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Yakuzas Rules en

The document outlines the setup and rules for the CA$H’n GUN$ Yakuzas game, which involves players taking on the roles of Yakuza and Gangster characters in a team-based format. Players are equipped with foam weapons and must navigate a series of rounds, making strategic decisions about attacking, withdrawing, and splitting loot. The game introduces new elements such as Super Kiai cards and various phases that dictate gameplay, emphasizing diplomacy and betrayal among players.

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coydog2000
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0% found this document useful (0 votes)
80 views4 pages

Yakuzas Rules en

The document outlines the setup and rules for the CA$H’n GUN$ Yakuzas game, which involves players taking on the roles of Yakuza and Gangster characters in a team-based format. Players are equipped with foam weapons and must navigate a series of rounds, making strategic decisions about attacking, withdrawing, and splitting loot. The game introduces new elements such as Super Kiai cards and various phases that dictate gameplay, emphasizing diplomacy and betrayal among players.

Uploaded by

coydog2000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Setup: give each Yakuza one Tanto, one Shuriken and his set of

Shuffle together the banknotes from the 8 cards.


base game and the Yakuzas expansion. Warning: The number of players in each team is not always
Form 8 piles of 8 banknotes each and even. It’s on purpose! This way, you can play alliances,
place them face down on the table. make deals with your opponents and, of course, betray
them! CA$H’n GUN$ Yakuzas is even more a diplomatic
Place the 3 Gang cards on the table. The game!
The world’s three largest Mafia organizations jointly
visible side of the cards depends on the Give to each team with 2 players, 3 “Super Power” – “Super
perpetrated the Robbery of the Century…
number of players: Kiai” cards, and to each team with 3 players, 4 “Super
A few hours later, they are all gathered in a sinister back
6 players: One Yakuza Gang with 2 players and two Power” – “Super Kiai” cards. Note that “Super Power”
shop in Hong-Kong, each of them armed to the teeth to
Gangster Gangs with 2 players each. cards are reserved to Gangsters while “Super Kiai” cards
split the loot in a good mood.
7 players: One Yakuza Gang with 3 players and two are only available to Yakuzas.
Suddenly, the tension raises, it looks as if the parts were
not equal… Get ready; the gang war might break out at Gangster Gangs with 2 players each.
8 players: One Yakuza Gang with 2 players and two At the very beginning of the game, the teams gather
anytime!
Gangster Gangs with 3 players each. together to secretly share their “Super Power” – “Super
Are you keen to face the wildest Mafia of the planet?
9 players: One Yakuza Gang with 3 players and two Kiai” cards, set up secret codes to communicate during the
BANZAI!!!
Gangster Gangs with 3 players each. game and to define their strategy. Each player must only
Yakuzas introduces new characters, new foam weapons
Create the gangs in order to have a least one experienced keep 1 “Super Power” – “Super Kiai” card. The remaining
(Tanto, Shuriken and Shotgun), objects and a team based
player in each team. Have the players sit around the table card has to be put back in the box, face down.
game play for up to 9 players.
according to the graphics below. You will notice that the Once everyone is ready, the players sit back around the
teams are “spread” around the table. Yakuzas are in table. The show is about to begin!
Material : purple and Gangsters are in yellow or red.
• 3 foam Tantos. Code Examples: If Tino puts his finger on the trigger, he
• 3 foam Shurikens. will shoot this round. If he lets his finger along his gun, he
• 3 sets of 8 “Yakuza” cards, each of them containing will play a Clic card. As for Mr Black, he always uses his gun
5 “Cling” (equivalent to “Clic Clic Clic”), “Tanto”, and 1 with his left hand when he plays a Bang!
”Shuriken”.
• 9 honor tokens: with a “finger” and a “wound” side.
The game:
• 24 banknotes: ten 5,000¥, nine 10,000¥ and five
Yakuza is played in 8 rounds, like the base game, but
20,000¥.
with a few new rules that will be described later on. It
• 6 Wound markers.
is recommended to designate a Godfather. He will be
