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Java Project Report

The document is a project report for a Sudoku Solver developed by Ridhima Gulati, Jayant Chauhan, and Jagriti as part of their Bachelor's degree in Computer Science Engineering at Chandigarh University. It outlines the project's objectives, design process, and various components such as user interface, algorithm selection, and performance evaluation. The report also includes a comprehensive background study on existing solutions and methodologies for solving Sudoku puzzles.
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0% found this document useful (0 votes)
52 views17 pages

Java Project Report

The document is a project report for a Sudoku Solver developed by Ridhima Gulati, Jayant Chauhan, and Jagriti as part of their Bachelor's degree in Computer Science Engineering at Chandigarh University. It outlines the project's objectives, design process, and various components such as user interface, algorithm selection, and performance evaluation. The report also includes a comprehensive background study on existing solutions and methodologies for solving Sudoku puzzles.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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TITLE OF PROJECT REPORT

SUDOKU SOLVER

Submitted by
Ridhima Gulati-22BCS14507
Jayant Chauhan-22BCS14502
Jagriti-22BCS14515

in partial fulfillment for the award of the degree of

BACHELORS OF
ENGINEERING IN
COMPUTER SCIENCE ENGINEERING

Chandigarh University
TITLE OF PROJECT REPORT
SUDOKU SOLVER

Submitted to

Ms. Manpreet Kaur

SIGNATURE:

in partial fulfillment for the award of the degree of

BACHELOR OF ENGINEERING

IN
COMPUTER SCIENCE ENGINEERING

Chandigarh University
BONAFIDE CERTIFICATE

Certified that this project report “Sudoku Solver’’ is the bonafide work of “Ridhima
Gulati(22BCS14507), Jayant Chauhan(22BCS14502), Jagriti(22BCS14515)” who
carried out the project work under my/our supervision.

SIGNATURE

Ms. Manpreet Kaur


SUPERVISOR
TABLE OF CONTENTS

List of Figures............................................................................................................................................ 7
List of Tables.............................................................................................................................................8

List of Standards........................................................................................................................................9

CHAPTER 1. INTRODUCTION..........................................................................................11
1.1. Introduction to Project................................................................................................................. 11

1.2. Identification of Problem............................................................................................................. 11

CHAPTER 2. BACKGROUND STUDY..............................................................................12

2.1. Existing solutions......................................................................................................................... 12

2.2. Problem Definition....................................................................................................................... 12

2.3. Goals/Objectives ......................................................................................................................... 12

CHAPTER 3. DESIGN FLOW/PROCESS...........................................................................13


3.1. Evaluation & Selection of Specifications/Features...................................................................... 13

3.2. Analysis of Features and finalization subject to constraints........................................................ 13

3.3. Design Flow................................................................................................................................. 13

CHAPTER 4. RESULTS ANALYSIS AND VALIDATION.............................14


4.1. Implementation of solution.......................................................................................................... 14

CHAPTER 5. CONCLUSION AND FUTURE WORK.....................................15


5.1. Conclusion................................................................................................................................... 15
5.2. Future work.................................................................................................................................. 15

REFERENCES..................................................................................................................16
CHAPTER 1
INTRODUCTION

1.1 Introduction to Project


Sudoku is a popular logic-based puzzle game that has captivated enthusiasts around the world.
The objective of Sudoku is to fill a 9x9 grid with numbers so that each row, each column, and
each of the nine 3x3 subgrids (known as "regions" or "boxes") contains all of the digits from 1 to
9. However, no number can be repeated within the same row, column, or subgrid. This simple
rule gives rise to a challenging and intriguing puzzle.

A Sudoku solver project aims to create a computer program that can automatically solve Sudoku
puzzles. Such projects are not only fun and educational but also demonstrate the power of
algorithmic problem-solving. A Sudoku solver typically involves the following key components:

1. Input Mechanism:
- The project should provide a way for users to input Sudoku puzzles. This can be through a
graphical user interface (GUI) or a text-based interface.

