Assignment Task: Understanding and Creating Game Design Documentation (GDD)
Scenario:
You are part of a student indie game development team working on a 2D adventure game called
“Temple Runner: The Scroll Hunt.”
In this game, a brave explorer must:
• Navigate through dangerous temples,
• Solve puzzles,
• Collect magical scrolls,
• Avoid traps, and
• Escape before time runs out.
Your job is to create a mini Game Design Document (GDD) for this project by answering the
following questions using the principles of design documentation.
Task Sections:
1. Game Overview
• What is the name and genre of the game?
• Who is the target audience?
• What platforms will it run on?
• Summarize the game in 3-4 lines.
2. Gameplay Mechanics
• List 3 core mechanics (e.g., running, jumping, collecting scrolls).
• Describe how these mechanics interact and create gameplay.
• What is the player’s goal in each level?
3. Story and Game World
• Briefly describe the background story of the game.
• Who is the main character? What motivates them?
• What kind of world is this game set in?
4. Visual and Audio Design
• What will the game's visual style be like? (Cartoonish, realistic, 2D pixel art, etc.)
• What kind of sound/music will enhance the game’s experience?
5. User Interface and HUD
• What elements should be shown on screen during gameplay? (e.g., score, timer, health)
• Sketch or describe the layout of the main menu.
6. Level Design
• Describe what a sample level would look like.
• What makes levels harder or more interesting as the game progresses?
7. Technical and Development Details
• Which game engine will you use (e.g., Unity)?
• What will be the screen resolution and target FPS?
• What roles will your team members play?
8. Business and Marketing
• Will the game be free or paid?
• How will you promote your game? (Social media, website, trailer)
Instructions:
• Submit your answers in a well-organized document.
• Use headings for each section.
• You may draw basic sketches for UI or levels.
• Bonus marks for creativity and clarity.
Objective:
This task will help you understand:
• The importance of planning through documentation,
• How to organize game ideas professionally,
• And how teams use GDDs in real-world development.