Wizard 1 alejandroarroyo04
CLASS & LEVEL PLAYER NAME
Aranaris
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 11 8 --
8 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
12 DEFENSES HIT DICE DEATH SAVES
+1 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Simple Weapons
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
14 P
+2
+5
Animal Handling WIS
Arcana INT
Calligrapher's Supplies
=== LANGUAGES ===
+2 -1 Athletics STR Common, Common Sign Language, Halfling
ABILITY SAVE DC
+0 Deception CHA
P +5 History INT
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
17 +0 Intimidation CHA
P +5 Investigation INT
+3 +2 Medicine WIS SPEED
+5 Nature INT PROFICIENCIES & TRAINING
P
WISDOM +2 Perception WIS
+0 Performance CHA === ACTIONS ===
14 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+3 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+1 Sleight of Hand DEX Interact with an Object, Study, Influence
+1 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
P +4 Survival WIS
Once per Long Rest, whenever you finish a Short
10 Rest, you can choose expended spell slots to recover.
The spell slots can have a combined level up to 1.
+0
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Quarterstaff +1 1d6-1 Bludgeoning Simple, Versatile, Topple
12 PASSIVE INSIGHT
Ray of Frost +5 1d8 Cold V/S
15 PASSIVE INVESTIGATION
Unarmed Strike +1 0 Bludgeoning
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 1 alejandroarroyo04
CLASS & LEVEL PLAYER NAME
Aranaris
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === from the Wizard spell list. but you must choose a different spell list each time.
* Core Wizard Traits • PHB-2024 165 * Elven Lineage Spells • PHB-2024 189 | Intelligence •
* Spellcasting • PHB-2024 165 | High Elf - Intelligence • * Sage Ability Score Improvements • PHB-2024 183
* Ritual Adept • PHB-2024 166 * Fey Ancestry • PHB-2024 190 | Increase two scores (+2 / +1) •
You have Advantage on saving throws you make to
* Arcane Recovery • PHB-2024 166 avoid or end the Charmed condition.
When you finish a Short Rest, you can choose
expended spell slots to recover. The spell slots can * Keen Senses • PHB-2024 190
have a combined level equal to 1, but none of the slots You have proficiency in the Insight, Perception, or
can be level 6 or higher. Survival skill.
You can use this feature once per Long Rest. * Trance • PHB-2024 190
You don’t need to sleep, and magic can’t put you to
| 1 / Long Rest • Special sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during
which you retain consciousness.
=== ELF SPECIES TRAITS ===
* Creature Type • PHB-2024 190 === FEATS ===
You are a Humanoid.
* Magic Initiate (Wizard) • PHB-2024 201
* Size • PHB-2024 190 Two Cantrips. You learn two cantrips of your choice
You are Medium. from the Wizard spell list. Int., Wis., or Cha. is your
spellcasting ability for this feat's spells.
* Speed • PHB-2024 190
Your speed is 30 ft. Level 1 Spell. Choose a level 1 spell from the Wizard
spell list. You always have that spell prepared. You
* Darkvision • PHB-2024 190 can cast it once without a spell slot, and you regain the
You have Darkvision with a range of 60 ft. ability to cast it in that way when you finish a Long
Rest. You can also cast the spell using any spell slots
* Elven Lineage • PHB-2024 190 you have.
Choose a lineage from the Elven Lineages table. You
gain the level 1 benefit of that lineage. Spell Change. Whenever you gain a new level, you
can replace one of the spells you chose for this feat
| High Elf Lineage • with a different spell of the same level from the chosen
You gain the spells outlined in the Elven Lineages spell list.
table, and whenever you finish a Long Rest, you can
replace the cantrip at level 1 with a different cantrip Repeatable. You can take this feat more than once,
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Dagger 1 1 lb. Book 1 5 lb.
Dagger 1 1 lb. Oil 10 10 lb.
SP 0 Dagger 1 1 lb. Parchment 10 --
Quarterstaff 1 4 lb. Tinderbox 1 1 lb.
EP 0 Quarterstaff 1 4 lb. Book 1 5 lb.
Quarterstaff 1 4 lb. Lamp 1 1 lb.
GP 13 Spellbook 1 3 lb. Ink Pen 1 --
Spellbook 1 3 lb. Ink 1 --
PP 0 Parchment 8 -- Oil 10 10 lb.
Backpack 1 5 lb. Parchment 10 --
WEIGHT CARRIED
87 lb. Backpack 1 5 lb. Tinderbox 1 1 lb.
ENCUMBERED Calligrapher's Supplies 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb. Robe 1 4 lb.
PUSH/DRAG/LIFT Robe 1 4 lb.
240 lb. Robe 1 4 lb.
EQUIPMENT
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Wizard 1 alejandroarroyo04
CLASS & LEVEL PLAYER NAME
Aranaris
Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
Book 1 5 lb.
Lamp 1 1 lb.
Ink Pen 1 --
Ink 1 --
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Aranaris
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Wizard -- 1A Touch V,M 1 hour PHB-2024 292 D: 1h, V/M
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB-2024 293 D: 1m, V/S
O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB-2024 298 D: 1m, 5 ft. Cube, S/M
O Toll the Dead Magic Initiate (Wizard) WIS 13 1A 60 ft. V,S Instantaneous XGtE 169 V/S
O Ray of Frost Magic Initiate (Wizard) +5 1A 60 ft. V,S Instantaneous PHB-2024 311 V/S
O Message Elven Lineage Spells -- 1A 120 ft. S,M 1 round PHB-2024 298 D: 1Rnd, S/M
=== 1st LEVEL === 2 Slots OO
O Sleep Wizard WIS 13 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB-2024 317 D: 1m, 5 ft. Sphere, V/S/M
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB-2024 293 D: 8h, V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB-2024 295 V/S
O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB-2024 334 15 ft. Cube, V/S
O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB-2024 271 D: 1m, V/M
O Detect Magic [R] Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 262 D: 10m, 30 ft. Sphere, V/S
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB-2024 272 V/S/M
O Disguise Self Wizard -- 1A Self V,S 1 hour PHB-2024 262 D: 1h, V/S
O Witch Bolt Magic Initiate (Wizard) +5 1A 60 ft. V,S,M Concentration, up to 1 minute PHB-2024 343 1/LR, D: 1m, V/S/M
SPELLS
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