Wizard 8 codygrail
CLASS & LEVEL PLAYER NAME
Eberlin Ator
Human Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+4 Constitution +2 15 66 --
13 • +7 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
+1
+1 Charisma
Total 8d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
15 DEFENSES HIT DICE DEATH SAVES
+2 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
19 P
+2
+7
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Shortsword, Sling
+4 +1 Athletics STR === TOOLS ===
ABILITY SAVE DC Calligrapher's Supplies
+1 Deception CHA
+4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Elvish
30 ft. (Walking)
19 +1 Intimidation CHA
P +7 Investigation INT
+4 +2 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
WISDOM P +5 Perception WIS
P +4 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
14 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
spell.
Hide, Ready, Search, Utilize, Opportunity Attack, It ends early if you are incapacitated, if you don
+4 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, medium or heavy armor or a shield, or if you use two
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
P +5 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 3 / Long Rest
+2 Survival WIS
3 times per long rest, you can use a bonus action === SPECIAL ===
Arcane Recovery • 1 / Long Rest
13 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
You gain a +4 bonus to your AC, your walking speed combined level of 4, and none of the slots can be 6th
+1 increases by 10 ft., you have advantage on Acrobatics level or higher.
checks, and you gain a +4 bonus to any CON saving
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
15 PASSIVE PERCEPTION
Shortsword, +1 +6 1d6+3 Piercing Martial, Finesse, Light, Vex, Booming Blade: 1d8 Thunder, 2d8 Thunder
Fire Bolt +8 2d10 Fire V/S
12 PASSIVE INSIGHT
Ray of Frost +8 2d8 Cold V/S
17 PASSIVE INVESTIGATION
Unarmed Strike +4 2 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 8 codygrail
CLASS & LEVEL PLAYER NAME
Eberlin Ator
Human Scribe (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === It ends early if you are incapacitated, if you don * Scribe Ability Score Improvements • PHB-2024 184
medium or heavy armor or a shield, or if you use two
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also | Increase two scores (+2 / +1) •
dismiss the Bladesong at any time you choose (no
* Proficiencies • PHB 113 action required). * Skilled • PHB-2024 201
You gain proficiency in any combination of three skills
* Spellcasting • PHB 114 | 3 / Long Rest • 1 Bonus Action or tools of your choice.
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 15, Spell Attack +7) * Ability Score Improvement • PHB 115 Repeatable. You can take this feat more than once.
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Extra Attack • SCAG
spellcasting focus. You can attack twice, instead of once, whenever you
take the Attack action on your turn. Moreover, you can
* Arcane Recovery • PHB 115 cast one of your cantrips in place of one of those
Once per day when you finish a short rest, you can attacks.
choose expended spell slots to recover - up to a
combined level of 4, and none of the slots can be 6th
level or higher. === HUMAN SPECIES TRAITS ===
| 1 / Long Rest • Special * Languages • BR 31
You can speak, read, and write Common and one
* Arcane Tradition • PHB 115 extra language.
| Bladesinging
=== FEATS ===
* Training in War and Song • SCAG
You gain proficiency with light armor, one type of * Spell Sniper • PHB-2024 208
one-handed melee weapon of your choice, and the Ability Score Increase. Int., Wis., or Cha. increased by
Performance skill if you don’t already have it. 1.
* Bladesong • SCAG Bypass Cover. Your attack rolls for spells ignore Half
3 times per long rest, you can use a bonus action to Cover and Three-Quarters Cover.
start a Bladesong, which lasts for 1 minute and grants
you the following benefits: Casting in Melee. Being within 5 ft. of an enemy
doesn't impose Disadvantage on your attack rolls with
You gain a +4 bonus to your AC, your walking speed spells.
increases by 10 ft., you have advantage on Acrobatics
checks, and you gain a +4 bonus to any CON saving Increased Range. When you cast a spell that has a
throw you make to maintain your concentration on a range of at least 10 ft. and requires you to make an
spell. attack roll, you can increase the spell's range by 60 ft.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Amulet of Health 1 --
Studded Leather, +1 1 13 lb.
SP 0 Shortsword, +1 1 2 lb.
Pearl of Power 1 --
EP 0 Arcane Grimoire, +1 1 --
GP 0
PP 0
WEIGHT CARRIED
15 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb. Amulet of Health 1 --
PUSH/DRAG/LIFT Pearl of Power 1 --
390 lb. Arcane Grimoire, +1 1 --
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Eberlin Ator
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 16 +8
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Booming Blade Wizard +8 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M
O Ray of Frost Wizard +8 1A 60 ft. V,S Instantaneous PHB 271 V/S
O Sword Burst Wizard DEX 16 1A Self/5 ft. V Instantaneous SCAG 143 V
O Fire Bolt Wizard +8 1A 120 ft. V,S Instantaneous PHB 242 V/S
=== 1st LEVEL === 4 Slots OOOO
O Fog Cloud Wizard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Tasha's Caustic Brew Wizard DEX 16 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
=== 2nd LEVEL === 3 Slots OOO
O Shatter Wizard CON 16 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V
O Hold Person Wizard WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
=== 3rd LEVEL === 3 Slots OOO
O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S
O Fireball Wizard DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M
O Haste Wizard -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
=== 4th LEVEL === 2 Slots OO
O Blight Wizard CON 16 1A 30 ft. V,S Instantaneous PHB 219 V/S
O Banishment Wizard CHA 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M
SPELLS
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