters and players to participate in Pitching: Make an Strength (Athletics) skill check. A
their own versions of these tavern games. Winning these character who fails this check makes a poor throw,
games often come with respect, prestige, and, if you're lucky, leading to a more difficult catch for the quaffer.
more than a few free drinks. Catching: Make a Dexterity (Acrobatics) skill check. A
successful check results in the character catching the mug
in the manner they called, chugging the beer, and scoring
Gelande Quaffing the associated points. A character who fails this check
Two teammates stand at opposite ends of 10-foot long bar misses the catch, and the mug falls to the floor and
tops. One slides a mug of ale down the smooth surface and shatters.
when the mug leaves the table, the other teammate catches
the brew mid-flight to quickly guzzle it down. Tricks may be Calculating DC and Scoring
added during the attempt, which make for more difficult The base DC of each pitch and catch is equal to 10 + the
catches but also score more points. current round. A pitch that fails its skill check means it was a
poor throw, which makes the catch more difficult by adding
Rules the round number to the total DC of the catch.
Two people per team. Regular catch: DC 10 + Round Number + Round Number
Rounds consist of each person on the team performing On A Failed Throw Check: 1 Point
the role of pitcher and quaffer; basically, each pair takes Handle catch: DC 11 + Round Number + Round Number
turns throwing beers back and forth. On A Failed Throw Check: 2 Points
Before each pitch, the quaffer must declare what kind of 360 spin catch: DC 12 + Round Number + Round Number
catch they will attempt; the type of catch determines the On A Failed Throw Check: 3 Points
DC required and the number of points scored. If the teams Under the leg catch: DC 13 + Round Number + Round
are trying to be strategic about who calls what kind of Number On A Failed Throw Check: 4 Points
catch, the team with the highest current score must
declare first. Declaring a Winner
Three rounds, for a total of six pitches and twelve skill
checks per team. The Dungeon Master and players keep score of how many
Characters are encouraged to interact with one another points each team accumulates during the three rounds. The
during the competition, boasting, talking trash, or team with the most points wins. In the case of a tie, the teams
otherwise engaging in playful banter. engage in additional rounds of competition until one of the
For a more dramatic experience, all the competitors can teams has more points at the end of that round. At the
roll their dice at the same time during each turn. Dungeon Master's discretion, the winning team may be
awarded the bottomless stein (appendix A) as a prize for
winning the contest!
Boris’s Famous Hot Dog Drinking Contest
Eating Contest Contestants choose a drink (usually ale, but occasionally a
more potent spirit is used) and take turns drinking. If you
A finely cooked hot dog goes well with a tasty beer. The throw up, give up, or pass out, you lose. Last person standing
annual hot dog eating contest, sponsored by famous hot dog wins.
chef Boris Bacla’va, attracts competitive eaters from all over Every round each character takes a drink and makes a
the map. The crowds gather to spectate the event and make check to see how well they handle it. The DC of the check is
wagers on which of the competitors is able to consume the equal to 10 + the round number of the competition.
most hot dogs within the given timeframe. Characters with a Constitution bonus greater than zero get
advantage on these checks for a number of rounds equal to
Mechanics their Constitution bonus.
In this mini-game, characters compete against one another to
see who can eat the most hot dogs. There are four rounds to Mechanics
the competition. Each round, competitors make a Strength or When a character fails their check 3 total times, they pass out
Constitution roll. The result determines how many hot dogs and are eliminated from the competition. If the character
they are able to eat that round. The results from each round rolls a natural 1, they vomit and are eliminated from the
are added together, and the person who finishes with the competition.
highest total wins the competition!
The DC of the check begins at 6 and increases by 2 each Declaring a Winner
round. In the first round, DC 6; second round, DC 8; third The winner of this game is going to be obvious to all. The last
round, DC 10; and fourth round, DC 12. The number of hot person standing, who hasn't passed out or vomited, is
dogs eaten each round is equal to the difference between the declared the winner! At the Dungeon Master's discretion, the
DC for that round and the number the character rolled. For winning character may be awarded the bottomless stein
example, in round one, a character who rolls a 10 will have (appendix A) as a prize for winning the contest!
beaten the DC 6 by 4, and therefore consumed four hot dogs
that round. In the fourth and final round, a character who
rolls a 13 will have only beaten the DC 12 by 1, therefore
consuming one hot dog. A character who fails to surpass the
specified DC does not eat any hot dogs that round. A
character who rolls a 1 suffers a critical failure, vomits up the
hot dogs they’ve eaten to this point, and is out of the contest.
The Dungeon Master should track the running total of hot
dogs consumed by each player, and announce the totals after
each of their turns. The DM may also give a quick recap of
the standings at the end of each round. Players competing in
the competition should be encouraged to create hype before
and during the contest for their chances to win and to gain
fans. A competitor who has done an extraordinary job
earning fans may be awarded advantage on one or more
checks during the contest, at the Dungeon Master’s
discretion. Characters who remain spectators may wager on
who they believe will win.