• 6 Super Kiaï cards.
in charge of keeping the right course of the game and
• 3 Yakuza characters to be fixed on their bases to hold
checking that the splits are correctly done. This expansion
them upright. There are 2 bases per character.
is a little bit more complex, but don’t panic, you are
• 3 Gang cards: 1 Yakuza (one side showing 2 Yakuzas
Professionals, now!
and the other side showing 3 Yakuzas) and 2 Gangsters
Gangs: East Coast and West Coast (each with one side
A round:
showing 2 Gangsters and the other side showing 3
Each round is now divided in 8 phases:
Gangsters). For example, with 6 players, each Gang
card shows 2 characters. Those cards allow Phase 1/ 8 banknotes are revealed face up on
Variant: each player to know which team he belongs to, and the table.
18 Object Cards: 6 for the Yakuzas and 12 for the more over, the cards will be used to place the money Take one of the piles of 8 banknotes and turn them
Gangsters. gained by the members of the corresponding face up on the table. As in the basic game, the
gang. banknotes still on the table from previous
Purpose of the game: rounds are added to the new ones. The
This time, you want to be on the richest team by the end Give each Gangster his character, his cards Godfather announces the total amount of money
of the 8th round. and his gun like in the regular game, and then to be split in this round.
Phase 2 / Each player chooses one of his cards. Phase 5/ Bang ! Bang ! Bang ! Phase 6/ Play remaining cards: Bang, Tanto, Clic Clic Clic
Note that Yakuzas have slightly different cards from Same as in the basic game. A Yakuza wounded by a Bang ! and Cling.
other Gangsters! Bang! Bang! Puts his Tanto down and discards his card face All remaining cards are revealed now. We advise you to
down. resolve the Gangster cards first, then the Yakuza cards.
Phase 3 / The Godfather counts up to 3 and each player Like any other Gangster, a Yakuza dies after his third But their effects are simultaneous: so even if a Yakuza is
aims another one. wound. hit by a Bang he can play his Tanto.
Nothing new for the Gangsters.
Yakuzas, however, have to use their Tanto (we will see Phase 5b/ Shuriken ! The Yakuza’s Cling cards work like the
Shurikens later). Tantos being close combat weapons, The Yakuza who played his Shuriken reveals Gangster’s Clic Clic Clic cards… meaning they
Yakuzas can only threaten one of their immediate his card even if the player threatened by the have absolutely no effect!
neighbors (left or right), hence the importance of the Tanto withdrew!
game setup. The player can now quietly put down his The Yakuza’s Tanto card indicates that a
Since you play in teams, you can’t aim at someone of your Tanto, take his Shuriken (the Tanto was just a successful attack wounds the aimed player.
own team (even in order to blow up a grenade!). bluff), get up to stand 3 feet behind his chair. He will now Keep in mind that if his closest neighbor
throw his Ninja star to the character of his choice. withdrew during phase 3, the Yakuza now
Phase 4 / Cojones, Banzaï : Players can withdraw. He can only aim at a gangster: attacks the next player after him who did
As in the basic game, all the players, Yakuzas as well as • With his character up (not wounded, nor withdrawn) not withdraw! This way, it is possible for a Yakuza to hit
Gangsters who feel really threaten can withdraw and hide and ; a fellow Yakuza if all the other Gangsters in between
under the table. Those who stay in the game can use their • Who is not one of his close neighbor (because they withdrew!
“Cojones” or “Banzai” war cry to indicate they remain in are too close for the Shuriken). In the rare case when A player hit by a Tanto takes a Wound marker.
the game. the only 2 Gangsters still standing are the Yakuza’s
closest neighbor, he is allowed to throw his Shuriken In the very rare case the Yakuza is the only one up
Warning: A Yakuza who withdraws does not at one of them nonetheless! shameless, he clumsily sticks his Tanto in his foot and gets
take a Shame Marker! Instead, he takes an wounded. The ultimate a shame!
honor token on the finger-side “Watch your If he has no one to throw his Shuriken at (this is also the
fingers!” For now, nothing more happens… case when the only players remaining in the game are Phase 7/ Split the loot.
But if the Yakuza withdraws while he already Yakuzas), he takes back his card and his weapon and The split takes place the same way as in the basic game.