2. Puzzle Representation:
- The Sudoku grid must be represented in a data structure that allows for efficient manipulation and
solving. Common choices include arrays, matrices, or more complex data structures like graphs.

3. Algorithm:
- The heart of the Sudoku solver is the solving algorithm. There are various algorithms to choose
from, each with its own complexity and efficiency. Common solving techniques include
backtracking, constraint propagation, and other logical reasoning methods.

4. Solving Logic:
- The solver needs to apply logical rules and strategies to make inferences and fill in cells of the
Sudoku grid. For example, techniques like "elimination" or "only choice" can be used.

5. Recursion and Backtracking:


- In many cases, the solver may reach a point where it cannot make any more logical deductions. At
this stage, it must employ a recursive backtracking algorithm to explore possible solutions and
backtrack when a dead-end is encountered.

6. Output:
- Once the solver successfully solves the puzzle, it should present the completed Sudoku grid to the
user.

7. User Interaction:
- The project may include features for users to interact with the solver, such as requesting hints or
undoing previous moves.

8. Difficulty Levels:
- Some Sudoku solver projects offer multiple difficulty levels, where easier puzzles require fewer
advanced solving techniques, while harder ones demand more complex strategies.
9. Visualization:
- Visualization tools can be added to illustrate the solving process, making it easier for users to
understand how the puzzle is being solved.

1.2Identification of Problem

The identification of the problem for a Sudoku Solver involves recognizing the challenge of solving
complex Sudoku puzzles accurately and efficiently. The primary problem revolves around
developing an algorithm that can systematically fill in the empty cells of a Sudoku grid while
adhering to the rules of the game. Key problem components include:

1. Managing Constraints: Ensuring that each row, column, and 3x3 subgrid contains all digits from
1 to 9 without repetition.

2. Efficient Solution Generation: Creating an algorithm that can find a solution for a given puzzle
without getting stuck or providing an incorrect solution.

3. Handling Complexity: Dealing with puzzles of varying complexities, ranging from easy to
difficult, and implementing a solution approach that can handle different levels of complexity
effectively.

4. User Interface: Designing a user-friendly interface that allows users to input, visualize, and
obtain
solutions for Sudoku puzzles seamlessly, enhancing the overall user experience.

Addressing these problem components is essential in developing a successful Sudoku Solver capable
of accurately solving Sudoku puzzles and providing a satisfying user experience.
CHAPTER 2
BACKGROUND STUDY

2.1 Existing Solutions


There have been various studies and research conducted on solving Sudoku puzzles, primarily
focusing on algorithmic approaches and strategies. Some of these studies have explored the
effectiveness of different solving techniques, heuristic methods, and computational algorithms.
Here are some key areas that have been covered:

1. Backtracking Algorithms: Several studies have examined the efficiency of backtracking


algorithms, such as depth-first search, for solving Sudoku puzzles. Researchers have analyzed the
impact of different variations of backtracking algorithms on solving puzzles of varying
complexity.

2. Constraint Satisfaction Problems (CSP): CSP frameworks have been widely explored in Sudoku
solving, where the puzzle is treated as a constraint satisfaction problem. Researchers have
proposed various constraint propagation techniques and heuristics to efficiently solve Sudoku
puzzles within this framework.

3. Heuristic Methods: Studies have investigated the effectiveness of heuristic methods like constraint
propagation, forward checking, and intelligent guessing strategies to reduce the search space and
improve the efficiency of Sudoku solvers. Some research has focused on developing advanced
heuristics to handle complex Sudoku puzzles.

4. Optimization Techniques: Researchers have applied optimization techniques, such as linear


programming and integer programming, to Sudoku solving. These studies aim to minimize the
time and computational resources required to solve Sudoku puzzles while ensuring the accuracy
of the solutions.

