Cryptid Encounter Generator
A GM Tool by The Group Studio
This d20 table provides flavorful, mysterious, and sometimes whimsical
cryptid encounters for your fantasy TTRPG sessions. Designed for use in
forested, rural, or fey-touched settings, these encounters are perfect for
adding mystery, folklore, and light horror to your world.
Each entry includes a sign or omen, the cryptid, and a twist or roleplaying
hook.
d20 Cryptid Encounters
1. 1. A string of hoofprints that begin and end in the middle of a clearing.
The sound of a flute plays nearby. (The Hollow Piper)
2. 2. A massive feather is found, shimmering like starlight. Villagers report
dreams of flying. (The Starwing Owlbeast)
3. 3. Local animals have fled the area. A trail of burnt bark leads deep into
the woods. (The Emberhorn)
4. 4. A series of identical wooden dolls appear at camp each morning. (The
Timberkin)
5. 5. A fog rolls in only during daylight hours. Shapes move within. (The
White Walker of Daylight)
6. 6. Someone’s reflection lingers in water after they move. (The Lurker
Beneath the Pool)
7. 7. Trees appear freshly carved with glyphs that glow only at night. (The
Barkwright)
8. 8. All sound ceases for a full minute every hour. (The Silence-Touched
Deer)
9. 9. A whispering wind delivers warnings in rhyme. (The Breathless
Watcher)
10.10. You wake to find camp rearranged in a perfect spiral. (The
Mosswrithe)
11.11. A bleeding tree weeps amber when approached. (The Warden of
Roots)
12.12. Someone’s shadow detaches and wanders at dusk. (The Sundark
Mirror)
13.13. A glowing paw print pulses with heat on a boulder. (The Firestep
Beast)
14.14. All food turns to ash overnight, except for mushrooms. (The Fungal
Sentinel)
15.15. Strange lullabies echo from hollow logs. (The Cradlecaller)
16.16. Insects avoid a patch of wildflowers shaped like runes. (The
Bloomkeeper)
17.17. Your reflection winks at you in the stream. (The Echo-Twin)
18.18. A silver-scaled serpent leaves scales that hum with vibration. (The
Wyrmwhistle)
19.19. The scent of honey leads to an empty hive filled with feathers. (The
Sweetfeather)
20.20. You find a handmade journal full of your party’s recent actions,
written in an unknown hand. (The Witness from the Hollow)