got an honor token on the finger-side, his discards an Cling card instead. The loot must be distributed in equal parts between the
honor code requires him to take a wound remaining players. Each player takes his share but then
before laying down his character. To do so, the player If the Yakuza manages to shoot someone’s character places the money under his Gang card. The more players
flips his honor token (you can mime the scene where the down, the victim takes a wound and discards his Bullet from one team present during the split, the more the
shamed Yakuza cuts his pinkie, but only with your foam card. If he’s not skilled enough and touches a fellow Gang earns money!
Tanto!). Yakuza, this player is wounded too. If he fumbles and hits
Advice: Sometimes, it’s better to take a wound on your one of his closest neighbors, the Shuriken is lost without 3 wounds and elimination of a player:
own than to take 3 bullets in the chest! effect and the player is not wounded. Same as in the basic game, a player receiving his third
If he misses, the card is discarded without any wound is out of the game.
Note: When a player withdraws, put the Shame marker effect. Warning: a Yakuza honor token on the “wound” side
on his laid down character in order to indicate he is down counts as a regular wound!
but not wounded. It will make the use of Tantos and some If more than one Shuriken are played at the When a player is eliminated, he leaves the table and
other objects easier. same round, the Yakuzas must agree on the remaining players may get closer to each
the order of play. other.
Warning: If a Gangster threatened by a Yakuza withdraws,
the Yakuza does not discard his card. He keeps his Tanto Very important: Like for the Bang! Bang!
in hand and aims the next player still up after the one Bang! card, a player wounded by a Shuriken can
Halftime:
At the end of the 4th round, stop the game for
who cowardly laid down! It might even be one of his still be wounded again during the round, but he cannot
5 minutes. The Gangs may use this time to change
fellow Yakuzas. The Tanto is a weapon that is difficult to play his Bullet card.
their strategy and discuss about their remaining
master…
cards, about their secret code, etc.
Ending / Winning the game: every attack made against you this person is aimed, you play as if it was a normal gun. If you
The game ends at the end of the 8th round. Each team round. The normal effect of your “Tanto” aim between 2 players, both are threatened by your gun.
counts its money. is cancelled as well. This power doesn’t If you reveal a bullet during phase 5 or 6 of the round,
Each Gangster Gang has to pay $5.000 per Shame marker apply against the effect of the Grenade. take a wound marker in each hand and throw them in
belonging to a member that is still alive. If the Samurai is about to take a wound, he can cancel it front of the players you’re aiming. Throw them like dices
For a 2 members Gang, each dead character (Gangster or and any other coming this round by using his Tanto card but at least 1 foot high. If a marker shows the plaster, the
Yakuza) costs $20.000 to his Gang. to parry (he doesn’t hit the player he threatened). This corresponding player is wounded and gets the marker.
For a 3 members Gang, each dead character (Gangster or power does work against a Bang! Bang! Bang!, but not It is possible that both players get wounded. If none of
Yakuza) costs $30.000 to his Gang. against a Grenade explosion. the markers shows a plaster, your old shotgun is jammed.
Nobody is hurt and you take your Bang! (or Bang! Bang!
Warning: The Super Coward takes effect only for its 4. The Kamikaze (x1) Bang!) card back, and throw away one of your remaining
owner’s Shame markers, not for his entire Gang! The same Reveal this card when you are killed. bullet cards instead.
way, the owner of the 6 feeth under card gets $10.000 Before being out of the game, give one
for each dead in the other Gangs, not for his own dead wound to your left and right neighbors. “You don’t need it anymore” (1x)
teammates. You blow yourself up with dynamite and If the Super Power card #3 -– plays in the game, and the
you give one wound to the player on your left and to the first person to die is using a special weapon, you take the
In case of a tie, the Gang with the fewest members wins. player on your right. If one of your immediate neighbor it and its power. You play now with a standard gun and a