Holding it Down
At the end of the final round, competitors must avoid
regurgitating their hot dog feast. Each character must make a
Constitution saving throw with DC equal to half the number
of total hot dogs they consumed. Characters who fail this
check are unable to contain themselves, vomit, and are
disqualified from the competition. Characters who pass this
check are able to hold down the hot dogs and remain in the
contest.
Declaring a Winner
At the end of the contest, the final results are revealed in
dramatic fashion, starting with the person who finished in
last place and finishing with the champion declared. The
winner is awarded the cart of cooking (appendix A) and
potentially a cash reward as well.
18 Barrels of Rum Fire the Cannon
18 Barrels of Rum is a dice game where players simulate the What better way to spend some time in the tavern than
need to sell barrels of rum to thirsty customers in the city. violently rolling miniature cannonballs at small wooden
They need to load enough rum on their cart to maximize holes? That's what Fire The Cannon is all about!
sales for that day, while not overloading their cart and having
a breakdown, which will take the entire day to repair. Rules
Rules Characters take turns rolling cannonballs up a ramp and into
target holes to score as many points as possible. Each
The game is played over the course of several rounds. Each character has five chances to roll a small cannonball. There
round the players roll dice and get as close as possible to 18 are six target values that increase in both difficulty and point
without going over. Each player's points are added up in value. The player must select a target and call their shot, then
rounds when they do not go over a total of 18. The first player roll a Strength (Athletics) check. The DC for and results for
to accumulate a total of 100 points (or more) is the winner. each target is as follows:
Mechanics 10 point target - DC 5
20 point target - DC 10 (If missed by less than 5, ball
On their turn, each player rolls 3d6 and adds up the results. bounces to 10 points)
The player can then choose to roll an additional 1d6 as many 30 point target - DC 15 (If missed by less than 5, ball
times as they like. Each round, the object is to get as close to bounces to 20 points)
18 without going over. If the player decides to stop, the 40 point target - DC 20 (If missed by less than 5, ball
number they rolled is added to their total and play moves on bounces to 20 points)
to the next player. If the player rolls over 18, they get 0 points 50 point target - DC 25 (If missed by less than 5, ball
for that round and play moves on to the next player. If the bounces to 10 points)
player rolls 3 sixes, they score an additional bonus 10 points 100 point target - DC 30 (If missed by less than 5, ball
for that round. bounces to 10 points)
Declaring a Winner Critical Results:
Players should announce their total points at the end of each Critical Fail (Natural 1) - The ball fails to make it up the
round. The first player to reach 100 points is declared the ramp and rolls back to the player. The player must pass a
winner, though every player gets a chance to complete their DC 10 Charisma saving throw or suffer disadvantage on
turn in that round. If more than one player is over 100 points their next cannonball check. If this happens on the last
at the end of the final round, the tied players have a roll off to ball, the character suffers disadvantage on Charisma
see who wins. Each tied player simply rolls 3d6 and the ability checks for the next 10 minutes.
highest roll breaks the tie. If it is still tied, the players keep Critical Success (Natural 20) - The ball lands perfectly in
rolling until a lone winner is declared! the called hole. The player gains advantage on their next
cannonball check. If this happens on the last ball, the
character has advantage on their next ability check or
saving throw. This effect only lasts until the next short or
long rest.
In the end, it wasn’t much of a contest. Dench, Marley, Petrily, Declaring a Winner
and Sunny each threw better than they ever had, but it wasn’t
even close to what the lumberjacks could do. Even in their The character with the most points after rolling all five
ultra-inebriated state, the lumberjacks could throw an axe cannonballs is declared the winner!
better than any creature Galvin had ever witnessed. One
lumberjack bested Dench’s score while simultaneously
draining a gigantic stein full of skunky pale lager; another
bested both Marley and Petrily by throwing two axes at
different targets at the same time. In the final throw, the lead
lumberjack allowed a serving wench to sit on his shoulder as
he effortlessly tossed his axe into the bullseye. There was no
shame in losing to the best, however, and everyone’s spirits
were about as high as they could be, helped by round after
round of free-flowing beer, good song, and the camaraderie of
the Tipsy Troll. Before too long, it was getting late and time
for the night to come to an end. Galvin had trouble talking,
partially from his earlier concussion and mostly from the ale.
He got up from his stool and tried to walk out of the door.
“Don’t stumble into a ditch on your way home, then!” called
Sunny. “I’m perfectly fine,” Galvin stammered. “Just time for
some sleep-- I’ll see you here tomorrow again!”
Drink and Food Menu
A
tavern is only as popular as what it serves.
While any old bar can serve the local swill, what
sets a tavern apart is their diverse and delicious
food and drink menu.
28
Appendix B: Maps
29
30
Drink
Drank
Drunk
The sound of merriment and scent of ale
fill the air as you approach the local tavern.
After a long day of delving dungeons and
slaying monsters, the tavern's savory food
and mind-numbing beverages offer a respite
for the weary adventurer.