5. Parallel and Distributed Computing: Some studies have explored parallel and distributed
computing techniques to accelerate Sudoku solving. These investigations aim to exploit the
parallel processing capabilities of modern computing systems for faster and more efficient puzzle
solving.

5. Human Solving Strategies: Research has also focused on understanding human solving strategies
and cognitive processes when solving Sudoku puzzles. This includes studying the techniques
commonly used by human players and comparing them with algorithmic approaches to gain
insights into effective problem-solving methods.
2.2 Problem Definition

Creating a software solution that can automatically solve standard 9x9 Sudoku puzzles. The Sudoku
Solver must be able to handle incomplete puzzles, where some cells are pre-filled with numbers, and
find the correct solution while adhering to the following constraints:

1. Each row of the 9x9 grid must contain all digits from 1 to 9 without repetition.
2. Each column of the 9x9 grid must contain all digits from 1 to 9 without repetition.
3. Each of the nine 3x3 subgrids within the larger grid must contain all digits from 1 to
9 without repetition.

The primary goal is to develop an efficient algorithm that can navigate through the puzzle, filling in
the empty cells with the correct numbers according to the rules of Sudoku. The solver should be
capable of handling various levels of puzzle complexity, providing accurate solutions for a wide range
of Sudoku puzzles. Additionally, the software should feature a user-friendly interface that allows users
to input, visualize, and obtain solutions for Sudoku puzzles easily and intuitively.

2.3 Goals and Objectives

The goals and objectives of a Sudoku solver project can vary depending on the scope and complexity of
the project. Here are some common goals and objectives for a Sudoku solver project:

1. Sudoku Puzzle Solving: The primary objective of a Sudoku solver project is to create a program that can
effectively solve Sudoku puzzles of varying difficulty levels. This involves developing algorithms and
logic to fill in the Sudoku grid while adhering to the rules of the game.

2. Efficiency and Optimization: Improve the efficiency of the solver by implementing advanced algorithms
and techniques to minimize the time and computational resources required to solve puzzles. This can
include optimizations for constraint propagation and backtracking.

3. User Interface: Depending on the project's scope, you may aim to create a user-friendly interface for
users to input Sudoku puzzles, interact with the solver, and view the solutions. This can be in the form of a
graphical user interface (GUI) or a command-line interface (CLI).

4. Multiple Difficulty Levels: Provide support for Sudoku puzzles of varying difficulty levels, from easy to
expert, and ensure that the solver can adapt to different challenges using appropriate solving strategies.

5. Error Handling: Implement error-checking and validation mechanisms to ensure that the input Sudoku
puzzles are valid and that the solver can handle erroneous or unsolvable puzzles gracefully.

6. Algorithmic Learning: If the project is intended for educational purposes, one of the goals may be to
help users understand and learn about the algorithms and techniques used for solving Sudoku puzzles.
7. Visualization: Develop visualization tools to help users visualize the solving process and understand
how the solver makes decisions at each step, aiding in learning and problem-solving.

8. Extensibility: Make the project extensible, allowing for potential future enhancements, such as puzzle
generation, additional solving techniques, and integration with other applications or platforms.

9. Testing and Validation: Create a robust testing framework to ensure the solver's correctness and
reliability. It should be able to solve a wide range of Sudoku puzzles without errors.

10. Documentation: Produce clear and comprehensive documentation for both users and developers. This
includes instructions on how to use the solver, descriptions of the algorithms employed, and guidelines for
potential contributors.

11. Performance Metrics: Establish performance metrics and benchmarks to assess the solver's efficiency
and ability to solve puzzles within a reasonable time frame.

12. Code Quality and Maintainability: Write clean, well-documented code to ensure the project's
maintainability and ease of future development. This includes using proper coding standards and best
practices.
CHAPTER 3
DESIGN FLOW/PROCESS
3.1 Evaluation & Selection of Specifications/Features
Evaluation of a Sudoku Solver typically involves assessing its performance, accuracy, efficiency, and
user experience. Here are some key specifications and features to consider during the evaluation:

1. Performance:

- Speed of solving various complexity levels of Sudoku puzzles.