If there’s still a tie, the most wounded team wins the withdrew and lays down in shame (not from a previous special weapon. This rule also applies if the first person
game. wound), he receives no wound. If both your immediate to die is a Yakuza. You take his tanto, his shuriken and his
neighbors are down with shame, your power is lost remaining Yakuza cards.
without taking effect.
Super Kiaï
As in CA$H’n GUN$, Yakuzas have their Variant: Objects
5. The Ronin (x1) This alternative is independent of the Yakuzas rules. You
own special powers to spice up the
Take back your “Shuriken” card after can play it with the advanced game, with the “Cop in the
game: they are called Super Kiai. The
playing it. Discard an “Cling” card Mafia” and off course with the Yakuzas.
rules are the same as for Super Powers. If you want to use
instead. The objects introduce new cards with effect more
your Super Kiai during the game, stop the game, reveal
The first time you use your Shuriken card, complicated than the Special Power. For your first game,
your card and explain it to the other players, then resolve
take it back in your hand and discard an Cling card instead. play it with the advanced game only.
its effects.
This power works even if you didn’t hit your target. Warning: with the Objects, CA$H’n GUN$ is more dangerous
1. The Shaolin Monk and deadly! You will have to use the shame markers to
6. The Geisha (x1) survive.
If you’re wounded during a round, you
During phase 4, before the players decide
don’t have to lay down your character
whether they will withdraw or not, you The gangster and the Yakuzas have
and you can take part in the split.
can compel all players aiming at you to different objects.
This power is permanent.
aim at another player of your choice. If you play with the advanced
Only once during the game, you can use your charming game, during the setup, give each
2. The Ninja
power to compel all the players aiming at you to change player 2 Object cards. Each player
At the start of each round, after
target to another player of your choice (this way, a player keeps one secretly and discards the other one face down.
revealing the banknotes (phase 1), you
can be forced to aim at one of his teammates!). If you play with Yakuzas, give to each team, in addition to
can move around the table and choose
two new neighbors to sit next to. the Super Powers, 3 objects for a team of 2 players and 4
This way, you can threaten those 2 players during this Super Power for a team of 3.
round. Take your Yakuza card and your character with “Size doesn’t matter” (1x). Each player must have one object. The remaining one is
you, in order to be able to show you are withdrawing if You have one your grandpa’s old shotgun. discarded.
you want to do so during phase 4. You can reveal your card during phase 1
of any round. Drop your pistol and grab All the “visible” type objects must be
3. The Samurai he shotgun. From now on, you can either shown at the beginning of the game or at
You can use the “Tanto” card you just played to cancel aim one single person, or between 2 players. If only one the beginning of the 5th round, after the
halftime if you play with the Yakuzas. You cannot reveal don’t have to lay down. You take part in Double Shuriken (1X): When you play your
them at another time. For example, if you play your the split except if the grenade or the smoke Shuriken card, you may throw the shuriken
Bang ! Bang ! Bang ! when your Laser Beam is not visible, grenade explodes. When you reveal it, you twice on 2 different opponents (if you fail you
it becomes useless. must take two shame counters. may try again on the same person)
The rules are the same as for the Special Powers. When
you wish to use your object, show your card if it is not yet Clip (1X): Take back your 2 “Bang” and discard Dark Tanto (visible) (1X): You hit both side.
visible and describe it clearly. The game stops while you 2 Bullet cards instead. Beware, this magazine When you inflict your first wound with a Tanto
apply it. Note: All the objects work only once. Discard works only with guns not on special weapon card (and if this object card is visible) that
them after use. (Shotgun, Uzi, …). If you are using a special wounds the person you where aiming at and
weapon you have to drop it to take back your you wound your other neighbor as well. If this
