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Elementary Concept Object&Classes

The document provides an overview of the concepts of classes and objects in programming, specifically using the BlueJ environment. It includes fill-in-the-blank questions, definitions, and examples of various classes such as Employee, Bank, and School, along with their characteristics and methods. Additionally, it explains the relationship between classes and objects, instantiation, and provides sample code for creating objects and methods.
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0% found this document useful (0 votes)
39 views9 pages

Elementary Concept Object&Classes

The document provides an overview of the concepts of classes and objects in programming, specifically using the BlueJ environment. It includes fill-in-the-blank questions, definitions, and examples of various classes such as Employee, Bank, and School, along with their characteristics and methods. Additionally, it explains the relationship between classes and objects, instantiation, and provides sample code for creating objects and methods.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 9

Elementary Concept of Object and

Classes
Class 9 - APC Understanding Computer Applications
with BlueJ

Fill in the blanks

Question 1

A Class is also considered as an object factory.

Question 2

The Object of a class differs on various characteristics.

Question 3

The object of a class is represented through the attributes.

Question 4

The term instantiation is used for creating various objects.

Question 5

Class is a blueprint of the objects.

Question 6

new keyword indicates an operator for dynamic allocation of an object.

Question 7

Objects are also termed as class tags or entities.

Question 8
Different objects of a class have common behaviour.

Answer the following questions

Question 1

Define Object with an example.

Answer

An object is an entity having a specific identity, specific characteristics and specific behavior.
Taking a car as an example of an object, it has characteristics like colour, model, version,
registration number, etc. It has behaviours like start the engine, stop the engine, accelerate the
car, apply the brakes, etc.

Question 2

Mention five states (characteristics) and two methods for the following Classes:

(a) Class Employee

Answer

Characteristics Methods

Name computeSalary()

Employee Number computeTax()

Pan Number

Salary

Income Tax

(b) Class Bank

Answer

Characteristics Methods
Bank Name openAccount()

Bank Address depositMoney()

IFSC Code

MICR Code

Accounts

(c) Class School

Answer

Characteristics Methods

School Name admitStudent()

School Address conductExams()

Classes

Students

Teachers

(d) Class Book

Answer

Characteristics Methods

Book Name buyBook()

ISBN Number readBook()

Price
Author

Publisher

(e) Class Park

Answer

Characteristics Methods

Park Name openPark()

Park Address closePark()

Ticket Price

Opening Time

Closing Time

(f) Class Medicine

Answer

Characteristics Methods

Name buyMedicine()

Quantity sellMedicine()

Manufacturing Date

Expiry Date

Price

(g) Class Computer


Answer

Characteristics Methods

Model startComputer()

Serial Number shutdownComputer()

Processor

RAM

Hard Disk

(h) Class Camera

Answer

Characteristics Methods

Model takePicture()

Serial Number adjustZoom()

Colour

Price

Resolution

Question 3

What is an Object? Give five examples of real world objects.

Answer

An object is an entity having a specific identity, specific characteristics and specific behavior.
Examples — car, bottle, mobile phone, computer, student.
Question 4

How will you define a software object?

Answer

A software object replaces the characteristics and behaviours of a real world object with data
members and member methods, respectively.

Question 5

Class and Objects are inter-related. Explain.

Answer

A Class is used to create various Objects that have different characteristics and common
behaviours. Each object follows all the features defined within a class. That is why class is also
referred to as a blue print or prototype of an object. This way we can say that they are inter-
related.

Question 6

A class is also referred as 'Object Factory'. Comment.

Answer

A class has the complete description of the data elements the object will contain, the methods
the object can do, the way these data elements and methods can be accessed. A class can
create objects of itself with different characteristics and common behaviour just like a factory
can produce similar items based on a particular design. Hence, class is also referred to as
'Object Factory'.

Question 7

What does the following statement mean?


Employee staff = new Employee ( );

Answer

This statement creates a new object of class Employee. The newly created object is assigned to
a variable named staff which is of Employee type. The object can be accessed using staff
variable.

Question 8

Why is an Object called an 'Instance' of a class? Explain.


Answer

A class can create objects of itself with different characteristics and common behaviour. So, we
can say that an Object represents a specific state of the class. For these reasons, an Object is
called an Instance of a Class.

Question 9

Why is a class known as composite data type?

Answer

A class can contain data members of various primitive and reference data types. Hence, class is
known as composite data type.

Question 10

Write a statement to create an object 'Keyboard' of the class 'Computer'.

Answer

Computer Keyboard = new Computer();

Question 11

Consider a real world object as 'Cricket Ball'. Now, mention two behaviours and methods each
by taking the 'Cricket Ball' as a software Object.

Answer

Characteristics — Colour, Condition


Behaviours/Methods — throw(), stop()

Question 12

Refer a class structure as shown below:

class MySchool {
Name
Address
Principal's name
AcceptData();
PrintData();
}

With reference to the above class declaration, indicate whether the following statements are
True/False:
1. Acceptdata( ) is the characteristic of the class.
False
2. Address is behaviour of the class.
False
3. Acceptdata( ) and PrintData( ) are the common behaviour of the objects of class
'MySchool'.
True
4. Behaviours are the medium of inter-object communication.
True
5. Creating multiple objects of class 'MySchool' is not possible.
False

Question 13

You want to create a class 'Football'. Choose the elements to be used as characteristics and
behavior from the list given below:
Ball, Goalkeeper, Making a goal, Defender, Forward player, passing ball, Referee, hitting
corner, making fault

Answer

Characteristics Behaviours

Ball Making a goal

Goalkeeper passing ball

Defender hitting corner

Forward player making fault

Referee

Question 14

Write a program by using a class 'Picnic' without any data members but having only functions as
per the specifications given below:
class name : Picnic
void display1( ): To print venue, place and reporting time.
void display2( ): To print number of students, name of the teacher accompanying and bus
number.
Write a main class to create an object of the class 'Picnic' and call the functions display1() and
display2( ).
Answer

class Picnic
{
public void display1() {
System.out.println("Venue: Botanical Garden");
System.out.println("Place: MG Road");
System.out.println("Reporting Time: 9:00 AM");
}

public void display2() {


System.out.println("Number of Students: 50");
System.out.println("Name of teacher: Mr. Nagabhushan");
System.out.println("Bus Number: KA 01 1234");
}

public static void main(String args[]) {


Picnic obj = new Picnic();
obj.display1();
obj.display2();
}
}

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