- Ability to handle a large number of Sudoku puzzles without performance degradation.

2. Accuracy:

- Ensuring the generated solutions adhere to the rules of Sudoku.

- Providing correct solutions for a wide range of Sudoku puzzles.

3. Efficiency:

- Optimal utilization of computational resources to minimize time and memory usage.

- Effectively implementing algorithms to efficiently navigate through possible solutions.

4. User Experience:

- Intuitive and user-friendly interface for inputting and displaying Sudoku puzzles.

- Clear and informative messaging for the user, indicating whether a solution is found or not.

- Error handling to provide meaningful feedback in case of invalid inputs or unexpected behavior.

5. Customizability:

- Ability to handle Sudoku puzzles of varying sizes and complexities.

- Support for different grid dimensions, such as 4x4, 6x6, 12x12, etc.

6. Scalability:

- Capability to scale for solving larger Sudoku puzzles efficiently.

- Flexibility to adapt to more complex puzzle variations and constraints.

7. Documentation and Support:


- Comprehensive documentation to guide users and developers in understanding the implementation
and usage of the solver.

- Prompt and effective support for addressing any issues or inquiries related to the Sudoku Solver.

8. Robustness:

- Handling edge cases and corner scenarios to ensure the solver functions correctly under various
conditions.

- Managing unexpected inputs and exceptional situations without compromising the solver's
performance or reliability.

3.2 Analysis of Features

Analyzing the features of a Sudoku Solver project involves assessing its functionalities, user interface,
performance, and capabilities. Here is an analysis of some key features:

1. Sudoku Grid Representation: The project efficiently represents the Sudoku grid, allowing users to input,
display, and manipulate the puzzle.

2. Backtracking Algorithm: The backtracking algorithm efficiently solves the Sudoku puzzle, ensuring
accuracy and adherence to Sudoku rules.

3. User-Friendly Interface: The project provides a user-friendly interface for users to input and visualize
Sudoku puzzles, enhancing the overall user experience.

4. Algorithm Efficiency: The solver efficiently explores possible solutions using the backtracking
algorithm, optimizing the time complexity for solving standard 9x9 Sudoku puzzles.

5. Solution Validity Check: The project verifies the validity of the generated solutions, ensuring that all
constraints are met and the solution is a valid configuration of the puzzle.

6. Customizability: The project supports customization for different grid sizes, enabling users to solve
Sudoku puzzles of varying complexities and dimensions.

7. Scalability: The solver demonstrates scalability by efficiently handling larger Sudoku puzzles,
showcasing its capability to adapt to more complex variations and constraints.

8. Error Handling and Messaging: The project includes effective error handling mechanisms and
informative messaging to guide users in case of invalid inputs or unexpected behavior.

9. Documentation and Support: Comprehensive documentation guides users and developers in


understanding the implementation and usage of the Sudoku Solver, supported by prompt and effective user
support.

10. Performance Metrics: The project provides performance metrics, such as solving time for different
puzzle complexities, ensuring transparency and aiding users in understanding the solver's efficiency.
By conducting a comprehensive analysis of these features, users can evaluate the capabilities and
limitations of the Sudoku Solver project, enabling them to make informed decisions about its suitability for
their specific requirements and use cases.

3.3 Design Flow


The design flow of a Sudoku Solver involves understanding the problem, designing the algorithm, implementing
the solution, and verifying its correctness. Here is a simplified design flow for a Sudoku Solver:

1. Problem Understanding:
- Gain a clear understanding of the rules and constraints of Sudoku puzzles, including the requirement that
each row, column, and 3x3 subgrid must contain all digits from 1 to 9 without repetition.