Gangster Objects (12 cards) : gun. neighbor withdrew, you wound the next in line... Apply
Laser Beam (visible) (1x): When you play your the same rule as the Tanto. This card doesn’t work with
Bang, Bang, Bang ! (and if this object card is Four-leaf Clover (1X): At the end of a split the Shuriken.
visible), you shoot a blast. You wound the you were and where part of the money was
person you where aiming at and each player split. You can reveal your object to take the Smoke grenade (1X): You can play this card
aiming at you. They all take a wound. remaining money. at the end of any phase. The round ends
immediately. There’s no split, no more wounds
Dum Dum Bullet (visible) (1x): When you Deringer (1X): Your Clic is changed into a Bang ! will be inflicted, Bullet/Yakuza cards are
inflict your first wound with a « Bang » or Use it when you reveal a Clic. discarded and the money remains on the table.
« Bang ! Bang ! Bang ! » (and if this object card Skip to the next round by revealing new banknotes. You
is visible), the victim receives two wounds. Bludgeon (1X): At the end of a cannot use the Smoke Grenade during the last round of
split where you are in, you stun an opponent, the game.
Magic Bullet right (visible) (1X): When you he takes no wound but you take his part of For example, at the end of the Shuriken phase (5b), you
inflict your first wound with a « Bang ! » or the split. Now, you have an enemy forever, reveal your Smoke Grenade. Phase 6 and following does
« Bang !, Bang ! Bang ! » (and if this object card when you reveal it, you must take two shame not occur, so you skip the Clic-Bang phase, the Split phase,
is visible), you wound your victim and the first markers. and even the Phone phase if you are playing with the cop.
player who did not withdraw on the right of
the victim in the order of the table. X-Ray Sunglasses (1X): At the beginning of a Angry Dragon Tatoo (1X): Even if you are
For example: During phase 5, you play a BANG ! on El round (phase 1), you can look all the Bullet/ technically dead, you stay in the game and
Toro !, he take a wound, lay down his characters and the Yakuza cards and Super Power/Kiai cards play for the remaining of the round and the
bullet continue its way on El Toro’s right until Mr. Black. remaining of 2 different opponents. You may next whole round (you still die at the end of
Mr. Black has been hit during phase 4 by a Bang ! Bang ! not look at their secret identity if you play the next round, or at the end of the 8th round,
Bang ! As he was not laying down in shame, he takes with the cop. so, no, you can’t win!).
another wound.
Magnet (1X): At the beginning of a round in Fake Finger (1x): If you have to flip your honor
Magic Bullet left (visible) (1X): Same as the phase 1, draw at random bullet card from the token on the wound side, discard this card and
previous one, but on the left! hand of a gangster opponent and give him one the honor token. You don’t take a wound.
of yours in exchange (you choose it). Make
First-aid Kit (1X): At the beginning of a round this action twice but not on the same person.
You may not take a card from an ally. CA$H’N GUN$ Yakuzas ™ is a game from Repos Production Tel.+32477.25.45.18 •
in phase 1, you may play this object to heal 2
34, Rue Léopold Procureur • 1090 Brussels - Belgium • website : www.rprod.com
wounds. You may play this on yourself or on
Designer : Ludovic Maublanc, Illustrations : Gérard Mathieu , Development : Les
your teammates. For instance, you can cure Yakuza’s Objects (6 cards): Belges à Sombreros aka Cédrick Caumont & Thomas Provoost,
one of your own wounds and remove another Poisoned Tanto (visible) (1X): When you inflict Translation: Nicolas Doguet , © REPOS PRODUCTION 2007. ALL RIGHT
one from any of your fellow Gangster. your first wound with a Tanto (and if this RESERVERD FOR ALL COUNTRIES. This material may only be used for private
object card is visible), the victim receives two entertainment. We are not liable for any negligent action or injury that occurs
Kevlar (1X): Reveal this object when you take your first wounds. This object doesn’t work with the due to the reckless and/or ill-advised use of our manufactured pieces, as well as
wound. You won’t take any wound this round and you Shuriken. those that are not manufactured by Repos Production.

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