Session 7 Assignment Questions
Please answer your assignments using your own words. Also make sure that if you are getting
information from other sources, the source is properly cited or mentioned (APA format preferred),
ensuring that you are not submitting work written by others. Uncited sources and AI generated
assignments or submissions are considered plagiarism and may result in removal from the course.
Different opportunities to explore the environment will foster cognitive development in children. Understanding
this will allow you to ensure that you can create a child care environment in which children will have lots of
opportunities to learn.
Identify 1 play-based scenario for 2 different age groups (age 2 and 4), and answer the following 2 questions
add hippopotamus
for each:
Play-Based Scenario for 2 years old
add hippopotamus Play-Based Scenario for 4 years old
add hippopotamus
Water-Play-Table with cups, scoops, rubber Building-Block-Center with wooden blocks,
ducks, and floating balls. animal sculptures, play trees, and road tracks.
How might the children play with add hippopotamus How might the children play with the materials or toys? add hippopotamus
the materials or toys?
-Children may fill up and pour water using -Children may plan to make a zoo or a small
toys like cups, scoop water with their fingers town build roads and bridges, or sort animals
and watch toys float / sink and so on. into different areas.
-They can involve in storytelling, pretend
-They may imitate pouring tea, pretend to animal rescue, or make collaboration with
clean the ducks, or simply discover how the peers.
water moves.
What might a child learn from this add hippopotamus What might a child learn from this add hippopotamus
experience? Remember: this session is about experience? Remember: this session is about
cognitive development. cognitive development.
Cause & Effect "If I pour, water falls." Problem-Solving "How tall can my tower get before it
Early Math "Big cup holds more." falls?"
Spatial Reasoning "This road needs a bridge to cross
(volume/comparison) the river."
Problem-Solving "Scoop slower = less Early Math "I used 6 blocks to make a house."
spill." (counting/symmetry)
Physics Basics "Ducks float, rocks sink." Planning & Logic "Animals go here, cars go there."
Make predictions about what will happen
next