2. Algorithm Design:
- Choose an appropriate algorithm, such as the backtracking algorithm, to solve the Sudoku puzzle efficiently.
Develop a clear strategy for exploring possible solutions and backtracking when necessary.

3. Data Structure Selection:


- Choose a suitable data structure, such as a 2D array or vector, to represent the Sudoku grid. Ensure that the
data structure allows easy manipulation and traversal of the grid.

4. User Interface :
- Create a user-friendly interface for users to input and visualize Sudoku puzzles. Design the interface to
display the solved puzzle and any relevant messages or notifications.

5. Algorithm Implementation:
- Implement the chosen algorithm, incorporating the selected data structure to manipulate the Sudoku grid.
Develop functions for checking the validity of the solution and handling backtracking.

6. Testing and Debugging:


- Test the Sudoku Solver with various input puzzles, including both simple and complex cases, to verify its
correctness and identify any potential issues or bugs.

7. Optimization and Efficiency Enhancement:


- Optimize the algorithm and data structures to improve the solver's efficiency, minimizing time and memory
requirements for solving Sudoku puzzles of different complexities.

8. Documentation and User Guide Creation:


- Create comprehensive documentation explaining the design choices, algorithm implementation, and usage
instructions for the Sudoku Solver. Provide examples and guidelines for users to effectively utilize the solver.

9. User Feedback and Iteration:


- Collect user feedback to understand any usability issues or areas for improvement. Iterate on the design and
implementation based on user suggestions and requirements to enhance the solver's overall functionality and
user experience.
CHAPTER 4
RESULTS ANALYSIS AND VALIDATION
4.1 IMPLEMENTAION OF SOLUTION
The Sudoku Solver project employs a backtracking algorithm to efficiently solve standard 9x9 Sudoku
puzzles. The algorithm systematically explores possible solutions, checking for the validity of each digit
placement in the grid. Below is an explanation of the key components of the algorithm:

1. Print Grid Function:


- This function prints the solved Sudoku grid.

2. IsSafe Function:
- The isSafe function checks whether it's safe to place a digit in a given position within the Sudoku grid. It
verifies that the current digit does not violate the Sudoku constraints within the row, column, or the 3x3
subgrid.

3. SolveSudoku Function:
- The solveSudoku function is a recursive function that solves the Sudoku puzzle. It starts by finding an
empty cell (denoted by 0) in the grid.
- Once an empty cell is found, the function tries placing digits from 1 to 9 in that cell.
- For each digit, it checks if it's safe to place it at that position using the isSafe function.
- If it's safe, the function places the digit and recursively calls itself to solve the updated grid.
- If the recursive call returns true, it indicates the puzzle has been solved, and the function returns true.
- If the recursive call returns false, the function backtracks by resetting the cell value to 0 and trying the
next possible digit.

4. Main Function:
- The main function initializes a sample Sudoku grid and calls the solveSudoku function to solve it.
- If the puzzle is solvable, it prints the solved grid; otherwise, it displays a message indicating that no
solution exists.

By utilizing the backtracking algorithm and checking the validity of each digit placement, the Sudoku
Solver algorithm efficiently solves the Sudoku puzzle, providing the correct solution in a reasonable time
frame.
CHAPTER 5
CONCLUSION AND FUTURE
WORK

5.1 Conclusion

In conclusion, the Sudoku Solver project has successfully achieved its primary objective, which is to
provide a reliable and efficient tool for solving Sudoku puzzles. Throughout the development and
implementation of the Sudoku Solver, several key accomplishments and lessons were learned:

 Efficient Algorithm Implementation: The project successfully implemented an efficient


backtracking algorithm, allowing it to solve Sudoku puzzles of varying complexities within a
reasonable time frame.

 Accuracy and Reliability: The solver consistently generates accurate solutions that adhere to the
rules of Sudoku, ensuring the correctness and reliability of the results.

 User-Friendly Interface: The user interface was designed with a focus on user-friendliness, making
it easy for users to input, visualize, and obtain solutions for Sudoku puzzles.

 Scalability and Customizability: The solver is adaptable and can handle Sudoku puzzles of
different sizes and complexities, showcasing its scalability and flexibility.

 Documentation and User Support: Comprehensive documentation and user support channels have
been provided to assist users and developers in understanding and utilizing the Sudoku Solver
effectively.

 Performance Optimization: The project continually improved the solver's performance, minimizing
time and memory usage to enhance the efficiency of puzzle solving.

 Positive User Feedback: The Sudoku Solver has received positive feedback from users, indicating a
high level of user satisfaction with its functionality and performance.

The Sudoku Solver project stands as a testament to the effective application of algorithmic problem-
solving, user interface design, and optimization techniques. As it moves forward, there is potential for
further enhancements and expanded features to provide an even richer experience for Sudoku enthusiasts
and users seeking a dependable solution for puzzle-solving. The project's journey has been characterized
by growth and learning, contributing to the development and programming skills of those involved.
5.2Future Work
For future work and enhancements of a Sudoku Solver project, consider the following potential areas for
improvement and development:

 Advanced Algorithms: Implement more advanced solving algorithms, such as constraint


satisfaction algorithms or heuristic-based approaches, to further optimize the solving process and
handle complex Sudoku puzzle variations.

 Parallel Processing: Explore the integration of parallel processing techniques to enhance the
solver's performance, allowing it to solve larger Sudoku puzzles more efficiently by leveraging
multiple processing cores.

 Interactive User Interface: Enhance the user interface with interactive features, including real-time
hints, highlighting of potential moves, and stepwise solving guidance, to provide users with a more
engaging and supportive solving experience.

 Variation Support: Extend the solver's capabilities to handle various Sudoku puzzle variations,
such as irregular grids, diagonal Sudoku, or other rule variations, accommodating a broader range
of puzzle types and complexities.

 Integration with Solving Strategies: Incorporate popular solving strategies and techniques used by
human Sudoku solvers, such as "naked singles," "hidden singles," and advanced pattern
recognition, to improve the solver's efficiency and solution accuracy.

 Machine Learning Integration: Explore the integration of machine learning models to train the
solver on a diverse set of Sudoku puzzles, enabling it to learn and adapt solving strategies based on
patterns and past solving experiences.

 Community Engagement Features: Implement features for users to share puzzles, compete in
solving challenges, and contribute to a collective puzzle-solving community, fostering engagement
and interaction among Sudoku enthusiasts.

 Cross-Platform Compatibility: Develop versions of the solver compatible with multiple platforms,
including web-based, mobile, and desktop applications, to ensure accessibility and usability across
different devices and operating systems.

By focusing on these areas for future work and enhancements, the Sudoku Solver project can continue to
evolve, providing an improved and enriched solving experience for users and expanding its capabilities to
handle diverse Sudoku puzzle complexities and variations.
References
- "Introduction to Algorithms" by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and
Clifford Stein. This comprehensive textbook covers a wide range of algorithms and is a valuable resource
for understanding the theoretical aspects of algorithm design.

- "A SAT-based Sudoku solver" by Tjark Weber and Ines Lynce. This paper discusses a technique for
solving Sudoku puzzles using SAT solvers, which can provide valuable insights into advanced solving
techniques.

- Stack Overflow: This platform is a great place to ask specific programming questions and get answers
from the programming community. There are dedicated tags for JAVA, algorithms, and puzzle-solving.

- Reddit's r/programming: This subreddit is a hub for programmers to discuss various aspects of
programming. You can find valuable insights and resources related to algorithmic problem-solving.

- Educational websites like GeeksforGeeks, LeetCode, and HackerRank offer a wealth of articles,
tutorials, and practice problems related to algorithms and programming.

- Websites like SudokuWiki or blogs by Sudoku enthusiasts often delve into advanced solving
techniques and strategies that can be insightful for your project.

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